Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > LanguageCode:
EN
& IsPhysical:
No
& IsPlayable:
Yes
& SiteNum:
4-5
& ResistanceMod:
None
Use the filters below to narrow your results.
LOTR-EN00D007.0 (1) ·
LOTR-EN00S073.0 (1) ·
LOTR-EN00S075.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S100.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-EN19S020.0 (1) ·
LOTR-EN19S021.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S023.0 (1) ·
LOTR-EN19S033.0 (1)
LOTR-EN00D007.0 (1) ·
LOTR-EN00S073.0 (1) ·
LOTR-EN00S075.0 (1) ·
LOTR-EN00S085.0 (1) ·
LOTR-EN00S092.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S100.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00S120.0 (1) ·
LOTR-EN00S121.0 (1) ·
LOTR-EN00S126.0 (1) ·
LOTR-EN09S041.0 (1) ·
LOTR-EN19S018.0 (1) ·
LOTR-EN19S019.0 (1) ·
LOTR-EN19S020.0 (1) ·
LOTR-EN19S021.0 (1) ·
LOTR-EN19S022.0 (1) ·
LOTR-EN19S023.0 (1) ·
LOTR-EN19S033.0 (1)
Armored Easterling (1) ·
Champion Orc (1) ·
Covetous Uruk (1) ·
Host of Moria (1) ·
Isengard Marauder (1) ·
Lurtz (2) ·
Morgul Tormentor (1) ·
Olog-Haï Bestial (1) ·
Ordnance Grunt (1) ·
Pit Troll (1) ·
Reaching Tentacle (1) ·
Saruman (2) ·
Strong Tentacle (1) ·
The Balrog (1) ·
The Mouth of Sauron (1) ·
Troll of the Deep (1) ·
Watcher in the Water (1)
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Damage +1. This minion is strength +1 for each possession you spot. (1) ·
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (1) ·
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (1) ·
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (1) ·
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2. (1) ·
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play Host of Moria, you may play a [MORIA] card from your discard pile. (1)
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
This minion is strength +1 for each possession you spot. (1) ·
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Each time a companion is killed, you may heal Saruman. (1) ·
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains
While you can spot 2 other
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (1) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
'''Damage +2. Fierce.'''
While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less. (1) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (1) ·
'''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker strength +1.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker fierce until the regroup phase.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a lurker '''Damage +1.''' (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
'''Toil 2.''' (For each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains '''marsh'''.
'''Shadow''': Play a tentacle from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
'''Skirmish''': Remove a threat to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) ·
When you play Host of Moria, you may play a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] card from your discard pile. (1)
A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (1) ·
Black blood. Flat feet. Scaly skin (1) ·
Only Trolls had the strength to man the siege catapults. (1) ·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (1) ·
Stones to move. Bridges to be rebuilt. (1) ·
The Men of the East were well-equipped. (1) ·
The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (1) ·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (1) ·
“...as if a host of snakes were swimming up...” (1) ·
“...he learned great sorcery, and knew much of the mind of Sauron; and he was more cruel than any orc.” (1) ·
“Frodo felt something seize him by the ankle...” (1) ·
“One came wriggling over the threshold...” (1) ·
“Some held that they were not Trolls, but giant Orcs...” (1) ·
“The flames roared up to greet it, and wreathed about it...” (1) ·
“There was a horn-blast and a rush of feet, and orcs one after another leaped into the chamber.” (1) ·
“You will taste man-flesh!” (1) ·
“‘There will be no dawn for Men.'” (1) ·
“‘“White!” he sneered. “It serves as a beginning.”'” (1)
Showing below up to 19 results in range #1 to #19.