Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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HDG-EN30S052.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN32S027.0 (1) ·
HDG-EN32S042.0 (1) ·
HDG-EN32S043.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S100.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-EN19S020.0 (1)
HDG-EN30S052.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN31S049.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN32S027.0 (1) ·
HDG-EN32S042.0 (1) ·
HDG-EN32S043.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S100.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-EN19S020.0 (1)
Assaulting Goblin (1) ·
Crazy Cob (1) ·
Easterling Herald (1) ·
Elf Army (1) ·
Fat Spider (1) ·
Goblin Town Archer (1) ·
Gollum (2) ·
Isengard Marauder (1) ·
Legolas (1) ·
Morgul Tormentor (1) ·
Moria Skirmishers (1) ·
Orkish Pursuer (1) ·
Orkish Veteran (1) ·
Reaching Tentacle (1) ·
Saruman (1) ·
Strong Tentacle (1) ·
Tauriel (1) ·
The Mouth of Sauron (1) ·
Wicked Spider (1)
None (2) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1)
None (2) ·
Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (1) ·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1)
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
While you can spot 2 other
None (2) ·
'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1)
None (10) ·
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · They did not halt until they were out of bowshot from the walls. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (1) · “Frodo felt something seize him by the ankle...” (1) · “One came wriggling over the threshold...” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1)
Submitted by "lyonscc" (1) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · They did not halt until they were out of bowshot from the walls. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (1) · “Frodo felt something seize him by the ankle...” (1) · “One came wriggling over the threshold...” (1) · “‘...Gollum is cunning, and the spies of the Enemy are many.'” (1)
Showing below up to 20 results in range #1 to #20.