Drilldown: CardReleases

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CardReleases > IsPhysical: No & Subtypes : Dwarf or Elf & Lore: None

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Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
TaggedGameText:
Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · When Glorfindel is in your starting fellowship, his twilight cost is –2.
Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (1)
· Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
FormattedGameText:
Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer. (1) · Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards. (1) · Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play. (1) · Aid - Exert a [Dwarven] companion. Bearer is damage +1. (1) · Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled. (1) · Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer. (1) · Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total. (2) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase. (1) · Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound. (2) · Damage +1. Skirmish: Exert Glóin to make him strength +3. (1) · Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck. (2) · Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck. (1) · Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession. (1) · Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · When Glorfindel is in your starting fellowship, his twilight cost is –2. '''Skirmish:''' Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgûl he is skirmishing strength –X, where X is the twilight cost of the card revealed. (1) · Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) · Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
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