Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S027.0 (1) ·
HDG-EN32S042.0 (1) ·
HDG-EN32S043.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S107.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN00W023.0 (1) ·
LOTR-EN16S002.0 (1) ·
LOTR-EN19S020.0 (1)
HDG-EN30S038.0 (1) ·
HDG-EN30S041.0 (1) ·
HDG-EN31S051.0 (1) ·
HDG-EN31S053.0 (1) ·
HDG-EN32S027.0 (1) ·
HDG-EN32S042.0 (1) ·
HDG-EN32S043.0 (1) ·
HDG-EN32S060.0 (1) ·
LOTR-EN00S020.0 (1) ·
LOTR-EN00S107.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00W021.0 (1) ·
LOTR-EN00W022.0 (1) ·
LOTR-EN00W023.0 (1) ·
LOTR-EN16S002.0 (1) ·
LOTR-EN19S020.0 (1)
Assaulting Goblin (1) ·
Black Rider (1) ·
Candle Corpses (1) ·
Covetous Uruk (1) ·
Easterling Herald (1) ·
Éomer (1) ·
Fat Spider (1) ·
Guard of the White Tree (1) ·
Moria Skirmishers (1) ·
Old Tomnoddy (1) ·
Orkish Marauder (1) ·
Orkish Pursuer (1) ·
Orkish Veteran (1) ·
Strong Tentacle (1) ·
Watchful Orc (1) ·
Wicked Spider (1)
None (3) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. This minion is strength +1 for each companion you can spot. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (3) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (1) ·Enduring.
Each time the Free Peoples player assigns this minion to a companion, you may spot anotherwraith Wraith and remove twilight2 to wound that companion. (1) ·
Fierce.
This minion is strength +1 for each companion you can spot. (1) ·Knight.
Skirmish: Discard a gondor condition from your support area to make this companion strength +2. (1) ·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
This minion is strength +1 for each possession you spot. (1) ·
Each time the Free Peoples player assigns this minion to a companion, you may spot another
This minion is strength +1 for each companion you can spot. (1) ·
Skirmish:
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) · At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) · Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) · Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) · Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) · Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) · Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) · When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) · When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (3) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
'''Enduring.'''
Each time the Free Peoples player assigns this minion to a companion, you may spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound that companion. (1) ·
'''Fierce.'''
This minion is strength +1 for each companion you can spot. (1) ·
'''Knight.
Skirmish:''' Discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] condition from your support area to make this companion strength +2. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion. (1) ·
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase. (1) ·
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt. (1) ·
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile. (1) ·
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound (1) ·
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn. (1) ·
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo). (1)
None (8) ·
"'The Nine are abroad again. They have crossed the River secretly and are moving westward. They have taken the guise of riders in black.'" (1) ·
Online Bloodlines Release Event
June 2005 (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “One came wriggling over the threshold...” (1) · “‘Do I hope in vain that you have been sent to me for a help in doubt and need?'” (1)
June 2005 (1) · The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) · “...a harsh laugh and the tread of many feet on the ground below.” (1) · “...armies that had encamped before his Gate by night and now marched in to swell his mounting power.” (1) · “...here and there they twisted like ghostly sheets unfurled by hidden hands.” (1) · “One came wriggling over the threshold...” (1) · “‘Do I hope in vain that you have been sent to me for a help in doubt and need?'” (1)
Showing below up to 16 results in range #1 to #16.