Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN31S038.0 (1) ·
HDG-EN31S041.0 (1) ·
HDG-EN32S011.0 (1) ·
LOTR-EN00J001.0 (1) ·
LOTR-EN00J002.0 (1) ·
LOTR-EN00J003.0 (1) ·
LOTR-EN02E032.1 (1) ·
LOTR-EN03E108.1 (1) ·
LOTR-EN09S013.0 (1) ·
LOTR-EN09S024.0 (1) ·
LOTR-EN09S045.0 (1) ·
LOTR-EN19S003.0 (1) ·
LOTR-EN19S015.0 (1) ·
LOTR-EN19S031.0 (1)
HDG-EN31S038.0 (1) ·
HDG-EN31S041.0 (1) ·
HDG-EN32S011.0 (1) ·
LOTR-EN00J001.0 (1) ·
LOTR-EN00J002.0 (1) ·
LOTR-EN00J003.0 (1) ·
LOTR-EN02S032.0 (1) ·
LOTR-EN03S108.0 (1) ·
LOTR-EN09S013.0 (1) ·
LOTR-EN09S024.0 (1) ·
LOTR-EN09S045.0 (1) ·
LOTR-EN19S003.0 (1) ·
LOTR-EN19S015.0 (1) ·
LOTR-EN19S031.0 (1)
None (1) ·
Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1. (1) ·
Bearer must be a Hobbit. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1) ·
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2. (1) ·
Bearer must be a [DWARVEN] companion. Bearer gains Hunter 2. Each time bearer wins a skirmish, you may transfer this condition to another [DWARVEN] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play. (1) ·
Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion. (1) ·
Bearer must be a [GONDOR] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard 2 random cards from hand or discard this possession. (1) ·
Bearer must be a [ROHAN] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add (2) or discard this possession. (1) ·
Bearer must be a [SHIRE] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1) ·
Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1) ·
To play, spot an Elf. Bearer must be an Elf or Hobbit. Maneuver: Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner's hand. (1) ·
To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. Skirmish: Exert bearer to make him or her damage +1. (1)
None (1) ·
Bearer must be a dwarven companion.
Bearer gainsHunter 2 .
Each time bearer wins a skirmish, you may transfer this condition to anotherdwarven companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play. (1) ·
Bearer must be a gondor companion.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard two random cards from hand or discard this possession. (1) · Bearer must be arohan companion.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, addtwilight2 or discard this possession. (1) ·
Bearer must be a shire companion.
Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1) · Bearer must be a fellowship companion.
While bearer is agondor companion, he or she is damage +1. (1) ·
Bearer must be a Hobbit.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1) · Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Skirmish : If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and damage +2 . (1) ·
Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion. (1) ·
Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Merry or Pippin.
Bearer gains the Théoden signet.
Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1) ·
To play, spot an Elf. Bearer must be an Elf or Hobbit.
Maneuver: Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand. (1) ·
To play, spot an Ent.
Bearer must be a companion. Limit 1 per bearer.
Skirmish: Exert bearer to make him or her damage +1. (1)
Bearer gains
Each time bearer wins a skirmish, you may transfer this condition to another
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard two random cards from hand or discard this possession. (1) · Bearer must be a
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add
Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1) · Bearer must be a fellowship companion.
While bearer is a
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1) · Bearer must be a ranger.
This weapon may be borne in addition to 1 other hand weapon.
Bearer gains the Théoden signet.
Bearer must be a companion. Limit 1 per bearer.
None (1) ·
Bearer must be a fellowship companion.
While bearer is a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion, he or she is damage +1. (1) ·
Bearer must be a Hobbit.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession. (1) ·
Bearer must be a Man.
This weapon may be borne in addition to 1 other hand weapon.
'''Skirmish''': If bearer is skirmishing a Nazgûl, discard this possession to make bearer strength +3 and '''damage +2'''. (1) ·
Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion. (1) ·
Bearer must be a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion.
Bearer gains '''Hunter 2'''.
Each time bearer wins a skirmish, you may transfer this condition to another [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play. (1) ·
Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard two random cards from hand or discard this possession. (1) ·
Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion.
Each time a you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] or discard this possession. (1) ·
Bearer must be a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companion.
Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion. (1) ·
Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition. (1) ·
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) ·
Bearer must be Merry or Pippin.
Bearer gains the Théoden signet.
'''Response:''' If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1) · To play, spot an Elf. Bearer must be an Elf or Hobbit. '''Maneuver:''' Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand. (1) · To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. '''Skirmish:''' Exert bearer to make him or her damage +1. (1)
Bearer gains the Théoden signet.
'''Response:''' If bearer wins a skirmish, exert him to discard each minion involved in that skirmish. (1) · To play, spot an Elf. Bearer must be an Elf or Hobbit. '''Maneuver:''' Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner’s hand. (1) · To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. '''Skirmish:''' Exert bearer to make him or her damage +1. (1)
None (10) ·
“I would have followed you my Brother... my Captain... my King!” (1) ·
“Indeed the hobbits felt that the hair on their heads was actually standing up, waving and curling and growing.” (1) ·
“‘He that blows it at need shall set fear in the hearts of his enemies and joy in the hearts of his friends....'” (1) ·
“‘It freezes, it bites! Elves twisted it, curse them!'” (1)
Showing below up to 14 results in range #1 to #14.