Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S031.0 (1) ·
HDG-EN32S042.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S073.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN00W024.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W027.0 (1) ·
LOTR-EN00W028.0 (1) ·
LOTR-EN16S002.0 (1)
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S031.0 (1) ·
HDG-EN32S042.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S073.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN00W024.0 (1) ·
LOTR-EN00W026.0 (1) ·
LOTR-EN00W027.0 (1) ·
LOTR-EN00W028.0 (1) ·
LOTR-EN16S002.0 (1)
Armored Easterling (1) ·
Black Rider (1) ·
Candle Corpses (1) ·
Covetous Uruk (1) ·
Demolition Troll (1) ·
Easterling Herald (1) ·
Far Harad Mercenary (1) ·
Fat Spider (1) ·
Gorgoroth Swarm (1) ·
Isengard Marauder (1) ·
Morgul Patrol (1) ·
Morgul Tormentor (1) ·
Moria Skirmishers (1) ·
Old Tomnoddy (1) ·
Ordnance Grunt (1) ·
Orkish Marauder (1) ·
Orkish Pursuer (1) ·
Úlairë Toldëa (1) ·
Watchful Orc (1)
None (4) ·
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (1) ·
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (4) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (1) ·Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to wound that companion. (1) ·
Fierce.
This minion is strength +1 for each companion you can spot. (1) ·Skirmish: Remove twilight2 to make a lurker strength +1.
Skirmish: Remove twilight2 to make a lurker fierce until the regroup phase.
Skirmish: Remove twilight2 to make a lurker Damage +1. (1) ·
Southron.
At the start of a skirmish involving this minion, you may spot anotherraider Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
This minion is strength +1 for each possession you spot. (1) ·
Each time the Free Peoples player assigns this minion to a companion, you may spot another
This minion is strength +1 for each companion you can spot. (1) ·
At the start of a skirmish involving this minion, you may spot another
While you can spot 2 other
None (4) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (1) ·
'''Southron.'''
At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2) (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (6) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
Mount Doom™ Preview
King Draft Pack (2) · Only Trolls had the strength to man the siege catapults. (1) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · The Men of the East were well-equipped. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “‘The nameless enemy has arisen again....'” (1)
King Draft Pack (2) · Only Trolls had the strength to man the siege catapults. (1) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) · The Men of the East were well-equipped. (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “Soon there could be no doubt: Three or four tall black figures were standing there on the slope, looking down on them.” (1) · “‘The nameless enemy has arisen again....'” (1)
Showing below up to 19 results in range #1 to #19.