Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Legolas (23) ·
Gimli (18) ·
Gandalf (17) ·
Théoden (16) ·
Faramir (15) ·
Arwen (14) ·
Éomer (14) ·
Éowyn (13) ·
Boromir (7) ·
Gamling (5) ·
Celeborn (5) ·
Háma (3) ·
Denethor (3) ·
Madril (3)
Subtitle:
Creature (2) ·
Dwarf (24) ·
Elf (60) ·
Ent (4) ·
Man (158) ·
Orc (66) ·
Uruk-hai (29) ·
Wizard (18) ·
Wraith (6)
GameText:
None (3) ·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) ·
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) ·
While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand. (3) ·
While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3)
TaggedGameText:
None (6) ·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is anelven card, wound a minion. (3) ·
Ranger.
Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) ·
Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) ·
While Éomer bears a mount, he is damage +1.
While no other companion is assigned to a skirmish, Éomer is strength +1 for each otherrohan companion you can spot. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster .
Each time the fellowship moves during the regroup phase, you may take anelven event into hand from your discard pile. (3) ·
While the Ring-bearer is assigned to a skirmish, each rohan companion is strength +1.
Regroup: Spot 2 rohan followers and exert Théoden to liberate a site. (3) ·
Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
While you can spot arohan Man, Éomer’s twilight cost is -1.
Skirmish: Discard a rohan card from hand to make Éomer strength +2. (3) ·
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 gandalf cards from hand. (3) ·
Archer. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
While you can spot Éowyn, Théoden is defender +1 .
While you can spot Éomer, Théoden isdamage +1 .
While you can spot Théodred, the move limit is +1. (3)
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
Skirmish:
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other
Each time the fellowship moves during the regroup phase, you may take an
While you can spot a
While you can spot Éomer, Théoden is
While you can spot Théodred, the move limit is +1. (3)
FormattedGameText:
None (6) ·
While you can spot Éowyn, Théoden is '''defender +1'''.
While you can spot Éomer, Théoden is '''damage +1'''.
While you can spot Théodred, the move limit is +1. (3) ·
While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1.
'''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3) ·
'''Skirmish:''' If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish. (3) ·
While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] cards from hand. (3) ·
While Éomer bears a mount, he is '''damage +1.'''
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot. (3) ·
'''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1.
'''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2. (3) ·
Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile.
'''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) ·
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3)
Lore:
None (46) ·
“‘We do not want the escapes of Mirkwood in Ithilien.'” (3) ·
“‘Look to my coming at first light on the fifth day.'” (3) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) ·
“You would die before your stroke fell!” (3) ·
“‘I have no child. Théodred my son is slain. I name Éomer my sister-son to be my heir.'” (3) ·
"When last I looked, Théoden, was King of Rohan." (3) ·
“‘I did not know that your plight was so evil.'” (3) ·
“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3) ·
“‘Let horse be bridled, horn be sounded!'” (3) ·
“‘But all worthy things that are in peril as the world now stands, those are my care.'” (3) ·
“‘In the ruins of the Dwarves, a dwarf's head will be less easy to bewilder than Elves or Men or Hobbits.'” (2) ·
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (2) ·
“As they drew near the flash and flicker of their eyes could be seen.” (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
“...and she was called Undómiel, for she was the Evenstar of her people.” (2) ·
"Now for wrath! Now for ruin! And a red dawn!" (2) ·
“‘If I can cross the river, the power of my people will protect him.'” (2) ·
“‘They are far, far away.... I know in my heart that they have not rested this night.'” (2) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (2)
Showing below up to 250 results in range #1 to #250.