Drilldown: CardReleases

From LOTR-TCG Wiki
CardReleases > Subset: S & IsPhysical: No & Vitality: 4-9 & SiteNum: 3-4

Use the filters below to narrow your results.

Subset: (Click arrow to add another value)
Revision:
ReleaseDate:
LanguageCode:
IsPhysical: (Click arrow to add another value)
IsPlayable:
CollInfo:
IsUnique:
TwilightCost:
StrengthMod:
Vitality:
VitalityMod:
SiteNum:
SiteNumMod:
Resistance:
ResistanceMod:
CanBearRing:
Signet:
Block:
ShadowNum:
ArrowDir:
GameText:
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) · Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion. (1) · Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul). (1) · Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) · Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
TaggedGameText:
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) · Damage +2. Fierce.
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · Fierce.
Maneuver: Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1)
· Fierce.
Skirmish: Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1)
· Fierce.
When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1)
· Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot an orc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (1)
· Shadow: Exert Gollum twice to exert the Ring-bearer.
Shadow: Remove a burden to add twilight1. Skirmish: Remove a burden to add twilight2. Regroup: Remove a burden to add twilight3.
Regroup: Exert Gollum twice to wound the Ring-bearer. (1)
· Discard all other minions (except tentacles).
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains marsh.
Shadow: Play a tentacle from your discard pile. (1)
· Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Gollum is strength +1 for each threat you can spot.
Each time Gollum wins a skirmish, you may add a threat. (1)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
FormattedGameText:
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) · '''Damage +2. Fierce.''' While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) · '''Fierce.''' '''Maneuver''': Spot 6 companions and discard a Nazgûl from hand to wound an unbound companion. (1) · '''Fierce.''' '''Skirmish''': Discard a Nazgûl from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgûl). (1) · '''Fierce.''' When you play Úlairë Enquëa, if you can spot 2 other Nazgûl, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions). (1) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1) · '''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) · '''Shadow:''' Exert Gollum twice to exert the Ring-bearer. '''Shadow:''' Remove a burden to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Skirmish:''' Remove a burden to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Remove a burden to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. '''Regroup:''' Exert Gollum twice to wound the Ring-bearer. (1) · Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship’s current site gains '''marsh'''. '''Shadow''': Play a tentacle from your discard pile. (1) · Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) · Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
PromoText:

Showing below up to 15 results in range #1 to #15.

View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)


View (previous 250 | next 250) (20 | 50 | 100 | 250 | 500)