Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN32S024.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-EN19S021.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S040.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN32S024.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00S108.0 (1) ·
LOTR-EN00S113.0 (1) ·
LOTR-EN09S028.0 (1) ·
LOTR-EN19S010.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-EN19S021.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S036.0 (1) ·
LOTR-EN19S040.0 (1)
None (1) ·
Agent of the Dark Lord (1) ·
Captain of the Nine Riders (1) ·
Dark as Darkness (1) ·
Dark Lord (1) ·
Dark Threat (1) ·
Demon of Might (1) ·
Elven Lord (2) ·
Many-tentacled Creature (1) ·
Of Many Colours (1) ·
Sixth of the Nine Riders (1) ·
Small Slimy Creature (1) ·
The White (1) ·
Threatening Guide (1)
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) ·
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) ·
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) ·
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Each time a companion is killed, you may heal Saruman. (1) ·
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains
Each time Gollum wins a skirmish, you may add a threat. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Fierce.'''
'''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) ·
'''Fierce.'''
'''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) ·
'''Fierce.'''
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) ·
'''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·
'''Shadow:''' Exert Gollum twice to exert the Ring-bearer.
'''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains '''marsh'''.
'''Shadow''': Play a tentacle from your discard pile. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (5) ·
Black blood. Flat feet. Scaly skin (1) ·
Nine Riders Collection (2) ·
The Nine Riders were embodiments of Sauron's will, searching all of Middle-earth for his prize. (1) ·
“...as if a host of snakes were swimming up...” (1) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“‘A great king and sorcerer he was of old, and now he wields a deadly fear.'” (1) ·
“‘But if we was master, then we could help ourselfs, yes...'” (1) ·
“‘There will be no dawn for Men.'” (1) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (1)
Showing below up to 15 results in range #1 to #15.