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Drilldown: CardReleases
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CardReleases (24728)
CardSets (29)
CardTypes (10)
Cards (3721)
Cultures (23)
Formats (15)
Languages (13)
Rarities (34)
SubSets (0)
SubTypes (1)
CardReleases
> Revision:
None
&
Subtitle
:
Lugarteniente de Morgul
or
None
&
TwilightCost:
None
&
Signet
:
None
or
None
&
GameText
:
Damage +1.
or
Sanctuary. When the fellowship moves from Council Courtyard, remove (2).
Use the filters below to narrow your results.
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·
Revived
·
Diener des Einen
·
Thrall of the One
·
Ranger of the North
·
Lieutenant of Morgul
·
The Ruling Ring
·
Ringwraith in Twilight
·
Powerful Guide
·
Luogotenente Di Morgul
· Lugarteniente de Morgul ·
Captain of Gondor
·
Lieutenant de Morgul
·
Leutnant aus Minas Morgul
·
Trading Card Game
·
Seventh of the Nine Riders
·
Dwarven Lord
·
Dunadan of Gondor
·
Der Weise
·
Defender of Rohan
Other values:
$missaire de la Ville du Lac
... und ewig zu binden
...hilft immer
Abenteurer im Ruhestand
Abenteurer wider Willen
Abgesandter aus Seestadt
Abomination of Sauron
Abscheuliche Kreatur
Abscheulicher Plünderer
Achter der Neun Reiter
Ackerbauer
Adulón
Advisor to Brand
Aged Ring-bearer
Agent of Saruman
Agent of the Dark Lord
Agitateur
Agitatore di Folle
Aide de Ferme Villageois
Allegra Ballerina
Alter Bösewicht
Alter Hirte
Alter Schnüffler
Alto Notabile
Always Helps
Ami de Frodon
Ami de Sam
Ami de Thorin
Ami des Gens de la Comté
Amico Elfico
Amico della Gente della Contea
Amico di Frodo
Amico di Sam
Amico di Thorin
Amigo de Frodo
Amigo de La Comarca
Amigo de Sam
Amigo de Thorin
Amo de Gentes Inmundas
Amo del Tesoro
Anciano Enano
Ancien Nain
Anführer der Gemeinschaft
Anführer der Menschen
Anführer der Wargreiter
Anführer der Éored
Anführer des Spähtrupps
Answer To All Riddles
Antico Pastore
Anziano dei Nani
Approvisionneur de Sagesse
Aragorns Klinge
Araldo di Gil-galad
Archer de Lórien
Archer de la Forêt Noire
Archer of Mirkwood
Arciere dall'Occhio Acuto
Arciere di Bosco Atro
Arciere di Lórien
Arquero de Lórien
Arquero de Ojos Agudos
Arquero del Bosque Negro
Artista de Bree
Artiste de Bree
Ash-staff
Assailing Minion
Aufwiegler
Auserwählter des Rates
Aventurero Retirado
Aventurero reluctante
Aventurier Malgré Lui
Aventurier Retraité
Avventuriero Riluttante
Avventuriero a Riposo
Azote del Pozo Negro de Moria
Baggins Heirloom
Bailarina Alegre
Bane of the Eight Legs
Bard's Lieutenant
Barding Emissary
Barmaid
Bastone da Passeggio
Bastón de Andar
Bauer aus Wasserau
Bearer of Council
Bearer of Great Need
Bearer of Great Secrets
Bearer of Grudges
Bearer of Heirlooms
Bearer of Obligation
Bearer of Quality
Bearer of Things Burgled
Bearer of Wisdom
Beherzter Heerführer
Beorning Chieftain
Berater von Brand
Berger Mûr
Berger de l'Ouestfolde
Betrayer of Rohan
Betrügerischer Verschwörer
Bewahrer Vilyas
Bewahrerin Nenyas
Bijou de Famille des Sacquet
Black Assassin
Black Captain
Black Enemy
Black Horseman
Black Hunter
Black Lord
Black Predator
Black Shadow
Black Specter
Black Threat
Black Traitor
Black-Mantled Wraith
Black-fletch Bow
Blade of Aragorn
Blade of the Faithful
Blessed Light
Blitzende Klinge
Bogenschütze aus Düsterwald
Bogenschütze aus Lórien
Bold and Grim
Boromirs Schwert
Bote aus Dol Guldur
Bote aus Minas Morgul
Botschafter vom Erebor
Botschafter vom Waldreich
Bracciante del Villaggio
Brave Decoy
Brave Volontaire
Brave Volunteer
Bregalad
Bribón
Brother of Balin
Brother of Dwalin
Brother of Fili
Brother of Haldir
Brother of Kili
Brutale Waffe
Bâton de Marche
Böser Herr!
Cacciatore Intrepido
Cacciatore di Birbanti
Camarada Élfico
Camarade Elfe
Campesino del Pueblo
Capagrís
Capitaine Naith
Capitaine Orque
Capitaine des Ouargues
Capitaine du Gondor
Capitano Orco
Capitano dei Cavalcalupi
Capitano del Naith
Capitano di Gondor
Capitán Orco
Capitán de Gondor
Capitán de Naith
Capitán de los Huargos
Capo Consigliere
Capo Consigliere di Elrond
Capo Pattuglia
Capotribù Dunlandiano
Captain of Cirith Ungol
Captain of Ithilien
Captain of Ithilien (AFD)
Captain of the Goblin Army
Captain of the King's Guard
Captain of the Nine Riders
Caro Hobbit Ragionevole
Caudillo Dunlendino
Cavaliere Elfico
Cavaliere Esausto
Cavalière Elfe
Cave Troll
Cazador Intrépìdo
Celui de l'Est
Chaser of Rascals
Chasseur Intrépide
Chasseur de Garnements
Chef de Clan Dun
Chef de Patrouille
Chief Advisor to Elrond
Chief Cook
Chief Counselor
Chief's Men's Ally
Chieftain of the Misty Mountains
Chieftain of the Woses
Cimelio dei Baggins
Coldly Still
Collector of Treasures
Commander of the Wolves Army
Companion of the Ring
Compañero Fiel
Concejal Elfo
Concejal de Imladris
Concejal del Oeste
Congiunto di Gimli
Conqueror of Arthedain
Conseiller Elfe
Conseiller Principal d'Elrond
Conseiller d'Imladris
Conseiller de Brand
Conseiller de l'Ouest
Conseiller en Chef
Consejero de Brand
Consejero en Jefe de Elrond
Consejero en jefe
Consigliere Elfico
Consigliere dall'Ovest
Consigliere di Brand
Consigliere di Imladris
Contadino Coraggioso
Contadino delle Pianure
Coquin Lâcheur aux Pieds
Corsair Vandal
Councilor From the West
Councilor of Imladris
Counter of Foes
Courageous Farmer
Courteous Halfling
Covetous Captain
Creatura Infida e Malvagia
Curunir
Da Oltre il Brandivino
Dale Counselor
Dama Undómiel
Dama de La Luz
Dama de Rohan
Dama del Bosco d'Oro
Dama del Bosque Dorado
Dama della Luce
Dama di Rohan
Dame Undómiel
Dame de Rohan
Dame du Bois d'Or
Dangerous Guide
Danseuse Enjouée
Dark Enemy
Dark Horseman
Dark Lord
Dark Lord of Mordor
Dark Predator
Dark Shadow
Dark Threat
Dark as Darkness
Das Licht von Eärendil
Das Schwert der Mark
Das älteste lebende Wesen
Daughter of Elrond
Daughter of Eomund
Daughter of Kings
Dauntless Hunter
De par le Brandevin
Dearly-loved
Deathless Lord
Defender of Free Peoples
Defender of Minas Tirith
Defender of Osgiliath
Defender of the Hornburg
Defender of the Mark
Defender of the West
Defensor Hábil
Defensor de Minas Tirith
Demoiselle de Lórien
Demon of Might
Denethor's Handman
Der Abendstern Ihres Volkes
Der Aufgabe verpflichtet
Der Braune
Der Eine Ring
Der Gerühmte
Der Graue
Der Herr
Der Herr der Ringe
Der Ostling
Der Ring der Luft
Der Ring der Ringe
Der Ring des Feuers
Der Ring von Adamant
Der Schiffbauer
Der Schrecken von Khazad-dûm
Der Seemann
Der Vielfarbige
Der Weitgereiste
Der graue Wanderer
Der weiße Reiter
Dernhelm
Dernhelm's Blade
Dernhelms Klinge
Desirous of Power
Destined Guide
Die Lösung all der Rätsel
Diener Isengarts
Diener Sarumans
Diener des Schattens
Diener des Weißen Zauberers
Difensore Esperto
Difensore di Minas Tirith
Dispensatore di Saggezza
Dispositif de Magicien
Distant Relative of Bilbo
Doncella de Lórien
Doomed Heir
Doorward of Theoden
Dritter Marschall der Riddermark
Dritter der Neun Reiter
Driven by Need
Dunkler Fürst von Mordor
Dunlending Chieftain
Duplicitous Assassin
Duplicitous Lieutenant
Duplicitous Specter
Durin's Bane
Durins Fluch
Dutiful Marshal
Dwarf of Erebor
Dwarf of the Mountain-race
Dwarf-mail
Dwarven Chronicler
Dwarven Delegate
Dwarven Elder
Dwarven Emissary
Dwarven Smith
Défenseur de Minas Tirith
Dúnadan von Gondor
Eager Hunter
Earthborn
Eater of Light
Echo of Luthien
Edler Kämpfer
Edles Mearh
Ednew
Ehrenwerter Fürst
Ehrwürdiger Sprecher
Eidbrecher
Eighth of the Nine Riders
Ein einfacher Starren
Eine Gehstütze
Eine Schildmaid Rohans
Einer der sieben sehenden Steine
El Anillo Soberano
El Daño de Durin
El Daño de Isildur
El Guardaespaldas de Grima
El Heredero del Viejo Bilbo
El Jardinero de Frodo
El Mago Blanco
El Mago Gris
El Oriental
El Padre de Sam
El Ser Viviente más viejo
El peregrino gris
Elb aus Lórien
Elb aus dem Düsterwald
Elb des goldenen Waldes
Elbenfürst
Elbenklinge
Elbenkrieger
Elbenross
Elbischer Berater
Elbischer Gefolgsmann
Elbischer Kamerad
Eldarin Lord
Elder Ent
Elder Shepherd
Elendils Erbe
Elessar Telcontar
Elf of Lorien
Elf of Mirkwood
Elf of the Golden Wood
Elfe de Lorien
Elfe de la Forêt Dorée
Elfe de la Forêt Noire
Elfo de Lórien
Elfo del Bosco D'Oro
Elfo del Bosque Dorado
Elfo del Bosque Negro
Elfo di Bosco Atro
Elfo di Lórien
Elronds Tochter
Elven Blade
Elven Comrade
Elven Councilor
Elven Escort
Elven High King
Elven King
Elven Lady
Elven Long Knife
Elven Lord
Elven Protector
Elven Rider
Elven Stalwart
Elven Steed
Elven Warrior
Elven-smith
Emisario Enano
Emisario de la ciudad del lago
Emisario de los Galadrim
Emissario da Pontelagolungo
Emissario dei Galadhrim
Emissario dei Nani
Emissary from Laketown
Emissary of Erebor
Emissary of the Galadhrim
Enano de Erebor
Enano de las Montañas
Encouraging Fellow
Enemy of the Hand
Enraged Shepherd
Entertainer From Bree
Entschlossener Halbling
Entschlossener Hobbit
Entschlossener Kämpfer
Eomer's Steed
Eored Captain
Eored Leader
Eored Soldier
Erbe des alten Bilbo
Erbe von Meduseld
Erbstück der Beutlins
Erbärmliche Kreatur
Erdspross
Erede del Vecchio Bilbo
Erede della Città Bianca
Erede di Elendil
Erfahrener Beschützer
Erfahrener Kämpfer
Erfahrener Taktiker
Erfüller des Eides
Ergrauter Truchsess
Erlöste Herrin
Erschöpfter Reitersmann
Erster der Nazgûl
Eschenstab
Espectro en la penumbra
Estel
Eternally Threatening
Evenstar of Her People
Exile
Expert Burglar
Explorador Silencioso
Explorador de la Marca
Fabbro dei Nani
Fabbro del Riddermark
Fair Elf Maiden
Faithful Companion
Fallen Istar's Stave
Familiar Distante de Bilbo
Fanciulla di Lórien
Far-traveling One
Far-travelling One
Faramir's Aide
Faramirs Adjutant
Farmer of Bywater
Faster Than Winds
Fateful Finder
Father of Gimli
Father of Thorin
Fatty
Feared Axeman
Fearless Marksman
Fedele Compagno
Feindhammer
Feiner Edelhobbit
Feldherr von Gondor
Fell Creature
Fell Rider
Fell Voice
Fermier Courageux
Fermier des Plaines
Fiamma di Udûn
Fidèle Compagnon
Fifth of the Nine Riders
Figlia della Sorella di Théoden
Figlia di Elrond
Figlia di Éomund
Figlio della Sorella di Théoden
Figlio di Denethor
Figlio di Drogo
Figlio di Galmód
Figlio di Glóin
Figlio di Hamfast
Figlio di Thandronen
Figlio di Thengel
Figlio di Thranduil
Fille d'Elrond
Fille d'Éomund
Fille-Sœur de Théoden
Fils de Denethor
Fils de Drogon
Fils de Galmod
Fils de Glóin
Fils de Hamfast
Fils de Thandronen
Fils de Thengal
Fils de Thranduil
Fils-Sœur de Théoden
Filthy Rebel
Final Envoy
Finglas
Finsterer Geselle
Fladrif
Fladrif (AI)
Flagello del Pozzo Nero di Moria
Flagello di Durin
Flagello di Isildur
Flame of Udun
Flame of the West
Flamme des Westens
Flamme von Udûn
Flammenschwert
Fleet-footed Hunter
Fliegender Jäger
Fliegender Wächter
Flusstochter
Fléau d'Isildur
Fléau du Puits Noir de la Moria
Flügelfuß
Focus of Power
Foe-hammer
Footman of Saruman
Forged With Black Steel
Forged by Telchar
Forgeron Nain
Forgeron de la Marche
Forthwith Banished
Fourth of the Nine Riders
Frenzied Fighter
Freund der Tiere
Freund des Auenlandes
Friend of Thorin
Friend of the Shirefolk
Friend to Frodo
Friend to Sam
Friend to Thorin
Frodo's Gardener
Frodos Freund
Frodos Gärtner
From O'er the Brandywine
Fröhliche Tänzerin
Furchtloser Scharfschütze
Furfante Astuto
Furfante dai Piedi Lanosi
Fähiger Jäger
Führer und Beschützer
Fünfter der Neun Reiter
Galadriels Geschenk
Galmóds Sohn
Garde du Corps de Grima
Gardien de Dol Guldur
Gardien de l'Isengard
Gardien de la Porte de l'Ouest
Gartenfreund
Gealterter Ringträger
Geborgener sehender Stein
Geflügeltes Gespenst
Gefährliche Kreatur
Gefährte des Rings
Gefürchteter Axtkämpfer
Geissel der schwarzen Grube
Gelehrter Führer
Gentil Hobbit Raisonnable
Gentilhobbit Bien Versé
Gentilhobbit Dammodo
Gerissener Lausbube
Gerissener Schnüffler
Gesandter der Bardinger
Gesandter der Galadhrim
Gesandter der Zwerge
Geschickter Kämpfer
Giant Among the Swertings
Giardiniere di Frodo
Gieriger Hauptmann
Gift of Galadriel
Gil-galads Herold
Gimli's Kinsman
Gimlis Verwandter
Giovane Guerriero
Grand Homme d'État
Granjero Valeroso
Granjero de las Llanura
Granuja astuto
Graurock
Great Elf Warrior
Greatest of the Mearas
Greatheart
Greenleaf
Grenzschützer der Elben
Greyhame
Grigiomanto
Grima's Bodyguard
Grollheger
Großer Elbenkrieger
Großherzig
Grímas Leibwächter
Grünblatt
Guard of Minas Tirith
Guardia del Corpo di Gríma
Guardian of the Eastmark
Guardian of the Forest
Guardiano Di Dol Guldur
Guardiano del Cancello Occidentale
Guardiano di Isengard
Guardián de Dol Guldur
Guardián de Isengard
Guerrero de Lamedon
Guerrero de Naith
Guerrero de Rohan
Guerrero Élfico
Guerrier Elfe
Guerrier Naith
Guerrier de Rohan
Guerrier du Lamedon
Guerriero Elfo
Guerriero del Lamedon
Guerriero del Naith
Guerriero di Rohan
Guida Esperta
Guida Silenziosa
Guida del Mark
Guide and Protector
Guide Érudit
Guía Experimentado
Gärtnermeister
Habile Défenseur
Haldirs Bruder
Halfling Hunter
Hammer of the Underworld
Hastiest of All
Hastiest of All Ents
Hastiger Führer
Hastigster von allen
Hauptmann aus Naith
Hauptmann der Rohirrim
Hauptmann der königlichen Wache
Heermeister der Neun Reiter
Heermeister von Gondor
Heir of Elendil
Heir to Meduseld
Heir to the Throne of Gondor
Heir to the White City
Held von Osgiliath
Her Ladyship
Her Sneak
Herabstoßender Diener
Herald
Herald to Gil-galad
Heraldo de Gil-galad
Heredero de Elendil
Heredero de la Ciudad Blanca
Herencia de Bolsón
Hero of Osgiliath
Herold
Herold von Mordor
Herr Tuk
Herr der 6000 Speere
Herr der Galadrim
Herr der Glitzernden Höhlen
Herr des Schatzes
Herr von Gondor
Herr von Minas Tirith
Herrero Enano
Herrero de La Marca
Herrin des Goldenen Waldes
Herrin des Lichts
Herrin von Ithilien
Herrin von Rohan
Herrscher der Mark
Herrscher von Angmar
Herrscher von Bruchtal
Herrscher von Lórien
Herrscher über verderbtes Volk
Hervorragendes Streitross
High King of the Noldor
High-King of Gondor
Hija de Elrond
Hija de Hermana de Théoden
Hija de Éomund
Hijo de Denethor
Hijo de Drogo
Hijo de Galmód
Hijo de Gloin
Hijo de Hamfast
Hijo de Hermana de Théoden
Hijo de Thandronen
Hijo de Thengel
Hijo de Thranduil
Hirte aus Westfold
Hobbit Assai Intelligente
Hobbit Inagotable
Hobbit Irrefrenabile
Hobbit Presque Assouvi
Hobbit Presque Intelligent
Hobbit Presque Poète
Hobbit aus dem Bruch
Hobbit bueno y razonable
Hobbit de Cierta Inteligencia
Hobbit of Some Intelligence
Hobbit of the Marish
Hobbit von gewisser Intelligenz
Hobbiton Lass
Hoffnung der Freien Völker
Hoffnung in der Not
Hohe Frau
Hoher König der Elben
Hoher König von Gondor
Hoja de Aragorn
Hojaverde
Hombre de Belfalas
Hombre de Estado de altura
Hombre de La Ciudad del Lago
Homme de Belfalas
Homme de la Ville du Lac
Hope of Free Peoples
Hopeless
Horsemaster
Horticulteur
Horticultor
Horticulturalist
Hufschmied der Riddermark
Hungriger Wilder
Hungry Savage
Hurried Guide
Händler aus Dorwinion
Händler aus Thal
Hässliches, tückisches Geschöpf
Häuptling der Dunländer
Héraut de Gil-galad
Héritier d'Elendil
Héritier de la Cité Blanche
Héritier du Vieux Bilbon
Hôte Non Invité
Höflicher Halbling
Hüter Isengarts
Hüter der Bestie
Hüter des Wachtwaldes
Hüter des Waldes
Hüter des Westtors
Hüter dunkler Geheimnisse
Hüterin des Wissens
Ihr Schnüffler
Il Grigio Pellegrino
Im Gedenken an Lúthien
Im Namen des dunklen Herrschers
Im Zorn enthüllt
Impatient Hobbit
In Thrall to the Nine
In the Bloom of Health
Inarticulate
Incitador Del Populacho
Innig geliebt
Innocent Traveler
Instigator of Insurrection
Instrumento de Mago
Intrattenitore di Brea
Invitado Espontáneo
Isildur's Bane
Isildur's Heir
Isildurs Erbe
Isildurs Fluch
Ithilien Longbow
Ithilien Ranger
Jardinier de Frodon
Jeune Fille de Hobbitebourg
Jeune Guerrier
Jinete Cansado
Jinete Elfa
Joven Guerrero
Junger Krieger
Just a Nuisance
Keen-eyed
Keeper of Ancient Texts
Keeper of Dol Guldur
Keeper of Isengard
Keeper of Nenya
Keeper of Oaths
Keeper of Vilya
Keeper of Westgate
Keeper of the Beast
Keeper of the Watchwood
King Under the Mountain
King in Exile
King of Dale
King of the Eorlingas
King of the Golden Hall
King's Blade
King's Jewel
Klinge der Treuen
Knappe Rohans
Knowledgeable Healer
Kommandant von Cirith Ungol
Kommandant von Minas Morgul
Krieger aus Lamedon
Krieger aus Naith
Krieger aus Rohan
Kundschafter der Mark
König der Eorlingas
König der Goldenen Halle
König im Exil
König von Minas Morgul
Königin der Elben und Menschen
Köpfezähler
Kühn und stolz
L'Anello Dominante
L'Anneau Souverain
L'Essere Vivente Più Antico
L'Orientale
La Dame Blanche
La Flamme d'Udûn
La Lame d'Aragorn
La Plus Vieille Chose Vivante
La Risposta a Tutti gli Enigmi
La Réponse à Toutes les Énigmes
La Settima Pietra Veggente
La Séptima Piedra Vidente
Lady Redeemed
Lady Undomiel
Lady of Ithilien
Lady of Light
Lady of Rohan
Lady of the Golden Wood
Lady of the Mark
Lama di Aragorn
Landarbeiter
Langue de Serpent
Last Child of Ungoliant
Last Ruling Steward
Last of the Seven Rings
Lausbubenschreck
Lautloser Kundschafter
Le Fléau de Durin
Le Magicien Blanc
Le Magicien Gris
Le Maître du Trésor
Le Puant
Le Pèlerin Gris
Le Sournois
Leader of Dwarves
Leader of Men
Leader of Spears
Leader of the Company
Leader's Mount
Learned Guide
Legion of the Underdeeps
Legionen des Unterreiches
Leicht wie eine Blüte
Lengua de Serpiente
Letzter Gesandter
Letzter Truchsess
Letztes Kind Ungoliants
Leutnant aus Dol Guldur
Leutnant aus Naith
Leutnant von Barad-dûr
Leutnant von Cirith Ungol
Leutnant von Minas Morgul
Lichtfresserin
Lickspittle
Lieutenant Naith
Lieutenant de Dol Guldur
Lieutenant of Barad-dur
Lieutenant of Cirith Ungol
Lieutenant of Dol Guldur
Lightning Brand
Little Master
Lively Combatant
Llama de Udûn
Lo Stregone Bianco
Lo Stregone Grigio
Lockbearer
Lockenträger
Lord of Angmar
Lord of Anorien
Lord of Eagles
Lord of Gondor
Lord of Lorien
Lord of Minas Tirith
Lord of Rivendell
Lord of the Eagles
Lord of the Galadhrim
Lord of the Glittering Caves
Lord of the Iron Hills
Lord of the Mark
Lord of the Nazgul
Lorien Bowman
Lover of Pipeweed
Lover of Trees
Loyal Companion
Loyal Friend
Loyal Lieutenant
Loyal Steed
Lugarteniente de Dol Guldur
Lugarteniente de Naith
Luogotenente Di Dol Guldur
Luogotenente del Naith
Líder de Patrulla
Lúthiens Ebenbild
M. Touque
Machtinstrument
Mad Thing
Maid aus Lórien
Maid of Lorien
Maiden of Rivendell
Maisongrise
Maker of Fine Ales
Malin Vaurien
Man of Belfalas
Man of Laketown
Man of Rohan
Manager of Wizards
Many-coloured Wizard
Many-tentacled Creature
Marchand du Val
Marschall von Rohan
Marshal of Rohan
Master Gardener
Master in Riddles
Master of Foul Folk
Master of Lake-Town
Master of Westfold
Master of the Precious
Master of the White Hand
Maître du Peuple Infect
Mearas of the Mark
Mearh der Mark
Mediano Cortés
Melancholy Hobbit
Menace
Menace of the Underdeeps
Mensajero de Dol Guldur
Mensajero de Morgul
Mensch aus Belfalas
Mensch aus Rohan
Mensch aus Seestadt
Mercader del Valle
Mercante dalla Valle
Merchant from Dale
Merchant from Dorwinion
Merry Dancer
Messager de Dol Guldur
Messager de Morgul
Messaggero Di Dol Guldur
Messaggero Di Morgul
Messenger of Dol Guldur
Messenger of Mordor
Messenger of Morgul
Mezzuomo Cortese
Mighty Longsword
Minion of the White Wizard
Mirkwood Archer
Misty Mountain Eagle
Mithrandir
Montaraz de Ithilien
Montaraz del Norte
Morgul Commander
Morgul King
Morgul Leader
Mr. Took
Mr. Underhill
Muchacha de Hobbiton
Mutiger Freiwilliger
Mutiger Lockvogel
Mädchen aus Hobbingen
Müder Wanderer
Nachbar von nebenan
Nacido de la Tierra
Nain d'Erebor
Nain de Sang de Montagne
Naith Captain
Naith Lieutenant
Naith Warrior
Nano della Stirpe delle Montagne
Nano di Erebor
Nasty Treacherous Creature
Nato dalla Terra
Needer of Vittles
Nero Traditore
Netter, vernünftiger Hobbit
Neunter der Neun Reiter
Next-door Neighbor
Nice Sensible Hobbit
Nicht kleinzukriegender Hobbit
Nimble Elf
Nimble Warrior
Ninth of the Nine Riders
Noble Mearas
Noble Warrior
Noiraud Ricaneur
Northman
Northman, King of Rohan
Northwoman
Now Perfected
Nur ein Ärgernis
Né de la Terre
Oakenshield
Oathbreaker
Oberster Berater
Oberster Berater Elronds
Oberster Zauberer
Of Bag End
Of Bagshot Row
Of Buckland
Of Many Colours
Of Tuckborough
Of the Blue Mountains
Old Bilbo's Heir
Old Noser
Old Villain
Oldest Living Thing
Olorin
On the Edge of Madness
Opinionated Guide
Orc Beater
Orc Captain
Orkhauptmann
Orkish Assassin
Orticoltore
Ospite Non Invitato
Oste del Puledro Impennato
Padre di Sam
Padrone del Tesoro
Parent de Gimli
Parent Éloigné de Bilbon
Parente alla Lontana di Bilbo
Pariente de Gimli
Pastor Anciano
Pastor del Folde Oeste
Pastore dell'Ovestfalda
Patrol Leader
Perseguidor de Granujas
Piedealato
Pieds-Ailés
Pies Alados
Pillo de Pies Lanudos
Pitiable Guide
Plains Farmer
Plotting Deceiver
Poeta peculiar
Poor Creature
Portador del Rizo
Portatore della Ciocca
Porteur de Boucle
Prancing Pony Proprietor
Prince de la Forêt Noire
Prince of Dol Amroth
Prince of Ithilien
Prince of Mirkwood
Principe di Bosco Atro
Prinz des Düsterwalds
Prinz von Dol Amroth
Prinz von Ithilien
Proper Poet
Propietario del Poney Pisador
Propriétaire du Poney Fringant
Protected by Many
Protecteur Elfe
Protecteur Vétéran
Protector Elfo
Protector Veterano
Protettore Elfico
Protettore Veterano
Proud and Noble Man
Proveedor de Sabiduría
Príncipe del Bosque Negro
Purveyor of Wisdoms
Père de Sam
Queen of Elves and Men
Rabble-rouser
Ragazza di Hobbiville
Ramingo del Nord
Ramingo di Ithilien
Ranger from Blackroot Vale
Ranger of Ithilien
Ranger's Longbow
Rastlose Schildmaid
Rastlose Kämpferin
Ratsherr von Imladris
Ratsmitglied aus dem Westen
Re del Palazzo D'Oro
Re in Esilio
Really a Decent Fellow
Recovered Seeing Stone
Red-faced Landlord
Redeemed
Reflection of Luthien
Reiter von Rohan
Reiterin des Elbenvolks
Rekindled King
Relentless Hunter
Relentless Wraith
Reliable Companion
Reluctant Adventurer
Repugnante criatura traicionera
Resilient Captain
Resolute Friend
Resolute Halfling
Resolute Hobbit
Respetable gentilhobbit
Respuesta a Todos Los Acertijos
Restless Maiden
Restless Warrior
Retired Adventurer
Returned
Revealed in Wrath
Rey En El Exilio
Rey del Castillo de Oro
Rider of Rohan
Rien Qu'Un Encombrement
Ring of Adamant
Ring of Air
Ring of Fire
Ringgeist im Zwielicht
River-daughter
Roaring Wind
Rohirrim Captain
Rohirrim Squire
Rohirrim Steed
Rohirrisches Ross
Roi du Château d'Or
Roi en Exil
Royal Maiden
Räuberischer Corsar
Rôdeur de L'Ithilien
Rôdeur du Nord
Sale Créature Perfide
Sam's Father
Sams Freund
Sams Vater
Samsagace le Brave
Samsagaz el Valiente
Samvise il Coraggioso
Samweis der Tapfere
Samwise the Brave
Sarumans Handlanger
Savage Menace
Schankmaid
Scharfschütze
Scheusal Saurons
Schlangenzunge
Schleicher
Schmied vom Erebor
Schneller als der Wind
Schrecken aus Feuer und Schatten
Schrecken der acht Beine
Schwarz gewandetes Gespenst
Schwarz wie die Nacht
Schwarze Bedrohung
Schwarzer Feind
Schwarzer Geist
Schwarzer Heerführer
Schwarzer Herrscher
Schwarzer Jäger
Schwarzer Mörder
Schwarzer Reiter
Schwarzer Schatten
Schwarzer Verräter
Schwarzes Raubtier
Schwert des Königs
Schwertthain
Schwestersohn des Théoden
Schwestertochter des Théoden
Schöne Elbenmaid
Scourge of the Black Pit
Scout and Guide
Scout of the Mark
Scurrile
Sechster der Neun Reiter
Second Marshal of the Mark
Second of the Nine Riders
Seigneur d'Angmar
Seigneur de Fondcombe
Seigneur de Gondor
Seigneur de Lórien
Seigneur de la Marche
Seigneur des Nazgûl
Semi-Homme Courtois
Sentry of the Golden Wood
Septième Pierre de Vision
Servant of Another Master
Servant of Isengard
Servant of Saruman
Servant of Sauron
Servant of the Eye
Servant of the Shadow
Servidor de El Ojo
Servidor de Isengard
Servidor de Saruman
Servile
Serviteur d'Isengard
Serviteur de Saroumane
Serviteur de l'œil
Servitore dell'Occhio
Servitore di Saruman
Servo di Isengard
Seventh Seeing-stone
Señor de Angmar
Señor de Gondor
Señor de Lórien
Señor de Rivendel
Señor de la Marca
Señor de los Nazgûl
Sharp-eyed Bowman
She-Elf
Shieldmaiden of Rohan
Shirriff Cock-Robin
Siebter der Neun Reiter
Signor Tuc
Signore dei Nazgûl
Signore della Gente Infida
Signore di Gran Burrone
Signore di Lórien
Silent Scout
Silvan Elf
Simple Stoor
Simplemente una Molestia
Sire del Mark
Sire di Angmar
Sire di Gondor
Sister-daughter of Theoden
Sister-son of Theoden
Sixth of the Nine Riders
Skeptical Guide
Skilled Defender
Skilled Huntsman
Skilled Tactician
Skin-Changer
Skulker
Slinker
Slippery Sneak
Small Slimy Creature
Smith of Erebor
Smith of the Riddermark
Sohn des Denethor
Sohn des Drogo
Sohn des Glóin
Sohn des Hamfast
Sohn des Samweis
Sohn des Thandronen
Sohn des Thengel
Sohn des Thranduil
Solch eine Last
Soldado de Edoras
Soldado de Gondor
Soldat aus Edoras
Soldat aus Gondor
Soldat d'Edoras
Soldat der Éored
Soldat du Gondor
Soldato di Edoras
Soldato di Gondor
Soldier of Edoras
Soldier of Gondor
Son of Azog
Son of Bard
Son of Carc
Son of Denethor
Son of Drogo
Son of Elrond
Son of Galmod
Son of Gloin
Son of Groin
Son of Hama
Son of Hamfast
Son of Samwise
Son of Thandronen
Son of Thengel
Son of Thranduil
Sorceress of the Hidden Land
Southron Troop
Spectre Crépusculaire
Sperrige Keule
Spettro nel Crepuscolo
Sprinter
Sprücheklopfer
Späher und Führer
Sr. Tuk
Stab des gefallenen Istari
Standhafter Freund
Standhafter Verteidiger
Star-glass
Starker Kämpfer
Staunch Defender
Steadfast Friend
Sternenglas
Steward of the City
Steward's Heir
Stinker
Stonehelm
Stormcrow
Stout Captain
Streicher
Strider
Strumento da Stregone
Such a Weight to Carry
Swarthy Sneering Fellow
Swift Blossom
Swift Hunter
Sword That Was Broken
Sword of Boromir
Sword of Flame
Sword of the Mark
Sword-bearer
Swordthain
Sworn to Service
Südländischer Elitetrupp
Tall Man of Blackroot Vale
Tall Statesman
Tall and Proud
Tapferer Bauer
Tapferer Elb
Tapferer Kriegsherr
Tender of Beasts
Tercer Mariscal de La Marca
Terror of Flame and Shadow
Terzo Maresciallo del Riddermark
The Binding Ring
The Bowman
The Brown
The Defiler
The Dunadan
The Easterling
The Golden
The Great Horn
The Great Ring
The Grey
The Grey Pilgrim
The Grey Wizard
The Light of Earendil
The Lord of the Rings
The Master
The Necromancer
The Old
The Renowned
The Ring of Doom
The Ring of Rings
The Shipwright
The Short One
The Tall
The Tall One
The Terror of Khazad-dum
The White
The White Rider
The White Wizard
The Windlord
The Wise
Third Marshal of Riddermark
Third of the Nine Riders
Thorins Freund
Thorongil
Threatening Guide
Thronerbe der Weißen Stadt
Théodens Torwart
Tipo Oscuro e Sarcastico
Tipo Sarcástico de Tez Morena
Tired Traveller
Tireur à l'œil Perçant
Tosender Wind
Tower Captain
Traidor Negro
Traître Noir
Treacherous Captain
Treue Beschützerin
Treuer Gefährte
Treues Ross
Troisième Maréchal de la Marche
Troll of Ettenmoors
Truchsess der Stadt
Trusted Weapon
Trusty Weapon
Träger des Erbstückes
Träger gestohlener Dinge
Träger von Schwarz und Silber
Ugly Fellow
Um Verpflegung besorgt
Un Peso Inutile
Unbidden Guest
Uncouth Fellow
Unequaled Steed
Unermüdlicher Jäger
Ungebetener Gast
Ungeduldiger Hobbit
Unquenchable Hobbit
Unsterblicher Herrscher
Unterhaltungskünstler aus Bree
Unterwelthammer
Unwieldy Cudgel
Uomo del Belfalas
Uomo di Pontelagolungo
Valiant Warchief
Vasall des Einen Auges
Vecchio Fiutatore
Venerable Lord
Vengeful Naugrim
Verdefoglia
Verfluchtes Erbe
Verhängnisvoller Finder
Verlässliche Waffe
Vermilinguo
Vero Poeta
Verräter an Rohan
Vertefeuille
Verteidiger Minas Tiriths
Verteidiger Osgiliaths
Verteidiger der Freien Völker
Verteidiger der Hornburg
Verteidiger der Mark
Verteidiger des Westens
Verwandter von Bilbo
Veteran Fighter
Veteran Protector
Viaggiatore Stanco
Viajero Cansado
Vicious Weapon
Viejo Fisgón
Vierter der Neun Reiter
Vieux Fouineur
Vile Creature
Vile Marauder
Village Farmhand
Volontario Coraggioso
Voluntario Valiente
Von Not getrieben
Von Vielen beschützt
Von der Grauen Schar
Voyageur Fatigué
Waffe aus Feuer und Schatten
Wahnsinniger
Waldläufer aus Ithilien
Waldläufer des Nordens
Waldläufer von Ithilien
Walking Stick
Warg-captain
Warrior Messenger
Warrior of Lamedon
Warrior of Rohan
Weapon of Command
Weapon of Flame and Shadow
Weapon of Heritage
Wearer of Black and Silver
Weary From the Journey
Weary Horseman
Wehmütiger Hobbit
Weitervererbte Waffe
Well-spoken Gentlehobbit
Well-traveled Guide
Westfold Herdsman
Wicked Masster!
Wiedererstarkter König
Wilde Bedrohung
Willing Fighter
Wily Rascal
Winged Hunter
Winged Sentry
Wingfoot
Wirt des Tänzelnden Pony
Wise Guide
Witless Worm
Witness to History
Wizard's Device
Wizard's Pupil
Wizened Steward
Wollfüßiger Schlingel
Woodland Emissary
Woodland Maid
Woolly-footed Rascal
Worker of Mischief
Wormtongue
Wraith on Wings
Wretched Creature
Wretched and Hungry
Wächter der Ostmark
Wächter von Dol Guldur
Wächter von Minas Tirith
Young Warrior
Zauberers' Werkzeug
Zauberin des verborgenen Landes
Zauberlehrling
Zeuge der Geschichte
Zu Diensten verpflichtet
Zwarte Schim
Zweiter Marschall der Mark
Zweiter der Neun Reiter
Zwerg des Bergvolkes
Zwerg vom Erebor
Zwergenbotschafter
Zwergenkönig
Zwergenpanzer
Zwergenschmied
Zwergenältester
de Ma' Allá del Brandivino
der Meisterring
ein wahrer Poet
guardián de la puerta del Oeste
of the Grey Company
of the House of Finrod
of the Woodland Realm
von jenseits des Brandywein
Éclaireur Silencieux
Éclaireur de la Marche
Écuyer Épuisé
Émissaire Nain
Émissaire des Galadhrim
Éomers Ross
Éomunds Tochter
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Aragorn
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None
· Damage +1. ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing.
·
Bearer must be a Hobbit.
·
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3.
·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion.
·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2.
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Response: If bearer is about to take a wound in a skirmish, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound during a skirmish, add a burden instead.
·
Ring-bearer (resistance 10). The cost of each artifact, possession, and [SHIRE] tale played on Frodo is -1.
·
Bearer must be a [GANDALF] Wizard. Discard all other possessions on bearer and bearer may not bear a hand weapon. Fellowship: Add a threat to remove a burden.
·
Bearer must be a [GANDALF] Man. While Grimbeorn is bearing this possession, each time he wins a skirmish, you may take a [GANDALF] card from your discard pile into hand.
·
Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden.
·
Fierce. Assignment: Assign Ulaire Cantea to a companion who has resistance 0. Skirmish: Spot 6 companions and another [WRAITH] card to kill a companion Ulaire Cantea is skirmishing.
·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character.
·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, you may wound that character.
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While Gandalf is the Ring-bearer, each time the fellowship moves, add 3 burdens unless you spot 2 other companions and discard 2 [GANDALF] cards from hand.
·
Remove a burden to choose one: assign a [WRAITH] minion to a companion who has resistance 0; or have a [WRAITH] minion lose fierce and gain hunter 2 until the regroup phase.
·
While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot.
·
Skirmish: Remove an [ELVEN] token to make a minion skirmishing Aragorn strength -3. Skirmish: Remove a [DWARVEN] token to heal a Dwarf. Regroup: If Aragorn is mounted, remove a [ROHAN] token to wound a minion twice.
·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile.
Other values:
Add 1 to the number of Ents you can spot. Maneuver: Discard 2 pipeweed cards from play to remove a burden.
Add 1 to the number of Ents you can spot. Regroup: Exert Merry to place a pipeweed from your discard pile beneath your draw deck.
Add 2 threats to heal an [ELVEN] companion.
Add 3 threats to heal all [GONDOR] companions.
Add a doubt to play a [Dwarven] follower from your draw deck.
Add a threat and exert your Ring-bearer to wound each non-hunter minion skirmishing your [SHIRE] Ring-bearer.
Add a threat to make a [GONDOR] Man strength +3.
Aid - (1). (At the start of the maneuver phase, you may add (1) to transfer this to a companion.) Each time you attach this to a companion, except a [GONDOR] Man, add (4).
Aid - (1). (At the start of the maneuver phase, you may add (1) to transfer this to a companion.) To play, spot a [GANDALF] follower. Bearer is strength +1 for each other [GANDALF] follower you can spot.
Aid - (1). (At the start of the maneuver phase, you may add (1) to transfer this to a companion.) To play, spot a [ROHAN] Man. Bearer is considered to be mounted.
Aid - (1). (At the start of the maneuver phase, you may add(1) to transfer this to a companion.) Each time you transfer this to a companion, you may exert an Elf to make the fellowship?s current site a forest until the end of the turn.
Aid - (1). (At the start of the maneuver phase, you may remove (1) to transfer this to a minion.) Each time bearer wins a skirmish, you may exert a companion.
Aid - (1). Each time you transfer this to a companion, except a [ROHAN] companion, exert bearer twice. Each time bearer wins a skirmish, you may liberate a site.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) Each time you attach this follower to a [SHIRE] companion, you may discard X cards from hand to draw X cards.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) Each time you transfer this to a companion, you may reinforce a [GANDALF] token. While you can spot a [GANDALF] companion, each minion skirmishing bearer is strength -1.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) To play, spot 2 [ELVEN] companions. When you play Celebring, you may play an [ELVEN] artifact from your deck.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) To play, spot a [ROHAN] Man. Bearer is strength +1 for each possession he or she bears.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) When you transfer this to an [ELVEN] companion, you may draw 3 cards.
Aid - (2). (At the start of the maneuver phase, you may add (2) to transfer this to a companion.) While you can spot 2 [GANDALF] companions, minions skirmishing bearer do not gain strength bonuses from possessions.
Aid - (2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play.
Aid - (3). (At the start of the maneuver phase, you may add (3) to transfer this to a companion.) Each time you transfer this to a companion, except an [ELVEN]?companion, exert bearer. Bearer is an archer.
Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Hobbit. Response: If bearer is about to take a wound, transfer Hobbiton Brewer to your support area to prevent that wound.
Aid - Add 2 burdens. (At the start of the maneuver phase, you may add 2 burdens to transfer this to a companion.) To play, spot a Ring-bound Hobbit. Bearer is strength +1 for each Ring-bound Hobbit you can spot.
Aid - Add a burden. (At the start of the maneuver phase, you may add a burden to transfer this to a companion.) Each time you transfer this to a companion, you may take a [SHIRE] event into hand from your discard pile.
Aid - Add a burden. (At the start of the maneuver phase, you may add a burden to transfer this to a companion.) To play, spot 2 Hobbits. Bearer is strength +1 for each fierce minion you can spot.
Aid - Add a burden. (At the start of the maneuver phase, you may add a burden to transfer this to a companion.) When you transfer The Gaffer to a [SHIRE] companion, heal bearer (or heal bearer twice if he or she is at a dwelling site.)
Aid - Add a doubt. Response: If bearer is about to take a wound, transfer Bofur to your support area to prevent that wound.
Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
Aid - Add a threat. (At the start of the maneuver phase, you may add a threat to transfer this to a companion.) When you attach this card to a companion, spot a [GONDOR] possession to heal that companion.
Aid - Add a threat. If bearer is a [GANDALF] Wizard, each time bearer wins a skirmish, you may exert a minion (if that minion is a Wizard, wound it instead).
Aid - Discard a [Dwarven] card from hand. When you transfer Ori to Balin, you may draw 3 cards.
Aid - Discard a [Dwarven] card from hand. When you transfer Óin, heal bearer.
Aid - Discard a [Gandalf] card from hand. Skirmish: Transfer Gwaihir to your support area to cancel a skirmish involving bearer and a mounted Orc.
Aid - Exert Bilbo. Bearer may not be overwhelmed unless his strength is tripled.
Aid - Exert Bilbo. Maneuver: If Old Thrush is attached, discard him to take into hand a Free Peoples card (except [Gandalf or [Elven]) from your draw deck or discard pile.
Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand.
Aid - Exert Thorin. Maneuver: If Roäc is attached, discard him to either play a [Dwarven] ally from your draw deck, or to allow a [Dwarven] ally to participate in skirimishes until the regroup phase.
Aid - Exert a [Dwarven] companion. Bearer is damage +1.
Aid - Exert a [GONDOR] companion. (At the start of the maneuver phase, you may exert a [GONDOR] companion to transfer this to a companion.)
Aid - Exert a companion. Each time bearer wins a fierce skirmish, you may discard a condition from play.
Aid – Spot Gandalf and add [2]. Each time bearer wins a skirmish, you may play a [Dwarven] possession or [Dwarven] artifact from your draw deck on bearer.
Aid-(2). Each time you transfer this to a companion, except a [GANDALF] companion, exert bearer twice. Each time bearer wins a skirmish, you may discard a condition from play.
Ambush (1). Damage +1. Fierce. Lurker. Muster. Toil 2.
Ambush (1). When you play this minion at a plains site, you may spot an unbound companion to make that companion resistance -1 until the end of the turn.
Ambush (1). While this minion is at a plains site, it gains an additional ambush (1).
Ambush (3). The move limit for this turn is +1.
Any site 9 is a Mountain. Shadow: If the fellowship is at any site 9, play Gollum from your discard pile. Response: If the Free Peoples player uses a maneuver or archery special ability, exert Gollum to cancel its effect.
Aragorn is strength +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more defender +1 until the regroup phase.
Aragorn is strength is +1 for each [GONDOR] card that has a culture token on it. At the start of each assignment phase, you may exert Aragorn to make an unbound companion that has resistance 7 or more Defender +1 until the regroup phase.
Archer.
Archer. Archery: Exert Kili to wound a minion; Kili does not add to the fellowship archery total.
Archer. Archery: Exert Legolas to wound a minion; Legolas does not add to the fellowship archery total.
Archer. Archery: Exert Orophin to wound an Uruk-hai.
Archer. Archery: Exert Rumil to wound an Orc.
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Archery: If you cannot spot a threat, add a threat to make the fellowship archery total +1.
Archer. Archery: If you have initiative, discard 4 cards from hand to wound a minion.
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest).
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion.
Archer. Damage +1.
Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this.
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase.
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot.
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion.
Archer. Damage +1. While you control a site, the minion archery total is +1.
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound.
Archer. Each other [MORIA] archer is strength +2.
Archer. Each time Legolas wins a skirmish, you may heal a Dwarf companion or another Elf companion.
Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10.
Archer. Each time a Free Peoples character is killed, each of your [MEN] minions is strength +3 until the regroup phase.
Archer. Each time a companion heals, you may exert this ally to wound an Orc.
Archer. Fellowship. Archery: Add two threats to wound a minion; Legolas does not add to the fellowship archery total.
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3)
Archer. Hunter 1. Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot (limit +3).
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce.
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1.
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand.
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase.
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase.
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again.
Archer. Regroup: Exert Calaglin to wound a minion.
Archer. Regroup: Exert Dinendal to remove (2).
Archer. Skirmish: Exert Legolas to make a minion skirmishing an unbound companion strength -1 (or -2 if that companion is Gimli).
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot (limit +2).
Archer. The twilight cost of each Shadow event and Shadow condition is +1 for each unbound Hobbit you can spot.
Archer. The twilight cost of each [ISENGARD] archer is -1. Archery: Exert Ranged Commander to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total.
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1.
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice.
Archer. When you play this minion to a battleground or plains site, you may spot another [MEN] minion to discard a possession from play.
Archer. When you play this minion, you may place an [ISENGARD] token on a machine.
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this.
Archer. While Legolas is at a river or forest, add 1 to the fellowship archery total.
Archer. While skirmishing a Nazgul, Legolas is strength +3.
Archer. While you can spot 3 wounded minions, each minion skirmishing Legolas is strength -3.
Archer. While you can spot 4 or more culture tokens, this minion cannot take wounds except during skirmishes.
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1.
Archer. While you can spot another [MORIA] Orc, the fellowship archery total is -6.
Archer. While you can spot another [MORIA] archer, add 1 to the minion archery total.
Archer.Archery: Make the fellowship archery total -X (to a minimum of 0) to make Legolas strength +X until the regroup phase. You cannot use archery special abilities.
Archery or Skirmish: Exert 2 Ring-bound Men to wound each roaming minion.
Archery: Discard 2 [ISENGARD] archers to exhaust an unbound companion.
Archery: Exert 3 Elf companions to make the fellowship archery total +2.
Archery: Exert Aldor and spot a villager to make the fellowship archery total +1.
Archery: Exert Legolas and exert Aragorn to wound a minion. Skirmish: Exert Aragorn and spot Gimli to make a minion strength -1 (or -3 if Aragorn and Gimli are hunters). Regroup: Exert Gimli and spot Legolas to draw a card (or 2 cards if Gimli and Legolas are hunters).
Archery: Exert a [RAIDER] archer to make the minion archery total +1 for each burden (limit +5).
Archery: Exert an [ISENGARD] archer to make the minion archery total +1 and the fellowship archery total -1.
Archery: Spot 2 Elf companions to discard a condition.
Archery: Spot 2 [ISENGARD] archers to make the minion archery total +1 for each card in the dead pile.
Archery: Spot a [MORIA] Orc and a [SAURON] Orc to wound an archer.
Archery: Spot a [MORIA] archer to wound an Elf.
Archery: Spot an Elf archer companion to make the fellowship archery total +1.
Archery: Spot an Elf companion to make the minion archery total -1.
Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal or bear mounts.
Archery: Spot your enduring or mounted Nazgul to transfer this condition from your support area to an unbound companion. Discard a mount borne by that companion. Bearer cannot heal.
Assignment: Assign Gollum to a companion bearing an artifact. The Free Peoples player may add a burden to prevent this and assign Gollum. Regroup: Exert Gollum twice to discard a possession. Discard this condition.
Assignment: Assign The Mouth of Sauron to the companion who has the highest strength. (If two or more are tied for highest, choose one.)
Assignment: Assign an Easterling to the Ring-bearer. The Free Peoples player may add a burden to prevent this.
Assignment: Assign an exhausted companion (except the Ring-bearer) to skirmish a [MORIA] Orc.
Assignment: Assign this minion to an unbound companion bearing a hand weapon.
Assignment: Assign this minion to an unbound companion who has resistance 4 or less.
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion.
Assignment: Discard this from play and assign a minion to an [ELVEN] companion. Those characters cannot use skirmish special abilities until the start of the regroup phase.
Assignment: Exert Merry 3 times to prevent a minion from being assigned to a skirmish until the regroup phase. The Shadow player may exhaust that minion to prevent this.
Assignment: Exert a [GONDOR] Man to play a [ROHAN] Man. You may exert that [ROHAN] Man to play a possession on him or her. Discard this artifact.
Assignment: Prevent an [ISENGARD] tracker from being assigned to a skirmish by any player.
Assignment: Remove 5 threats to assign a Nazgul to a companion (except the Ring-bearer). The Free Peoples player may discard that companion.
Assignment: Spot 5 [MORIA] minions to make the Free Peoples player assign the Ring-bearer to a skirmish.
Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion.
At site 9, each Orc is an archer. Regroup: Discard an Orc to make the Free Peoples player wound a companion.
At sites 1 to 5, discard a [Dwarven] follower with a twilight cost of X to play X [Dwarven] cards (except events) from your draw deck. At any other site, heal Thorin twice.
At sites 1K to 5K, heal Gandalf. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
At the end of each skirmish involving this minion, if you can spot a Free Peoples culture token, this minion is fierce until the regroup phase.
At the end of your turn, discard this from play if the fellowship did not move more than once this turn. At the start of each skirmish involving an Elf and a wounded minion, you may draw a card.
At the end of your turn, discard this from play if the fellowship did not move more than once this turn. Each time the fellowship moves during the regroup phase, you may draw a card for each of the following you can spot: Arwen, Celeborn, or Galadriel.
At the start of each archery phase, if you can spot more minions than companions, each of your companions is an archer.
At the start of each assignment phase, if you can spot more companions than minions, you may remove (2) to play an [ORC] Orc from your discard pile.
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token.
At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free.
At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1.
At the start of each of your turns, heal up to 3 allies whose home is site 6. Fellowship: Exert Galadriel to play an Elf; that Elf's twilight cost is -1.
At the start of each of your turns, you may draw a card.
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase.
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of each of your turns, you may heal another Elf. Fellowship: Exert Galadriel twice to play the fellowship's next site if it is a forest (replacing opponent's site if necessary).
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards.
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion.
At the start of each skirmish involving Aldred, you may discard a possession borne by a minion he is skirmishing.
At the start of each skirmish involving Celeborn, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may discard it to wound each minion in that skirmish.
At the start of each skirmish involving Gollum, he is strength +X until the end of that skirmish, where X is the Ring-bearer?s strength.
At the start of each skirmish involving Jarnsmid, you may remove a burden (or 2 burdens if you can spot another [GANDALF] companion).
At the start of each skirmish involving an [ORC] minion, you may spot 6 companions to exert a companion in that skirmish. Shadow: Discard this condition and spot an [ORC] minion to make the Free Peoples player place a card from his or her hand on top of his or her draw deck.
At the start of each skirmish involving this minion, you may reveal an [ORC] condition from hand to wound the companion this minion is skirmishing twice and then discard this minion.
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion.
At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3.
At the start of each turn, heal Grimbeorn. At the start of the maneuver phase, you may exert Grimbeorn twice and discard a minion from hand to make Grimbeorn strength +X until the regroup phase, where X is that minion's strength.
At the start of each turn, you may add (2) to heal a [SHIRE] companion. Maneuver: Add a threat to spot a minion. That minion loses fierce and cannot gain fierce until the regroup phase.
At the start of the Fellowship phase, you may exert two hunter companions to play a hunter companion from your draw deck.
At the start of the archery phase, you may spot another Elf to exert a minion.
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck.
At the start of the fellowship phase, you may remove 2 Free Peoples culture tokens to take a [GANDALF] event into hand from your discard pile.
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn).
At the start of the maneuver phase, if you can spot another [MEN] Man and 8 characters (or if you can spot 3 Free Peoples cultures), you may take control of a site.
At the start of the maneuver phase, if you have 2 or more cards in hand, you may spot 2 [MEN] minions and discard your hand to add (8).
At the start of the maneuver phase, spot another [MEN] Man and exert this minion to add a threat. Then add an additional threat for each companion you spot over 4.
At the start of the maneuver phase, you may exert a Wizard to make this condition a fierce Wizard minion until the start of the regroup phase that has 10 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
At the start of the maneuver phase, you may exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
At the start of the maneuver phase, you may remove (2) to transfer a condition borne by a character to another eligible bearer.
At the start of the maneuver phase, you may spot 3 [MEN] minions and remove (1) to make each unbound companion resistance -1 until the regroup phase.
At the start of the regroup phase, if you can spot more Man characters than any other race, make the move limit -1 this turn.
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion.
At the start of the regroup phase, the Free People?s player may liberate a site. You may spot 3 Men to prevent this. Maneuver: Spot another [MEN] Man and exert this minion to take control of a site.
At the start of the regroup phase, the Free Peoples player must add 3 threats or choose an opponent who may take control of a site.
At the start of the regroup phase, you may discard 2 cards from hand to heal Gandalf.
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
At the start of the regroup phase, you may remove (1) to make an [URUK-HAI] minion gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
At the start of your fellowship phase, you may exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck.
At the start of your fellowship phase, you may exert a companion to play a [Dwarven] follower from your draw deck.
At the start of your fellowship phase, you may spot 2 [elven] allies and exert Gandalf to shuffle a [Gandalf] or [elven] card from your discard pile into your draw deck.While you can spot 3 [elven] allies, Gandalf is strength +2. While you can spot Elrond, Galadriel, and Celeborn, Gandalf is strength +2.
At the start of your regroup phase, you may spot a [GONDOR] Man and discard a card from hand to remove a threat.
Barliman Butterbur is strength +1 for each attached [GANDALF] follower. Maneuver: Exert Barliman Butterbur to reveal the top 2 cards of your deck. Take any [GANDALF] cards into hand and discard the rest.
Battleground. Each character bearing a hand weapon is strength +2.
Battleground. Each companion and minion bearing a hand weapon is strength +2.
Battleground. Each time a [GANDALF] companion wins a skirmish, the Free Peoples player may discard a condition from play.
Battleground. Each time a companion is killed, add a burden.
Battleground. Each time a follower is transferred to a character, the first Shadow player may exert a companion twice.
Battleground. Each time the fellowship moves to this site add (1) for each culture you can spot.
Battleground. Forest. While you can spot 3 minions (or 6 companions), each unbound companion is resistance -2.
Battleground. Mountain. Underground. Until the end of the game, sites in this region cannot be replaced.
Battleground. Plains. At the start of the regroup phase, each Shadow player may exert a minion to exert a companion.
Battleground. Plains. Shadow: Make your lurker minion lose lurker until the regroup phase.
Battleground. Plains. When the fellowship moves to this site, each player may reinforce a culture token.
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2.
Battleground. Shadow: Play Saruman from your draw deck.
Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4.
Battleground. The Shadow number of this site is +1 for each mounted companion.
Battleground. The fellowship archery total is +1. The minion archery total is -1.
Battleground. The minion archery total is +2 for each unbound companion over 3
Battleground. Underground. The Balrog is twilight cost -3.
Battleground. When the fellowship moves from this site, the Free Peoples player may spot 3 burdens to remove a burden.
Battleground. When the fellowship moves to the site, add 2 for each companion over 5.
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card.
Battleground. While a player can spot more companions than minions, each minion is strength +1.
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2.
Bearer cannot bear any Shadow cards. When this condition is transferred to bearer, discard all Shadow cards it bears. Maneuver: Exert a [GONDOR] Man or spot a ranger to transfer this condition from your support area to minion.
Bearer must Bard. Archery: Exert Bard and discard this possession to wound a minion twice. If that minion is Smaug, wound it again.
Bearer must a Troll. Bearer is damage +1.
Bearer must a [Gundabad] Orc. Bearer is fierce. Assignment: Exert bearer twice or remove 2 doubts to assign bearer to Thorin.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to make the Free Peoples player wound a companion.
Bearer must a [Gundabad] Orc. Bearer is fierce. Regroup: If you cannot spot Thorin, exert bearer to wound an ally.
Bearer must a warg-rider. Response: If a skirmish special abiliy is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must an Orc. Bearer is fierce. Each time bearer wins a skirmish, the Free Peoples player must exert a [Dwarven] companion for each 2 [Gandalf] cards you spot.
Bearer must be Aragorn. At the start of each of your turns, you may spot a culture token to heal a companion of that culture.
Bearer must be Aragorn. Discard any other weapon he bears. He is damage +1 and cannot bear other weapons. Fellowship or Regroup: If the fellowship is at any site 2 or any site 5, play the fellowship's next site (replacing opponent's site if necessary).
Bearer must be Aragorn. He is an archer. Archery: Add a threat to wound a minion?with the lowest strength.
Bearer must be Aragorn. He is an archer. Archery: Exert Aragorn to wound a minion; Aragorn does not add to the fellowship archery total.
Bearer must be Aragorn. He is damage +1.
Bearer must be Aragorn. He is damage +1. Each time Aragorn wins a skirmish, you may exert him to liberate a site or discard a condition borne by a companion.
Bearer must be Aragorn. If you cannot spot a threat, Aragorn is defender +1.
Bearer must be Aragorn. While skirmishing an Uruk-hai, Aragorn is strength +2.
Bearer must be Arwen or Elrond. Each time bearer wins a skirmish, you may exert him or her to discard a condition from play.
Bearer must be Arwen. She is damage +1. Skirmish: Exert Arwen or discard 2 cards from hand to make her strength +1.
Bearer must be Bilbo or Frodo. Regroup: Exert bearer to remove a threat.
Bearer must be Bilbo, Frodo, or Sam. Maneuver: If bearer is Bilbo or Frodo, exert him to make another companion resistance +2 until the regroup phase. If bearer is Sam, each time he wins a skirmish, you may remove a burden.
Bearer must be Bilbo. Each time bearer wins a skirmish in which you played a [Dwarven] event, you may discard a condition.
Bearer must be Bilbo. Regroup: Discard this possession to remove a doubt and discard a Shadow condition.
Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4).
Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2.
Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase.
Bearer must be Boromir. He is damage +1. Skirmish: Exert Boromir to wound an Orc or Uruk-hai he is skirmishing.
Bearer must be Boromir. He is damage +1. Skirmish: If Boromir is not assigned to a skirmish, discard a [GONDOR] card borne by him to have him replace an unbound Hobbit skirmishing a minion.
Bearer must be Boromir. Maneuver: Exert Boromir and discard this possession to spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Boromir. Maneuver: Exert Boromir and spot an ally. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Bearer must be Boromir. Maneuver: Exert Boromir to discard a weather condition.
Bearer must be Cave Troll of Moria. Cave Troll of Moria is damage +1.
Bearer must be Cave Troll of Moria. The Free Peoples player may choose for the archery phase to be skipped. Each time Cave Troll of Moria takes a wound during the archery phase, you may wound an archer companion.
Bearer must be Cirdan or Gandalf. Fellowship: Remove X culture tokens, where X is equal to bearer?s vitality. Discard this artifact.
Bearer must be Elendil or Isildur. Bearer is damage +1. Each time bearer wins a skirmish, you may exert him to discard a Shadow possession.
Bearer must be Elrond or Gil-galad. Skirmish: Discard the top card of your draw deck. Make a minion skirmishing an Elf strength -X, where X is the twilight cost of the discarded card. Discard this artifact.
Bearer must be Elrond. Maneuver: Exert Elrond twice and spot a Shadow condition to return that condition to its owner's hand.
Bearer must be Eowyn. While you can spot a villager, Eowyn is damage +1.
Bearer must be Eowyn. You may play this possession anytime you could play a skirmish event. When you play this possession, you may wound a minion Eowyn is skirmishing.
Bearer must be Faramir. Each roaming minion skirmishing a Ring-bound Man is strength -1.
Bearer must be Faramir. He is an archer. Skirmish: If Faramir is skirmishing a Man or a roaming minion, exert Faramir to wound that minion.
Bearer must be Faramir. He is damage +1. Each minion skirmishing Faramir at a battleground or forest site is roaming.
Bearer must be Faramir. Skirmish: Discard a [GONDOR] card from hand to make a Ringbound Man strength +1.
Bearer must be Frodo or Sam. Response: If a fierce skirmish involving bearer is about to end, add a threat to discard a minion involved in that skirmish.
Bearer must be Frodo. Each time Frodo is about to be killed by a wound, add a burden instead. When the fellowship moves to site 9, Frodo is corrupted. Regroup: If you can spot no minions, discard this condition.
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal 4 cards at random from an opponent's hand. Remove (1) for each Orc revealed (limit (2)).
Bearer must be Frodo. Fellowship or Regroup: Exert Frodo to reveal an opponent's hand. Remove (1) for each Orc revealed (limit (4)).
Bearer must be Frodo. Fellowship: Discard a pipeweed possession and spot X pipes to heal a companion with the Frodo signet X times.
Bearer must be Frodo. Skirmish: At sites 1T to 4T, add a burden and discard this possession to cancel a skirmish involving Frodo. At any other site, discard this possession to remove a burden and heal Frodo.
Bearer must be Frodo. Skirmish: Exert Frodo to make Smeagol strength +2 or Gollum strength -2.
Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses.
Bearer must be Galadriel. At the start of each of your turns, you may heal a Wise ally. Fellowship: Exert Galadriel and add [2] to take a [Gandalf] spell from your draw deck into your hand.
Bearer must be Galadriel. At the start of each regroup phase, you may discard up to 2 cards from hand to draw the same number of cards.
Bearer must be Galadriel. Maneuver: Heal 2 companions and place up to 2 cards from hand on top of your draw deck. Discard this artifact.
Bearer must be Gandalf. At the start of each of your turns, you may add (3) to remove a burden.
Bearer must be Gandalf. At the start of each skirmish involving Gandalf, each minion skirmishing Gandalf must exert. Skirmish: Add a threat to make Gandalf strength +1.
Bearer must be Gandalf. Bearer is damage +1. Each time a companion is about to take a wound, you may discard a companion from hand to prevent that.
Bearer must be Gandalf. Discard any hand weapon he bears. Gandalf may not bear a hand weapon. At the start of each skirmish involving Gandalf, each minion skirmishing him must exert.
Bearer must be Gandalf. Each minion gains this ability: 'Assignment: Assign this minion to Gandalf.' At the start of the regroup phase, you may discard this condition to discard a minion and heal a companion 3 times.
Bearer must be Gandalf. Each minion gains this ability: 'Assignment: Assign this minion to Gandalf.' Regroup: Discard this condition to discard a minion and heal a companion 3 times.
Bearer must be Gandalf. Each time Gandalf is about to take a wound, you may add a burden to prevent that.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a burden.
Bearer must be Gandalf. Each time Gandalf wins a skirmish, you may remove a doubt.
Bearer must be Gandalf. Each time the fellowship moves from a battleground site, add a burden. Regroup: Add 2 burdens to remove all twilight tokens from the twilight pool.
Bearer must be Gandalf. Fellowship: Discard a pipeweed possession and spot X pipes to remove X burdens.
Bearer must be Gandalf. He is damage +1. Each time you play a spell during a skirmish, you may make Gandalf damage +1 until the end of that skirmish.
Bearer must be Gandalf. He is damage +1. Fellowship or Regroup: Exert Gandalf to reveal an opponent's hand. Remove (1) for each Orc revealed.
Bearer must be Gandalf. He is damage +1. Skirmish: If you have more cards in hand than each opponent, discard 2 cards from hand to make an opponent exert a minion.
Bearer must be Gandalf. The twilight cost of each [GANDALF] spell is -1. Skirmish: Exert Gandalf twice to cancel a skirmish involving him.
Bearer must be Gandalf. The twilight cost of each [Gandalf] event is -1. Response: If Gandalf is about to be discarded, exert him to prevent that.
Bearer must be Gandalf. To play this, if you can spot The Palantir of Orthanc, discard it. At the start of the fellowship phase, you may add a burden to reveal a Shadow player's hand. He or she must choose a revealed minion and discard it from hand.
Bearer must be Gandalf. While you can spot 2 twilight tokens, Gandalf is damage +2.
Bearer must be Gandalf. While you can spot 4 twilight tokens, Gandalf is strength +1.
Bearer must be Gimli. Fellowship: Exert Gimli to add 1 to the number of pipes you can spot.
Bearer must be Gimli. He is damage +1. Each time Gimli wins a skirmish, you may wound an Orc.
Bearer must be Gimli. He is damage +1. Skirmish: Discard a [DWARVEN] condition or a card stacked on a [DWARVEN] condition to make Gimli strength +1.
Bearer must be Gimli. He takes no more than 1 wound during each skirmish phase. Skirmish: Discard Gimli's Helm to prevent all wounds to him.
Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound.
Bearer must be Gollum. Skirmish: If Gollum is not assigned to a skirmish, discard this condition to have him replace a minion skirmishing a companion.
Bearer must be Legolas. Each Orc or Uruk-hai skirmishing Legolas is strength -2.
Bearer must be Legolas. Each time Legolas wins a skirmish, you may wound a minion.
Bearer must be Legolas. Each time the fellowship moves, you may spot a wounded minion to heal Legolas.
Bearer must be Legolas. Each time you play an [ELVEN] skirmish event during a skirmish involving Legolas, you may heal him.
Bearer must be Lurtz. He is damage +1. Each time Lurtz wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck.
Bearer must be Merry or Pippin. Bearer gains the Theoden signet. Response: If bearer wins a skirmish, exert him to discard each minion involved in that skirmish.
Bearer must be Merry or Pippin. Each minion gains this ability: 'Assignment: Assign this minion to bearer of Slow-kindled Courage.' Regroup: Discard this condition to discard a minion and remove 2 burdens.
Bearer must be Merry. Maneuver: Exert Merry twice to exert a minion once for each [ROHAN] companion you spot.
Bearer must be Merry. Skirmish: Exert Merry twice or discard this possession to wound a minion he is skirmishing. Any Shadow player may remove (1) to prevent this.
Bearer must be Merry. While you can spot 3 [ROHAN] Men, Merry cannot be overwhelmed unless his strength is tripled.
Bearer must be Pippin. Skirmish: Exert Pippin twice make him strength +1 for each [GONDOR] companion you spot.
Bearer must be Pippin. Skirmish: Exert Pippin twice or discard this possession to wound a minion an Elf is skirmishing. Any Shadow player may remove (1) to prevent this.
Bearer must be Pippin. Skirmish: Exert Pippin twice to make him strength +1 for each [GONDOR] companion you spot.
Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish.
Bearer must be Radagast. Each time the fellowship moves during the regroup phase, you may draw 2 cards.
Bearer must be Ring-bound Man. Skirmish: If bearer is skirmishing a Man or a roaming minion, exert bearer to wound that minion.
Bearer must be Sauron. He is damage +1. Each time Sauron wins a skirmish and the companion he is skirmishing is not killed, you may assign X wounds to other companions, where X is the current region number.
Bearer must be Sauron. He is fierce. Skirmish: Remove [2] to make Sauron or a Wraith minion damage +1 (limit +1)
Bearer must be Smeagol. Each minion gains this ability: 'Assignment: Assign this minion to Smeagol.' Regroup: Discard this condition to discard a minion and play a companion from your discard pile.
Bearer must be Smeagol. When you play Fishing Boat, you may reinforce a [GOLLUM] token. Each time Smeagol is about to be overwhelmed in a skirmish, you may remove 2 [GOLLUM] tokens to make him strength +2 until the end of that skirmish.
Bearer must be Smeagol. While you can spot 2 Ring-bound Hobbits, each time an opponent uses a skirmish special ability in a skirmish involving Gollum or Smeagol, you may wound a minion.
Bearer must be The Balrog. It is damage +1. This weapon may be borne in addition to 1 other hand weapon.
Bearer must be The Balrog. It is fierce. When you play this artifact, the Free Peoples player reveals his or her hand and discards all Free Peoples cards from hand that have a twilight cost of 1 or less.
Bearer must be The Balrog. Skirmish: Exert The Balrog to discard a helm, shield, or armor borne by a character The Balrog is skirmishing.
Bearer must be The Mouth of Sauron. He is fierce. Response: If a [MEN] minion is about to take a wound, remove (3) to prevent that.
Bearer must be The Witch-king. He is damage +1. Response: If The Witch-king wins a skirmish, exert him to discard a Free Peoples condition.
Bearer must be The Witch-king. Skirmish: Exert bearer twice to make a [WRAITH] minion damage +1. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be Theoden. He is damage +1.
Bearer must be Theoden. He is damage +1. Response: If Theoden is about to take a wound and you cannot spot 3 threats, add 2 threats to prevent that wound.
Bearer must be Thorin. He is damage +1. Each time Thorin wins a skirmish, you may wound an Orc.
Bearer must be Thorin. The twilight cost of each [Dwarven] event is -1. Response: If Thorin is about to take a wound, discard this possession to prevent that wound.
Bearer must be Ulaire Lemenya. He is damage +1. Skirmish: Exert Ulaire Lemenya to discard a possession borne by a character he is skirmishing.
Bearer must be [ROHAN] Man. Skirmish: Discard this possession to cancel a skirmish involving bearer. A minion in this skirmish may exert to prevent this.
Bearer must be a Dwarf. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Skirmish: If bearer is Gimli and he is at a battleground site, exert him to wound a minion he is skirmishing.
Bearer must be a Dwarf. Bearer is damage +1. Bearer is strength +1 for each [DWARVEN] artifact in your discard pile. Regroup: Discard this to take a non-event [DWARVEN] card into hand from your discard pile.
Bearer must be a Dwarf. Bearer is damage +1. Maneuver: For each Dwarf you spot, reveal a card from the top of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest. Discard this artifact.
Bearer must be a Dwarf. Bearer is damage +1. Maneuver: Take a [DWARVEN] event into hand from your discard pile. Discard this artifact.
Bearer must be a Dwarf. Bearer is damage +2. Regroup: Spot a Dwarf that is damage +X to heal X Dwarves. Discard this artifact.
Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled.
Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonus. Skirmish: Discard this possession to transfer one of bearer's possessions to another eligible bearer.
Bearer must be a Dwarf. Each time a player's minion loses a skirmish to bearer, that player discards the top card from his draw deck.
Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile.
Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1.
Bearer must be a Dwarf. Response: If bearer is about to take a wound, discard this possession to prevent that wound.
Bearer must be a Dwarf. Response: If bearer wins a skirmish, discard this artifact to exert each Orc.
Bearer must be a Dwarf. Skirmish: Discard this condition to make bearer strength +1.
Bearer must be a Dwarf. This is twilight cost -1 for each [DWARVEN] card that has a culture token on it. Skirmish: Remove a [DWARVEN] token to make bearer strength +1.
Bearer must be a Dwarf. This weapon may be borne in addition to 1 other hand weapon. Archery: Discard this weapon to make the fellowship archery total +1.
Bearer must be a Dwarf. When you play Arod, you may reinforce a [DWARVEN] token. Response: If bearer is about to take a wound during a skirmish, remove 2 [DWARVEN] tokens to prevent that.
Bearer must be a Dwarf. When you play this condition, heal bearer up to 2 times. At the start of each of your turns, exert bearer.
Bearer must be a Dwarf. While bearer is at a mountain site, he is damage +1.
Bearer must be a Hobbit companion. The Shadow number of each site is -1. Discard Bill the Pony if he is at an underground site during the fellowship or regroup phase.
Bearer must be a Hobbit companion. The Shadow number of each site is -1. Discard Bill the Pony when at an underground site.
Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1.
Bearer must be a Hobbit. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, exert bearer or discard this possession.
Bearer must be a Hobbit. Fellowship: Discard a pipeweed possession and spot X pipes to remove (X).
Bearer must be a Hobbit. Fellowship: Discard a pipeweed possession and spot X pipes to shuffle X tales from your discard pile into your draw deck.
Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled.
Bearer must be a Hobbit. Skirmish: Exert bearer to wound an Orc he or she is skirmishing.
Bearer must be a Hobbit. Skirmish: Until the regroup phase, remove the game text (except card type and race) from a minion skirmishing bearer and make it unable to gain game text. Discard this artifact.
Bearer must be a Man or a [Dwarven] companion. Skirmish: If bearer is not assigned to a skirmish, discard this possession to wound a minion.
Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled.
Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase.
Bearer must be a Man. The minion archery total is -1.
Bearer must be a Man. This weapon may be borne in addition to 1 other hand weapon. Bearer is strength +2 and damage +1 while skirmishing a Nazgul.
Bearer must be a Nazgul. Bearer gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, you may draw 2 cards.
Bearer must be a Nazgul. Bearer is damage +1. When you play this artifact, you may remove two threats to take a [WRAITH] card into hand from your discard pile. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. Bearer is damage +1. When you play this artifact, you may remove two threats to take a [WRAITH] card into hand from your discard pile. Response: If a player reconciles, return bearer to his owners hand.
Bearer must be a Nazgul. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. Each time bearer wins a skirmish, the Free Peoples player must either add a burden or exert a companion. Response: If a player reconciles, return bearer to his owners hand.
Bearer must be a Nazgul. If bearer is The Witch-king, after all skirmishes and fierce skirmishes have been resolved, you may exert him twice to make him participate in one additional assignment and skirmish phase.
Bearer must be a Nazgul. If bearer is The Witch-king, each time he wins a skirmish, you may exert him to add a burden.
Bearer must be a Nazgul. Maneuver: Remove a burden to heal each Nazgul. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. Skirmish: If bearer is The Witch-king, exert him and spot a possession borne by a character he is skirmishing to discard that possession.
Bearer must be a Nazgul. This weapon may be borne in addition to 1 other hand weapon. Skirmish: Discard this possession to transfer Blade Tip from your support area or discard pile to a companion bearer is skirmishing.
Bearer must be a Nazgul. When you play this artifact, you may wound an unwounded companion. Response: If a player reconciles, return bearer to his owner's hand.
Bearer must be a Nazgul. While at a plains site, bearer is strength +2. Discard this possession when at an underground site.
Bearer must be a Nazgul. While bearer is Ulaire Toldea, each time he wins a skirmish the Free Peoples player must discard a Free Peoples possession or a Free Peoples condition.
Bearer must be a Nazgul. While bearer is Ulaire Toldea, each time he wins a skirmish the Free Peoples player must discard a possession or condition.
Bearer must be a Nazgul. While bearer is at a battleground or forest site, he is fierce. Assignment: Make the Free Peoples player assign bearer to an unbound companion bearing a [WRAITH] condition.
Bearer must be a Nazgul. While bearer is at a battleground or forest site, he is strength +1.
Bearer must be a Nazgul. While you can spot 3 burdens, bearer is damage +1.
Bearer must be a Ring-bound Hobbit. At the start of each turn, you may add (2) to heal a Ring-bound companion.
Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase.
Bearer must be a Ring-bound Hobbit. Fellowship: Discard this possession to remove a burden.
Bearer must be a Ring-bound Hobbit. When you play Bill the Pony, you may reinforce a [SHIRE] token. Regroup: Spot 2 minions and remove 2 [SHIRE] tokens to make a Shadow player discard a minion from play.
Bearer must be a Ring-bound Hobbit. While bearer is in region 1, bearer gains muster. While bearer is in region 2, each of your [SHIRE] companions gains muster. While bearer is in region 3, each character gains muster.
Bearer must be a Southron. Bearer is enduring. Skirmish: Remove a threat to play a [RAIDER] condition from your discard pile.
Bearer must be a Southron. Bearer is fierce. Each time bearer overwhelms a character, you may add (5).
Bearer must be a Southron. Bearer is fierce. Each time bearer wins a skirmish, you may add (2).
Bearer must be a Southron. Bearer is fierce. While you have initiative or can spot 4 threats, bearer is damage +1.
Bearer must be a Southron. Skirmish: Remove (4) and exert bearer to wound a companion or ally bearer is skirmishing.
Bearer must be a Wizard. At the start of each of your turns, you may exert bearer to take a [Gandalf] spell from your draw deck into your hand.
Bearer must be a Wizard. If bearer is Gandalf, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time bearer wins a skirmish, choose a Shadow player who must wound a minion.
Bearer must be a Wizard. Regroup: If Saruman is the only minion you can spot, discard this artifact from play to return him to your hand.
Bearer must be a Wizard. Skirmish: Exert bearer twice to make a minion strength -3.
Bearer must be a Wizard. When you play Shadowfax, you may reinforce a [GANDALF] token. Skirmish: Remove 2 [GANDALF] tokens to wound a minion skirmishing bearer.
Bearer must be a [DUNLAND] Man.
Bearer must be a [DUNLAND] Man. Each time bearer wins a skirmish, you may discard 2 Free Peoples possessions.
Bearer must be a [DWARVEN] companion. Bearer gains Hunter 2. Each time bearer wins a skirmish, you may transfer this condition to another [DWARVEN] companion. At the end of each turn, if bearer did not win a skirmish this turn, discard this condition from play.
Bearer must be a [DWARVEN] companion. Each minion gains this ability: 'Assignment: Assign this minion to bearer of Reckless Pride.' Regroup: Discard this condition to draw 4 cards.
Bearer must be a [Dwarven] character. While bearer is at a mountain site, he is damage +1.
Bearer must be a [Dwarven] character. While skirmishing a mounted minion, bearer is strength +1.
Bearer must be a [Dwarven] companion. Each time the fellowship moves from site 6 or 7, remove (2). Regroup: If the fellowship is at site 6 or lower, exert bearer or discard this possession to discard a minion.
Bearer must be a [Dwarven] companion. Fellowship or Regroup: Exert bearer or discard this possession to play the fellowship's next site (replacing opponent's site if necessary). Heal a [Dwarven] companion if you play a mountain site.
Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion.
Bearer must be a [GONDOR] Man. At the start of the archery phase, if bearer is at a battleground site, you may exert him or her to make the fellowship archery total +1.
Bearer must be a [GONDOR] Man. Bearer is a knight.
Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1.
Bearer must be a [GONDOR] Man. Each time bearer wins a skirmish, you may transfer this condition to another [GONDOR] Man. At the end of each turn, if bearer is not Aragorn, return this condition to hand.
Bearer must be a [GONDOR] Man. Fellowship: Discard this possession from play to heal a companion and, if that companion is a [SHIRE] companion, you may discard a condition he or she bears.
Bearer must be a [GONDOR] Man. Fellowship: Discard this possession to heal a companion or to remove a Shadow condition from a companion.
Bearer must be a [GONDOR] Man. If bearer is Aragorn, he may bear this hand weapon in addition to 1 other hand weapon. Skirmish: Discard this weapon to wound a minion bearer is skirmishing.
Bearer must be a [GONDOR] Man. If bearer is Elendil or Isildur, he is strength +1 for each [GONDOR] artifact you can spot (limit +6). Response: If bearer is about to take a wound, exert 2 [GONDOR] Men to prevent that.
Bearer must be a [GONDOR] Man. If bearer is a knight, he or she is strength +1. Skirmish: Exert bearer to wound a minion he or she is skirmishing if that minion bears a fortification.
Bearer must be a [GONDOR] Man. If you have initiative, bearer is defender +1.
Bearer must be a [GONDOR] Man. Maneuver: Exert bearer and discard a follower from play to make bearer strength +4 until the regroup phase (if bearer is Boromir, he is also defender +1 and cannot be overwhelmed unless his strength is tripled).
Bearer must be a [GONDOR] Man. Maneuver: If the fellowship is in region 1 or region 2, you may exert bearer to make him or her defender +1 until the regroup phase. Regroup: Discard this to heal a companion.
Bearer must be a [GONDOR] Man. Maneuver: If the fellowship is in region 1 or region 2, you may exert bearer to make him or her defender +1. Regroup: Discard this to heal a companion.
Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2.
Bearer must be a [GONDOR] Man. Skirmish: Discard 3 cards from hand to make bearer damage +1.
Bearer must be a [GONDOR] Man. Skirmish: Exert bearer to cancel a skirmish involving bearer. Any Shadow player may remove (1) to prevent this.
Bearer must be a [GONDOR] Man. Skirmish: If you cannot spot 2 threats, add a threat to make bearer strength +1.
Bearer must be a [GONDOR] Man. The minion archery total is -1. Regroup: Discard this possession from play to make each opponent shuffle his or her hand into his or her draw deck and draw 8 cards.
Bearer must be a [GONDOR] Man. While bearer is Denethor, his game text does not apply.
Bearer must be a [GONDOR] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. Skirmish: Add a threat or exert bearer to make a minion skirmishing a [GONDOR] Man site number +2.
Bearer must be a [GONDOR] Man. While bearer is a ranger or at a river site, he or she is damage +1.
Bearer must be a [GONDOR] Man. While skirmishing a Man or a roaming minion, bearer is damage +1.
Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to discard a roaming minion.
Bearer must be a [GONDOR] Man. While you can spot a roaming minion, bearer is strength +1. Maneuver: Exert bearer twice to wound a roaming minion twice.
Bearer must be a [GONDOR] Wraith. Skirmish: Discard 3 cards from hand to heal bearer.
Bearer must be a [GONDOR] companion. An opponent can not play skirmish events or use skirmish special abilities during skirmishes involving bearer. Each time a Shadow player adds a burden, discard this condition.
Bearer must be a [GONDOR] companion. Each time bearer wins a skirmish, you may heal another [GONDOR] companion. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Bearer must be a [GONDOR] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, discard 2 random cards from hand or discard this possession.
Bearer must be a [GONDOR] companion. Fellowship: Discard a pipeweed possession and spot X pipes to heal X companions.
Bearer must be a [GONDOR] companion. Limit 1 per bearer. Skirmish: Discard this condition to discard a possession borne by a minion skirmishing bearer.
Bearer must be a [GONDOR] companion. The minion archery total is -1. If bearer is Boromir, each minion skirmishing him does not gain strength bonuses from weapons.
Bearer must be a [GONDOR] companion. When you play Brego, you may reinforce a [GONDOR] token. Maneuver: Exert bearer and remove 2 [GONDOR] tokens to wound a minion.
Bearer must be a [GONDOR] ranger. Archery: Discard 2 [GONDOR] cards from hand to make the fellowship archery total +1.
Bearer must be a [GONDOR] ranger. If bearer is Faramir, he is an archer. The site number of each minion skirmishing a [GONDOR] ranger is +1. Skirmish: Exert bearer twice to exhaust a minion Faramir is skirmishing.
Bearer must be a [MEN] Man. If bearer is Grima, he is strength +1 for each Free Peoples culture you can spot over 2. Response: If a skirmish event is played, discard this possession to cancel that event.
Bearer must be a [MEN] Man. While bearer is skirmishing a hunter companion, bearer is strength +2.
Bearer must be a [MEN] Man. While you can spot a threat, bearer is fierce. While you can spot 3 threats, bearer is damage +1. While you can spot 5 threats, you may play this from your discard pile.
Bearer must be a [MEN] minion. Bearer is an archer. Each time a companion is killed during the archery phase, you may control a site.
Bearer must be a [MEN] minion. Bearer is an archer. When you play this possession, you may make the Free Peoples player exert his or her Man.
Bearer must be a [MEN] minion. Bearer is damage +1. Shadow: Remove a companion in the dead pile from the game to control a site.
Bearer must be a [MEN] minion. Bearer is strength +1 for each [MEN] token you can spot (limit +5).
Bearer must be a [MEN] minion. Bearer may bear this hand weapon in addition to 1 other hand weapon.
Bearer must be a [MEN] minion. Each time bearer wins a skirmish you may transfer this possession to another [MEN] minion. If you do, stack a [MEN] minion from play on a [MEN] possession in your support area.
Bearer must be a [MEN] minion. Skirmish: Remove (2) to make a [MEN] minion fierce until the regroup phase.
Bearer must be a [MEN] minion. Skirmish: Remove (3) to reinforce a [MEN] token and make bearer fierce until the regroup phase.
Bearer must be a [MEN] minion. The twilight cost of this possession is -1 for each Free Peoples possession you spot. Bearer cannot take wounds except during a skirmish.
Bearer must be a [MEN] minion. When you play this possession you may reinforce a [MEN] token twice. Each time a companion is killed during a skirmish phase, you may control a site.
Bearer must be a [MEN] minion. While bearer is skirmishing a companion who has resistance 5 or less, bearer is strength +2. While bearer is skirmishing a companion who has resistance 3 or less, bearer is strength +2.
Bearer must be a [MEN] minion. While you can spot a culture token, bearer is strength +1 for each companion assigned to a skirmish.
Bearer must be a [MORIA] Orc. Bearer is damage +1. Skirmish: Exert bearer to make him strength +2.
Bearer must be a [MORIA] Orc. When you play this possession, you may draw a card.
Bearer must be a [MORIA] minion. If bearer kills a companion in a skirmish, add 1 burden (or 2 burdens if that companion was a Hobbit).
Bearer must be a [RAIDER] Man. Bearer is an archer and ambush (5).
Bearer must be a [RAIDER] Man. Bearer is an archer. While you can spot another [RAIDER] Man, the minion archery total is +1.
Bearer must be a [RAIDER] Man. Skirmish: Exert bearer to add (2).
Bearer must be a [ROHAN] Man or Merry. Skirmish: Discard a follower from play to make bearer strength +4. If bearer is Gamling, you may also spot another companion to make him or her strength +4 until the regroup phase.
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1 (or +2 if the fellowship is at a plains site).
Bearer must be a [ROHAN] Man. Archery: Discard this possession to make the fellowship archery total +1.
Bearer must be a [ROHAN] Man. Archery: Exert bearer and discard this possession to wound a minion.
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Regroup: If bearer is Eomer, exert him to discard a condition. Any Shadow player may remove (1) to prevent this.
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Regroup: If bearer is Theoden, exert him to liberate a site. Any Shadow player may remove (2) to prevent this.
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. Skirmish: If bearer is Eowyn, exert her twice to wound a fierce minion she is skirmishing.
Bearer must be a [ROHAN] Man. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert. While bearer is at a plains site, he or she is defender +1.
Bearer must be a [ROHAN] Man. At the start of each skirmish involving?bearer, each minion skirmishing bearer must exert. Skirmish: Exert bearer to make a [ROHAN] Man strength +1.
Bearer must be a [ROHAN] Man. At the start of each skirmish you may transfer this condition to a [ROHAN] Man. At the end of each turn, if bearer did not win a skirmish this turn, return this condition to hand.
Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him.
Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion.
Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a [ROHAN] follower from your draw deck. Skirmish: Discard your follower to make bearer strength +4 (or +5 if bearer is Erkenbrand).
Bearer must be a [ROHAN] Man. Fellowship: Exert bearer to play a follower from your draw deck. Reshuffle your draw deck. Skirmish: Discard a follower from play to make bearer strength +4 (if bearer is Erkenbrand, he is strength +5 instead).
Bearer must be a [ROHAN] Man. If bearer is Eomer and he is mounted, Eomer is damage +2.
Bearer must be a [ROHAN] Man. If bearer is Eomer and he is unwounded, he is damage +1 and resistance +1. Skirmish: If bearer is Eomer, discard this possession to wound a minion he is skirmishing.
Bearer must be a [ROHAN] Man. If bearer is Eomer, he is defender +1. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is damage +1.
Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is defender +1.
Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Archery: If bearer is Eomer, exert him to choose a Shadow player who must exert one of his or her minions.
Bearer must be a [ROHAN] Man. If bearer is mounted, he or she is strength +1. Each time bearer wins a skirmish, you may choose a Shadow player who must wound one of his or her minions.
Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound.
Bearer must be a [ROHAN] Man. The minion archery total is -1. Regroup: Discard this possession to heal bearer.
Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Eowyn, add a threat and discard Eowyn?s Shield to discard a hand weapon borne by a minion she is skirmishing.
Bearer must be a [ROHAN] Man. The minion archery total is -1. Skirmish: If bearer is Erkenbrand, you may add (2) to cancel a fierce skirmish involving him. Response: If a [ROHAN] Man is about to take a wound, spot Gandalf and exert bearer to prevent that wound.
Bearer must be a [ROHAN] Man. When you play Firefoot, you may reinforce a [ROHAN] token. At the start of the maneuver phase, if bearer is Eomer, you may remove 2 [ROHAN] tokens to make him defender +1 and strength +1 until the regroup phase.
Bearer must be a [ROHAN] Man. When you play Snowmane, you may reinforce a [ROHAN] token. Skirmish: If bearer is Theoden, you may remove 2 [ROHAN] tokens to exhaust a minion he is skirmishing.
Bearer must be a [ROHAN] Man. While at a plains site, bearer takes no more than 1 wound during each skirmish. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
Bearer must be a [ROHAN] Man. While bearer is skirmishing a hunter minion, bearer is damage +1.
Bearer must be a [ROHAN] Man. While bearer is skirmishing an Uruk-hai, bearer is damage +1.
Bearer must be a [ROHAN] Man. While no opponent controls a site, bearer is strength +1. Regroup: Discard this to liberate a site (or two sites if bearer is mounted).
Bearer must be a [ROHAN] Man. You may add a threat to play this possession anytime you could play a skirmish event.
Bearer must be a [ROHAN] companion. Each time bearer wins a skirmish, you may exert a minion. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Bearer must be a [ROHAN] companion. Each time you move to a site, bearer is strength +1 until the end of the game. At the start of your fellowship phase, add (2) or discard this possession.
Bearer must be a [SAURON] Minion. If bearer is an Uruk-hai, it is strength +2.
Bearer must be a [SAURON] Orc. Bearer is strength +2 while skirmishing a Man or Elf.
Bearer must be a [SAURON] Orc. For each site you control, bearer is strength +1 (or +2 if bearer is Gothmog).
Bearer must be a [SAURON] Orc. If you have initiative, bearer is strength +3.
Bearer must be a [SAURON] Orc. Skirmish: Remove (1) to make bearer strength +1 (limit +3).
Bearer must be a [SAURON] Troll. When you play this possession, you may draw a card.
Bearer must be a [SHIRE] companion. Each time bearer wins a skirmish, you may transfer this condition to a fellowship companion. Each time this condition is transferred to a companion, heal that companion.
Bearer must be a [Sauron] Orc. Bearer is an archer. When you play this possession, you may discard a [Dwarven] weapon. The Free Peoples player may exert its bearer to prevent this.
Bearer must be a [WRAITH] Orc. When you play this possession, you may discard a possession. Its owner may place it on top of his or her draw deck instead. If bearer is Gorbag, he is fierce.
Bearer must be a [WRAITH] Orc. While you can spot 2 wounds on the Ring-bearer, bearer is damage +1.
Bearer must be a [WRAITH] minion. When you play this, you may draw a card. Each time bearer wins a skirmish, you may transfer this condition to another [WRAITH] minion.
Bearer must be a [WRAITH] minion. While you can spot 5 threats, bearer is damage +1.
Bearer must be a [Wraith] minion. When you play this possession, add [2] .Maneuver: Discard an Orc from play to play a [Wraith] card from your draw deck or discard pile.
Bearer must be a corsair. While you have initiative, bearer is an archer and fierce.
Bearer must be a dwarf. While you can spot a threat, bearer is damage +1. While you can spot 2 threats, bearer is strength +1. While you can spot 3 threats, the fellowship archery total is +1.
Bearer must be a fellowship companion. While bearer is a [GONDOR] companion, he or she is damage +1.
Bearer must be a follower. At the start of the maneuver phase, if you can spot a [MEN] Man, the Free Peoples player must exert an unbound companion.
Bearer must be a follower. At the start of the maneuver phase, the Free Peoples player must exert an unbound companion.
Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2).
Bearer must be a knight. Each time bearer wins a skirmish, you may wound a minion who is not assigned to a skirmish.
Bearer must be a ranger. Limit 1 per ranger. Each site's shadow number is -1.
Bearer must be a ranger. This weapon may be borne in addition to 1 other hand weapon. Skirmish: If bearer is skirmishing a Nazgul, discard this possession to make bearer strength +3 and damage +2.
Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action.
Bearer must be an Easterling. While you can spot 2 burdens, bearer cannot take wounds. While you can spot 5 burdens, bearer is damage +1.
Bearer must be an Elf companion. Archery: Exert bearer to discard the top card of your draw deck. If it is an [ELVEN] card, exert a minion.
Bearer must be an Elf companion. Each time bearer wins a skirmish, you may draw a card. Response: If bearer wins a skirmish, discard this possession to liberate a site.
Bearer must be an Elf. Bearer is an archer.
Bearer must be an Elf. Bearer is an archer. If bearer is Legolas, each time you exert him to play an [ELVEN] condition or [ELVEN] event, you may heal him (limit once per phase).
Bearer must be an Elf. Each minion skirmishing bearer is strength -1 for each wound on that minion. Skirmish: Exert bearer to exert a minion skirmishing bearer.
Bearer must be an Elf. If bearer is Gil-galad, he is strength +1 for each [ELVEN] artifact you can spot (limit +6). Regroup: Discard Aiglos to wound a minion for each Elf you spot.
Bearer must be an Elf. Skirmish: Exert bearer or discard 2 cards from hand to make a minion skirmishing bearer strength -1.
Bearer must be an Elf. Skirmish: If bearer is Arwen, exert her to make each minion skirmishing her strength -2.
Bearer must be an Elf. When played on Arwen, Asfaloth's twilight cost is -2. While at a plains site, bearer is strength +2. Discard Asfaloth when at an underground site.
Bearer must be an Elf. When you play Asfaloth, you may reinforce an [ELVEN] token. Skirmish: Remove 2 [ELVEN] tokens to heal bearer (or heal bearer and heal another Elf if bearer is in a fierce skirmish).
Bearer must be an Elf. While bearer is at a forest or river site, each minion he or she is skirmishing is strength -1.
Bearer must be an Ent. Limit 1 per bearer. Discard this condition at the end of the turn.
Bearer must be an Orc Bearer is fierce When you play this possession at a battleground site, you may add [4] (except at site 9)
Bearer must be an Orc. If bearer is Azog, he is fierce. Skirmish: Exert bearer twice to play an Orc from your discard pile for each [Dwarven] companion over 3.
Bearer must be an Uruk-hai. Bearer may not take wounds (except during skirmish phases).
Bearer must be an Uruk-hai. Each time bearer wins a skirmish, the Free Peoples player must discard the top card of his draw deck.
Bearer must be an Uruk-hai. Maneuver: Exert bearer to discard a Free Peoples mount.
Bearer must be an Uruk-hai. Shadow: If bearer is Ugluk, exert it and discard a minion from hand to play a minion. Its twilight cost is -3.
Bearer must be an Uruk-hai. When you play this possession on Lurtz, you may draw a card. Archery: If bearer is Lurtz, discard 2 [URUK-HAI] cards from hand to exert an unbound companion.
Bearer must be an [ELVEN] companion. Archery: If bearer is Arwen, discard 2 [ELVEN] cards from hand to wound a minion.
Bearer must be an [ELVEN] companion. Bearer may bear this hand weapon in addition to 1 other hand weapon. Maneuver: If bearer is Arwen, exert her to draw 2 cards.
Bearer must be an [ELVEN] companion. Each minion gains this ability: 'Assignment: Assign this minion to bearer of Ancient Blade.' Regroup: Discard this condition to discard a minion and reconcile your hand.
Bearer must be an [ELVEN] companion. Each time bearer wins a skirmish, you may transfer this condition to another [ELVEN] companion. At the start of the archery phase, you must exert bearer or return this condition to hand.
Bearer must be an [GONDOR] companion. Each minion gains this ability: 'Assignment: Assign this minion to bearer of Unexpected Visitor.' Regroup: Discard this condition to discard a minion and remove (4).
Bearer must be an [ISENGARD] Orc. When you play this weapon, add (1).
Bearer must be an [ISENGARD] Orc. When you play this weapon, you may add (1) for each site you control.
Bearer must be an [ISENGARD] minion. Each time bearer wins a skirmish, the Free Peoples player must exert a companion for each site you control.
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this possession, spot a race. While bearer is skirmishing a companion of that race, bearer is strength +3 and damage +1.
Bearer must be an [ORC] Orc with strength 10 or less. Bearer is fierce. When you play this, you may spot 2 [ORC] Orcs that are not bearing mounts to play an [ORC] mount from your draw deck.
Bearer must be an [ORC] Orc with strength 9 or less (or bearer must be Gothmog). Bearer is fierce. While bearer is Gothmog, he is damage +1 in fierce skirmishes.
Bearer must be an [ORC] Orc with strength 9 or less. Bearer is fierce.
Bearer must be an [ORC] Orc. Bearer gains hunter X (While skirmishing a non-hunter character, this character is strength +X.), where X is the number of Free Peoples cultures you can spot.
Bearer must be an [ORC] Orc. Each time bearer wins a skirmish, you may add a threat.
Bearer must be an [ORC] Orc. When you play this possession, you may exert a companion.
Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase.
Bearer must be an [ORC] Troll. When you play this possession, the Free Peoples player must exert a companion for each lurker you spot.
Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2.
Bearer must be an [ORC] minion. Each time bearer is assigned to skirmish a companion, you may exert that companion.
Bearer must be an [ORC] minion. When you play this possession on a minion that has a twilight cost of 4 or more, add (2).
Bearer must be an [SAURON] Orc. Each time bearer wins a skirmish, you may add (1) for each site you control.
Bearer must be an [URUK-HAI] Uruk-hai.
Bearer must be an [URUK-HAI] Uruk-hai. Bearer gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) If bearer is Lurtz, he is fierce.
Bearer must be an [URUK-HAI] Uruk-hai. While you can spot 2 controlled sites, this minion is damage +1. While you can spot 4 controlled sites, this minion is damage +3.
Bearer must be an [URUK-HAI] Uruk-hai. While you control 2 or more sites, bearer can not take wounds (except during skirmish phases). If bearer is Ugluk, he is damage +1.
Bearer must be an [URUK-HAI] minion. Each character skirmishing bearer is strength -2.
Bearer must be an [URUK-HAI] minion. Each time bearer wins a skirmish, you may choose one: discard a follower from play; heal an [URUK-HAI] minion; or control a site.
Bearer must be an [URUK-HAI] minion. When you play this possession on a minion that has twilight cost of 4 or more, draw a card.
Bearer must be an [URUK-HAI] minion. While bearer is at a battleground site, it is an archer.
Besieger. When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site.
Besieger. Archery: Exert this minion or stack it on a site you control to make the fellowship archery total -2.
Besieger. Archery: Return this minion to your hand to make the fellowship archery total -2 and prevent the Free Peoples player from using archery special abilities.
Besieger. Assignment: Spot a [SAURON] engine or a site you control to assign this minion to an unbound companion.
Besieger. Enduring. To play, spot a [SAURON] Orc. Maneuver: If you have initiative, exert this minion twice to take control of a site. Maneuver: Remove a threat and exert this minion twice to take control of a site.
Besieger. Fierce. Shadow: Exert this minion and spot another [SAURON] minion to control a site. If you cannot spot 3 Free Peoples cultures, the Free Peoples player may exert a companion to prevent this.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you can spot (limit -5). When you play this minion at any site 5 or higher, you may discard an engine to discard a Free Peoples condition.
Besieger. Fierce. The twilight cost of this minion is -1 for each [SAURON] engine you spot. When you play this minion at sites 5K to 9K, you may discard a Free Peoples condition.
Besieger. Fierce. The twilight cost of this minion is -2 for each [SAURON] minion stacked on a site. Each time this minion wins a skirmish, you may play a besieger stacked on a site you control. That besieger is fierce and damage +1 until the regroup phase.
Besieger. Fierce. To play, spot a [SAURON] Orc. The twilight cost of Troll of Gorgoroth is -2 for each [SAURON] engine you spot. Regroup: Exert Troll of Gorgoroth to stack your besieger on a site you control.
Besieger. Regroup: Discard 2 cards from hand to stack a [SAURON] Orc on a site you control (or discard 1 card from hand if that Orc is a besieger).
Besieger. Regroup: Exert this minion twice to take control of a site.
Besieger. Regroup: If this minion is stacked on a site you control, discard this minion to make the move limit for this turn -1.
Besieger. Response: If a besieger is about to take a wound, discard 2 cards from hand to prevent it.
Besieger. Shadow: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control (discard 1 card from hand instead if that Orc is a besieger).
Besieger. Shadow: If you have initiative, exert this minion to add a burden and make the Free Peoples player draw a card.
Besieger. Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase.
Besieger. Skirmish: Discard 2 cards from hand to play a [SAURON] Orc stacked on a site you control. That Orc is fierce and strength +6 until the regroup phase.
Besieger. Skirmish: Discard this minion to make a [SAURON] minion strength +1 for each site you control (or +2 if you have initiative).
Besieger. Skirmish: If this minion is stacked on a site you control, discard him to make a [SAURON] Orc strength +5 (or +10 if you have initiative).
Besieger. Skirmish: Stack your besieger on a site you control to make Gorgoroth Troop strength +2.
Besieger. To play, spot a [SAURON] Orc. When you play this minion, if you can spot another besieger, you may add a threat for each companion over 4. Shadow: Remove a threat to play a [SAURON] engine from your discard pile.
Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot.
Besieger. When you play Gothmog, the Free Peoples player must wound a companion for each site you control. While you control a site, Gothmog is fierce.
Besieger. When you play this minion from a site you control, add 2 threats.
Besieger. When you play this minion from a site you control, add a burden for each site you control.
Besieger. When you play this minion, if you can spot another besieger, you may spot 6 companions to play a besieger from your discard pile and control a site.
Besieger. When you play this minion, you may remove a burden to play a besieger stacked on a site you control.
Besieger. When you play this minion, you may spot 6 companions and another besieger to play a besieger from your discard pile and control a site.
Besieger. While this minion is stacked on a site you control, besiegers are fierce.
Besieger. While you control a site, this minion's twilight cost is -2. Regroup: Stack this minion on a site you control.
Boromir is resistance -1 for each lurker minion you can spot. Skirmish: Exert Boromir to make him strength +1 for each possession he bears.
Boromir is strength +2 for each minion he is skirmishing.At the start of each assignment phase, you may exert another companion with the Aragorn signet to make Boromir defender +1 until the regroup phase.
Burglar. Bilbo cannot be overwhelmed by Gollum unless his strength is tripled. Response : If Bilbo wins a skirmish, reconcile your hand (limit once per turn).
Burglar. Each time Bilbo wins a skimirsh, you may draw 3 cards. Skirmish: Discard 2 cards from hand to make Gollum strength -2 (limit -4).
Burglar. Each time Bilbo wins a skirmish, you may draw 3 cards and then discard 2 cards from hand. Skirmish: Add 2 doubts to cancel a skirmish involving Gollum.
Burglar. While skirmishing Gollum, Bilbo is strength +2. Each time Bilbo wins a skirmish, you may take a Free Peoples artifact into hand from your draw deck.
Cave Troll of Moria's twilight cost is -2.
Choose an opponent to discard the top card of his or her draw deck. If the twilight cost of that card is less than the number of besiegers you spot, take control of a site and all besiegers are strength +3 until the regroup phase.
Choose an opponent. For each mounted companion you spot, that opponent must remove (1) or place a random card from hand beneath his or her draw deck.
Choose one: Spot a Dwarf to draw a card; or, if this card is stacked on a [DWARVEN] condition, spot a Dwarf companion and discard this event to exert a minion twice.
Choose one: spot an Ent to take a [GANDALF] companion into hand from your draw deck; or spot 2 Ents to take a [GANDALF] companion and a [GANDALF] condition into hand from your draw deck. Shuffle your draw deck.
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing.
Corsair. Each time this minion is assigned to a skirmish, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Enduring. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. Fierce. Skirmish: If you have initiative, remove a [RAIDER] token to discard a possession borne by a character skirmishing this minion.
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase.
Corsair. To play, spot a [RAIDER] Man. Shadow: Exert this minion to play a [RAIDER] support area possession from your draw deck.
Corsair. When you play this minion, if you can spot another corsair, you may discard a possession to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, if you have initiative, you may discard an ally to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may discard 2 cards from hand to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may remove 2 culture tokens to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may remove a threat to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Corsair. When you play this minion, you may spot another corsair and discard the top card of the Free Peoples player's draw deck to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it.
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2
Damage +1(or damage +2 while you control a site).
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2.
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons.
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the Free Peoples player from assigning that companion to this minion.
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion.
Damage +1. Assignment: Make the Free Peoples player assign this minion to an unwounded companion.
Damage +1. At the start of each assignment phase, you may heal an Uruk-hai for each companion you can spot.
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing.
Damage +1. At the start of the archery phase, if you control a site, you may add 2 to the minion archery total for each Free Peoples culture you can spot over 2.
Damage +1. At the start of the maneuver phase, you may spot another [URUK-HAI] minion and remove 3 [URUK-HAI] tokens to take control of a site or discard a follower.
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase.
Damage +1. Berserk Rager is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 3 [ISENGARD] tokens from a machine and exert Berserk Rager twice to wound every ally twice.
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8.
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion.
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total.
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons.
Damage +1. Each time Azog wins a skirmish, you may exert him to discard a possession or artifact borne by a [Dwarven] companion. Maneuver: Spot 4 minions to make Azog fierce until the regroup phase.
Damage +1. Each time Bolg wins a skirmish, you may exert him twice to add a doubt.
Damage +1. Each time Gimli wins a skirmish, you may draw a card.
Damage +1. Each time Gimli wins a skirmish, you may wound a minion assigned to skirmish an unbound companion.
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number.
Damage +1. Each time Shagrat loses a skirmish, you may exert a character.
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase.
Damage +1. Each time a companion is killed in a skirmish involving an [URUK-HAI] minion, you may discard any number of cards from hand to draw the same number of cards.
Damage +1. Each time a companion or ally is killed during a skirmish involving an Uruk-hai, you may take control of a site.
Damage +1. Each time a minion loses a skirmish involving Thorin III, its owner discards the top card from his or her draw deck.
Damage +1. Each time the fellowship moves, wound Gandalf.
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead.
Damage +1. Each time this minion is assigned to a skirmish, if it is not at a battleground site, remove (2) or discard this minion.
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site.
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase).
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck.
Damage +1. Each time this minion wins a skirmish, you may control a site.
Damage +1. Each time this minion wins a skirmish, you may spot a companion who has resistance 4 or less to place this minion on the bottom of your draw deck.
Damage +1. Each time you play a mount, you may make the Free Peoples player exert a [Dwarven] companion.
Damage +1. Each unbound companion is resistance -2 for each wound he or she has.
Damage +1. Each underground site's Shadow number is -1. While the fellowship is at an underground site, Gimli is strength +1.
Damage +1. Each underground site's Shadow number is -2.
Damage +1. Fellowship. Each time you play a [DWARVEN] possession, you may draw a card.
Damage +1. Fellowship: Add (2) to place a card from hand beneath your draw deck.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) and place a card from hand beneath your draw deck to draw a card.
Damage +1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to place a card from hand beneath your draw deck.
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief.
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1.
Damage +1. Fierce. To play, spot a [MORIA] Orc. At an underground site, Cave Troll of Moria's twilight cost is -3.
Damage +1. Fierce. To play, spot a [MORIA] Orc. Discard The Balrog if not underground. Shadow: Exert The Balrog and remove (2) to play a [MORIA] Orc from your discard pile.
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot.
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this.
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile.
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand.
Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck.
Damage +1. Fierce. When you play Sauron, you may exert any number of minions. For each minion you exert, Sauron is twilight cost -X, where X is the current region number.
Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground.
Damage +1. For each wound on Gimli, he is strength +1 and damage +1.
Damage +1. Gimli is strength +1 for each minion assigned to a skirmish. Assignment: Exert Gimli and spot a lurker minion to make that minion lose lurker until the regroup phase.
Damage +1. Gimli is strength +1 for each unbound Hobbit companion you can spot.
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time Gimli wins a skirmish, you may add a threat to wound a minion (or wound a hunter minion twice).
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases).
Damage +1. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) The roaming penalty for each [URUK-HAI] minion you play is -1.
Damage +1. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce.
Damage +1. If you can spot another [SAURON] Uruk-hai, this minion is twilight cost -1 for each possession you can spot.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time your [URUK-HAI] minion is about to be killed in a skirmish, you may place that minion on the bottom of your draw deck instead.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If an [URUK-HAI] minion is about to take a wound in a skirmish, exert or discard this minion to prevent that.
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +2 for each [URUK-HAI] minion not assigned to a skirmish.
Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion.
Damage +1. Maneuver: Exert Dwalin to make him defender +1 until the regroup phase.
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase.
Damage +1. Maneuver: Remove (2) to heal an Uruk-hai.
Damage +1. Maneuver: Spot 5 burdens and exert Orthanc Berserker twice to exhaust a companion (except the Ring-bearer).
Damage +1. Maneuver: Spot 5 companions to make this minion fierce until the regroup phase.
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you play this minion, you may discard a card from hand to draw a card.
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3.
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1.
Damage +1. Response: If a [Dwarven] companion is about to take a wound, exert Fili and add [1] to prevent that wound.
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect.
Damage +1. Response: If an [URUK-HAI] minion is about to take a wound, exert this minion to prevent that wound.
Damage +1. Response: if a [DWARVEN] condition is about to be discarded by an opponent, exert a Dwarf or discard a [DWARVEN] card from hand to prevent that.
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition.
Damage +1. Shadow: Exert this minion to exert X companions and add X threats, where X is the number of Free Peoples cultures you spot over 2.
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot (limit -2).
Damage +1. Shadow: Exert this minion to play an Uruk-hai; its twilight cost is -1 for each other Uruk-hai you can spot.
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile.
Damage +1. Skirmish: Exert Gimli to make an unbound companion strength +1 (or +2 if that companion is Legolas).
Damage +1. Skirmish: Exert Gimli to make him strength +2.
Damage +1. Skirmish: Exert Glóin to make him strength +3.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1.
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2.
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2.
Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less).
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase.
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion.
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3).
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot.
Damage +1. Skirmish: Spot 2 other [URUK-HAI] minions and remove (2) to make this minion strength +1 and damage +1.
Damage +1. Skirmish: Spot a Free Peoples player?s site on the adventure path and exert this minion twice to exchange the spotted site with a site you control. You now control the spotted site.
Damage +1. The fellowship's current site gains battleground.
Damage +1. The twilight cost of this minion is -1 for each site you control.
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that.
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot.
Damage +1. This minion is strength +1 for each other Uruk-hai you can spot.
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot.
Damage +1. This minion is strength +1 for each possession you spot.
Damage +1. This minion is strength +1 for each site you control.
Damage +1. This minion is strength +1 for each wound on a character in its skirmish.
Damage +1. This minion is strength +2 for each site you control.
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less.
Damage +1. Thorin is strength +1 for each [Dwarven] follower he bears. Fellowship: Discard a [Dwarven] follower to place a [Dwarven] artifact from your discard pile beneath your draw deck.
Damage +1. To play, exert an Orc. Shadow: Discard Fimbul from play to play a minion from your draw deck.
Damage +1. To play, remove 2 threats.
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce.
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds.
Damage +1. To play, spot an [URUK-HAI] minion and you must control a site.
Damage +1. To play, spot an [URUK-HAI] minion.
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards.
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.)
Damage +1. Triumph - At the start of the fellowship phase draw 4 cards.
Damage +1. Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1.
Damage +1. When you play Bolg, you may play an Orc from your discard pile for each [Dwarven] companion over 3. Maneuver : Spot an[Elven] archer to make Bolg fierce until the regroup phase.
Damage +1. When you play this minion at a battleground site, spot an unbound companion to make that companion resistance -2 until the end of the turn.
Damage +1. When you play this minion at a battleground site, you may draw a card.
Damage +1. When you play this minion, exert a companion for each site you control.
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile.
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion.
Damage +1. When you play this minion, you may liberate a site to add (X) where X is the Shadow number of the liberated site.
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck.
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine.
Damage +1. When you play this minion, you may spot Saruman to add (2).
Damage +1. When you play this, choose one of the following keywords: battleground, mountain, plains, or underground. The fellowship's current site gains that keyword until the end of the turn.
Damage +1. When you play this, you may spot a companion who has resistance 0 to make this minion twilight cost -2.
Damage +1. While Gimli bears 2 items, he is strength +2.While Gimli bears 3 items, he is damage +1.
Damage +1. While Gimli is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. While Gimli is damage +X, he is resistance +X.
Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted.
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce.
Damage +1. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +4.
Damage +1. While at a battleground, this minion is strength +2.
Damage +1. While the Ringbearer is assigned to a skirmish, Eomer is strength +3. Maneuver: If Eomer is mounted, exert him to make him defender +1 until the end of turn.
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2.
Damage +1. While there is a companion in the dead pile, each unbound companion is resistance -4.
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities.
Damage +1. While this minion is assigned to a skirmish, each site on the adventure path gains each terrain keyword from each site you control.
Damage +1. While this minion is at a battleground site, it cannot take wounds. While you can spot 6 companions, each [URUK-HAI] minion cannot take wounds.
Damage +1. While this minion is skirmishing a Free Peoples character who has resistance 5 or less, this minion cannot take wounds.
Damage +1. While this minion is skirmishing a character who has resistance 4 or less, this minion is damage +1.
Damage +1. While this minion is skirmishing an exhausted companion, this minion is strength +3 (or +5 if that companion has resistance 4 or less).
Damage +1. While you can spot 2 Dwarves, Durin III is twilight cost -2. Durin III is strength +1 for each artifact and each possession he bears.
Damage +1. While you can spot 3 possessions, this minion is fierce.
Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh.
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes.
Damage +1. While you can spot a companion of strength 10 or more, this minion is strength +2. Regroup: Exert 4 [URUK-HAI] minions (or discard 3 [URUK-HAI] minions) to take control of a site.
Damage +1. While you can spot a companion of strength 12 or more, this minion is strength +4. Each time a companion or ally is killed during a skirmish involving an [URUK-HAI] minion, you may take control of a site.
Damage +1. While you can spot a weather condition, this minion is strength +3.
Damage +1. While you can spot an exhausted companion, this minion is strength +3.
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds.
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase.
Damage +1. While you have initiative, Gimli is strength +2.
Damage +2. Enduring. Fierce. For each burden you spot, threat you spot, and site you control, Sauron's twilight cost is -1.
Damage +2. Fierce. Discard Smaug if not at a mountain. For each Dwarf, Man and Elf you spot, Smaug's twilight cost is -1. Regroup: Exert Smaug and discard another minion to discard a Free Peoples card (except a companion, Bard or a Ring).
Damage +2. Fierce. While at an underground site, skip the archery phase, the maneuver phase, and The Balrog cannot be assigned to skirmish companions of strength 6 or less.
Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6.
Damage +3. Defender +3. Skirmish: Exert Gandalf to make a companion strength +1.
Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1.
Damage +3. Gimli may bear an additional hand weapon. At an underground site, Gimli's twilight cost is -2. While skirmishing an Orc, Gimli is strength +2. Response: If Gimli wins a skirmish, exert him to replace an unbound companion assigned to a skirmish.
Defender +1.
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci.
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice.
Denethor is strength +1 for each other [GONDOR] Man you can spot (limit +4).
Discard 2 Shadow cards from hand to take a [GANDALF] event into hand from your discard pile.
Discard 2 [Dwarven] cards (except companions) in play to discard a minion that has a twilight cost of 4 or less.
Discard 3 cards from hand to make a Nazgul strength +3.
Discard Gollum from play to wound an unbound companion who has resistance 6 or less.
Discard Smeagol to play a companion from your discard pile.
Discard a Hobbit not assigned to a skirmish from play to discard a minion from play. If the fellowship is at a battleground site, you may add 2 burdens to play this event during a skirmish involving a Hobbit.
Discard a [DWARVEN] card from hand to play a [DWARVEN] possession from your draw deck on a [DWARVEN] companion who has resistance 5 or more.
Discard a [GOLLUM] minion from play to discard a companion. The Free Peoples player may make the move limit -1 this turn to prevent that.
Discard a [GOLLUM] minion from play to wound each companion with strength 8 or more.
Discard a [GONDOR] possession from play to discard a possession from play and you may reinforce a [GONDOR] token.
Discard a [ROHAN] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing.
Discard a [Sauron] Orc to add a burden. The Free Peoples player may discard a Free Peoples condition to prevent this.
Discard a companion from hand to make a [GANDALF] companion strength +3 (or +4 if you can spot 3 Ents).
Discard a condition for each [URUK-HAI] minion you can spot.
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile.
Discard any number of [GOLLUM] conditions. For each condition discarded, make Smeagol strength +3 and damage +1.
Discard any number of your [ORC] minions from play to make an [ORC] minion strength +3 for each one discarded.
Discard this condition if Bilbo wins a skirmish. Regroup: Discard a minion (or exert a Troll) to transfer this condition to a [Dwarven] companion. Bearer cannot be a assigned to a skirmish by any player.
Discard this minion if underground. Shadow: Exert this minion to look at the Free Peoples player's hand.
Discard your [GANDALF] condition from play to discard a condition from play and draw a card.
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck.
Dwelling. At the start of your fellowship phase, you may exert 2 Hobbits to play a Hobbit from your draw deck.
Dwelling. River. When your fellowship moves to this site, you may heal each Hobbit companion.
Dwelling. Shadow: Play a Nazgul to discard a condition from play.
Dwelling. When the fellowship moves from this site, wound each minion that is not a lurker.
Dwelling. When the fellowship moves to this site in region 2, the first Shadow player may discard 2 cards from hand to add a burden.
Dwelling. When the fellowship moves to this site, the Free Peoples player wounds a companion for each ally.
Dwelling. When the fellowship moves to this site, the first Shadow player may discard 2 cards from hand to add a burden.
Dwelling. While the fellowship is at this site, followers cannot be transfered to a character.
Each Dwarf gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Each time the fellowship moves from a plains site, discard a card from your hand.
Each Dwarf is damage +1 for each possession he bears. Fellowship: Discard this condition to play a [DWARVEN] possession from your discard pile.
Each Hobbit bearing a hand weapon is vitality +1. Each Hobbit bearing a follower is resistance +1. Each unwounded Hobbit is strength +1.
Each Nazgul at Weathertop is fierce.
Each Nazgul's twilight cost is -1.
Each [DUNLAND] Man may not take wounds during the archery phase.
Each [GONDOR] companion is defender +1 until the end of the turn.
Each [Gundabad] Orc is strength +1 and fierce. Assignment: Exert Sauron to assign a [Gundabad] or [Wraith] minion to a companion (except Bilbo). The Free Peoples player may add 2 doubts or exert that companion to prevent this.
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile.
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2.
Each [SAURON] Orc bearing a possession cannot take wounds (except during skirmish phases).
Each [SHIRE] follower is twilight cost -1. Skirmish: If Pippin is skirmishing?a hunter minion, exert the Ring-bearer to make Pippin strength +2.
Each [URUK-HAI] minion bearing a hand weapon cannot take wounds during the archery phase. Skirmish: Discard this condition from play to make an [URUK-HAI] minion bearing a possession strength +2.
Each character skirmishing Ulaire Lemenya who has resistance 5 or less is strength -3.
Each companion bearing a follower gains muster (and is strength +1 if that companion is a [GANDALF] companion).
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion.
Each companion loses all defender bonuses and cannot gain defender bonuses. Maneuver: Spot 2 [ORC] minions to make the fellowship's current site gain battleground until the regroup phase.
Each companion or ally who bears a [WRAITH] condition is strength -2.
Each companion skirmishing this minion loses all damage and strength bonuses from possessions.
Each companion's twilight cost is +2
Each minion skirmishing Arwen is strength -1 for each forest site on the adventure path.
Each minion skirmishing Arwen is strength -2 for each wounded minion you can spot.
Each minion skirmishing this companion is strength -2 for each wound on that minion.
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile.
Each of your Dwarves and other [GANDALF] Men is strength +1. While you can spot more minions than companions, the fellowship archery total is +X, where X is the number of minions minus the number of companions.
Each of your other Dwarves and [GANDALF] Men is twilight cost -1. At the start of the regroup phase, you may discard a [DWARVEN] or [GANDALF] condition from play to discard a minion from play.
Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion.
Each possession you play on Eowyn during the fellowship phase is twilight cost -1. Each time the fellowship moves during the regroup phase, you may reinforce a [ROHAN] token (or reinforce 2 [ROHAN] tokens if you can spot Eomer or Theoden).
Each roaming [SAURON] minion is damage +1.
Each roaming [SAURON] minion is fierce.
Each site on the adventure path is a battleground. While you have initiative, each Uruk-hai is strength +1.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile.
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted.
Each time Aragorn wins a skirmish, you may make a hunter [DWARVEN] companion or hunter [ELVEN] companion strength +1 until the regroup phase. Skirmish: Discard this condition to make a [GONDOR] Man strength +2.
Each time Denethor exerts, he gains muster until the end of the regroup phase. Each time Boromir exerts, you may exert a minion. Each time Faramir exerts, you may spot a minion to prevent it from using special abilites until the regroup phase.
Each time Elendil wins a skirmish, make a [GONDOR] or [ELVEN] companion strength +2 until the start of the regroup phase. Each time Isildur wins a skirmish, heal a Man. Each time Aragorn wins a skirmish, make a [GONDOR] Man damage +1 until the start of the regroup phase.
Each time Eowyn wins a skirmish, each other [ROHAN] Man is strength +1 until the regroup phase.
Each time Gandalf wins a skirmish, you may exert him to draw 2 cards.
Each time Gimli wins a skirmish, you may make a hunter [GONDOR] companion or hunter [ELVEN] companion damage +1 until the regroup phase. Skirmish: Discard this condition to make a [DWARVEN] companion strength +2.
Each time Gloin wins a skirmish, you may draw 3 cards, then place 3 cards from your hand beneath your draw deck in any order. Skirmish: Remove a [DWARVEN] token to make Gloin strength +2.
Each time Gollum or Smeagol is played, add a threat. Regroup: Discard this condition to return Gollum to his owner's hand.
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase.
Each time Legolas wins a skirmish, you may heal a hunter [DWARVEN] Dwarf or hunter [GONDOR] Man. Skirmish: Discard this condition to make an [ELVEN] Elf strength +2.
Each time Smaug kills a character, you may play an Orc from your discard pile. Skirmish: Discard this condition or exert Smaug twice to play a Shadow condition from your discard pile
Each time Smeagol wins a skirmish, place a [GOLLUM] token here. Regroup: Heal a Ring-bound companion for each token here. Discard this condition.
Each time Smeagol wins a skirmish, place a companion for each [GOLLUM] token here. Regroup: Heal a Ring-bound companion for each token here. Discard this condition.
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. Skirmish: Discard a [DWARVEN] card from hand to make a Dwarf damage +1.
Each time a Dwarf wins a skirmish in which you played a [DWARVEN] event, you may draw a card.
Each time a Free Peoples possession is played, you may spot a [MEN] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is fierce.
Each time a Hobbit wins a skirmish, he or she gains muster until the end of the turn. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Each time a Hobbit wins a skirmish, you may heal another Hobbit once (or heal another Hobbit twice if the Hobbit that won the skirmish was Frodo or Bilbo).
Each time a Moria minion wins a skirmish, you may place a [Moria] token here Shadow: If the fellowship is at a battleground, discard this condition to add [2] for each [Moria] token here (limit [8])
Each time a Nazgul wins a skirmish, you may exert 2 Nazgul (or a Nazgul twice) to add a threat. Assignment: Spot a Nazgul and remove (4) to play a Nazgul from your discard pile.
Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition.
Each time a Wizard heals, this condition becomes a fierce Wizard minion until the start of the regroup phase that has 12 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a Wizard wins a skirmish, this condition becomes a fierce, damage +1 Wizard minion until the start of the regroup phase that has 11 strength and 1 vitality, and cannot take wounds or bear other cards. This card is still a condition.
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck.
Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Response: Discard a minion stacked here or discard this to prevent a wound to a [MEN] minion.
Each time a [MEN] minion is discarded during the maneuver phase, you may stack it here. Skirmish: Discard this possession to make a [MEN] Man strength +2.
Each time a [MEN] minion is killed or discarded from play (except during the regroup phase), you may play a [MEN] minion. Its twilight cost is -2, and it is fierce and strength +2 until the regroup phase.
Each time a [SAURON] Orc overwhelms a companion, add 3 burdens.
Each time a [SHIRE] companion loses a skirmish, add a [SHIRE] token here. Skirmish: Remove a [SHIRE] token from here to make a [SHIRE] companion strength +1.
Each time a [SHIRE] companion wins a skimish, you may add a [SHIRE] token here. Fellowship: Remove a [SHIRE] token here to remove a burden.
Each time a [dwarven] card is discarded from the top of your draw deck, you may add (1) to stack that card here. Maneuver: Exert a Dwarf to take a card stacked here into hand.
Each time a companion is killed in a skirmish involving a Nazgul, add a burden.
Each time a companion is killed, add a burden.
Each time a companion is killed, you may discard a weapon (and exert each ally if you spot Smaug). Regroup: Discard a minion from play and remove [3] to discard a Man ally.
Each time a companion is overwhelmed in a skirmish that involves a [SAURON] Orc, add 3 burdens.
Each time a companion loses a fierce skirmish involving a [WRAITH] minion, you may shuffle a [WRAITH] card from your discard pile into your draw deck.
Each time a companion loses a fierce skirmish, you may exert Gollum to add a burden.
Each time a companion loses a skirmish involving an [URUK-HAI] minion, place an [URUK-HAI] token here. Skirmish: Remove 2 [URUK-HAI] tokens from here to take control of a site.
Each time a companion loses a skirmish, you may exert Gollum to take a [GOLLUM] card into hand from your discard pile.
Each time a companion or follower is played at site 5, the Free Peoples player must exert 2 [Dwarven] companions. Shadow : Discard this condition or exert 3 Spiders to draw 3 cards.
Each time a companion skirmishing a [GOLLUM] minion takes a wound, exert a companion.
Each time a companion takes a wound during a skirmish that involves a [GOLLUM] minion, exert a companion.
Each time a companion with the Frodo signet wins a skirmish, you may exert Sam or add a burden to heal that companion.Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Each time a minion is about to take a wound, you may spot Gandalf to prevent that wound and heal a companion (limit once per turn).
Each time a minion of strength 6 or less is played, make it strength +3 until the regroup phase (unless you can spot a [gandalf] card).
Each time a mounted [ORC] Orc wins a skirmish, the Free Peoples player must reveal his or her hand and place two Free Peoples cards revealed on the bottom of his or her draw deck.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert Orkish Warg-master to play an [ORC] mount from your discard pile.
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile.
Each time a roaming [SAURON] minion takes a wound, you may add a [SAURON] token here. Regroup: Exert an Uruk-hai or discard a [SAURON] minion to add a [SAURON] token here. Skirmish: Remove 2 [SAURON] tokens from here to make a [SAURON] minion strength +2.
Each time a tentacle wins a skirmish, you may stack it here.Assignment: Spot 4 tentacles stacked here and discard this condition to assign a [moria] creature to the Ring-bearer. The Free Peoples player may exert the Ring-bearer twice to prevent this.
Each time a twilight Nazgul wins a skirmish, you may exert a twilight Nazgul to shuffle a [ringwraith] card from your discard pile into your draw deck.
Each time an Elf wins a skirmish, you may exert that Elf or Aragorn to place an [ELVEN] token here. At the start of each maneuver phase, you may remove an [ELVEN] token here to draw a card.
Each time an [ORC] minion bearing a weapon wins a skirmish, add a burden. Shadow: Discard this condition to play an [ORC] weapon from your discard pile.
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase.
Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.
Each time the Free Peoples player assigns a companion or ally to an [ISENGARD] Man, that companion or ally must exert.
Each time the Free Peoples player assigns this minion to a skirmish, add (1) for each Free Peoples character who has resistance 5 or less.
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand.
Each time the Free Peoples player plays a possession or artifact, place an [URUK-HAI] token here. Each time an [URUK-HAI] minion wins a skirmish, you may remove an [URUK-HAI] token to exert a companion.
Each time the fellowship moves from a site, add a burden. Skirmish: Exert another [GONDOR] Man to make him of her strength +1 and damage +1.
Each time the fellowship moves to a mountain or underground site, you may discard a [GOLLUM] event from hand to take a minion from your discard pile into hand.
Each time the fellowship moves to a plains site, each minion must exert.
Each time the fellowship moves to a river, heal Goldberry and Tom Bombadil. Skirmish: If the fellowship is at a river, exert Goldberry to make a companion strength +1.
Each time the fellowship moves to site 5, discard each weapon borne by a [Dwarven] companion. Skirmish : Remove [3] to make a [Dwarven] companion strength -X (limit -3), where X is the number of [Elven] allies you spot.
Each time the fellowship moves, add (2). Skirmish: Exert a Dwarf who is not assigned to a skirmish to wound 2 Orcs (or to wound 1 Orc twice). Discard this from play if the fellowship is ahead on the adventure path.
Each time the fellowship moves, add [1] for each ally you can spot (limit [3]). Maneuver: Discard this condition to wound a [Dwarven] ally (or discard a [Dwarven] possession instead if you cannot spot a [Dwarven] ally).
Each time the fellowship moves, add [2]. Response : If Bilbo exerts or takes a wound, exert a minion and discard a card from hand to discard a [Shire] card (except Bilbo). The Free Peoples player may discard 2 cards from hand to prevent this.
Each time the fellowship moves, add a threat or discard this condition. While you have initiative, exhausted [GONDOR] Wraiths cannot take wounds.
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token.
Each time the fellowship moves, you may exert an Elf to make a Dwarf defender +1 until the regroup phase.
Each time the fellowship moves, you may reveal The Balrog from your hand to add (2).
Each time the fellowship moves, you may spot a [ROHAN] companion to discard a possession a character is bearing from play. Skirmish: Add (1) to transfer a [ROHAN] possession borne by a companion to another eligible bearer.
Each time the fellowship moves, you may spot another [DUNLAND] Man to take control of a site.
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead.
Each time this minion is assigned to a character who has resistance 5 or less, you may discard a possession borne by that character.
Each time this minion is assigned to a skirmish, if it is not at a plains site, remove (2) or discard this minion.
Each time this minion is assigned to a skirmish, if it is not at an underground site, remove (2) or discard this minion.
Each time this minion is assigned to skirmish a Dwarf, this minion is fierce until the regroup phase.
Each time this minion is assigned to skirmish a character who has resistance 3 or less, you may exert this minion to discard a possession borne by that character.
Each time this minion is assigned to skirmish a character who has resistance 5 or less, it is fierce until the regroup phase.
Each time this minion is assigned to skirmish a companion who has resistance 5 or less, exert that companion.
Each time this minion is assigned to skirmish an exhausted companion, it is fierce until the regroup phase.
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand.
Each time this minion wins a skirmish, if it is mounted, exert a companion. Shadow: Exert 3 [ORC] minions and spot an [ORC] mount to discard a condition.
Each time this minion wins a skirmish, the Free Peoples player discards 2 cards at random from hand.
Each time this minion wins a skirmish, you may discard a Free Peoples possession (or 2 possessions if you spot 6 companions).
Each time this minion wins a skirmish, you may exert each companion who has resistance 4 or less.
Each time this minion wins a skirmish, you may exert him twice to add a doubt. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion.
Each time this minion wins a skirmish, you may exert him twice to wound a companion.
Each time this minion wins a skirmish, you may exert it to discard a possession borne by a character this minion is skirmishing.
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase.
Each time this minion wins a skirmish, you may make it fierce until the regroup phase.
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase.
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase.
Each time this minion wins a skirmish, you may spot another [DUNLAND] Man to take control of a site.
Each time this minion wins a skirmish, you may spot another [DUNLAND] minion to take control of a site.
Each time this minion wins a skirmish, you may stack a [MEN] minion from your discard pile on a [MEN] possession in your support area.
Each time this minion wins a skirmish, you may stack it on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -2.
Each time you lose initiative (except during the fellowship phase), you may spot a [GANDALF] companion to choose an opponent who must discard one of his or her conditions.
Each time you lose initiative, you may spot 2 [SHIRE] companions to remove a burden.
Each time you play Roäc, you may heal Thorin or Dain Ironfoot. Then, you may remove a doubt. Assignment: If you cannot spot Thorin, [Dwarven] allies may be assigned to skirmishes.
Each time you play Saruman, spot a minion. That minion is fierce until the start of the regroup phase. Each Wizard is strength +3 and damage +1.
Each time you play Smaug, you may play a Shadow condition from your draw deck Shadow: Discard 3 Orcs from play to play Smaug from your draw deck or discard pile. Its twilight cost is -6
Each time you play a Hobbit, you may remove a burden. Then, if the fellowship is at a dwelling site, heal the Ring-bearer.
Each time you play a Nazgul, you may heal the Ring-bearer twice to add a burden.
Each time you play a [ROHAN] possession from hand, add a [ROHAN] token here. Skirmish: Remove 3 [ROHAN] tokens from here to make a [ROHAN] companion strength +1 and damage +1.
Each time you play a [ROHAN] possession, add a [ROHAN] token here. Skirmish: Remove 3 [ROHAN] tokens from here to make a [ROHAN] companion strength +1 and damage +1.
Each time you play a [shire] ally, you may add (1) to draw a card.
Each time you play a companion here, you must discard 2 cards from hand.
Each time you play a skirmish event during a skirmish involving a companion with the Aragorn signet, you may spot Aragorn to stack that event here.Skirmish: Spot Aragorn and discard X cards here to make a skirmishing companion with the Aragorn signet strength +X (limit +3).
Each time you play an [ORC] mount, you may draw a card. Assignment: If this minion is mounted, exert it twice to assign it to a companion of strength 9 or more.
Each time you play an [ORC] mount, you may reinforce an [ORC] token. Regroup: Exert Orkish Veteran to make the Free Peoples player wound a companion.
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site).
Each time you play this minion, you may spot another [ORC] minion to exert a companion for each Free Peoples culture you can spot over 2.
Each time you take control of a site, you may spot 3 [URUK-HAI] minions to exert an unbound companion. Skirmish: Liberate a site to make an [URUK-HAI] minion damage +1.
Each time your [WRAITH] minion wins a skirmish, you may discard this condition to discard a Free Peoples condition from play.
Each unbound companion (or ally) bearing a Shadow condition is strength -1.
Each unwounded hunter [URUK-HAI] minion is strength +1. Response: If your hunter minion is about to take a wound during a skirmish, discard that minion to exert a non-hunter companion.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5.
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden.
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden.
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3.
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4.
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5.
Easterling. Maneuver: If you cannot spot 2 burdens, spot another Easterling and discard a card from hand to add a burden.
Easterling. Maneuver: If you cannot spot a burden, spot another Easterling and exert this minion to add a burden.
Easterling. Skirmish: Exert this minion to make him damage +1.
Easterling. Skirmish: If you have initiative or you spot 3 Easterlings, discard 2 cards from hand to heal another Easterling.
Easterling. Skirmish: Remove 2 burdens to heal another Easterling.
Easterling. Skirmish: Remove a burden and exert this minion to heal another Easterling (or 2 Easterlings if you have initiative).
Easterling. To play, spot an Easterling. While this minion is unwounded, he is damage +2. Skirmish: Wound 2 other [RAIDER] Men to heal this minion.
Easterling. When you play this minion, you may spot another Easterling to add (1) for each burden (limit (4)).
Easterling. While you can spot 2 burdens, this minion is strength +3 and fierce.
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1.
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce.
Elladan is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elrohir or Elladan, each minion in that skirmish is strength -2.
Elrohir is twilight cost -2. Each time you play an [ELVEN] event during a skirmish involving Elladan or Elrohir, that event is twilight cost -2.
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons.
Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2.
Enduring. Each time the Free Peoples player assigns Covetous Wisp to a companion, you may spot another [WRAITH] Wraith and remove (2) to add a burden.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to discard a condition.
Enduring. Each time the Free Peoples player assigns this minion to a companion, you may spot another [WRAITH] Wraith and remove (2) to wound that companion.
Enduring. Fierce. Regroup: Discard Ulaire Otsea to add (X), where X is the current site number.
Enduring. Fierce. Shadow cards cannot exert Ulaire Cantea during a skirmish phase. Skirmish: Heal Ulaire Cantea to discard a possession borne by a character he is skirmishing.
Enduring. Fierce. Shadow cards cannot exert Ulaire Lemenya during a skirmish phase. Skirmish: Heal Ulaire Lemenya to wound up to 3 other [WRAITH] minions.
Enduring. Fierce. Shadow cards cannot exert Ulaire Nelya during a skirmish phase. Skirmish: Heal Ulaire Nelya to add (1) for each burden.
Enduring. Fierce. The site number of each [WRAITH] minion is -1.
Enduring. Fierce. When you play Shelob, if you can spot Gollum, you may spot a companion. That companion cannot be assigned to a skirmish until the end of the turn.
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1.
Enduring. For each wound on this minion, it is strength +2.
Enduring. Regroup: Exert Ulaire Attea and spot your [WRAITH] minion to return that minion to your hand.
Enduring. Shadow cards cannot exert Ulaire Enquea during a skirmish phase. Skirmish: If Ulaire Enquea is skirmishing, heal him to add a burden.
Enduring. Shadow cards cannot exert Ulaire Toldea during a skirmish phase. Skirmish: Heal Ulaire Toldea to make him damage +1.
Enduring. To play, add a threat. Each time this companion wins a skirmish, you may exert him to discard a minion he is skirmishing.
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion.
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase.
Enduring. To play, add a threat. When you play this companion, exert him twice.
Enduring. To play, spot 2 exhausted [GONDOR] Wraiths and add 2 threats. While Shadow Host is exhausted, it is defender +1.
Enduring. To play, spot a [GONDOR] Wraith and add 2 threats. Response: If Aragorn is about to take a wound in a skirmish, exert King of the Dead to prevent that wound.
Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle.
Enduring. While you can spot another [WRAITH] Wraith, wounds cannot be healed and burdens can not be removed (except by Wraiths). Skirmish: Exert Spirit of Dread to make another [WRAITH] Wraith strength +1.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Discard a [SAURON] minion and remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. If that card is not in the support area, discard this possession.
Engine. Shadow: Play a [SAURON] minion to add a [SAURON] token here. Regroup: Remove X [SAURON] tokens here to discard a Free Peoples card (except a companion) with a twilight cost of X. Discard a [SAURON] minion or this possession.
Engine. Shadow: Play a besieger to place a [SAURON] token here. Skirmish: Remove a [SAURON] token from a condition to make a [SAURON] Orc strength +1 (limit +2).
Engine. To play, spot a [SAURON] Orc. All [SAURON] Orcs are strength +1 for each besieger stacked on a site. Regroup: Discard a besieger to take control of a site. Discard this condition.
Engine. To play, spot a [SAURON] Orc. Each besieger is strength +1 for each site you control. Regroup: Discard 3 [SAURON] Orcs to take control of a site. Discard this condition.
Engine. To play, spot a [SAURON] minion. Regroup: Remove a threat to stack your [SAURON] minion on a site you control. Shadow: Remove a threat to play a [SAURON] minion stacked on a site you control.
Exert 2 [Dwarven] companions to discard up to 2 minions (except Smaug) and draw 3 cards. If the fellowship is at a river, make the move limit +1 for this turn.
Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded.
Exert Aragorn to make an unbound companion with the Aragorn signet strength +1 for each threat you spot.
Exert Frodo to remove (1) for each Frodo signet you spot.
Exert Gandalf three times (or twice if you have initiative) to make all unbound companions of one culture (except [GANDALF]) strength +3 until the regroup phase.
Exert Gandalf to make a minion skirmishing an unbound companion strength -1 for each Gandalf signet you spot.
Exert Gandalf to make him strength +1 for each twilight token you spot (limit +8).
Exert Gandalf twice to make an opponent exert a minion for each [ROHAN] companion you spot.
Exert Gandalf twice to remove all threats and to heal all companions of one culture (except [GANDALF]).
Exert Gollum to make another minion strength +2 (or +3 if Gollum is at a mountain site).
Exert Smeagol to reveal an opponent's hand. That opponent must discard a card for each culture revealed.
Exert Smeagol to reveal an opponent's hand. That opponent must discard a card from hand for each culture revealed.
Exert Theoden to exert a minion for each Theoden signet you spot.
Exert X mounted companions to wound X minions.
Exert a Dwarf character to discard a condition (or 2 conditions if you can spot 4 Shadow conditions).
Exert a Dwarf character to wound 2 Orcs or to wound 1 Orc twice.
Exert a Dwarf companion to play Thráin, a [Dwarven] possession or [Dwarven] artifact from your draw deck or discard pile.
Exert a Dwarf to shuffle a [DWARVEN] condition with one or more [DWARVEN] tokens on it into your draw deck. Wound a minion for each [DWARVEN] token that was on that condition.
Exert a Hobbit to make another Hobbit strength +3.
Exert a Nazgul to make him strength +2 and damage +1. If the character he is skirmishing is killed, the Free Peoples player must place his or her hand beneath his or her draw deck.
Exert a Nazgul to wound each ally.
Exert a Wise ally to make that ally strength +3 and participate in archery fire and skirmishes until the regroup phase.
Exert a [GANDALF] Wizard and spot 2 companions who each have resistance 7 or more to wound a minion that Wizard is skirmishing twice.
Exert a [GANDALF] Wizard to remove a burden (or 2 burdens, if the fellowship is at a dwelling site).
Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2.
Exert a [GONDOR] Man to wound a minion (or wound that minion twice if it is a hunter).
Exert a [MEN] minion to discard a follower from play (if you can spot Grima, also draw a card).
Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition.
Exert a [RAIDER] Man to wound a companion he is skirmishing twice.
Exert a [ROHAN] companion to make him or her strength +3 (and damage +1 if he or she has resistance 5 or more).
Exert a [SAURON] minion to return a Free Peoples condition to its owner's hand (or 2 if both are [SHIRE] conditions).
Exert a companion (except Bilbo) to make Bilbo strength +3.
Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Exert a knight to make him or her strength +3.
Exert a minion skirmishing a mounted [ROHAN] Man.
Exert a skirmishing companion with the Frodo signet to make that companion strength +1 for each companion with the Frodo signet you can spot (limit +4).
Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities.
Exert an Elf to make a Dwarf strength +3 and damage +1 until the regroup phase.
Exert an Elf to reveal the top card of your draw deck. If that card's twilight cost is 3 or less, make a minion strength -3.
Exert an Elf to take an [ELVEN] skirmish event into hand from your discard pile and you may reinforce an [ELVEN] token.
Exert an Elf who has resistance 4 or more to wound a minion.
Exert an [URUK-HAI] minion to reinforce an [URUK-HAI] token.
Exert an enduring [WRAITH] minion twice to assign that minion to an unbound companion.
Exert any number of [GONDOR] companions who have total resistance 12 or more to make a minion skirmishing a [GONDOR] companion strength -3 for each companion exerted this way.
Exert the Ring-bearer and a Dwarf to make that Dwarf strength +X, where X equals that Dwarf's resistance.
Exert your Wizard and choose a number. Make each minion with that twilight cost strength -2 until the regroup phase.
Exert your [MEN] Man and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner?s hand. The Free Peoples player may add a burden to discard those cards instead.
Exert your [URUK-HAI] lurker minion to play an [URUK-HAI] hand weapon from your discard pile on your [URUK-HAI] minion.
Fellowship or Maneuver: Exert an Elf to discard an [ISENGARD] possession or [ISENGARD] artifact.
Fellowship or Maneuver: Spot Gandalf to discard a Shadow possession or Shadow artifact.
Fellowship or Regroup: Spot Elrond (or 2 [ELVEN] allies) to heal a companion or ally.
Fellowship or Regroup: Spot Gandalf to play the fellowship's next site (replacing opponent's site if necessary). Draw a card if you play an underground site.
Fellowship or Regroup: Spot a ranger to play the fellowship's next site (replacing opponent's site if necessary).
Fellowship. Pippin is strength +1 for each tale you can spot.
Fellowship. Ranger. While the Ring-bearer is the only other companion you can spot, Aragorn is an archer, defender +1, and can take no more than 1 wound each skirmish.
Fellowship. Ranger. While you can spot two unbound Hobbits, Boromir's twilight cost is -1. Each time Boromir wins a skirmish, you may exert an unbound Hobbit to discard each minion he is skirmishing from play.
Fellowship. Response: If an event is played, exert Gandalf twice to cancel that event.
Fellowship. Ring-bearer. Ring-bound. While you cannot spot 4 threats, Shadow cards cannot discard cards from your hand or from the top of your draw deck.
Fellowship. Ring-bound. While Sam bears The One Ring, he is resistance -4. While you can spot 3 [SHIRE] companions, Sam is strength +2. Response: If Frodo dies, make Sam the Ring-bearer.
Fellowship. Skirmish: If Merry is not assigned to a skirmish, take 2 [SHIRE] cards from your discard pile and remove them from the game to make a companion strength +2.
Fellowship: Add (X) to heal a Hobbit companion X times.
Fellowship: Add 2 burdens to play a ring from your draw deck. Maneuver: Exert bearer to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Fellowship: Add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
Fellowship: Add [1] to take a card stacked here in your hand. Regroup: Exert a [Dwarven] companion to stack a [Dwarven] event from your draw deck on the Arkenstone (limit once per phase).
Fellowship: Add [1] to take a card stacked here into hand. Regroup: Exert an [Elven] ally to stack an [Elven] event (or Lore of Imladris) from your discard pile on Emeralds of Girion.
Fellowship: Add a burden to choose 2 [SHIRE] events with different card titles from your discard pile. Choose an opponent and make him or her choose 1 of those cards for you to take into hand.
Fellowship: Add a burden to discard a condition borne by a Hobbit.
Fellowship: Add a burden to heal a Ring-bound companion twice.
Fellowship: Add a burden to play Aragorn from your draw deck.
Fellowship: Discard 3 cards from hand to play Smeagol from your discard pile.
Fellowship: Exert 2 Elves to discard a condition.
Fellowship: Exert 2 unbound companions to play Legolas from your draw deck.
Fellowship: Exert Aragorn twice to play a companion with the Aragorn signet from your draw deck.
Fellowship: Exert Aragorn twice to play any number of possessions from your discard pile onto companions with the Aragorn signet.
Fellowship: Exert Balin to shuffle a Free Peoples event from your discard pile into your draw deck.
Fellowship: Exert Barliman Butterbur to take a [GANDALF] event into hand from your discard pile.
Fellowship: Exert Bilbo and discard a tale to discard a Shadow condition from an opponent's support area.
Fellowship: Exert Bilbo to play a Hobbit from your draw deck.
Fellowship: Exert Bilbo to shuffle a [SHIRE] card from your discard pile into your draw deck.
Fellowship: Exert Celeborn to heal an [ELVEN] ally.
Fellowship: Exert Farmer Maggot to heal Merry or Pippin.
Fellowship: Exert Gandalf and either an [ELVEN] companion or a [SHIRE] companion to add a [GANDALF] token here. Skirmish: Remove a [GANDALF] token here to make a minion skirmishing an unbound companion strength -2.
Fellowship: Exert Gandalf to play a companion who has the Gandalf signet. The twilight cost of that companion is -2.
Fellowship: Exert Grimir to shuffle a [DWARVEN] event from your discard pile into your draw deck.
Fellowship: Exert Merry to play Farmer Maggot from your draw deck.
Fellowship: Exert Sam and another companion to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Exert Sam to remove a burden. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Exert The Gaffer to heal Frodo or Sam.
Fellowship: Exert Theoden twice to heal every other companion with the Theoden signet twice.
Fellowship: Exert X companions to remove (X).
Fellowship: Exert a Dwarf companion and either an [ELVEN] companion or a [GONDOR] Man to add a [DWARVEN] token here. Skirmish: Remove a [DWARVEN] token here to make a companion damage +1.
Fellowship: Exert a Dwarf companion to draw 3 cards.
Fellowship: Exert a Dwarf to make an opponent draw 2 cards. That player then chooses to either discard 2 Shadow cards from hand or skip his or her next Shadow phase.
Fellowship: Exert a Dwarf to reveal the top 3 cards of any draw deck. You may discard 1 Shadow card revealed. Return the rest in any order.
Fellowship: Exert a Hobbit companion to remove a burden.
Fellowship: Exert a Hobbit to play Bilbo from your draw deck.
Fellowship: Exert a Hobbit to play Merry or Pippin from your draw deck.
Fellowship: Exert a Hobbit to play Sam from your draw deck.
Fellowship: Exert a Hobbit to play The Gaffer from your draw deck.
Fellowship: Exert a Hobbit to play a companion or ally; that character's twilight cost is -1.
Fellowship: Exert a [GANDALF] Man to add 2 [GANDALF] tokens here. Skirmish: Remove 3 [GANDALF] tokens from here to make a companion strength +3.
Fellowship: Exert a [GONDOR] Man and either a [DWARVEN] companion or a [ROHAN] companion to add a [GONDOR] token here. Regroup: Remove a [GONDOR] token here to discard a minion.
Fellowship: Exert a [ROHAN] companion and either a [GONDOR] Man or a [SHIRE] companion to add a [ROHAN] token here. Skirmish: Remove a [ROHAN] token here to exert a minion skirmishing a companion.
Fellowship: Exert a [SHIRE] companion and either a [ROHAN] companion or a [GANDALF] companion to add a [SHIRE] token here. Skirmish: Remove a [SHIRE] token here to prevent an unbound companion from being overwhelmed unless his or her strength is tripled.
Fellowship: Exert a companion to place a Free Peoples card from your discard pile beneath your draw deck (or 2 Free Peoples cards if that companion has the Frodo signet).
Fellowship: Exert a knight to play a [GONDOR] fortification from your discard pile.
Fellowship: Exert an Elf companion and either a [GANDALF] companion or a [DWARVEN] companion to add an [ELVEN] token here. Archery: Remove an [ELVEN] token here to make the fellowship archery total +1 (limit +2).
Fellowship: Exert an Elf to make the twilight cost of each condition and possession +2 until the end of the turn.
Fellowship: Exert an Elf to reveal an opponent's hand. That player discards a card from hand for each Orc revealed.
Fellowship: Exert an Elf to reveal an opponent's hand. You may discard a [ISENGARD] minion revealed to draw 2 cards.
Fellowship: If the twilight pool has fewer than 2 twilight tokens, add (2) to play a character from your discard pile.
Fellowship: If the twilight pool has fewer than 3 twilight tokens, add (2) to reveal the top 3 cards of your draw deck. Take all [SHIRE] cards revealed into hand and discard the rest.
Fellowship: Play Bill the Pony from your draw deck. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Fellowship: Play Gandalf or Aragorn; his twilight cost is -2.
Fellowship: Play Smeagol from your discard pile to heal each Ring-bound Hobbit twice.
Fellowship: Play a [Dwarven] follower to draw a card.
Fellowship: Play a [GANDALF] character from your draw deck.
Fellowship: Play a [GONDOR] Man to place a [GONDOR] token here. Fellowship: Play a [GONDOR] companion. That companion's twilight cost is -1 for each token here. Discard this condition.
Fellowship: Play a [GONDOR] knight. That knight's twilight cost is -2. Each time a Shadow card adds a threat, add a burden. Each time a Shadow card adds a burden, add a threat.
Fellowship: Play a [ROHAN] possession on a [ROHAN] companion to heal that companion (limit once per turn).
Fellowship: Play a [SHIRE] ally to draw a card.
Fellowship: Play a companion with the Frodo signet to remove a burden.
Fellowship: Remove a culture token from a Free Peoples card to add an [ELVEN] token here. Skirmish: Remove 2 [ELVEN] tokens from here to make a minion skirmishing an [ELVEN] companion strength -1.
Fellowship: Reveal a card at random from an opponent's hand. Heal X [ELVEN] allies, where X is the twilight cost of the card revealed.
Fellowship: Reveal a card at random from an opponent's hand. Shuffle up to X [DWARVEN] cards from your discard pile into your draw deck, where X is the twilight cost of the card revealed.
Fellowship: Spot 2 Ring-bound Hobbits (or Smeagol) and add 2 burdens to play the fellowship's next 2 sites (replacing opponent's sites if necessary).
Fellowship: Spot 2 [ROHAN] Men (or 1 valiant [ROHAN] Man) to play a [ROHAN] character or [ROHAN] possession from your draw deck.
Fellowship: Spot 3 mounted [ROHAN] Men to make the move limit for this turn +2. Each Shadow player may draw 6 cards.
Fellowship: Spot Aragorn to heal a companion who has the Aragorn signet twice.
Fellowship: Spot Gandalf and add (2). Each player may draw a card.
Fellowship: Spot Gandalf to add (2). Each player may draw a card.
Fellowship: Spot Gandalf to heal an unbound companion twice.
Fellowship: Spot Gandalf to play Gandalf's Cart from your draw deck.
Fellowship: Spot Gandalf, a Dwarf, and an Elf to make the move limit for this turn +1.
Fellowship: Spot a Dwarf and discard the top card of your draw deck to draw 2 cards.
Fellowship: Spot a Dwarf to Draw a card or play a [DWARVEN] condition from your discard pile.
Fellowship: Spot a Dwarf to play a [DWARVEN] condition from your draw deck (limit once per turn).
Fellowship: Spot a Dwarf to reveal the top 3 cards of your draw deck. Take all Free Peoples cards revealed into hand and discard the rest.
Fellowship: Spot a Dwarf to take a Free Peoples card stacked on a [DWARVEN] condition into hand.
Fellowship: Spot a Hobbit companion (except the Ring-bearer) to reveal a card at random from an opponent's hand. Remove (X), where X is the twilight cost of the card revealed.
Fellowship: Spot a [GONDOR] Man and add (2) to make each unbound companion strength +1 until the regroup phase (limit +1).
Fellowship: Spot an Elf to play a tale from your draw deck.
Fellowship: Spot an Elf to remove a burden.
Fellowship: Spot an Elf to reveal the top card of your draw deck. Heal up to 2 companions whose culture matches the revealed card. You may discard the revealed card.
Fellowship: Spot an Elf to reveal the top card of your draw deck. You may discard it, return it to the top of your draw deck, or take it into hand.
Fellowship: Spot an Elf, a [GONDOR] Man, and a Dwarf to play Gandalf from your dead pile.
Fellowship: Stack the top 2 cards from your draw deck on a [DWARVEN] condition that has a card already stacked on it.
Fellowship: Stack your tale or artifact from play or from hand here to draw a card.Regroup: Exert an [elven] ally to draw X cards, exert X minions, and remove up to X wounds from companions, where X is the number of Free Peoples cultures on cards stacked here. Discard this artifact.
Fellowship : Spot a [Gandalf] staff or play it from your draw deck to prevent Gandalf from being discarded until the end of turn.
Fierce. Assignment: Spot 4 burdens to assign a companion (except the Ring-bearer) to skirmish Ulaire Toldea.
Fierce. During a fierce skirmish involving this minion, it gains hunter 4.
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
Fierce. Each time Shelob wins a skirmish, you may add threats up to the number of burdens you can spot. Each time Shelob wins a skirmish, you may play Gollum from your discard pile; he is strength +3 and fierce until the end of turn.
Fierce. Each time Ulaire Nelya wins a skirmish, you may draw a card.
Fierce. Each time Ulaire Toldea wins a skirmish, the Free Peoples player must exert a companion or add a burden.
Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site.
Fierce. Each time a companion is killed in a skirmish involving a Nazgul, wound an ally twice or exert a companion.
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character.
Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase.
Fierce. Each time the Free Peoples player heals a companion, you may add a burden. Maneuver: Exert Ulaire Enquea twice to discard a condition (or two conditions if you can spot 5 Free Peoples player's conditions).
Fierce. Each time the Free Peoples player transfers a follower, you may exert Ulaire Cantea to discard a weapon
Fierce. Each time the Witch-king wins a fierce skirmish, you may exert a companion for each companion you can spot over 4.
Fierce. Each unbound companion is resistance -1 for each card he or she bears. Skirmish: Exert Ulaire Cantea to exert a companion with resistance 2 or less.
Fierce. For each other Nazgul you can spot, The Witch-king is strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this minion wins a skirmish, you may spot 4 hunters (or Ugluk) to control a site.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Searching Uruk is strength +1 for each other [URUK-HAI] hunter you can spot.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Assignment: Exert Mauhur to assign him to a non-hunter character (except the Ring-bearer).
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2.
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot.
Fierce. Hunter 1. Each time this minion wins a skirmish, you may exert a companion not assigned to a skirmish.
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert.
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter.
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8.
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event.
Fierce. Maneuver: Spot 6 companions (or 5 burdens) and exert Ulaire Enquea to wound a companion (except the Ring-bearer).
Fierce. Maneuver: Spot 6 companions and discard a Nazgul from hand to wound an unbound companion.
Fierce. Regroup: If you have initiative, discard Ulaire Nelya to exert each Ring-bound companion.
Fierce. Response: If another [DUNLAND] Man wins a skirmish, exert Wulf to take control of a site.
Fierce. Shadow: Exert Ulaire Lemenya and discard a Nazgul from your hand to discard a condition from play.
Fierce. Shadow: Exert Ulaire Nelya and spot an opponent's site to replace it with your site of the same number.
Fierce. Shadow: Exert Ulaire Nelya to replace the fellowship's current site with a site from your adventure deck.
Fierce. Shadow: If you have initiative, exert Ulaire Attea and spot another [WRAITH] minion to add a burden.
Fierce. Skirmish: Discard a Nazgul from hand to make The Witch-king strength +1 (or strength +2 if you can spot that discarded Nazgul).
Fierce. Skirmish: Discard a [WRAITH] minion to make Ulaire Nelya strength +2.
Fierce. Skirmish: Discard an Orc to make a Spider strength +3 (or +5 if you spot 6 companions) until the regroup phase.
Fierce. Skirmish: Exert Ulaire Cantea to discard a weapon borne by a character he is skirmishing.
Fierce. Skirmish: Remove (1) to make Ulaire Attea strength +1 (limit +5).
Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3.
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4.
Fierce. The Witch-King is twilight cost -1 for each Wise character you spot. Skirmish: Discard 3 cards from hand to make a [Wraith] minion damage +1
Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
Fierce. The Witch-king is twilight cost-1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer.
Fierce. The fellowship archery total is -3. Each time this minion wins a skirmish, you may spot another [Dunland] Man to take control of a site and make that Man strength +6 and fierce until the regroup phase. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
Fierce. The site number of each [Wraith] minion is -3. Each time the Free Peoples player discards a condition, you may discard an ally
Fierce. The site number of each [Wraith] minion is -3. Response: If the Free Peoples player discards a condition, exert Ulaire Nertea to play a [Wraith] minion from your discard pile; its twilight cost is -8
Fierce. The site number of each [Wraith] minion is -3. While you can spot a companion bearing a follower, each Wraith minion is strength +1.
Fierce. The twilight cost of this minion is -1 for each Orc you spot. Skirmish: Discard an Orc to make a Spider damage +1.
Fierce. The twilight cost of this minion is -1 for each doubt. Regroup: Discard this minion to add a doubt.
Fierce. This minion gains hunter 3 for each site you control.
Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish.
Fierce. This minion is strength +1 for each companion you can spot.
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3)
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4)
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time a companion loses a skirmish, each Troll is strength +1 until the regroup phase.
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player discards a condition, you may discard an ally.
Fierce. To play, discard an Orc. The twilight cost of each Troll is -2. Each time the Free Peoples player transfers a follower, you may discard a hand weapon.
Fierce. To play, spot a Nazgul. Menace - When you play this minion add 2 burdens.
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2.
Fierce. Toil 1. Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X.
Fierce. Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot.
Fierce. Ulaire Lemenya is strength +1 for each [WRAITH] possession in your discard pile.
Fierce. Ulaire Toldea cannot be assigned to skirmish the same companion in a fierce skirmish that he has already been assigned to this turn.
Fierce. When you play Shelob, you may play a [GOLLUM] possession from your draw deck. Shelob is strength +3 for each minion stacked on a [GOLLUM] possession.
Fierce. When you play Ulaire Cantea, add a threat for each companion over 4. Maneuver: Remove 2 threats and spot another [WRAITH] minion to discard a possession.
Fierce. When you play Ulaire Enquea, if you can spot 2 other Nazgul, you may exert 2 unbound companions (or exert each companion if you can spot 6 companions).
Fierce. When you play Ulaire Lemenya, you may remove (1) to add a threat for each Free Peoples culture you can spot.
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player cannot assign Ulaire Nertea to skirmish a companion of the named race.
Fierce. When you play Ulaire Nertea, name a race. The Free Peoples player must add a burden to assign Ulaire Nertea to skirmish a companion of the named race.
Fierce. When you play Ulaire Otsea, you may spot another Nazgul to draw a card for each wounded companion you can spot. Regroup: Exert Ulaire Otsea and discard a [WRAITH] card from hand to add a burden.
Fierce. When you play Ulaire Toldea, you may exert him to take a [RINGWRAITH] event from your discard pile into hand.
Fierce. When you play Ulaire Toldea, you may exert him to take a [WRAITH] event from your discard pile into hand.
Fierce. When you play the Witch-King, you may remove a threat to take a [WRAITH] card into hand from your discard pile. The Ring-bearer cannot take threat wounds.
Fierce. When you play this minion, you may remove (1) to play a Spider or an Orc from your discard pile.
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1.
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes.
Fierce. While this minion is in a fierce skirmish, it is strength +7 (or +10 if it is skirmishing a companion who has resistance 4 or less).
Fierce. While you can spot 5 twilight tokens in the twilight pool and another [WRAITH] card, Ulaire Attea is strength +3.
Fierce. While you can spot 6 companions, Ulaire Enquea is damage +1. Each time a companion is killed, you may exert Ulaire Enquea to exert the Ring-bearer.
Fierce. While you can spot 6 companions, [WRAITH] minions cannot take wounds (except during skirmish phases). Skirmish: If this minion is mounted, exert him twice to wound a companion bearing a [WRAITH] condition.
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1.
Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1.
Fierce. While you can spot a companion bearing a follower, Ulaire Nelya is damage +1
Fierce. While you can spot a companion who has resistance 3 or less, Ulaire Nertea is twilight cost -2.
Fierce. While you have initiative and can spot a Nazgul, Ulaire Toldea?s twilight cost is -6.
Fierce.Toil 1. (For each [WRAITH] character you exert when playing this, its twilight cost is -1) Response: If you are playing a [WRAITH] event that has toil X, exert Ulaire Enquea to reduce that event's twilight cost by X.
For each 2 sites you control, the twilight cost of each of your [SAURON] cards is -1. Regroup: Spot a [SAURON] minion to draw a card (or draw 2 cards instead if that minion is a besieger). Discard this condition.
For each Free Peoples card borne by a character this minion is skirmishing, that character is strength -1.
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
For each [DWARVEN] tale you can spot, Gloin is strength +1 (limit +4).
For each [GONDOR] companion you spot, reveal 1 card at random from a Shadow player's hand. Choose a revealed Shadow card to be discarded, then its owner draws a card.
For each [SAURON] condition you can spot, this minion is strength +1.
For each [WRAITH] Orc you can spot, the Free Peoples player must have an additional card in hand to have initiative. Skirmish: Discard this condition to make a [WRAITH] Orc strength +2.
For each artifact and possession Thrarin bears, he is damage +1.
For each card in your hand, this minion is strength +1.
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this.
For each companion you can spot, this minion is strength +1.
For each dwelling and forest site on the adventure path, make a Hobbit strength +1.
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1.
For each other [SAURON] Orc you can spot, Morgul Warden is strength +1.
For each other unbound companion assigned to a skirmish, Merry is strength +2.
For each wound on the Ring-bearer, each [WRAITH] Orc is strength +1.
Forest. At the start of the Shadow phase, you may discard Gandalf to play a minion from your discard pile.
Forest. At the start of the Shadow phase, you may discard Gandalf. If you do, Wise allies participate in skirmishes until the regroup phase.
Forest. At the start of the maneuver phase, each player may play a hand weapon from his or her draw deck.
Forest. At the start of your fellowship phase, you may heal 2 Elves.
Forest. Each companion is twilight cost +2.
Forest. Each minion is damage +1 for each wound on that minion.
Forest. Each time you play a possession or artifact on your companion, draw a card.
Forest. Each time you play an artifact or possession on your companion, you may draw a card.
Forest. Fellowship: Exert a Hobbit to play your site 2 (replacing opponent's site if necessary).
Forest. Fellowship: Play Treebeard from your draw deck.
Forest. No more than 1 minion can be assigned to each skirmish.
Forest. River. Assignment : Exert an Orc to prevent Gandalf or an [Elven] ally from being assigned to a skirmish.
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase.
Forest. Sanctuary. Each ally whose home is site 6 is strength +3.
Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion.
Forest. Sanctuary. Fellowship: Exert a companion to make one of another culture strength +1 until the end of the turn (limit +6).
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish.
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn.
Forest. Shadow: Play a Nazgul (or spot 6 companions and discard 2 cards from hand) to draw a card.
Forest. Shadow: Remove a burden to play a Nazgul from your discard pile.
Forest. Stealth events may not be played.
Forest. Underground. At the start of your fellowship phase, you may play a hand weapon from your draw deck.
Forest. When the fellowship moves to Mirkwood, discard Gandalf.
Forest. When the fellowship moves to this site during the regroup phase, the Free Peoples player may heal a companion of each culture.
Forest. When the fellowship moves to this site, add (1) for each Free Peoples weapon.
Forest. While you can spot an unbound Hobbit at Derndingle, the move limit is +1 for this turn.
Fortification. At the start of your maneuver phase, you may spot 3 rangers or exert a [GONDOR] Man to transfer this condition to a minion. Wound that minion. Regroup: Exert a ranger to reinforce a [GONDOR] token.
Fortification. Bearer is strength -1 for each Fortification you can spot. Maneuver: Exert 2 [GONDOR] Men or spot 3 knights to transfer this condition to a minion.
Fortification. Characters skirmishing bearer cannot take wounds from losing a skirmish involving bearer. Skirmish: Exert a [GONDOR] Man or spot 3 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. Maneuver: Exert a [GONDOR] Man or spot a knight to transfer this condition from your support area to a minion.
Fortification. Maneuver: Exert a [GONDOR] Man or spot a ranger to transfer this condition from your support area to a minion.
Fortification. Plays to your support area. Archery: Spot 2 [ROHAN] Men to remove 2 tokens from a machine or to make the minion archery total -3. Discard this condition.
Fortification. Plays to your support area. Maneuver: Spot 2 [ROHAN] Men to discard a possession or a machine. Discard this condition.
Fortification. Plays to your support area. Maneuver: Spot 2 [ROHAN] Men to remove 2 tokens from a machine or to take a [ROHAN] possession into hand from your discard pile. Discard this condition.
Fortification. Plays to your support area. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. Plays to your support area. Skirmish: Exert a [GONDOR] Man or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. Plays to your support area. When you play this condition, you may spot a [GONDOR] Man to place 2 [GONDOR] tokens here. Skirmish: Discard this condition or remove a [GONDOR] token from here to make a [GONDOR] Man strength +1.
Fortification. Regroup: Exert a [GONDOR] Man to play a [GONDOR] fortification from your discard pile (limit 1).
Fortification. Skirmish: Exert 2 [GONDOR] Men or spot 3 knights to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. Exhaust that minion.
Fortification. Skirmish: Exert 3 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert 2 [GONDOR] Men to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man.
Fortification. To play, exert a [Dwarven] companion. If the fellowship moves during the regroup phase, discard this possession. At sites 7 and 8, each minion skirmishing a [Dwarven] companion is strength -3.
Gandalf is strength +1 for each of these races you can spot in the fellowship: Hobbit, Dwarf, Elf, and Man.
Gollum is fierce. Shadow: Spot 6 companions to play Gollum from your discard pile and exert a companion. Place this condition on top of your draw deck.
Gollum is strength +1 for each Ring-bound companion you can spot.
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden.
Gollum is strength +1 for each threat you can spot. Each time Gollum wins a skirmish, you may add a threat.
Haethen cannot take wounds during fierce skirmishes. Skirmish: Exert Haethen to make him strength +1.
Hama is strength +1 for each Shadow possession you can spot. Each time Hama wins a skirmish, you may discard a possession from play.
Heal a Hobbit for each minion you spot.
Heal a Ring-bound companion to reinforce a [GOLLUM] token.
Heal a companion (or 2 Dwarf companions if you spot Elrond).
Heal an enduring [WRAITH] minion to add a burden or 2 threats.
Heal each [GONDOR] companion who has resistance 5 or more.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While Orophin is skirmishing a wounded minion, he is strength +3. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter.
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While you can spot a wounded minion, Rumil is strength +1 and gains archer. Archery: Exert another [ELVEN] hunter and add a threat to wound a minion.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Regroup: Exert 2 hunter companions to draw a card.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Shadow: Exert this minion to play an [URUK-HAI] hunter at twilight cost -2.
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each companion in the dead pile (limit +6).
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This minion is strength +3 for each follower you can spot.
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this.
Hunter 2. While you can spot 3 Free Peoples cultures, Aragorn is defender +1. While you can spot 2 Shadow cultures, Aragorn is defender +1.
Hunter 2. While you can spot an [URUK-HAI] minion, each [ORC] Orc gains hunter 1 (if that [URUK-HAI] minion is Ugluk, each [ORC] Orc gains an additional hunter 1). Shadow: Exert Grishnakh twice to play an [URUK-HAI] hunter minion from your draw deck.
Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot.
Hunter 6 (While skirmishing a non-hunter character, this character is strength +6.)
If Bilbo wears the One Ring, wound each minion he is skirmishing. Then remove this event from the game.
If Bill Ferny is unwounded, the Free Peoples player cannot assign him to skirmish a companion. Shadow: Exert Bill Ferny twice and spot a site you control to add (2).
If Gandalf is not assigned to a skirmish, spot Shadowfax or exert Gandalf to have Gandalf replace an unbound companion in a skirmish.
If Gimli is not assigned to a skirmish, add a threat to have him replace an unbound companion in a skirmish.
If Theoden is about to take a wound in a skirmish, you may discard from play Eomer or Theodred to prevent that. If Theodred is about to take a wound in a skirmish, you may discard from play Eomer or Eowyn to prevent that.
If a Dwarf kills a minion in a skirmish and that minion did not take all wounds caused by that Dwarf's damage bonus, assign those remaining wounds to minions not assigned to a skirmish.
If a Dwarf who has resistance 3 or more is about to take a wound, prevent that.
If a Dwarf who is damage +X wins a skirmish, wound a minion not assigned to a skirmish X times.
If a Dwarf wins a fierce skirmish, play a [DWARVEN] possession from your discard pile and you may reinforce a [DWARVEN] token.
If a Dwarf wins a skirmish, make an opponent discard 3 cards from the top of his or her draw deck.
If a Free Peoples possession is played, spot a [RAIDER] card to discard that possession. If that possession was a [GONDOR] or [ROHAN] possession, wound an unbound Man.
If a Hobbit companion is not assigned to a skirmish, exert that Hobbit to have him or her replace a companion (except the Ring-bearer) in a skirmish.
If a Nazgul kills a character, wound each character bearing a [WRAITH] condition.
If a Nazgul wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden.
If a [GONDOR] Wraith is about to be killed, discard him and either exhaust another [GONDOR] Wraith or spot another exhausted [GONDOR] Wraith to prevent that.
If a [GONDOR] Wraith is about to be killed, discard him and exhaust another [GONDOR] Wraith instead.
If a burden is added, spot a [SAURON] minion to add an additional burden.
If a companion (except a Hobbit) wins a skirmish, heal a Hobbit.
If a minion exerts, exert an unbound Hobbit to wound that minion.
If a minion is about to take a wound, spot Gollum to prevent that wound.
If a minion is skirmishing a Free Peoples character who has resistance 2 or less, spot Gollum to wound that character twice.
If a skirmish event is played, spot Smeagol to cancel that event.
If a skirmish involving a Nazgul is about to end, discard a possession borne by a companion in that skirmish.
If a skirmish that involved a Nazgul is about to end, discard a possession borne by a companion in that skirmish.
If an [ISENGARD] minion wins a skirmish, until the regroup phase, make that minion strength +1 for each site you control and fierce.
If an opponent plays a minion, exert a Dwarf who is damage +X to exert that minion X times.
If an opponent plays a possession on a companion, play Gollum at twilight cost -2 from your discard pile or hand to suspend the current phase. Begin a skirmish phase involving Gollum and that companion. When it ends, resume the suspended phase.
If no opponent controls a site, spot 2 [GONDOR] Men to make the move limit +1 for this turn.
If the Free Peoples player plays a companion, discard a [MEN] card from hand to return that companion to its owner's hand.
If the Free Peoples player plays a possession, discard a [SAURON] minion from hand to prevent him or her from playing any more cards until the end of this phase.
If the Shadow has initiative, add a threat to make an unbound Hobbit strength +1 for each [SHIRE] card you spot.
If the fellowship has moved more than once this turn, this minion is strength +3.
If the fellowship is at a plains site, exert a [ROHAN] companion to return a minion to its owner's hand.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1 until the regroup phase. If the fellowship is in region 3, spot a [GANDALF] companion to draw a card.
If the fellowship is in region 1 or region 2, exert 2 Ents to make an Ent defender +1. If the fellowship is in region 3, spot a [GANDALF] companion to draw a card.
If the fellowship is in region 1, spot Gollum to wound a companion. If the fellowship is in region 2, spot Gollum to exert a companion. If the fellowship is in region 3, play a [GOLLUM] minion from your discard pile.
If the fellowship moves during the regroup phase, exert an unbound Hobbit to place a Shadow card from your discard pile on top of your draw deck.
If the fellowship moves during the regroup phase, exert your Wizard to discard each minion.
If the fellowship moves during the regroup phase, exert your Wizard twice to discard up to 3 minions.
If there are 4 or more [SHIRE] cards in your discard pile, make a Hobbit strength +1 for each Hobbit you can spot.
If there is a [Dwarven] companion in the dead pile, each [Dwarven] companion comes into play exhausted. Regroup : Place a Shadow card (except Smaug) from your discard pile on top of your draw deck. Discard this condition.
If you can spot a [ROHAN] Man, you may play Erkenbrand any time you could play a skirmish event. When you play Erkenbrand, you may discard a Shadow possession.
If you can spot more [ORC] conditions than [ORC] minions, you may discard your [ORC] condition from play to play an [ORC] minion from your discard pile.
If you cannot spot 2 Wises, each [Wraith] minion is strength +2. Shadow: Discard an Orc from hand to play a [Wraith] minion from your discard pile
If you have initiative during the Shadow phase, you may play this minion from your discard pile.
If you have initiative, discard 2 cards from hand to heal all [ROHAN] allies.
If you have initiative, discard 2 cards from hand to wound a minion Smeagol is skirmishing twice.
If you have initiative, discard 2 cards from hand to wound a roaming minion skirmishing a [GONDOR] Man twice.
If you have initiative, discard a [ROHAN] possession to play a [ROHAN] possession from your discard pile.
If your [ROHAN] Man wins a skirmish, discard a [ROHAN] possession to wound a minion or to liberate a site.
If your [SAURON] Orc wins a skirmish, make all your [SAURON] Orc fierce until the regroup phase.
If your [URUK-HAI] minion wins a skirmish, discard a condition from play.
Knight.
Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion.
Knight. Each time Boromir wins a skirmish, you may heal a [GONDOR] companion.
Knight. Each time Isildur loses a skirmish, exert a companion. Each time Isildur wins a skirmish, heal a companion.
Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing.
Knight. Fellowship: Discard a [GONDOR] condition to heal this companion.
Knight. Fellowship: Discard a fortification to heal Ingold twice.
Knight. Fellowship: Discard a fortification to remove a threat.
Knight. Isildur is resistance +1 for each card in your hand. At the end of any phase, if Isildur has resistance 0, place him in your dead pile. Each time you reconcile, you may draw a card.
Knight. Maneuver: Discard a fortification to remove a threat.
Knight. Ranger. Ring-bound.
Knight. Skirmish: Discard a [GONDOR] condition from your support area to make this companion strength +2.
Knight. The twilight cost of each other knight in your starting fellowship is -1. Assignment: Assign Alcarin to a minion bearing a [GONDOR] fortification to heal Alcarin.
Knight. To play, spot 2 [GONDOR] knights or exert 2 [GONDOR] Men. Each of your [GONDOR] companions is resistance +1. Maneuver: Remove a [GONDOR] token to make an unbound companion resistance +1 until the regroup phase.
Knight. To play, spot a knight. Each time Imrahil wins a skirmish, you may exert 2 minions.
Knight. To play, spot a knight. Maneuver: Exert Turgon to wound a minion bearing a [GONDOR] fortification.
Knight. When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck.
Leaflock?s twilight cost is -1 for each Ent you can spot. While you can spot 4 other Ents, Leaflock is strength +4.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each skirmish event you play is twilight cost -1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, add (2).
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time another [MEN] minion wins a skirmish, make this minion strength +3 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Maneuver: Make an [ORC] lurker minion lose lurker until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a [MEN] minion is about to take a wound in a skirmish, exert this minion and remove (1) to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If a companion loses a skirmish involving an [URUK-HAI] minion, exert this minion to discard a possession borne by that companion.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Response: If another [ORC] minion is about to take a wound, exert this minion to prevent that.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Discard this minion to make a [MEN] minion strength +4.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) This minion is strength +1 for each companion who is not assigned to a skirmish.
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) While Ulaire Nertea is at a forest site, he is strength +2. While you can spot 6 companions, each Nazgul is strength +2.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) Each time an [ORC] minion is killed in a skirmish, you may make this minion strength +2 until the regroup phase.
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion.
Machine. Plays to your support area. Shadow: Exert an Uruk-hai to place an [ISENGARD] token on this card. Maneuver: Spot 8 [ISENGARD] tokens to exert every character. Discard this condition.
Machine. Plays to your support area. Shadow: Exert an Uruk-hai to place an [ISENGARD] token on this card. Skirmish: Spot 3 [ISENGARD] tokens here to make an Uruk-hai strength +3. Discard this condition.
Machine. Plays to your support area. Shadow: Exert an Uruk-hai to place an [ISENGARD] token on this card. Skirmish: Spot 5 companions and an [ISENGARD] token here to make an Uruk-hai damage +1. Discard this condition.
Machine. Plays to your support area. Shadow: Exert an Uruk-hai to place an [ISENGARD] token on this card. Skirmish: Spot an [ISENGARD] token here to heal an Uruk-hai. Discard this condition.
Machine. Plays to your support area. Shadow: Play an Uruk-hai to place an [ISENGARD] token on a machine. Response: If one or more machines are about to be discarded by an opponent, discard this condition to prevent that.
Machine. Plays to your support area. Shadow: Play an [ISENGARD] archer to place an [ISENGARD] token on this card. Archery: Remove 2 [ISENGARD] tokens from this card to make the minion archery total +2. Discard this condition.
Make 2 [ORC] Orcs gain archer until the regroup phase. Then add 1 to the minion archery total for each follower you can spot.
Make Gandalf strength +2 (or +4 and damage +1 if you have initiative).
Make Gollum strength +2 (or +4 if you can spot Smeagol or Deagol).
Make Smeagol strength +1 for each Ring-bound Hobbit you can spot.
Make Smeagol strength +1 for each [GOLLUM] card you spot.
Make Smeagol strength +1 for each companion who has resistance 5 or more.
Make a Dwarf character strength +3 (or +4 if he bears a [Dwarven] follower).
Make a Dwarf strength +2 (+4 if you spot a card stacked on a [DWARVEN] condition).
Make a Dwarf strength +2 (or +2 for each possession he bears if he has resistance 4 or more).
Make a Dwarf strength +2 (or if you can spot a hunter minion, strength +1 and damage +1 for each hunter minion you can spot).
Make a Dwarf strength +2 (or if you cannot spot a threat, make that Dwarf strength +1 for each Dwarf you can spot).
Make a Dwarf strength +2. Then, if that Dwarf is at a battleground or mountain site, draw a card.
Make a Dwarf strength +2. You may also exert that Dwarf to draw 2 cards.
Make a Dwarf strength +3 (or +4 and damage +1 if you can spot a [DWARVEN] token).
Make a Hobbit strength +1 for each companion who has resistance 7 or more.
Make a Hobbit strength +2. If that Hobbit wins this skirmish, you may remove a burden.
Make a Nazgul strength +1 for each Free Peoples culture you spot.
Make a Nazgul strength +2. If that Nazgul wins this skirmish, the Shadow has initiative until the end of the turn, regardless of the Free Peoples player?s hand.
Make a Nazgul strength +2. If that Nazgul wins this skirmish, you may discard a Free Peoples mount.
Make a [GANDALF] companion strength +1 for each [GANDALF] Man you can spot.
Make a [GANDALF] companion strength +2. Then, if that companion is at a battleground or dwelling site, you may take a [GANDALF] condition from your discard pile into hand.
Make a [GONDOR] Man strength +1. If he or she is skirmishing a roaming minion, your opponents cannot use special abilities.
Make a [GONDOR] Man strength +2. If that Man is skirmishing a [SAURON] minion, discard that minion at the end of the skirmish.
Make a [GONDOR] companion defender +1 until the regroup phase.
Make a [GONDOR] companion strength +2 (or +3 if he or she has resistance 4 or more).
Make a [GONDOR] companion strength +2 (or +4 if that companion has resistance 6 or more).
Make a [GONDOR] companion strength +2 and, if you can spot 2 [GONDOR] fortifications, exert a minion that companion is skirmishing.
Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1.
Make a [MEN] minion strength +2 (or +4 if that minion is at a battleground or plains site).
Make a [RAIDER] Man strength +3 (or +6 if you have initiative).
Make a [ROHAN] Man strength +1 for each hunter you can spot (or if you can spot more valiant Men than hunters, make a [ROHAN] Man strength +1 for each valiant Man you can spot).
Make a [ROHAN] Man strength +2 (or +3 and damage +1 if skirmishing a wounded minion).
Make a [ROHAN] Man strength +2. If that Man is mounted, choose an opponent who must place a random card from hand beneath his or her draw deck.
Make a [ROHAN] Man strength +4. Any Shadow player may place a random card from hand beneath his or her draw deck to make that Man strength +2 instead.
Make a [ROHAN] Man who has resistance 4 or more strength +2 for each wound on each minion he or she is skirmishing.
Make a [ROHAN] companion defender +1 and minions skirmishing that companion cannot take wounds during a skirmish involving that companion until the regroup phase.
Make a [ROHAN] companion strength +2 (or +1 for each minion you can spot if that companion has resistance 5 or more).
Make a [ROHAN] companion strength +2 (or +3 and damage +1 if he or she is a hunter companion).
Make a [ROHAN] companion strength +2 (or +5 if the fellowship has moved twice this turn).
Make a [SAURON] minion strength +2 for each site you control. If you have initiative, that minion is fierce until the regroup phase.
Make a [WRAITH] Orc strength +2 (or +4 if you spot 2 wounds on the Ring-bearer).
Make a [WRAITH] Orc strength +2 for each wound on the Ring-bearer.
Make a [WRAITH] minion strength +2 (or +4 if skirmishing a companion of the same culture as a card in the dead pile).
Make a companion skirmishing an [ORC] minion strength -2 (or -3 if he or she is an archer).
Make a corsair strength +1 for each [RAIDER] token you spot (limit +6). If you have initiative, you may place this event on top of your draw deck.
Make a minion skirmishing an Elf strength -2. Spot a site in a support area to place this event on top of your draw deck.
Make a minion strength +2 (or +4 if skirmishing a character bearing a follower).
Make a mounted [ROHAN] Man strength +1 for each mounted companion. If that Man is skirmishing a [RAIDER] minion, also make him or her strength +2 and damage +2.
Make a ranger strength +2 (or +3 if he or she is skirmishing a minion who has a damage bonus).
Make a ranger strength +2 and you may reinforce a [GONDOR] token.
Make a roaming minion skirmishing a [GONDOR] Man strength -3.
Make a skirmishing twilight Nazgul strength +1 for each wound on the Ring- bearer (and damage +1 if that Nazgul is The Witch-king).
Make an Elf strength +1 for each card that has an [ELVEN] token on it.
Make an Elf strength +2 (or +3 at a river site).
Make an Elf strength +2 (or +4 if skirmishing a Nazgul).
Make an Elf strength +2 (or +4 if you can spot 3 archers).
Make an Elf strength +2 and you may shuffle your draw deck.
Make an Elf strength +2. You may place this event on top of your draw deck.
Make an Uruk-hai strength +2 (or spot a site you control to make that Uruk-hai strength +3 instead). You may then liberate a site to make that Uruk-hai strength +2 and damage +1.
Make an [ELVEN] companion strength +2 (or +5 if the fellowship has moved more than once this turn).
Make an [ORC] Orc strength +2 (or +6 if you remove 2 burdens).
Make an [ORC] minion strength +1 for each underground site you can spot.
Make an [ORC] minion strength +2 (or +4 if it is a lurker).
Make an [ORC] minion strength +2 (or +4 if it is mounted).
Make an [URUK-HAI] minion strength +1 for each battleground site you can spot.
Make an [URUK-HAI] minion strength +1 for each other [URUK-HAI] minion you can spot.
Make an [URUK-HAI] minion strength +2 (and damage +1 if that minion is a hunter).
Make an [URUK-HAI] minion strength +2 (or +3 if you can spot an exhausted companion).
Make an [URUK-HAI] minion strength +2 and damage +1.
Make an [URUK-HAI] minion strength +2. Then you may spot 6 companions to return this event to your hand.
Make an exhausted [GONDOR] companion strength +2. If that companion wins this skirmish, heal that companion or make him or her damage +1.
Make your [ROHAN] companion strength +2 (or exert Theoden to make that companion strength +5 and damage +1 instead.)
Maneuver or Skirmish: Exert a Southron to add (3).
Maneuver or Skirmish: Heal a Hobbit.
Maneuver: Add 2 threats and spot a Wizard to prevent a Shadow player from using special abilities on Shadow cards until the regroup phase.
Maneuver: Add 2 threats and spot a Wizard to spot a minion in play. That minion cannot use special abilities until the regroup phase.
Maneuver: Add a burden to wear The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add a burden instead.
Maneuver: Discard Smeagol to discard a minion. An opponent may exert a minion twice to prevent this.
Maneuver: Discard this minion and X minions stacked on a [MEN] possession to play a [MEN] minion from your discard pile. That minion is twilight cost -X.
Maneuver: Exert 2 Nazgul and spot X burdens to exert X companions.
Maneuver: Exert 2 Uruk-hai to add a burden for each card in the dead pile.
Maneuver: Exert Aragorn and spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Maneuver: Exert Aragorn to make each companion with the Aragorn signet damage +1 until the regroup phase.
Maneuver: Exert Aragorn to spot an ally. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Maneuver: Exert Gimli twice to make him and each Elf companion strength +3 until the regroup phase.
Maneuver: Exert Grima and spot an unbound companion bearing 3 or more cards to return each Free Peoples card that companion bears to its owner's hand.
Maneuver: Exert Mumak Commander twice to exert a companion twice (except the Ring-bearer).
Maneuver: Exert Nori twice and discard a [Dwarven] follower to discard a possession.
Maneuver: Exert Sam twice to make him defender +1 until the regroup phase. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Maneuver: Exert The Balrog to add a burden.
Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck.
Maneuver: Exert The Witch-king to discard a tale or weapon.
Maneuver: Exert Theoden to make a companion who has the Theoden signet defender +1 until the regroup phase.
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase.
Maneuver: Exert Thrarin to allow him to participate in archery fire and skirmishes until the regroup phase.
Maneuver: Exert Tower Assassin to wound an ally.
Maneuver: Exert a Dwarf to discard cards from the top of your draw deck until you choose to stop (limit 5). Add (1) for each card discarded in this way. Take the last card discarded into hand.
Maneuver: Exert a Dwarf to make that Dwarf defender +1 (or defender +2 if you spot an Orc) until the regroup phase.
Maneuver: Exert a Dwarf to wound 2 Orcs or to wound 1 Orc twice.
Maneuver: Exert a Dwarf to wound a minion. You may take the next maneuver action.
Maneuver: Exert a Hobbit bearing a weapon to wound a minion. That minion's owner may remove (3) to prevent this.
Maneuver: Exert a Nazgul to discard a Free Peoples possession or Free Peoples condition. If you can spot no such card, discard an ally or companion (except the Ring-bearer) instead.
Maneuver: Exert a Nazgul to wound every ally.
Maneuver: Exert a Nazgul to wound every archer companion.
Maneuver: Exert a [GONDOR] Man to wound a minion once (or twice if that minion is an Uruk-hai).
Maneuver: Exert a [RAIDER] Man to discard a Free Peoples condition (or 2 Free Peoples conditions if you spot 3 burdens).
Maneuver: Exert a [SAURON] Orc to discard an ally (or 2 [ELVEN] allies).
Maneuver: Exert a [SAURON] Orc to wound a companion (except the Ring-bearer).
Maneuver: Exert a [SAURON] minion to make the Free Peoples player discard a card at random from his or her hand.
Maneuver: Exert a minion to make that minion fierce until the regroup phase.
Maneuver: Exert a ranger at a river or forest to exhaust a minion.
Maneuver: Exert a ranger to make each roaming minion strength -3 until the regroup phase.
Maneuver: Exert a twilight Nazgul to exert the Ring-bearer.If the Ring-bearer is then exhausted, he puts on The One Ring until the regroup phase.
Maneuver: Exert an Elf ally to discard a condition (or 2 conditions if you spot an Orc).
Maneuver: Exert an Elf ally whose home is site 3. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Maneuver: Exert an Elf ally whose home is site 6. Until the regroup phase, that ally is strength +3 and participates in archery fire and skirmishes.
Maneuver: Exert an Elf to discard a [SAURON] minion, a [SAURON] condition, or a [SAURON] possession.
Maneuver: Exert an Elf to wound each Nazgul once (or twice if at a river).
Maneuver: Exert an Uruk-hai to discard an armor possession, helm possession, or shield possession (or all such Free Peoples possessions if you can spot 6 companions).
Maneuver: Exert an Uruk-hai to exert X unbound companions, where X is the number of sites you control.
Maneuver: Exert an [ISENGARD] minion to make the Free Peoples player exert X companions, where X is the number of these races you can spot in the fellowship: Dwarf, Elf, Man, and Wizard.
Maneuver: Exert this minion and discard your [SAURON] condition to discard a Free Peoples condition.
Maneuver: Exert this minion and discard your [SAURON] condition to make the Free Peoples player discard the top 2 cards from his or her draw deck.
Maneuver: Exert this minion to add (1) for each companion who has resistance 5 or less.
Maneuver: Exert this minion to play a [MEN] minion (or 2 if you spot 6 companions) from a [MEN] possession as if from hand.
Maneuver: Exert this minion to transfer a possession or condition borne by a character to another eligible bearer.
Maneuver: Exert this minion twice and spot another [SAURON] minion to discard a condition.
Maneuver: Exert this minion twice to make the Free Peoples player name 3 cultures. Wound each companion and ally not of a named culture.
Maneuver: Exert your minion to make that minion fierce until the regroup phase.
Maneuver: If the Free People?s player has at least 1 site in his or her adventure deck, exert 2 [MEN] Men to randomly choose a site from that deck. Replace the fellowship?s current site with that site.
Maneuver: If the fellowship is at any sites 4 to 8, make each Dwarf lose all damage bonuses until the regroup phase, and each Dwarf bearing 2 or more items takes no more than 1 wound per phase until the regroup phase.
Maneuver: If the total number of burdens and companions in the dead pile is at least 12, spot a [SAURON] Orc to corrupt the Ring-bearer.
Maneuver: If you can spot more minions than companions, exert Gandalf to make an opponent discard a minion.
Maneuver: If you cannot spot 2 burdens, exert an Easterling to add a burden. Skirmish: Discard this condition to make an Easterling strength +2.
Maneuver: If you have initiative, discard 2 cards from hand to make the site number of a minion +2 until the regroup phase.
Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession.
Maneuver: Make Aragorn defender +1 and he takes no more than 1 wound during each skirmish phase until the regroup phase.
Maneuver: Make a [GONDOR] companion defender +1 until the regroup phase.
Maneuver: Make an Uruk-hai fierce until the regroup phase.
Maneuver: Remove (3) to exert a Hobbit (except the Ring-bearer).
Maneuver: Remove (5) to make this condition a fierce [WRAITH] minion until the start of the regroup phase that has 10 strength and 3 vitality, and cannot bear other cards. This card is still a condition. At the start of the regroup phase, remove all tokens from here.
Maneuver: Remove [3] and discard this minion from play to discard a follower.
Maneuver: Remove a threat and spot another [ORC] minion to exert an unbound companion.
Maneuver: Reveal the top card of your draw deck. If it is an [ELVEN] card, Rumil is an archer until the regroup phase.
Maneuver: Spot 2 [ORC] conditions and discard this minion from play to wound an unbound companion.
Maneuver: Spot 2 sites you control to make each of your [DUNLAND] Men fierce until the regroup phase.
Maneuver: Spot 3 [DUNLAND] Men to discard a Free Peoples possession or condition.
Maneuver: Spot 3 valiant Men to make one of those Men defender +1 until the regroup phase.
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands.
Maneuver: Spot 4 companions and exert your [ISENGARD] Orc to make the Free Peoples player wound a companion.
Maneuver: Spot Gandalf to reveal a card at random from an opponent's hand. You may add (X) to discard that card, where X is the twilight cost of the card revealed.
Maneuver: Spot Grima to discard a possession borne by an ally or unbound companion.
Maneuver: Spot Sting or Glamdring and exert its bearer X times to wound X Orcs or X Uruk-hai.
Maneuver: Spot X Uruk-hai. The Free Peoples player may assign X wounds to your minions. Play X [ISENGARD] weapons from your discard pile.
Maneuver: Spot a Dwarf companion and an Elf companion to wound a minion.
Maneuver: Spot a Nazgul to reveal a card at random from the Free Peoples player's hand. Exert a companion bearing a ranged weapon X times, where X is the twilight cost of the card revealed.
Maneuver: Spot a Nazgul to wound Gandalf twice. The Free Peoples player may discard 2 [GANDALF] cards from hand to prevent this.
Maneuver: Spot a [MEN] possession and discard this minion from play to make each [MEN] minion you spot strength +2 until the start of the regroup phase.
Maneuver: Spot a [MORIA] minion to wound Boromir 3 times. The Free Peoples player may discard 2 Free Peoples possessions to prevent this.
Maneuver: Spot a [SAURON] Orc and remove a burden to make the Free Peoples player discard top 5 cards from his draw deck.
Maneuver: Spot a [SAURON] minion to discard Bilbo. The Free Peoples player may discard 2 Free Peoples conditions to prevent this.
Maneuver: Spot a [SAURON] minion to wound Galadriel 3 times. The Free Peoples player may discard 2 Elves to prevent this.
Maneuver: Spot a [WRAITH] Orc and remove a threat to wound an unwounded companion.
Maneuver: Spot a mounted [RAIDER] Man to discard a companion (except the Ring-bearer). The Free Peoples player may add (4) to prevent this.
Maneuver: Spot a ranger at a river or forest to exhaust up to 2 minions.
Maneuver: Spot a ranger to discard a roaming minion.
Maneuver: Spot a twilight Nazgul to add a burden.
Maneuver: Spot an Elf to make each opponent discard a card from his or her hand. Draw a card for each card discarded in this way.
Maneuver: Spot an Uruk-hai to cancel the strength bonus from a possession until the regroup phase.
Maneuver: Spot an [ISENGARD] minion and an Ent ally. Until the regroup phase, that ally is damage +2 and participates in archery fire and skirmishes.
Maneuver: Spot an [ISENGARD] minion to exhaust Aragorn. The Free Peoples player may add 2 burdens to prevent this.
Marsh. At the start of your fellowship phase, you may play a [GOLLUM] Free Peoples card from your draw deck.
Marsh. Each companion of a race that has the most companions is strength -1 until the regroup phase.
Marsh. Each time a Hobbit moves to Midgewater Marshes, that Hobbit must exert.
Marsh. Regroup: Exert your Gollum or your Smeagol to play the fellowship's next site.
Marsh. Shadow: If the total number of minions and twilight tokens is 3 or fewer, play a minion at twilight cost -3.
Marsh. When the fellowship moves to Moria Lake, Frodo or 2 other companions must exert.
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character.
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile.
Mountain. At the start of your fellowship phase, you may exert a Dwarf to play a [DWARF] possession from your draw deck.
Mountain. Battleground. Shadow: Exert a [Dwarven] character for each Shadow culture you can spot (limit once per turn).
Mountain. Battleground. Shadow: Remove 2 doubts to play a minion from your discard pile (except Smaug).
Mountain. Culture tokens cannot be added, removed, or reinforced.
Mountain. Each card that is about to be placed into the discard pile is removed from the game instead.
Mountain. Each time your Dwarf wins a skirmish, you may draw a card.
Mountain. Forest. When the fellowship moves to Wooded Steep Cliff, Thorin or 2 other companions must exert.
Mountain. If this site is in region 2 when the fellowship moves from it during the regroup phase, wound each companion.
Mountain. Maneuver: Exert your [ORC] minion to discard a card at random from the Free Peoples player's hand.
Mountain. Maneuver: Remove 2 and exert your minion that is not fierce to make that minion fierce until the regroup phase.
Mountain. Maneuver: Remove your minion from the game to play a minion from your discard pile. Its twilight cost is -2.
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows).
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
Mountain. Shadow: Remove 2 and discard 2 Free Peoples cards from hand to draw a card.
Mountain. Shadow: Spot a [ISENGARD] minion to play a weather card from your draw deck (limit one per turn).
Mountain. The twilight cost of each companion and ally played at Ered Nimrais is +3.
Mountain. Underground. If you cannot spot the [Dwarven] Arkenstone, the twilight cost of each minion is -1.
Mountain. Underground. Shadow: Play Smaug from your draw deck or discard pile.
Mountain. When the fellowship moves to White Mountains, Theoden or 2 companions must exert.
Mountain. When the fellowship moves to this site, each player wounds two of his characters.
Mountain. While you can spot Thrór's Key, the Shadow number of Secret Door is -3.
Nazgul are not roaming. The Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Nazgul are not roaming. While you can spot a Hobbit, the Free Peoples player may not assign a character to skirmish Bill Ferny. Discard Bill Ferny if underground.
Nazgul are strength +1.
Nazgul are twilight cost -1.Assignment: Make the Free Peoples player assign a companion with 5 strength or more to skirmish this minion.
Pipeweed. Each time you play a pipeweed card, you may spot Gandalf to reveal the top 3 cards of your draw deck. Take all Free Peoples cards revealed into hand and discard the remaining cards.
Pipeweed. Plays to your support area. When you play this possession, you may discard up to 2 cards from hand.
Pipeweed. Plays to your support area. When you play this possession, you may draw a card.
Pipeweed. To play, spot a Hobbit. Skirmish: Discard a pipeweed from play to cancel a skirmish involving an unbound Hobbit.
Pipeweed. To play, spot a Hobbit. Skirmish: Discard a pipeweed from play to prevent an unbound Hobbit from being overwhelmed unless that Hobbit's strength is tripled.
Pipeweed. To play, spot an unbound Hobbit. Regroup: Discard a pipeweed from play to remove a threat. Regroup: Discard a pipeweed from play to discard a minion.
Pipeweed. To play, spot an unbound Hobbit. Skirmish: Discard a pipeweed from play to make an unbound Hobbit strength +2. Regroup: Discard this pipeweed from play to play a pipeweed from your draw deck. Reshuffle your draw deck.
Pipeweed. When you play this, you may search your deck for a [GANDALF] card and place it in your discard pile. Regroup: Discard another pipeweed from play to discard a condition. Discard this condition.
Plains. Archery: Spot your minion and remove 3 burdens to make the minion archery total +3.
Plains. At the start of each fellowship phase, heal up to 3 wounds from companions.
Plains. At the start of the maneuver phase, the Free Peoples player must add a burden or discard 3 cards from hand.
Plains. At the start of the maneuver phase, the Free Peoples player must discard his or her hand or add 2 burdens.
Plains. Battleground. Each time an Uruk-hai is played, that minion must exert.
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3.
Plains. During the archery phase, [URUK] minions cannot take wounds.
Plains. Each [MEN] minion gains ambush (1).
Plains. Each hunter character is strength +1.
Plains. Each time a minion is played, the Free Peoples player discards a card from hand.
Plains. Each time the Free Peoples player assigns a companion or ally to a skirmish, add (1).
Plains. Each unbound companion skirmishing more than 1 minion is strength +3.
Plains. Fellowship: Exert 2 unbound companions to play Aragorn from your draw deck.
Plains. Fellowship: Exert 2 unbound companions to play Gimli from your draw deck.
Plains. If the Shadow has initiative, minions are not roaming.
Plains. If the Shadow has initiative, the Shadow number of this site is +3.
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound.
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn).
Plains. Sanctuary. Each [DUNLAND] Man may not take wounds during the archery phase.
Plains. Shadow: Exert a minion and remove a burden to make the Free Peoples player discard one of his or her conditions.
Plains. Shadow: Exert a minion and spot 6 companions to add (1).
Plains. Shadow: Spot 3 [ISENGARD] trackers to prevent the fellowship from moving again this turn.
Plains. Skirmish: Exert a companion or minion to make that character strength +2.
Plains. Skirmish: Exert your Man (except an enduring Man) to make him or her damage +1.
Plains. Skirmish: Exert your character, (except an enduring character) to make it strength +2.
Plains. Skirmish: Exert your companion or minion to make that character strength +2.
Plains. Until the regroup phase, each minion skirmishing a [ROHAN] companion loses fierce and cannot gain fierce.
Plains. Uruk-hai are not roaming.
Plains. When the fellowship moves to Westemnet Hills, heal each mounted companion and mounted ally.
Plains. When the fellowship moves to this site, add 3 threats.
Plains. While you can spot a [ROHAN] mount at Horse-country, the move limit is +1 for this turn.
Plains. While you control this site, each of your hunter minions is strength +1.
Play Gandalf or an ally (except a Dwarf) from your draw deck or discard pile.
Play Gollum from your discard pile to add (1) for each threat you spot.
Play Gollum from your draw deck or discard pile to add a threat.
Play Smaug from your draw deck or discard pile at twilight cost -8 He is strength -4 and damage -1 until the regroup pahse Then you may discard 2 Orcs to take this card back into hand
Play Smeagol from your discard pile to play the fellowship's next site (replacing an opponent's site if necessary). If you do not move again this turn, discard your hand.
Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit +4).
Play a Nazgul. His twilight cost is -1 for each forest site you can spot (limit -4).
Play a [Dwarven] follower from your discard pile.
Play a [MEN] minion stacked on a [MEN] possession as if from hand.
Play a [ringwraith] item from your draw deck or discard pile.
Play a bieseger stacked on a site you control or remove a burden to play a [SAURON] Orc from your discard pile.
Play an Orc from your discard pile.
Play this condition only during a skirmish. Bearer must be a Hobbit. When this condition is played, wound a minion skirmishing bearer.
Plays on Bilbo. At sites 7 to 9, wound bearer at the end of the maneuver phase. (If bearer is Bilbo, add a doubt instead.) Thorin gains this ability : 'Maneuver : Add a doubt to transfer the Arkenstone to Thorin (or add 3 doubts to discard it).'
Plays on Sam. Response: If a regroup special ability is used, discard Smeagol or Gollum to cancel that action.
Plays on Saruman. He is fierce and damage +1. Maneuver: Make the first sentence of Saruman's game text not apply until the regroup phase.
Plays on Smeagol. Regroup: Exert Smeagol or Gollum to play the fellowship's next site ( replacing opponent's site if necessary ).
Plays on Smeagol. Skirmish: Discard this condition to make Smeagol damage +1.
Plays on a [SAURON] minion. Shadow: Exert bearer to add (1) for each archer companion.
Plays on a plains site you control. Regroup: Exert an [ISENGARD] Orc to make the Free Peoples player wound a companion.
Plays on a site you control. Regroup: Spot 2 [DUNLAND] Men and discard this condition to make the Free Peoples player choose to move again this turn (if the move limit allows).
Plays on a site you control. While an Uruk-hai is stacked on this site, the Free Peoples player may not play skirmish events or use skirmish special abilities.
Plays to your support area. Archery: Spot 2 [ISENGARD] archers to make allies take wounds from archery fire instead of companions.
Plays to your support area. Assignment: Spot a site you control and remove (2) to assign a [DUNLAND] Man to an unbound companion.
Plays to your support area. At sites 2T and 3T, The Balrog's twilight cost is -3. Skirmish: Discard this condition to make a unique [MORIA] minion strength +3.
Plays to your support area. At the end of each phase during which the fellowship moved to site 7T, 8T, or 9T and the twilight pool has fewer than 7 twilight tokens, you may add (8). Skirmish: Discard this condition to make a [RAIDER] Man strength +2.
Plays to your support area. At the start of each fellowship phase, you may heal a villager.
Plays to your support area. At the start of each of your Shadow phases, if the fellowship is at site 7T, 8T, or 9T and the twilight pool has fewer than 7 twilight tokens, you may add (8). Skirmish: Discard this condition to make a [RAIDER] Man strength +2.
Plays to your support area. Each Dwarf is damage +1.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: Exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Fellowship: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 cards at random from an opponent's hand. Discard one and replace the other.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: Exert Galadriel to reveal 3 cards at random from an opponent's hand. Place one on top of that player's draw deck.
Plays to your support area. Each Elf ally whose home is site 6 is strength +1. Maneuver: If an opponent has at least 7 cards in hand, exert Galadriel to look at 2 of those cards at random. Discard one and replace the other.
Plays to your support area. Each Ring-bound companion moving from site 2T must exert twice. Maneuver: Discard this condition and exert a [RAIDER] Man to exert a Ringbound companion.
Plays to your support area. Each [SAURON] Orc skirmishing a [GONDOR] character is strength +2. Discard this condition if your [SAURON] Orc loses a skirmish.
Plays to your support area. Each character skirmishing an [ISENGARD] Orc loses all damage bonuses from weapons.
Plays to your support area. Each site on the adventure path is a marsh. Shadow: Exert Gollum twice and discard this condition to play a minion from your discard pile.
Plays to your support area. Each time Gandalf wins a skirmish, you may place a [GANDALF] token here. Skirmish: Wound a minion skirmishing Gandalf for each [GANDALF] token here. Discard this condition.
Plays to your support area. Each time Gimli wins a skirmish, place a [DWARVEN] token on this card. While you can spot X [DWARVEN] tokens on this card and the same number of [ELVEN] tokens on Final Count, Gimli is strength +X (limit +3).
Plays to your support area. Each time Legolas wins a skirmish, you may place an [ELVEN] token on this card. While you can spot X [ELVEN] tokens on this card and the same number of [DWARVEN] tokens on My Axe Is Notched, Legolas is strength +X (limit +3).
Plays to your support area. Each time a Dwarf wins a skirmish against an Orc, discard that Orc. Discard this condition if a Dwarf loses a skirmish.
Plays to your support area. Each time a Dwarf wins a skirmish, you may place a [DWARVEN] token on this card. Skirmish: Make an unbound companion strength +1 for each [DWARVEN] token here (limit +3). Discard this condition.
Plays to your support area. Each time a Hobbit wins a skirmish, you may place a [SHIRE] token here. Fellowship: Remove a burden for each [SHIRE] token here (limit 3). Discard this condition.
Plays to your support area. Each time a Nazgûl wins a skirmish, add a burden.
Plays to your support area. Each time a [DUNLAND] Man wins a skirmish involving a [ROHAN] Man, you may make that minion strength +2 and fierce until the regroup phase.
Plays to your support area. Each time a [GONDOR] Man wins a skirmish, you may place a [GONDOR] token here. Maneuver: Exert a minion for each [GONDOR] token here (limit 3). Discard this condition.
Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here (limit 4). Discard this condition.
Plays to your support area. Each time a [ROHAN] Man wins a skirmish, you may place a [ROHAN] token on this card. Regroup: Discard a Shadow condition for each [ROHAN] token here. Discard this condition.
Plays to your support area. Each time a [SAURON] Orc wins a skirmish, each [SAURON] Orc is strength +1 until the regroup phase.
Plays to your support area. Each time a companion is killed in a skirmish involving a Nazgul, add a burden.
Plays to your support area. Each time a companion or ally loses a skirmish involving a Southron, you may remove (4) to make the Free Peoples Player wound a Ring-bound companion.
Plays to your support area. Each time a companion or ally loses a skirmish involving a [DUNLAND] Man, you may place a [DUNLAND] token on this card. Maneuver: Discard a Free Peoples possession for each [DUNLAND] token here (limit 3). Discard this condition.
Plays to your support area. Each time a companion or ally loses a skirmish involving a [ISENGARD] Man, you may spot a possession to stack that possession here.
Plays to your support area. Each time a companion or ally loses a skirmish involving a [RAIDER] Man, you may place a [RAIDER] token here. Archery: Heal a [RAIDER] archer for each [RAIDER] token here. Discard this condition.
Plays to your support area. Each time a companion or ally loses a skirmish involving an Uruk-hai, place an [ISENGARD] token on this card. Shadow: Remove 2 [ISENGARD] tokens from this card to take control of a site.
Plays to your support area. Each time a companion or ally loses a skirmish that involves a [SAURON] Orc, each [SAURON] Orc is strength +1 until the regroup phase.
Plays to your support area. Each time a regroup action discards an [ISENGARD] Orc, you may stack that Orc on this card. Regroup: Discard 3 cards stacked here and remove (1) to discard a Free Peoples possession.
Plays to your support area. Each time a regroup action discards an [ISENGARD] Orc, you may stack that Orc on this card. Response: If an [ISENGARD] Orc is about to take a wound, discard 2 cards stacked here to prevent that wound.
Plays to your support area. Each time a regroup action discards an [ISENGARD] Orc, you may stack that Orc on this card. Shadow: Discard 2 cards stacked here and remove (1) to play an [ISENGARD] Orc from your discard pile.
Plays to your support area. Each time an Elf wins a skirmish, you may place an [ELVEN] token on this card. Skirmish: Make a minion skirmishing an Elf strength -1 for each [ELVEN] token here (limit -3). Discard this condition.
Plays to your support area. Each time an opponent draws a card (or takes a card into hand) during the Shadow phase, you may remove (1). Maneuver: Exert Gandalf to wound Saruman twice.
Plays to your support area. Each time the Free Peoples player assigns an ally to a skirmish, you may play an [ISENGARD] minion from your discard pile. That minion's twilight cost is -2.
Plays to your support area. Each time the fellowship moves, add (1) for each burden you can spot. At the end of each of your Shadow phases, exert a Nazgul or discard this condition.
Plays to your support area. Each time the fellowship moves, you may spot 3 [ELVEN] allies to wound a minion.
Plays to your support area. Each time you play a [DWARVEN] tale, you may heal a Dwarf companion.
Plays to your support area. Each time you play a [MORIA] weapon, add (1). Response: If a [MORIA] Orc is about to take a wound, discard this condition to prevent that wound.
Plays to your support area. Each time you play a weather condition, exert a [GANDALF] companion or [GANDALF] ally.
Plays to your support area. Each time you play an Elf, choose an opponent to discard a card from hand.
Plays to your support area. Each time you play an [ELVEN] tale, you may remove a burden.
Plays to your support area. Each time your opponent plays a roaming minion, you may spot a villager to exert that minion.
Plays to your support area. Each unique [MORIA] minion is strength +1. Shadow: Spot an opponent's site to replace it with your marsh or underground site of the same number.
Plays to your support area. Fellowship or Regroup: Exert 2 Hobbits and discard Thror's Map to play the fellowship's next site (replacing opponent's site if necessary).
Plays to your support area. Fellowship or Regroup: Exert a Hobbit to play the fellowship's next site (replacing opponent's site if necessary).
Plays to your support area. Fellowship: Add (2) and place a villager from hand beneath your draw deck to heal a [ROHAN] ally.
Plays to your support area. Fellowship: Exert a [ROHAN] Man to play a hand weapon from your discard pile.
Plays to your support area. Fellowship: Reveal an [ELVEN] card from hand and place it beneath your draw deck.
Plays to your support area. Fellowship: Stack a Free Peoples artifact (or possession) from hand on this card, or play a card stacked here as if played from hand.
Plays to your support area. Fellowship: Stack a [GONDOR] card from hand here. Fellowship: Add (1) to take a card stacked here into hand.
Plays to your support area. Maneuver or Skirmish: Remove (3) to heal a Nazgul.
Plays to your support area. Maneuver: Add (1) and exert a Dwarf to heal an Elf, or add (1) and exert an Elf to heal a Dwarf.
Plays to your support area. Maneuver: Exert a Dwarf companion and discard the top 3 cards from your draw deck to discard either a Shadow condition from a Dwarf or a weather condition.
Plays to your support area. Maneuver: Exert a Dwarf companion to make each minion at a battleground lose all damage bonuses until the regroup phase.
Plays to your support area. Maneuver: Exert a [GONDOR] character to wound a [SAURON] minion.
Plays to your support area. Maneuver: Stack the top card from your draw deck here (limit once per phase). Maneuver: Spot a Dwarf and discard a card stacked on a [DWARVEN] condition to take a Free Peoples card stacked here into hand.
Plays to your support area. Regroup: Exert a Dwarf ally to heal a Dwarf companion.
Plays to your support area. Regroup: Exert a Nazgul to place a [WRAITH] token on this card. Shadow: Remove 3 [WRAITH] tokens from here to add (2).
Plays to your support area. Regroup: Exert a Nazgul twice to play a [WRAITH] or [SAURON] minion. That minion's twilight cost is -8 and it comes into play exhausted.
Plays to your support area. Regroup: Exert a [SAURON] Orc to play a Nazgul or [SAURON] minion. Its twilight cost is -4 and it comes into play exhausted.
Plays to your support area. Regroup: Exert a [SAURON] minion to make the Free Peoples player discard the top card from his or her draw deck.
Plays to your support area. Regroup: Exert a knight to transfer a [GONDOR] fortification borne by a minion to your support area.
Plays to your support area. Regroup: Spot a [SAURON] Orc and remove (3) to stack that minion here. Shadow: Play a [SAURON] Orc stacked here as if played from hand.
Plays to your support area. Response: If a Southron wins a skirmish, remove (4) to make the Free Peoples Player wound a Ring-bound companion.
Plays to your support area. Response: If a companion is about to take a wound, spot 4 twilight tokens and exert Gandalf to prevent that wound.
Plays to your support area. Response: If a twilight Nazgul is about to take a wound, remove (1) to prevent that wound.
Plays to your support area. Response: If your Nazgul wins a skirmish, transfer this condition from your support area to the losing character. Limit 1 per character. Wound bearer at the start of each fellowship phase. (If bearer is the Ring-bearer, add a burden instead )
Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (1) to heal him.
Plays to your support area. Response: If your [MORIA] Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.
Plays to your support area. Response: If your [MORIA] weapon is discarded, play it from your discard pile (that weapon's twilight cost is -1).
Plays to your support area. Shadow: Discard 3 cards from hand to play a [MORIA] Orc from your discard pile.
Plays to your support area. Shadow: Exert Saruman to play an [ISENGARD] weather condition from your discard pile. Its twilight cost is -2.
Plays to your support area. Shadow: Exert a [SAURON] Orc and remove (2) to draw a card.
Plays to your support area. Shadow: If the fellowship has moved more than once this turn, remove (2) to play a [DUNLAND] Man from your discard pile.
Plays to your support area. Shadow: If you control a site, play an Uruk-hai to discard a Free Peoples condition.
Plays to your support area. Shadow: Play an Uruk-hai to place an [ISENGARD] token on this card. Regroup: Remove 3 [ISENGARD] tokens from this card and discard an Uruk-hai to take control of a site.
Plays to your support area. Shadow: Remove (2) to play a [MORIA] possession from your discard pile.
Plays to your support area. Shadow: Remove (3) and exert a [RAIDER] Man to place a [RAIDER] token here. Maneuver: Remove a [RAIDER] token here to add (1).
Plays to your support area. Shadow: Remove (3) to place a [DUNLAND] token here. Skirmish: Spot a [DUNLAND] Man and remove a [DUNLAND] token from this card. A character skirmishing that [DUNLAND] Man does not gain strength bonuses from possessions.
Plays to your support area. Shadow: Remove (3) to reveal the bottom card of your draw deck. If it is a [MORIA] Orc, take it into hand. Otherwise, discard it.
Plays to your support area. Shadow: Spot 2 sites you control and remove (2) to play a [DUNLAND] Man from your discard pile.
Plays to your support area. Shadow: Spot a site you control, spot 3 Southrons, and remove (2) to draw a card.
Plays to your support area. Skirmish: Discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).
Plays to your support area. Skirmish: Discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).
Plays to your support area. Skirmish: Discard a [GONDOR] tale from hand to make a [GONDOR] companion strength +2.
Plays to your support area. Skirmish: Discard a mount borne by a [ROHAN] Man to prevent that Man from being overwhelmed unless his or her strength is tripled.
Plays to your support area. Skirmish: Discard the top 3 cards from your draw deck to make a Dwarf strength +1 (limit +3) and, if underground, damage +1 (limit +3).
Plays to your support area. Skirmish: Discard this condition to make a mounted [ROHAN] Man strength +3 (and heal that man if at a plains).
Plays to your support area. Skirmish: Exert Gandalf to make a companion strength +1 for each companion with the Gandalf signet you can spot (limit +3).
Plays to your support area. Skirmish: Exert a Dwarf and stack a Free Peoples card from hand here to prevent all wounds to that Dwarf.
Plays to your support area. Skirmish: Exert an unbound [GONDOR] Man to make a [ROHAN] companion strength +2, or exert a [ROHAN] companion to make an unbound [GONDOR] Man strength +2.
Plays to your support area. Skirmish: Remove (3) to make a [SAURON] Orc strength +1.
Plays to your support area. Skirmish: Spot Gollum and discard 3 cards from hand to wound a companion Gollum is skirmishing once (or twice if that companion is a [SHIRE] companion).
Plays to your support area. Skirmish: Spot Smeagol and discard 3 cards from hand to wound a minion Smeagol is skirmishing once (or twice if that minion is a [WRAITH] minion).
Plays to your support area. Skirmish: Spot a site you control and remove (2) to cancel a skirmish involving an Uruk-hai.
Plays to your support area. Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Burdens and wounds may not be removed from bearer.
Plays to your support area. The twilight cost of each possession or artifact played on Gandalf or a character who has the Gandalf signet is -1.
Plays to your support area. The twilight cost of the first [SAURON] Orc played at site 4T is -3. Shadow: Spot 2 [SAURON] Orcs and discard 4 cards from hand to draw 3 cards. Discard this condition.
Plays to your support area. The twilight cost of your [ISENGARD] events is -1. Skirmish: Discard this condition to make an Uruk-hai strength +2.
Plays to your support area. When the fellowship moves from site 1T, remove up to 2 burdens. Skirmish: Discard this condition to wound a minion a Hobbit companion is skirmishing.
Plays to your support area. When the fellowship moves to site 4 or 5, add (2) for each Dwarf companion. Skirmish: Discard this condition to make your [MORIA] Orc strength +2.
Plays to your support area. When you play this condition, place 2 [SHIRE] tokens here. Response: If an unbound Hobbit is about to take a wound, discard this condition or remove a [SHIRE] token from here to prevent that wound.
Plays to your support area. When you play this condition, stack a card from your discard pile here. Fellowship: Discard a Free Peoples card stacked here to heal a Dwarf.
Plays to your support area. When you play this condition, you may spot 2 [DUNLAND] Men to place 2 [DUNLAND] tokens here. Response: If a [DUNLAND] Man is about to take a wound, discard this condition or remove a [DUNLAND] token from here to prevent that wound.
Plays to your support area. When you play this condition, you may spot a Dwarf to place 2 [DWARVEN] tokens here. Fellowship: Discard this condition or remove a [DWARVEN] token from here to stack the top card of your draw deck on a [DWARVEN] condition that has a card stacked on it.
Plays to your support area. When you play this condition, you may spot a [ROHAN] Man to place 2 [ROHAN] tokens here. Skirmish: Discard this condition or remove a [ROHAN] token from here to make a [ROHAN] Man skirmishing an exhausted minion strength +2.
Plays to your support area. When you play this condition, you may spot an Elf to place 2 [ELVEN] tokens here. Skirmish: Discard this condition or remove an [ELVEN] token from here to make a minion skirmishing an Elf strength -1.
Plays to your support area. When you play this possession, you may draw a card. Response: If a [DUNLAND] Man is about to take a wound, remove (2) or discard this possession to prevent that wound.
Plays to your support area. While a [DUNLAND] Man is stacked on a site, the Shadow number of each site is +5.
Plays to your support area. While the fellowship is at site 4T, Ring-bound companions skirmishing [SAURON] orcs are strength -1. Maneuver: Spot 2 [SAURON] Orcs to play up to 2 [SAURON] conditions from your discard pile. Discard this condition.
Plays to your support area. While the fellowship is at site 5T, the site number of each Man in a skirmish is +2. Regroup: Discard this condition and exert a Ring-bound Man to liberate a site.
Plays to your support area. While the fellowship is at site 6T, each Ring-bound Man takes no more than 1 wound during each skirmish phase. Fellowship: Add (2) and discard this condition to heal a Ring-bound Man.
Plays to your support area. While the fellowship is at site 6T, each roaming minion skirmishing a Ring-bound companion is strength -2. Skirmish: Spot a [GONDOR] Man and discard this condition to wound a roaming minion.
Plays to your support area. While the fellowship is at site 7T, each Ring-bound Man is defender +1. Skirmish: Spot a Ringbound Man and discard this condition to wound an opponent's Man.
Plays to your support area. While you can spot 3 rangers, the site number of each minion skirmishing a ranger is +2.
Plays to your support area. While you can spot Frodo and Sam and neither is exhausted, each is strength +1.
Plays to your support area. While you can spot The Balrog, skip the archery phase. Maneuver: Exert The Balrog to discard a ranged weapon.
Plays to your support area. While you can spot a [MORIA] archer, the fellowship archery total is -1.
Plays to your support area. While you can spot a [RAIDER] Man, each Free Peoples event that spots or exerts a ranger gains this cost: 'wound a companion.' Skirmish: Discard this condition to make a [RAIDER] Man strength +2.
Plays to your support area. While you can spot a [SAURON] Orc, add 1 to the minion archery total.
Plays to your support area. While you can spot an Uruk-hai, the fellowship archery total is -1.
Plays to your support area. You may heal a [GONDOR] companion at the end of each turn during which no companion or ally lost a skirmish.
Plays to your support area.While bearer is twilight, characters skirmishing bearer do not receive strength or damage bonuses from cards they bear.Skirmish: Remove (1) to transfer this artifact from your support area to a Nazgul.
Possessions cannot be transferred from this companion to another character. Fellowship: Play a possession on this companion to liberate a site.
Prevent a Hobbit from being overwhelmed unless his or her strength is tripled. Then, if the fellowship is at a dwelling site, you may discard 2 cards from hand to return this event to your hand.
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [GANDALF] companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token.
Quickbeam is twilight cost -1 for each Ent you can spot. Maneuver: Discard this companion to place another [Gandalf} companion from your discard pile on the bottom of your draw deck and reinforce a [GANDALF] token.
Quickbeam's twilight cost is -1 for each Ent and unbound Hobbit you can spot.
Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card.
Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. At the start of each of your turns, you may heal another companion who has the Aragorn signet.
Ranger. Boromir is not overwhelmed unless his strength is tripled.
Ranger. Each time a Free Peoples skirmish event is played, you may exert Aragorn to wound a minion he is skirmishing.
Ranger. Each time the fellowship moves during the fellowship phase, remove (1).
Ranger. Each time the fellowship moves during the fellowship phase, remove (2).
Ranger. Each time the fellowship moves, add (1).
Ranger. Each time the fellowship moves, you may wound a minion for each unbound Hobbit you spot.
Ranger. Fellowship: Add (2) to heal Boromir.
Ranger. Fellowship: If Madril is at a forest site, exert him to play the fellowship's next site.
Ranger. Fellowship: Play a [ROHAN] Man to heal Faramir. Skirmish: Exert Faramir to make an unbound Hobbit strength +2. Skirmish: Exert Gandalf to prevent all wounds to Faramir.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each fellowship phase, you may add (1) to heal a ranger.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) At the start of each skirmish involving this companion and a roaming minion, you may reinforce a [GONDOR] token.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Aragorn to make a hunter companion strength +1.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Skirmish: Exert Mablung to wound a roaming minion he is skirmishing.
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot.
Ranger. Hunter 1. When this companion is in your starting fellowship, his twilight cost is -1. Skirmish: Remove a [GONDOR] token or exert a [GONDOR] Man to make the site number of a minion +2.
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase.
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase.
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, you may spot a threat to make each minion's site number +1 until the regroup phase.
Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase.
Ranger. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn's.
Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal a companion with resistance 5 or more.
Ranger. Hunter 2. If Faramir is in your starting fellowship, his twilight cost is -1. Maneuver: Exert Faramir to heal another companion with resistance 5 or more.
Ranger. Hunter 2. Maneuver: Add a threat to exert a non-hunter minion with strength less than Aragorn.
Ranger. Hunter 2. When you play Faramir, Shadow players cannot play minions until the end of the turn. The move limit is +2.
Ranger. Maneuver: Exert Aragorn to make him defender +1 until the regroup phase.
Ranger. Regroup: Discard 2 cards from hand to exhaust a minion.
Ranger. Response: If the Ring-bearer is about to take a wound, discard 3 cards from hand to prevent that wound.
Ranger. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2.
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing.
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing.
Ranger. To play, spot 2 [ELVEN] companions. Minions skirmishing Glorfindel cannot gain strength bonuses from possessions. Each time Glorfindel wins a skirmish, you may remove a threat.
Ranger. To play, spot a [GONDOR] Man. Each time Faramir wins a skirmish involving a fierce minion, you may exert Faramir to discard that minion.
Ranger. Triumph - At the start of the maneuver phase, you may wound a minion.
Ranger. When you play Boromir (except in your starting fellowship), you may play a possession with a twilight cost of 1 or less on him from your draw deck.
Ranger. When you play this companion, you may play the fellowship's next site.
Ranger. While skirmishing a Nazgul, Arwen is strength +3.
Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1.
Ranger. While the Ring-bearer has resistance 9 or more, Halbarad's twilight cost is -1. At the start of the maneuver phase, you may discard a [GONDOR] card from hand to heal a [GONDOR] companion.
Ranger. While the fellowship is at a forest or river site, Duilin is strength +3.
Ranger. While you can spot 2 [ELVEN] followers, each minion skirmishing Arwen is strength -2. Maneuver: Add 3 threats to reconcile your hand.
Ranger. While you can spot a [GONDOR] token, this companion is strength +2.
Regroup: Discard 4 [ISENGARD] orcs to wound a companion 4 times (except the Ring-bearer).
Regroup: Discard Gollum and remove a threat to add a burden.
Regroup: Discard Gollum to exert a companion or ally.
Regroup: Discard Merry to heal a [GANDALF] companion.
Regroup: Discard Pippin to choose a Shadow player who must wound one of his or her minions.
Regroup: Discard X [ISENGARD] Orcs to make the Free Peoples player wound X companions.
Regroup: Discard a [SAURON] minion, spot a companion (except the Ring-bearer), and remove X burdens, where X is that companion?s vitality, to return that companion to its owner?s hand.
Regroup: Discard a minion to stack a Wise character on this condition. A Wise character may exert twice to prevent this. Copies of characters stacked here cannot be played.
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3).
Regroup: Discard this minion from play (or exert this minion if the fellowship?s next site is an underground site) and spot another [ORC] minion to return that minion to your hand.
Regroup: Discard your Nazgul from play to add a [WRAITH] token here. The Free Peoples player may return a companion to hand to prevent the placement of that token. When you can spot 4 [WRAITH] tokens on this condition, the Ring-bearer is corrupted.
Regroup: Exert 2 Ents to liberate a site and discard a Shadow condition.
Regroup: Exert 2 mounted [ROHAN] Men to discard up to 2 wounded minions.
Regroup: Exert 2 rangers to discard a minion (or 2 [WRAITH] minions).
Regroup: Exert Gollum 3 times to wound each companion. The move limit for this turn is -1.
Regroup: Exert Grima to add (2). Regroup: Remove a [MEN] token to add (2). Regroup: Remove (4) to exert an unbound companion.
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer).
Regroup: Exert Smeagol 3 times and discard him to wound each minion. The move limit for this turn is +1. If the fellowship moves, each Shadow player may take up to 3 Shadow cards into hand from his or her discard pile.
Regroup: Exert Ulaire Lemenya and discard 3 cards from hand to return a companion (except the Ring-bearer) to owner's hand.
Regroup: Exert a Dwarf companion to stack a card from your discard pile here. Skirmish: Wound a minion skirmishing a Dwarf once for each [DWARVEN] card stacked here. Discard this condition.
Regroup: Exert a Dwarf to shuffle a [DWARVEN] condition (and all cards stacked on it) into your draw deck. Exert a minion for each card shuffled into your draw deck.
Regroup: Exert a [RAIDER] Man to add a burden for each companion over 4. The Free Peoples player may discard 2 companions (except the Ring-bearer) to prevent this.
Regroup: Exert a [SAURON] Orc and spot a [GONDOR] companion to add a burden.
Regroup: Exert a [SAURON] minion to discard a card from the top of the Free Peoples player's draw deck for each of these races you can spot in the fellowship: Dwarf, Elf, Man, and Wizard.
Regroup: Exert a [SAURON] minion to reveal a card at random from the Free Peoples player's hand. That player must discard X cards from hand, where X is the twilight cost of the card revealed.
Regroup: Exert a ranger companion to discard a minion.
Regroup: Exert a ranger companion to wound every minion.
Regroup: Exert a ranger to make an opponent shuffle his hand into his draw deck and draw 8 cards.
Regroup: Exert an Easterling and discard this condition to make the move limit -1 for this turn. The Free Peoples player may add 2 burdens to prevent this. Skirmish: Discard this condition to heal an Easterling.
Regroup: Exert an Elf to reveal the top card of your draw deck. If it is an [ELVEN] card, remove 3 threats. Place the revealed card beneath your draw deck.
Regroup: Exert an [URUK-HAI] hunter twice to transfer this condition from your support area to an unbound companion. Archery: Spot an [URUK-HAI] minion to transfer this condition from your support area to a Free Peoples archer.
Regroup: Exert an unbound Hobbit and add a burden to reveal your hand. Place each Free Peoples card revealed this way beneath your draw deck.
Regroup: Exert this companion to make a Shadow player wound a minion.
Regroup: Exert this minion to discard a weapon (or all Free Peoples possessions if you can spot 5 companions).
Regroup: Exert this minion to make the Free Peoples player wound a companion.
Regroup: Exert this minion to play an [ORC] Troll from your discard pile.
Regroup: Exert this minion to wound a companion (except the Ring-bearer).
Regroup: Exert your minion and remove a threat to make the Free Peoples player discard one of his or her conditions.
Regroup: Heal an unbound Hobbit once (or twice if you spot Gandalf).
Regroup: If stacked on an [ISENGARD] card, discard this card and remove (2) to exhaust a companion.
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2).
Regroup: If there are fewer than 3 cards stacked here, spot your Orc or [GOLLUM] minion to stack that minion here. Shadow: Play a [GOLLUM] minion stacked here as if played from hand.
Regroup: If you have initiative, discard Ulaire Lemenya to discard a possession.
Regroup: If you have initiative, discard Ulaire Nertea to add a burden.
Regroup: If you have initiative, discard Ulaire Otsea to make the Free Peoples player exert a Ring-bound companion twice or return and unbound companion to his or her hand.
Regroup: Play an unbound Hobbit from your discard pile.
Regroup: Reveal a card at random from the Free Peoples player's hand. Heal X [ISENGARD] minions, where X is the twilight cost of the card revealed.
Regroup: Shuffle any number of [DWARVEN] conditions (and all cards stacked on them) into your draw deck.
Regroup: Spot 2 [RAIDER] Men and remove (3) to add a threat (limit 1).
Regroup: Spot 2 mounted [ROHAN] Men to liberate a site or draw 3 cards.
Regroup: Spot 3 Elf companions to heal a companion and liberate a site.
Regroup: Spot 3 valiant Men to discard up to 2 conditions and liberate a site.
Regroup: Spot Sam and Smeagol (or Gollum) to choose an opponent who must reveal his or her hand. Wound a minion X times, where X is the number of different cultures revealed.
Regroup: Spot Sam and discard Smeagol or Gollum to remove 3 burdens.
Regroup: Spot Saruman or an [ISENGARD] Man, reveal your hand, and discard all Free Peoples cards revealed to take an [ISENGARD] card into hand from your discard pile.
Regroup: Spot a Dwarf to draw 3 cards. Any Shadow player may remove (3) to prevent this.
Regroup: Spot a Southron, remove a threat, and remove (3) to wound an unbound companion.
Regroup: Spot a [MEN] minion in your discard pile and discard this minion to place that minion on your [MEN] support area possession.
Regroup: Spot a [ROHAN] ally and exert Theoden to liberate a site.
Regroup: Spot a [SAURON] condition and discard this minion to take control of a site.
Regroup: Spot a [SAURON] condition and exert this minion to take control of a site.
Regroup: Spot a ranger to remove (4).
Regroup: Spot an [ORC] lurker minion to stack that minion here. Shadow: Remove a burden to play a lurker minion stacked here as if from hand. That minion is twilight cost -3.
Regroup: Spot another [MEN] minion and 2 Free Peoples characters who each have resistance 5 or less to make the move limit -1 for this turn.
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows).
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession.
Reinforce a [GOLLUM] token. Each Shadow player may draw a card.
Remove 2 [SHIRE] tokens to cancel a skirmish involving an unbound Hobbit.
Remove 2 threats to play a Nazgul. That Nazgul is twilight cost -2 and gains hunter?2 (While skirmishing a non-hunter character, this character is strength +2.) until the start of the regroup phase.
Remove 3 threats to make a character skirmishing a [SAURON] Orc strength -3.
Remove 4 threats and spot 2 [SAURON] Orcs to make the Free Peoples player spot a companion and place that companion in the dead pile.
Remove a Free Peoples culture token to add a threat. When you play this event, you may remove (1) to place this on the bottom of your draw deck instead of in your discard pile.
Remove a [DWARVEN] token to heal a Dwarf.
Remove a burden to choose one: assign a [WRAITH] minion to a companion who has resistance 0; or have a [WRAITH] minion lose fierce and gain hunter 2.
Remove a threat to reinforce an [ORC] token.
Response: If Faramir is about to take a wound, discard this condition from play and place Boromir or Denethor in the dead pile from play to prevent that and heal Faramir twice.
Response: If Gollum wins a skirmish, add a burden.
Response: If Gollum wins a skirmish, wound a companion (except the Ring-bearer).
Response: If Ring-bearer puts on The One Ring, exert a Nazgul to add 2 burdens.
Response: If Smeagol wins a skirmish, add a burden to discard a minion.
Response: If Smeagol wins a skirmish, heal him and remove 2 burdens.
Response: If a Dwarf wins a skirmish, heal that Dwarf.
Response: If a Dwarf wins a skirmish, make an opponent discard 3 cards from the top of his or her draw deck.
Response: If a Free Peoples player's card is about to discard your other [GOLLUM] condition, remove (1) to prevent that.
Response: If a Free Peoples player's card is about to discard your other [GOLLUM] condition, remove (2) to prevent that.
Response: If a Nazgul is about to take a wound, prevent that wound.
Response: If a Nazgul is about to take a wound, remove a threat to prevent that wound.
Response: If a Nazgul wins a skirmish, the Free Peoples player chooses to either exert the Ring-bearer or add a burden.
Response: If a Shadow card is about to add any number of burdens, discard a [SHIRE] follower and this condition from play to prevent that and discard that Shadow card.
Response: If a Skirmish event is played during a skirmish involving a [GONDOR] Man, cancel that event.
Response: If a [DUNLAND] Man wins a skirmish, discard all conditions.
Response: If a [DUNLAND] Man wins a skirmish, make him fierce and strength +4 until the regroup phase.
Response: If a [DWARVEN] companion is about to take a wound in a skirmish, discard 2 [DWARVEN] cards from play (except characters) to prevent that.
Response: If a [GONDOR] companion wins a skirmish, discard an exhausted Orc. That minion's owner may remove (3) to prevent this.
Response: If a [MEN] possession is discarded from play, stack it here. Shadow: Remove (1) to play a possession stacked here as if from hand.
Response: If a [ROHAN] companion who has resistance 4 or more is about to take a wound, exert Hrothlac to prevent that.
Response: If a [ROHAN] possession is discarded from play and no more than one possession is stacked here, stack it here. Fellowship: Add (1) to play a possession stacked here as if from hand.
Response: If a [SAURON] Orc kills a companion, add 1 burden (or 3 if the Ring-bearer wears The One Ring).
Response: If a [SAURON] Orc wins a skirmish, make that Orc fierce until the regroup phase.
Response: If a burden is about to be added by a Shadow card, exert Melilot Brandybuck to prevent that burden.
Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden.
Response: If a burden is about to be added by a Shadow card, spot another Hobbit and exert Tolman Cotton to prevent that.
Response: If a companion is about to take a wound, exert a [GONDOR] companion to prevent that wound.
Response: If a companion is about to take a wound, spot a [ROHAN] companion and add 2 burdens to prevent that.
Response: If a companion is killed by a [SAURON] Orc, the Free Peoples player must discard 3 cards from the top of his draw deck for each card in the dead pile.
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc and threat wounds are about to be placed, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If a companion is overwhelmed during a skirmish involving a [SAURON] Orc, remove a threat to assign this minion to the Ring-bearer (even if the Ring-bearer is already assigned).
Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer.
Response: If a companion or ally is killed, exert an [ISENGARD] minion to add a burden (or 2 burdens if Aragorn, Gandalf, or Theoden is killed).
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine.
Response: If a skirmish that involved The Balrog bearing Whip of Many Thongs is about to end, wound a companion in that skirmish twice.
Response: If a special ability of an ally or unbound companion is used, exert Grima to cancel that action.
Response: If an Elf archer wins a skirmish, make an opponent choose a minion to discard. That opponent may remove (3) to prevent this.
Response: If an Elf wins a skirmish, exert that Elf to liberate a site or wound a minion.
Response: If an [ISENGARD] Orc is about to take a wound, remove (2) to prevent that wound.
Response: If an ally or companion uses a special ability, discard this condition and exert an [URUK-HAI] lurker to prevent that.
Response: If another Orc is about to take a wound at a battleground, exert this minion to prevent that wound
Response: If bearer is about to take a wound, he wears The One Ring until the regroup phase. While wearing The One Ring, each time the Ring-bearer is about to take a wound, add 2 burdens instead.
Response: If the Free Peoples player plays an event, spot another [MEN] Man and discard this minion from play to cancel that event.
Response: If the Ring-bearer exerts or takes a wound, discard a card from the top of your draw deck for each [MORIA] minion you spot. For each Shadow card discarded in this way, add a burden (limit 3 burdens).
Response: If the Ring-bearer is about to heal, remove a burden instead.
Response: If the Ring-bearer is about to take a wound in a skirmish, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound in a skirmish, add a burden instead.
Response: If the Ring-bearer is about to take a wound, he or she wears The One Ring until the regroup phase. While the Ring-bearer is wearing The One Ring, each time he or she is about to take a wound, add a burden instead.
Response: If the Ring-bearer puts on The One Ring, exert this minion. Discard a card from the top of your draw deck for each [ISENGARD] minion you spot. Add a burden for each Shadow card discarded in this way.
Response: If the Ring-bearer puts on The One Ring, spot a [SAURON] minion to make the Free Peoples player discard his or her hand.
Response: If the Ring-bearer puts on The One Ring, spot an [ISENGARD] minion to make the Free Peoples player discard the top 5 cards of his or her draw deck.
Response: If the Ring-bearer wears The One Ring at the end of a skirmish phase, cancel all remaining assignments and assign a Nazgul to skirmish the Ring-bearer; The One Ring's game text does not apply during this skirmish.
Response: If the fellowship moves in the regroup phase, exert a [GONDOR] companion to make each minion's twilight cost +2 until the next regroup phase.
Response: If the fellowship moves in the regroup phase, exert a [GONDOR] companion twice to make each minion's twilight cost +1 until the next regroup phase.
Response: If this minion wins a skirmish, remove (2) to make the Free Peoples player discard a card at random from hand.
Response: If you play a [SHIRE] event, discard this condition to heal each Hobbit.
Response: If you play an Uruk-hai, take all copies of that card in your discard pile and place them beneath your draw deck.
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck.
Response: If your [DUNLAND] Man wins a skirmish, discard all Free Peoples cards borne by the companion or ally he was skirmishing.
Response: If your [SAURON] minion wins a skirmish, place a [SAURON] token here (limit 1 per site). Regroup: Add (2) for each token here. Discard this condition.
Response: If your [Sauron] condition is about to be discarded, remove a burden to prevent this.
Response: If your [WRAITH] minion wins a skirmish, place a [WRAITH] token here (limit 1 per site). Regroup: Spot 3 [WRAITH] tokens here to exhaust the Ring-bearer. Discard this condition.
Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound.
Response: If your opponent is about to take control of a site, exert Ceorl and a villager to prevent this.
Reveal the top 5 cards of your draw deck (or, if the fellowship is at a battleground site, the top 7 cards) to make an [ORC] minion strength +1 for each [ORC] card revealed.
Reveal your hand to make a [WRAITH] minion strength +1 for each [WRAITH] minion in your hand.
Ring-bearer (resistance 10). At the start of each of your turns, you may heal a Hobbit ally.
Ring-bearer (resistance 10). Fellowship: Add a burden to play Smeagol from your discard pile.
Ring-bearer (resistance 10). Fellowship: Exert another companion who has the Frodo signet to heal Frodo.
Ring-bearer (resistance 10). Fellowship: Play a Ring-bound companion to remove a burden.
Ring-bearer (resistance 10). Ring-bound. Each time the fellowship moves, you may add (3) to remove a threat.
Ring-bearer (resistance 10). Ring-bound. Skirmish: At sites 6K to 8K, add 4 burdens to wound a minion skirmishing Frodo.
Ring-bearer (resistance 10). While you can spot 3 unbound companions, Shadow cards may not discard cards from your hand or from the top of your draw deck.
Ring-bearer (resistance 12).
Ring-bearer.
Ring-bearer. Ring-bound. At the start of the regroup phase, you may exert Frodo to make him gain muster until the end of the regroup phase. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
Ring-bearer. Ring-bound. While skirmishing a minion of strength 8 or less, Frodo is strength +2.
Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile.
Ring-bound. Each other companion is resistance +1.
Ring-bound. Each time the fellowship moves, if the twilight pool has 2 or fewer twilight tokens, add 2 burdens or add (3). Regroup: Add a burden to play a [SHIRE] tale.
Ring-bound. Fellowship: If you have initiative, discard a card from hand to heal Sam. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play Sam's Pack from your draw deck. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Fellowship: Play a Hobbit companion to remove a burden. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Ranger. An opponent may not play skirmish events or use skirmish special abilities during skirmishes involving Faramir.
Ring-bound. Ranger. Each time Anborn wins a skirmish, you may make a minion's site number +3 until the regroup phase.
Ring-bound. Ranger. If Faramir is in your starting fellowship, his twilight cost is -1. Fellowship: Play a ranger to heal a Ring-bound companion.
Ring-bound. Ranger. The site number of each minion assigned to skirmish a Ring-bound Man is +2.
Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2.
Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Damrod to exhaust a Man he is skirmishing.
Ring-bound. Ranger. To play, spot a Ring-bound Man. Skirmish: Exert Mablung to exhaust a roaming minion he is skirmishing.
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2.
Ring-bound. Response: If a Shadow card is about to add any number of burdens, spot Frodo and exert Sam to prevent this. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play.
Ring-bound. Sam is strength +1 for each [SHIRE] companion you can spot. Response: If Frodo dies, make Sam the Ring-bearer (resistance 5).
Ring-bound. To play add a burden. Regroup: Exert Smeagol (or Gollum) twice to reveal the top 4 cards of your draw deck. Wound a minion for each Shadow card revealed. Place those 4 cards beneath your draw deck in any order.
Ring-bound. To play, add a burden. Assignment: Assign a minion to Smeagol and add 2 threats to exhaust that minion.
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him.
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may shuffle up to 2 [GOLLUM] cards from your discard pile into your draw deck. Skirmish: Exert a Ring-bound companion to make Smeagol strength +2.
Ring-bound. To play, add a burden. Each time the fellowship moves, place an unbound companion in the dead pile. Regroup: If Smeagol is the Ring-bearer, add 2 burdens to discard each minion.
Ring-bound. To play, add a burden. For each card titled Deagol in your discard pile, Smeagol is strength +2 and resistance -1. Each time Smeagol wins a skirmish, you may take a [GOLLUM] card from your draw deck and place it in your discard pile.
Ring-bound. To play, add a burden. Skirmish: Add a burden to make Smeagol strength +2 and take no wounds.
Ring-bound. To play, add a burden. Skirmish: Add threats equal to the total vitality of the minions Smeagol is skirmishing to discard Smeagol. Regroup: Discard Smeagol to take a [GOLLUM] minion from your discard pile into hand.
Ring-bound. To play, add a burden. Skirmish: Discard a card from hand to make Smeagol strength +1.
Ring-bound. To play, add a burden. Skirmish: If you have initiative, discard 2 cards from your hand. Smeagol cannot be overwhelmed unless his strength is tripled.
Ring-bound. While Bilbo is not assigned to a skirmish, each Ring-bound Hobbit is strength +1. At the start of each skirmish involving Bilbo, you may remove a burden for each other Ring-bound Hobbit you can spot.
Ring-bound. While Sam bears the One Ring, he is resistance -4. Maneuver: If Sam is bearing a follower, exert him to heal another Hobbit. Response: If Frodo is killed, make Sam the Ring-bearer.
Ring-bound. While you can spot Frodo and Smeagol, Sam may not be overwhelmed unless is strength is tripled. Response: If Frodo is killed, make Sam the Ring-bearer (resistance 5).
Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion.
Ring. Bearer must be a [Dwarven] companion. Bearer is strength +1 for each [Dwarven] possession and [Dwarven] artifact in your discard pile (limit +3). Maneuver: Take a [Dwarven] event into hand from your discard pile. Discard this artifact.
River.
River. At the start of each skirmish phase, wound each unwounded character in that skirmish.
River. Each character is strength +1 for each card borne by that character.
River. Fellowship: Discard a [GONDOR] card from hand to heal a [GONDOR] companion.
River. For each companion in the fellowship over 4, add 2 to the minion archery total.
River. For each minion archer at Brown Lands, the minion archery total is +1 (limit +4).
River. Maneuver events may not be played.
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn.
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck.
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn).
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5.
River. Sanctuary. The twilight cost of the first Nazgul played to Ford of Bruinen each turn is -5.
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2.
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal.
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards.
River. Shadow: Play up to 3 trackers from your discard pile; end your Shadow phase.
River. Shadow: Spot 5 Orc minions to prevent the fellowship from moving again this turn.
River. Shadow: Spot 5 [ORC] Orcs to prevent the fellowship from moving again this turn.
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1.
River. Skirmish: Spot your minion and remove a burden to make that minion strength +2.
River. The fellowship archery total is -3.
River. The minion archery total is +2 for each companion in the fellowship over 4.
River. The minion archery total is -3.
River. When the fellowship moves to Anduin Confluence, discard every ally.
River. When the fellowship moves to Nen Hithoel, each Shadow player may draw a card for each companion over 4.
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert.
River. When the fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play.
River. When the fellowship moves to this site, discard each ally from play.
River. When the fellowship moves to this site, each player heals each of his or her characters.
River. When the fellowship moves to this site, if it is a Sanctuary, remove 2 burdens.
River. While only Hobbits are in the fellowship, there are no assignment and skirmish phases at Buckleberry Ferry.
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles.
Sam cannot be overwhelmed unless his strength is tripled. Each time the Free Peoples player assigns Rosie Cotton to a skirmish, add 2 burdens.
Sam is strength +1. Fellowship: Exert Rosie Cotton to heal Sam.
Sam is strength +1. Fellowship: Exert Rosie to heal Sam.
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall.
Sanctuary. Each [ROHAN] ally may not participate in archery fire or skirmishes at Streets of Edoras.
Sanctuary. Fellowship: Exert 3 companions with the Gandalf signet to play an unbound companion from your dead pile.
Sanctuary. Fellowship: Exert a [ROHAN] Man to play a [ROHAN] mount from your draw deck (limit once per turn).
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand.
Sanctuary. Fellowship: If you cannot spot 2 threats, add a threat to play a fortification from your draw deck.
Sanctuary. Fellowship: If you cannot spot 3 threats, add 3 threats to make the move limit for this turn +1.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to draw a card.
Sanctuary. Fellowship: If you cannot spot 3 threats, add a threat to heal a companion.
Sanctuary. Fellowship: Place your hand beneath your draw deck and draw 4 cards.
Sanctuary. Fellowship: Play Theoden from your draw deck.
Sanctuary. Fellowship: Play a Hobbit to draw a card.
Sanctuary. Fellowship: Play a Man to draw a card.
Sanctuary. Fellowship: Play a possession to draw a card.
Sanctuary. Fellowship: Play an Elf to draw a card.
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion.
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion.
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2.
Sanctuary. Underground. Fellowship: Add 3 threats to play an enduring companion from your draw deck.
Sanctuary. When the fellowship moves from Council Courtyard, remove (2).
Sanctuary. When the fellowship moves to Golden Hall, all Free Peoples weapons must be discarded.
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden.
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that.
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Maneuver: Exert Saruman to make an Uruk-hai fierce until the regroup phase. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound.
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile.
Search. Assignment: Exert an [ISENGARD] tracker to assign it to an unbound companion. That companion may exert to prevent this (unless that companion is a Hobbit).
Search. Maneuver: Exert an Uruk-hai to make the opponent choose to either exert 2 companions or make the Ring-bearer put on The One Ring until the regroup phase.
Search. Maneuver: Exert your Nazgul to discard an ally.
Search. Maneuver: Spot a [SAURON] Orc and 5 companions to make the Free Peoples player exert a companion for each companion over 4.
Search. Maneuver: Spot a [SAURON] Orc and 6 companions to wound a companion (except the Ring-bearer). Do this once for each companion over 5.
Search. Plays on a companion or ally. Limit 1 per character. Each time the Free Peoples player assigns bearer to skirmish an [ISENGARD] tracker, bearer must exert.
Search. Plays to your support area. At the beginning of each of your Shadow phases, draw 1 card. At the end of each of your Shadow phases, exert a Nazgul or discard this condition.
Search. Plays to your support area. Each time the fellowship moves during the regroup phase, you may discard 2 cards from hand to take an [ISENGARD] tracker from your discard pile into hand.
Search. Plays to your support area. Each time you play a Nazgul, you may exert a Hobbit (except the Ring-bearer).
Search. Plays to your support area. Response: If a stealth event is played, exert a [SAURON] tracker to cancel that event.
Search. Plays to your support area. While you can spot 7 companions, the move limit for this turn is -1 (to a minimum of 1).
Search. Response: If a stealth event is played, exert or discard your Uruk-hai to cancel that event.
Search. Response: If a stealth event is played, spot 3 [MORIA] minions to cancel that event.
Search. Shadow: Spot X Nazgul to reveal the top X cards of your draw deck. Take into your hand all [WRAITH] cards revealed and discard the rest.
Search. Shadow: Spot a [SAURON] minion and a Nazgul to make the Free Peoples player discard a card from the top of his or her deck for each burden you can spot.
Search. Skirmish: Spot 2 [SHIRE] companions to make a [MORIA] minion damage +1.
Search. To play, exert a [MORIA] Orc. Plays to your support area. While the fellowship is at site 5 or higher, each companion's twilight cost is +2.
Search. To play, exert a [MORIA] minion. Plays to your support area. Each time the fellowship moves to site 4, 5, or 6 and contains a Dwarf or Elf, the Free Peoples player discards 2 cards at random from hand.
Search. To play, exert a [SAURON] Orc. Plays to your support area. While you can spot 5 companions, each companion's twilight cost is +2.
Search. To play, exert a [SAURON] tracker. Plays to your support area. Each time the fellowship moves, the Free Peoples player must exert a companion.
Search. To play, exert an [ISENGARD] tracker. Plays on a companion (except the Ring-bearer). Assignment: Exert an [ISENGARD] tracker and remove (2) to assign that tracker to bearer. Bearer may exert to prevent this.
Search. To play, spot a Nazgul. Plays to your support area. Shadow: Remove (3) to replace the fellowship's site with your version of the same site.
Search. To play, spot a [MORIA] minion. Plays to your support area. Each time a companion is played to site 4 or higher, that companion comes into play exhausted.
Search. To play, spot a [SAURON] Orc. Plays to your support area. Each time the fellowship moves during the regroup phase, you may draw a card (or 2 cards if you spot a [SAURON] tracker).
Search. To play, spot a [SAURON] Orc. Plays to your support area. Shadow: Remove (3) to reveal the top card of your draw deck. If it is a [SAURON] card, take it into hand. Otherwise, discard it and one other card from hand.
Search. To play, spot an Uruk-hai. Plays to your support area. While the Ring-bearer is exhausted or you can spot 5 burdens, the move limit for this turn is -1 (to a minimum of 1).
Search. To play, spot an [ISENGARD] tracker. Plays on a companion. Limit 1 per companion. If bearer is killed, reveal the top 10 cards of opponent's draw deck and discard 1 Shadow card and 1 Free Peoples card. Your opponent reshuffles that deck.
Shadow: Discard 3 cards from hand to play an Orc from your discard pile.
Shadow: Discard a [SAURON] Orc to add a threat. Skirmish: Remove a threat to make Army of Udun strength +1. Regroup: Discard Army of Udun and X other [SAURON] Orcs to add X threats.
Shadow: Discard this minion to play a [WRAITH] minion from your discard pile. Shadow: Spot 6 companions and discard this minion to play up to 2 [WRAITH] minions from your draw deck; their twilight costs are each -1.
Shadow: Exert Gollum twice to exert the Ring-bearer. Shadow: Remove a burden to add (1). Skirmish: Remove a burden to add (2). Regroup: Remove a burden to add (3). Regroup: Exert Gollum twice to wound the Ring-bearer.
Shadow: Exert Ulaire Otsea and discard a [RINGWRAITH] condition from hand to discard a Free Peoples condition from play.
Shadow: Exert Ulaire Otsea and discard a [WRAITH] condition from hand to discard a Free Peoples condition from play.
Shadow: Exert Ulaire Otsea to make a [WRAITH] minion fierce until the regroup phase.
Shadow: Exert a Nazgul and play a [WRAITH] minion to add (1) (or (2) if you have initiative).
Shadow: Exert a [MORIA] minion and spot X burdens to add (X) (limit (5)).
Shadow: Exert a [SAURON] Orc and spot X burdens to draw X cards (limit 5).
Shadow: Exert a [SAURON] Orc to discard a Free Peoples condition.
Shadow: Exert a [SAURON] minion to add (1) for each [SAURON] Orc you can spot (limit (3)).
Shadow: Exert an Uruk-hai and spot X burdens to shuffle X minions from your discard pile into your draw deck.
Shadow: Exert or discard this minion to make each [SAURON] minion you spot roaming until the regroup phase.
Shadow: Exert this minion and spot another [ORC] minion to add (X), where X is the number of the current region.
Shadow: Exert this minion to add (1).
Shadow: Exert this minion to add (X), where X is the current site's Shadow number.
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this.
Shadow: Exert this minion to draw X cards and add (X), where X is the number of Free Peoples cultures you spot over 2.
Shadow: Exert this minion, spot another [MEN] minion, and remove a culture token to reinforce a [MEN] token.
Shadow: Exert your [MORIA] Orc to draw 2 cards.
Shadow: If the Shadow has initiative, spot your minion to make the move limit for this turn -1.
Shadow: If you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
Shadow: If you have initiative, spot a [RAIDER] Man and discard this condition to reconcile your hand. Skirmish: Discard this condition to make a [RAIDER] Man strength +2.
Shadow: Play Gollum from your draw deck or your discard pile. Skirmish: Discard a card at random from hand to make Gollum strength +3.
Shadow: Play a Nazgul. His twilight cost is -2.
Shadow: Play a [DUNLAND] minion to draw a card.
Shadow: Play a [MORIA] Orc from your discard pile.
Shadow: Play a [MORIA] minion from your discard pile.
Shadow: Play an [ISENGARD] minion to stack the top card of your draw deck on this card. Skirmish: Remove(1) and discard a Free Peoples card stacked here to make an [ISENGARD] minion strength +1. Regroup: Remove (1) to take an [ISENGARD] card stacked here into hand.
Shadow: Remove (1) and exert Gollum to discard the top card of your draw deck. If that card is a [GOLLUM] or [WRAITH] card, take it into hand.
Shadow: Remove (1) to stack a tentacle from hand here.Shadow: Remove (1) to play a tentacle stacked here as if from hand.Response: If this condition is about to be discarded, discard a tentacle stacked here to prevent that.
Shadow: Remove (3) and spot 3 [SAURON] Orcs to draw a card.
Shadow: Remove (3) to take a [GOLLUM] card into hand from your draw deck, then randomly discard a card from your hand. Skirmish: Discard a [GOLLUM] card from hand to make a [GOLLUM] minion strength +2.
Shadow: Remove 2 burdens to play a minion from your discard pile.
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens (limit once per phase).
Shadow: Remove 2 threats and play Gollum from your discard pile to add 2 burdens.
Shadow: Remove 2 threats to play a Nazgul from your discard pile. His twilight cost is -2.
Shadow: Remove [2] to take into hand a Sauron card from your draw deck or discard pile (limit once per phase) Skirmish: Remove a doubt or exert Sauron to make an Orc strength +1 (limit +3)
Shadow: Remove a threat and spot your minion to draw a card.
Shadow: Remove a threat or discard a [RAIDER] card from hand to add a [RAIDER] token here. Regroup: Remove 2 [RAIDER] tokens here to place a [RAIDER] card from your discard pile on top of your draw deck.
Shadow: Reveal any number of [MORIA] Orcs from your hand to play The Balrog. Its twilight cost is -2 for each Orc revealed.
Shadow: Spot 2 [RAIDER] Men and remove a threat to add (2).
Shadow: Spot 3 [DUNLAND] minions to shuffle your hand into your draw deck and draw 8 cards. The Free Peoples player may discard 3 cards from hand to prevent this.
Shadow: Spot 4 Free Peoples cultures and exert another [SAURON] minion twice to add (3) and draw a card.
Shadow: Spot 8 burdens to make the Ring-bearer wear The One Ring until the regroup phase.
Shadow: Spot Smeagol or Gollum to add (1) for each burden.
Shadow: Spot X [SAURON] minions to add (X).
Shadow: Spot a Hobbit (except the Ring-bearer) to reveal cards from the top of your draw deck until you reveal one that is not a [MORIA] minion. Take the revealed cards into hand.
Shadow: Spot a Nazgul and remove a threat to play a Nazgul. Its twilight cost is -2.
Shadow: Spot a Nazgul and reveal a Nazgul from hand to place the revealed card beneath your draw deck and draw a card.
Shadow: Spot a [MORIA] minion to reveal a card at random from the Free Peoples player's hand. Add (X), where X is the twilight cost of the card revealed.
Shadow: Spot a [SAURON] Orc to discard an [ELVEN] condition.
Shadow: Spot a possession to make this minion fierce until the regroup phase.
Shadow: Spot a site you control and exert Hill Chief to draw 3 cards.
Shadow: Spot an Uruk-hai and a [MORIA] minion to draw 3 cards.
Shadow: Spot an [ISENGARD] minion to discard up to 3 cards from hand and draw an equal number of cards.
Shadow: Stack a [moria] item from hand here.Shadow: Spot The Balrog to take a [moria] card stacked here into hand.
Skinbark is twilight cost -1 for each [GANDALF] condition you can spot. Each time Skinbark wins a skirmish, you may place a [GANDALF] card from your discard pile beneath your draw deck.
Skinbark's twilight cost is -1 for each Ent or unbound Hobbit you can spot. Response: If an unbound Hobbit is about to take a wound, exert Skinbark to prevent that wound.
Skirmish or Regroup: Spot 3 Elf companions to liberate a site or exert a minion.
Skirmish: Add 1 burden to wound each minion skirmishing the Ring-bearer.
Skirmish: Add 3 burdens to wound a minion skirmishing a companion who has the Frodo signet twice.
Skirmish: Add a burden to discard Pippin. Any Shadow player may remove (2) to prevent this.
Skirmish: Discard 3 cards from hand to make this minion strength +3.
Skirmish: Discard a [DWARVEN] card from hand and spot a minion skirmishing a Dwarf to make that minion fierce until the regroup phase.
Skirmish: Discard a [ROHAN] condition to make Guthlaf strength +1.
Skirmish: Discard a card from hand to discard the bottom card of your draw deck. If the bottom card was an [ELVEN] card, each minion skirmishing Arwen is strength -3.
Skirmish: Discard a card from hand to exert a minion skirmishing this companion.
Skirmish: Discard a card from hand to make Gollum strength +1 (or +2 if skirmishing a Ring-Bound companion).
Skirmish: Discard a card from hand to make a companion skirmishing this minion strength -1 for each other [SAURON] Orc you spot (limit -3).
Skirmish: Discard a companion from hand to make an Ent strength +2.
Skirmish: Discard a possession borne by Eowyn to make her strength +2.
Skirmish: Discard all Shadow cards borne by a minion bearing a [GONDOR] fortification.
Skirmish: Discard this condition from play to make a [MEN] minion damage +1 for each of the following that is true: it is at a plains site; it is bearing a possession; it is skirmishing a companion who has resistance 4 or less.
Skirmish: Discard this condition from play to make a minion skirmishing an Elf strength -1 for each of the following that is true: it is skirmishing a companion who has resistance 4 or more; it is wounded; you can spot an Elf archer; the fellowship is at a forest site.
Skirmish: Discard this condition to discard each minion skirmishing a Wizard. Place that Wizard in your dead pile. Fellowship or Regroup: Play a Wizard (even if another copy of that Wizard is in your dead pile).
Skirmish: Discard this condition to heal a [GONDOR] Man (or to heal 2 [GONDOR] Men if you can spot a roaming minion).
Skirmish: Discard this condition to make a Dwarf strength +1 for each of the following that is true: he is at a mountain or underground site; he has resistance 3 or more; he is bearing a possession; he is skirmishing a fierce minion.
Skirmish: Discard this condition to make a Hobbit strength +1 for each of the following that is true: he or she is participating in a fierce skirmish; he or she has resistance 7 or more; he or she is at a dwelling site; you can spot an unwounded Hobbit.
Skirmish: Discard this condition to make a Nazgul strength +1 for each of the following that is true: he is at a battleground or forest site; he is skirmishing a companion who has resistance 4 or less; he is bearing a possession; he is in a fierce skirmish.
Skirmish: Discard this condition to make a [GONDOR] Man strength +1 for each of the following that is true: he or she is at a battleground site; he or she has resistance 4 or more; he or she is bearing a hand weapon; he or she is skirmishing a roaming minion.
Skirmish: Discard this condition to make a [ROHAN] companion strength +1 for each of the following that is true: he or she is at a plains site; he or she has resistance 4 or more; he or she is bearing armor; he or she is skirmishing a wounded minion.
Skirmish: Discard this condition to make an [URUK-HAI] minion strength +1 for each of the following that is true: it is at a battleground site; it is skirmishing a companion who has resistance 4 or less; it is bearing a possession; you can spot an [URUK-HAI] minion not assigned to a skirmish.
Skirmish: Discard this minion to make a minion strength +1.
Skirmish: Discard this minion to make a minion strength +2.
Skirmish: Discard this minion to make another [SAURON] Orc strength +3.
Skirmish: Discard this minion to make another [SAURON] Orc strength +4.
Skirmish: Discard your [SAURON] condition to make a character skirmishing this minion strength -1.
Skirmish: Exert 3 [SAURON] Orcs to add 3 threats. When this minion is discarded, remove 3 threats.
Skirmish: Exert Aegnor to make a minion skirmishing an unbound [ELVEN] companion strength -1 for each archer you spot.
Skirmish: Exert Aragorn to make Arwen strength +3, or exert Arwen to make Aragorn strength +3.
Skirmish: Exert Aragorn to make another companion strength +2 (or +3 if that companion has the Aragorn signet).
Skirmish: Exert Boromir to make a Hobbit strength +3.
Skirmish: Exert Eomer to make Eowyn or Theoden strength +2. Skirmish: Exert Eowyn to make Eomer or Theoden strength +2. Skirmish: Exert Theoden to make Eomer or Eowyn strength +2.
Skirmish: Exert Eowyn to choose an opponent. That opponent must wound a minion for each wound on each minion skirmishing Eowyn.
Skirmish: Exert Gollum and remove a threat to wound a companion Gollum is skirmishing.
Skirmish: Exert Gollum twice or remove a threat to make him strength +2.
Skirmish: Exert Haldir or discard an [ELVEN] card from hand to make a minion skirmishing Haldir strength -2.
Skirmish: Exert Pippin to prevent a skirmishing [shire] companion from being overwhelmed unless their strength is tripled (and make them strength +1 if you can spot 3 companions with the Frodo signet).
Skirmish: Exert Sam to make him strength +3. If Sam wins this skirmish, you may remove a burden.
Skirmish: Exert X Elf companions to make a minion skirmishing an unbound companion strength -X.
Skirmish: Exert a Dwarf to make that Dwarf strength +3 and damage +1.
Skirmish: Exert a Hobbit companion twice (except the Ring-bearer) to cancel a fierce skirmish involving that Hobbit.
Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit.
Skirmish: Exert a Hobbit to make him strength +3.
Skirmish: Exert a Ring-bound Man to cancel a skirmish involving a roaming minion.
Skirmish: Exert a [SAURON] Orc to wound a character he is skirmishing.
Skirmish: Exert a companion (except a Hobbit) to make a Hobbit strength +3.
Skirmish: Exert an Elf to make a minion skirmishing Arwen strength -1.
Skirmish: Exert an Elf to make a minion skirmishing that Elf strength -3.
Skirmish: Exert an Ent to make him strength +1 for each Ent you spot (limit +4).
Skirmish: Exert an Uruk-hai to make it strength +3.
Skirmish: Exert an Uruk-hai who is not assigned to a skirmish to make another Uruk-hai strength +3.
Skirmish: Exert an unbound Hobbit to make him strength +1 and damage +1 for each [GANDALF] companion you can spot.
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less).
Skirmish: Exert the Ring-bearer to discard Merry. Any Shadow player may remove (2) to prevent this.
Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled.
Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot.
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat.
Skirmish: Exert this minion and spot another [SAURON] minion to add a threat.
Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1.
Skirmish: Exert this minion to make a roaming [SAURON] minion strength +3.
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card.
Skirmish: Exert this minion to wound a character he is skirmishing.
Skirmish: Exert this minion to wound a character it is skirmishing.
Skirmish: Exert this minion to wound a companion it is skirmishing.
Skirmish: Exert your [GANDALF] companion and add a burden to make that companion damage +1.
Skirmish: Exert your [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions).
Skirmish: If Gandalf is not assigned to a skirmish, exert him and another unbound companion skirmishing a minion to make Gandalf strength +3 and have him replace that companion in that skirmish.
Skirmish: If Leofric is in a skirmish, exert him to play a [ROHAN] skirmish event from your draw deck.
Skirmish: If Merry is not assigned to a skirmish, discard him to remove a [SAURON] Orc from a skirmish involving an unbound companion.
Skirmish: If Merry is not assigned to a skirmish, exert him twice to add his strength to another companion.
Skirmish: If Merry is not assigned to a skirmish, return him to your hand to play up to 2 [ROHAN] possessions from your discard pile.
Skirmish: If Pippin is not assigned to a skirmish, discard him to remove an Uruk-hai from a skirmish involving an unbound companion.
Skirmish: If Pippin is not assigned to a skirmish, return him to your hand to wound a roaming minion twice.
Skirmish: If Pippin is not assigned to a skirmish, spot an unbound companion who has less resistance than Pippin to have Pippin replace him or her in a skirmish.
Skirmish: If Uri is damage +X, exert him to make him strength +X.
Skirmish: If this companion is mounted, exert him to exert a minion skirmishing an unbound companion.
Skirmish: If this minion is at an underground site, exert it to exert a companion it is skirmishing.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion damage +1.
Skirmish: If this minion is not assigned to a skirmish, you may exert him to make another [MEN] minion fierce until the regroup phase.
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase.
Skirmish: If you cannot spot 3 threats, add a threat to make Merry strength +2.
Skirmish: Make Gandalf strength +1 for each twilight token you spot (limit +5).
Skirmish: Make a Dwarf strength +2 (or +3 if bearing a [DWARVEN] hand weapon).
Skirmish: Make a Dwarf strength +2 (or +3 if bearing an axe).
Skirmish: Make a Dwarf strength +2 (or +4 and damage +1 if bearing 2 hand weapons).
Skirmish: Make a Dwarf strength +2 (or +4 if at a battleground).
Skirmish: Make a Dwarf strength +2 (or +4 if at an underground site).
Skirmish: Make a Dwarf strength +2 (or strength +3 and damage +1 if you spot Legolas).
Skirmish: Make a Dwarf strength +2 and damage +1.
Skirmish: Make a Nazgul strength +2 (or +3 if the Ring-bearer is assigned to a skirmish that has not resolved).
Skirmish: Make a Nazgul strength +2 (or +4 if you spot 5 burdens).
Skirmish: Make a Nazgul strength +2 (or +5 if the Ring-bearer wears The One Ring).
Skirmish: Make a Southron strength +1 for each burden you spot (limit +5), or make a [RAIDER] Man strength +2.
Skirmish: Make a [DUNLAND] Man strength +1 for each companion you spot.
Skirmish: Make a [DUNLAND] Man strength +2 (or +4 if at a sanctuary).
Skirmish: Make a [DUNLAND] Man strength +2 (or +4 if you control a site).
Skirmish: Make a [GONDOR] Man strength +2 (and exert a minion if you spot a [ROHAN] token).
Skirmish: Make a [GONDOR] Man strength +2 (and heal a companion if you spot an [ELVEN] token).
Skirmish: Make a [GONDOR] Man strength +2 (or +3 and damage +1 if skirmishing a roaming minion).
Skirmish: Make a [GONDOR] Man strength +2 (or +4 if skirmishing a minion bearing a [GONDOR] fortification).
Skirmish: Make a [GONDOR] companion strength +2 (or +4 if he is defender +1).
Skirmish: Make a [GONDOR] companion strength +2 (or +4 if in a fierce skirmish).
Skirmish: Make a [GONDOR] or [SHIRE] companion bearing a hand weapon strength +2 and damage +1.
Skirmish: Make a [MORIA] Orc strength +1 for each other [MORIA] Orc you spot (limit +4).
Skirmish: Make a [MORIA] Orc strength +2 (or +4 if skirmishing a Dwarf).
Skirmish: Make a [MORIA] Orc strength +2 (or +4 if skirmishing an archer).
Skirmish: Make a [RAIDER] Man strength +3 (or +4 if you spot 4 burdens).
Skirmish: Make a [RAIDER] Man strength +3 (or +5 if you spot 6 companions).
Skirmish: Make a [ROHAN] Man strength +2 (and damage +2 if mounted).
Skirmish: Make a [ROHAN] Man strength +2 (or +3 if you spot a villager).
Skirmish: Make a companion or ally skirmishing a [SAURON] Orc strength -1 for each ring-bound companion. Response: If a free people player reveals this card from your hand, discard this card to add 2 burdens.
Skirmish: Make a minion skirmishing an Elf strength -2 for each wound on that minion.
Skirmish: Make a ranger strength +2 (or +4 when skirmishing a roaming minion).
Skirmish: Make an Elf or Dwarf skirmishing a [MORIA] Orc strength -1 (or -3 if you spot an Elf and a Dwarf).
Skirmish: Make an Elf strength +1. If a minion loses this skirmish to that Elf, that minion's owner discards 2 cards at random from hand.
Skirmish: Make an Elf strength +2 (or +3 if skirmishing a wounded minion).
Skirmish: Make an Elf strength +2 (or +3 if you spot 3 Elf companions).
Skirmish: Make an Elf strength +2 (or +4 if skirmishing a Nazgul).
Skirmish: Make an Elf strength +2 (or +4 if skirmishing an archer).
Skirmish: Make an Ent strength +X and damage +X, where X is the number of unbound Hobbits you can spot.
Skirmish: Make an Uruk-hai strength +2 (and damage +1 if you control a site).
Skirmish: Make an Uruk-hai strength +2 (or +3 if at a battleground).
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +3 (and fierce until the regroup phase).
Skirmish: Make an Uruk-hai strength +2, or spot 5 companions to make an Uruk-hai strength +4 and fierce until the regroup phase.
Skirmish: Make an Uruk-hai strength -1 and damage +1.
Skirmish: Make an [ISENGARD] Orc strength +2 (and heal it if mounted).
Skirmish: Make an [ISENGARD] Orc strength +2 (or +3 if you have fewer than 3 cards in hand).
Skirmish: Make an [ISENGARD] tracker strength +2 (or +4 if skirmishing a character bearing a search card).
Skirmish: Make an [ISENGARD] tracker strength +2 for each card borne by the character it is skirmishing.
Skirmish: Make an unbound companion strength +1 for each [ROHAN] Man you spot (limit +3).
Skirmish: Place 3 cards from hand on top of your draw deck to make a minion skirmishing an unbound companion strength -3. Any Shadow player may place 3 cards from his or her hand on top of his or her draw deck to prevent this.
Skirmish: Play a [GONDOR] skirmish event to make each minion skirmishing Anarion strength -X, where X is Anarion's vitality.
Skirmish: Remove (2) to make a lurker strength +1. Skirmish: Remove (2) to make a lurker fierce until the regroup phase. Skirmish: Remove (2) to make a lurker damage +1.
Skirmish: Remove (3) to make a [MORIA] Orc strength +2.
Skirmish: Remove (3) to make this minion damage +1.
Skirmish: Remove 2 threats to make a [SAURON] Orc strength +6.
Skirmish: Remove 2 threats to make your [SAURON] minion strength +3.
Skirmish: Remove 3 threats to make a [SAURON] minion strength +8.
Skirmish: Remove a threat or a burden to transfer this possession to a companion skirmishing Shelob. Each time bearer is assigned to a skirmish, bearer must exert.
Skirmish: Remove a threat to make this minion strength +4.
Skirmish: Reveal the top card of your draw deck to make a minion skirmishing an Elf strength -X, where X is the twilight cost of the revealed card.
Skirmish: Spot 3 [DUNLAND] minions or a site you control to make a [DUNLAND] Man fierce until the regroup phase.
Skirmish: Spot 3 burdens to make a Nazgul strength +1 and damage +1, or spot 6 burdens to make a Nazgul strength +3 and damage +2.
Skirmish: Spot 6 companions and exert this minion to make another [SAURON] Orc strength +6.
Skirmish: Spot Frodo and add a burden to wound a minion skirmishing a companion who has the Frodo signet.
Skirmish: Spot Gandalf and 3 twilight tokens to prevent all wounds to a companion who has the Gandalf signet.
Skirmish: Spot Saruman or an [ISENGARD] Man to make an unbound companion strength -2.
Skirmish: Spot The Shards of Narsil to make a [GONDOR] companion strength +3 and damage +1.
Skirmish: Spot X burdens to make a character skirmishing a [SAURON] Orc strength -X.
Skirmish: Spot a Ring-bound Man to make a minion's site number +2. If that minion loses this skirmish, you may wound a minion.
Skirmish: Spot a [RAIDER] Man skirmishing a Ring-bound companion to add a burden.
Skirmish: Spot a twilight Nazgul and the Ring-bearer wearing The One Ring to add 3 burdens.
Skirmish: Spot an [ISENGARD] minion to make a Nazgul damage +1.
Skirmish: Spot your [SAURON] minion and remove 2 threats to make your [SAURON] minion strength +3.
Skirmish: Spot your [WRAITH] Orc and remove 2 threats to make that [WRAITH] Orc strength +3.
Skirmish: Spot your minion and remove 2 burdens to make that minion damage +1.
Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. During the turn this card is transferred, the Shadow has initiative, regardless of the Free Peoples player's hand.
Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Each time a wound is removed from bearer, add a burden.
Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. Each time bearer exerts, add (1).
Skirmish: Transfer this condition from your support area to a character skirmishing a Nazgul. The Free Peoples player cannot use bearer's special abilities.
Skirmish: Transfer this condition from your support area to a companion your Nazgul is skirmishing. Limit 1 per companion. Each [WRAITH] minion skirmishing bearer is strength +1 for each forest site you can spot.
Skirmish: Transfer this condition from your support area to your [MEN] minion. (Limit 1 per bearer.) Bearer is strength +1 for each other [MEN] minion you can spot. Each time a [MEN] minion wins a skirmish, make bearer strength +1 until the regroup phase.
Skirmish: Wound a companion or ally skirmishing a [RAIDER] Man.
Skirmish: Wound a minion bearing a [GONDOR] fortification.
Skirmish: exert this minion to make a [Moria] minion strength +2 (limit +2)
Skirmishes are resolved in an order decided by the first Shadow player. Each time a [ROHAN] Man wins a skirmish, place a [ROHAN] token here. Each [ROHAN] Man is strength +1 for each token here. Discard this condition during the regroup phase.
Southron. Ambush (1). Assignment: Exert this minion and spot 5 companions to assign this minion to the Ringbearer. The Free Peoples player may add (4) to prevent this.
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this.
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion.
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions.
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile.
Southron. Ambush (1). While you can spot 4 burdens, this minion is strength +5. While you can spot 5 burdens, this minion is fierce. While you can spot 6 burdens, this minion is damage +1.
Southron. Ambush (2).
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion.
Southron. Ambush (2). Response: If a Southron is about to take a wound, remove (3) to prevent that wound.
Southron. Ambush (2). While you can spot a Southron, this minion's twilight cost is - 2.
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this.
Southron. Archer. Archery: Exert Desert Lord to exert a companion (except the Ring-bearer); Desert Lord does not add to the minion archery total.
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total.
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4).
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1.
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool.
Southron. Archer. While you can spot 3 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 6 twilight tokens, all [RAIDER] Men are strength +1. While you can spot 9 twilight tokens, all [RAIDER] Men are strength +1.
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1.
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control.
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds.
Southron. Archer. While you have initiative, the Ring-bearer cannot take wounds during the archery phase and this minion is ambush (8).
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer).
Southron. Archery: Spot another [RAIDER] Man, spot 6 companions, and remove a threat to exert a companion.
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing.
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat.
Southron. At the start of each skirmish involving this minion, you may spot 6 companions and another [RAIDER] Man to discard an unbound companion this minion is skirmishing.
Southron. Each time a Man is assigned to skirmish this minion, wound that Man.
Southron. Each time a companion or ally loses a skirmish involving a Southron, you may remove (1) to make the Free Peoples player wound a Ring-bound companion.
Southron. Maneuver: Exert this minion to add (2) for each site you control.
Southron. Maneuver: Exert this minion to add (5). The Free Peoples player may add a threat to prevent this.
Southron. Regroup: Exert this minion and remove (5) to take control of a site.
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ).
Southron. Shadow: Remove (3) and spot 3 [RAIDER] Men to make one of those Men damage +1 until the regroup phase.
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile.
Southron. To play, spot a [RAIDER] Man. Each time the Free Peoples player assigns this minion to a character, the Shadow has initiative until the end of the turn.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site.
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site.
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed.
Southron. When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is -2.
Southron. While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and fierce.
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1.
Southron. While you can spot 2 threats, this minion is damage +1.
Southron. While you can spot 4 threats, this minion is damage +2.
Spell. Choose one: Spot a [GANDALF] Wizard to choose an opponent who must discard one of his or her conditions from play; or spot a [GANDALF] Wizard at a battleground site to discard a condition from play.
Spell. Each [Dwarven] companion bearing a follower is strength +2 (and defender+1 if it is a [Gandalf] follower) until the regroup phase.
Spell. Exert Gandalf X times to wound a minion X times. If that minion is a Nazgul, wound it again.
Spell. Exert Gandalf to play a [Gandalf] follower from your draw deck or discard pile. You may attach a [Gandalf] follower from your support area to a companion (without paying the aid cost).
Spell. Exert Gandalf twice to wound a minion twice or to discard a Troll.
Spell. Exert your [GANDALF] companion X times to make a minion strength -2 until the regroup phase, for each time that [GANDALF] companion exerted.
Spell. Fellowship: Exert Gandalf to discard every condition.
Spell. Fellowship: Exert your Wizard and choose an opponent to name either Free Peoples or Shadow. Reveal the top three cards of your deck. If you revealed at least two of the chosen card type, take those cards into hand, otherwise, discard those cards.
Spell. Fellowship: If the twilight pool has fewer than 2 twilight tokens, spot Gandalf to look at the top 2 cards of your draw deck. Take one into hand and discard the other.
Spell. Fellowship: If the twilight pool has fewer than 3 twilight tokens, spot Gandalf to look at the top 4 cards of your draw deck. Take 2 of those cards into hand and discard the rest.
Spell. Fellowship: Spot Gandalf to discard all conditions.
Spell. Fellowship: Spot Gandalf to reveal an opponent's hand.
Spell. Fellowship: Spot Gandalf to shuffle up to 2 [GANDALF] or up to 2 [SHIRE] cards from your discard pile into your draw deck.
Spell. If a companion is about to take a wound, spot Gandalf to prevent that wound.
Spell. If an event is played, exert Gandalf to make that opponent remove (2) or cancel that event.
Spell. Make Gandalf strength +2 (or +4 if you cannot spot 5 burdens).
Spell. Make X minions strength -X until the regroup phase, where X is the number of the following characters you can spot: Gandalf, Elrond or Galadriel.
Spell. Make a [GANDALF] companion strength +2 (or +4 if that companion bears a follower).
Spell. Maneuver: Exert Gandalf 3 times to make an unbound companion with the Gandalf signet strength +5, defender +1, damage +2, and unable to take wounds until the regroup phase.
Spell. Maneuver: Exert Gandalf to discard up to 2 shadow possessions. Any Shadow player may discard a minion to prevent this.
Spell. Maneuver: Exert Gandalf to wound each minion who has strength of 6 or less.
Spell. Maneuver: Spot 3 twilight tokens and exert Gandalf to wound a minion twice.
Spell. Maneuver: Spot Gandalf and 4 twilight tokens to discard all Shadow conditions.
Spell. Maneuver: Spot Gandalf bearing a staff to prevent a minion from being fierce until the regroup phase.
Spell. Maneuver: Spot Gandalf to make a companion defender +1 until the regroup phase. Any Shadow player may remove (3) to prevent this.
Spell. Regroup: Exert Gandalf to discard up to 2 wounded minions.
Spell. Response: If a companion is about to exert, spot Gandalf to place no token for that exertion.
Spell. Response: If a companion is about to take a wound, spot Gandalf to prevent that wound.
Spell. Response: If you play a [GANDALF] event, exert Gandalf twice to place that event in your hand instead of your discard pile.
Spell. Shadow: Exert a [ISENGARD] minion to discard all conditions.
Spell. Skirmish: Discard a staff Gandalf is bearing and then exert him twice to discard a minion he is skirmishing.
Spell. Skirmish: Make Gandalf strength +2 (or +4 if there are 4 or fewer burdens on the Ring-bearer).
Spell. Skirmish: Make a minion skirmishing Gandalf strength -1 for each wound on each character in the skirmish.
Spell. Skirmish: Spot Gandalf to make a minion strength -3.
Spell. Skirmish: Spot Gandalf to prevent all wounds to him. Any Shadow player may make you wound a minion to prevent this.
Spell. Spot 2 pipeweed cards to remove a burden for each [GANDALF] Wizard you can spot.
Spell. Spot 3 [GANDALF] companions to make a minion skirmishing a companion strength -3.
Spell. Spot Gandalf and an unbound companion skirmishing a minion to use Gandalf?s resistance to resolve that skirmish instead of that companion?s strength.
Spell. Spot Gandalf to make a minion strength -3.
Spell. Spot a [GANDALF] Wizard to make a minion lose all strength bonuses from possessions.
Spell. Spot a [GANDALF] Wizard to return a minion to its owner's hand from its owner's discard pile. Reveal that Shadow player's hand and discard a minion from his or her hand.
Spell. Spot a [GANDALF] Wizard to search a Shadow player's discard pile and choose a minion, then return that minion to its owner's hand. If you do, you may reveal that Shadow player's hand and discard a minion found there.
Spell. To play, exert Gandalf. When you play this condition, remove (3). At the start of the maneuver phase, add (4) and remove this condition from the game.
Spell. To play, exert Saruman or an [ISENGARD] Man. Plays on a Free Peoples Man. Special abilities in bearer's game text may not be used.
Spell. To play, spot Gandalf. Bearer must be Theoden. Discard all Shadow conditions on Theoden. Shadow conditions may not be played on Theoden.
Spell. To play, spot a [GANDALF] Wizard. Bearer must be a companion. Limit 1 per bearer. Response: If bearer is about to take a wound that would kill him or her, discard this condition to prevent that wound.
Spell. Toil 2. (For each [GANDALF] character you exert when playing this, its twilight cost is -2.) Spot a [GANDALF] Wizard to discard 2 conditions from play.
Spell. Weather. Maneuver: Exert a [ISENGARD] minion and spot 5 companions to discard an exhausted companion (except the Ring-bearer).
Spell. Weather. Maneuver: Exert a [ISENGARD] minion to make the opponent choose to either exert the Ring-bearer or add a burden.
Spell. Weather. Place Saruman from your draw deck or discard pile on top of your draw deck. You may discard up to X cards from hand, where X is the number of Crows you can spot.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. Limit 1 per site. Each Hobbit at this site is strength -2. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. Limit 1 per site. Each Hobbit who moves from this site must exert. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities at this site. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes at this site. Discard this condition at the end of the turn.
Spell. Weather. To play, exert a [ISENGARD] minion. Plays on a site. No player may play skirmish events or use skirmish special abilities during skirmishes involving an [ISENGARD] minion at this site. Discard this condition at the end of the turn.
Spell. Weather. To play, exert an [ISENGARD] minion. Plays on a site. Limit 1 per site. When the fellowship moves from this site, every companion must exert. Discard this condition at the end of the turn.
Spell.Spot a [gandalf] Wizard to search a Shadow player's discard pile and choose 2 minions, then return those minions to their owner's hand. If you do, reveal that hand and discard a revealed minion.
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn).
Spot 2 Elves (or an Elf and an [ELVEN] follower) to discard a condition (or discard two conditions if you can spot 4 or more Shadow conditions).
Spot 2 Hobbit companions to make a Shadow player discard a minion (or spot 4 Hobbit companions to make that player discard 2 minions).
Spot 2 [GONDOR] companions and add a threat to discard a Shadow possession.
Spot 2 [MEN] minions to wound an unbound companion.
Spot 2 [ORC] minions to discard a Free Peoples condition. The Free Peoples player may add (2) for each Free Peoples condition you can spot to prevent that.
Spot 2 [ORC] minions to discard a condition from play. The Free Peoples player may discard the top 6 cards of his or her draw deck to prevent this.
Spot 2 [RAIDER] Men to discard a companion (except the Ring-bearer).
Spot 2 [ROHAN] Men (or 1 hunter [ROHAN]?Man) to play a [ROHAN] companion or a [ROHAN]?follower?from your draw deck.
Spot 2 knights or exert 2 [GONDOR] Men to liberate a site or discard any number of cards from hand.
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race.
Spot 3 [ROHAN] Men to make an opponent remove (1) or place a random card from hand beneath his or her draw deck. Do this once for each card in that player's hand when you play this event.
Spot 5 burdens and discard a [Sauron] Orc to choose one: make the move limit for this turn -1; or make the Free Peoples player choose to move again (if the move limit allows).
Spot Elrond to draw 4 cards. Then place 2 cards from hand beneath your draw deck in any order.
Spot Frodo and Smeagol to discard a minion. That minion?s owner may make each minion strength -2 until the end of the turn to prevent that.
Spot Gandalf and Frodo to draw X cards, where X is Frodo's vitality.
Spot Gandalf and discard 2 cards from hand to make an opponent discard all but 2 Shadow conditions.
Spot Gandalf and exert a companion to place a card of that companion?s culture from your discard pile on top of your draw deck.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Spot Gandalf and place a companion (except the Ring-bearer) in the dead pile to take up to 3 cards from that companion's culture into hand from your draw deck. Shuffle your draw deck.
Spot Gandalf to heal an unbound Hobbit 3 times.
Spot Gandalf to heal an unbound companion twice.
Spot Gandalf to make a [GONDOR] companion strength +1 for each [GONDOR] companion you spot (limit +4).
Spot Gandalf to remove a doubt (or 2 doubts, if you exert Gandalf and a [Elven] Wise ally).
Spot Gandalf to reveal an [elven] ally from your draw deck. You may add (X) to take that ally into hand, where X is that ally's twilight cost.
Spot Gimli and exert a fellowship companion to have each Shadow player discard one of his or her Shadow cards from play.
Spot Gollum or Smeagol to make a Nazgul, [SAURON] minion, or [GOLLUM] minion strength +2. If you have initiative, you may play this event from your discard pile; place it under your draw deck instead of discarding it.
Spot Gollum or Smeagol to play a minion?from your draw deck. If that minion is a [GOLLUM] minion, you may also play a Shadow possession or Shadow condition from your draw deck. Shuffle your draw deck.
Spot Gollum or Smeagol to return a follower to its owner's hand.
Spot Gollum to add (3) and exchange one of your sites on the adventure path with another site from your adventure deck.
Spot Gollum to make the Free Peoples player choose to either add a burden or exert a companion.
Spot Grima to exert an unbound companion. That companion cannot use his or her game text until the regroup phase.
Spot Merry and Pippin to heal two companions with the Frodo signet.
Spot Shelob to make a minion strength +1 for each threat you can spot.
Spot Smeagol and discard 2 [GOLLUM] cards from hand to return a minion with strength 6 or less to its owner?s hand. While this is in your discard pile, Smeagol gains muster.
Spot Smeagol or exert Gollum to make Smeagol strength +2 and you may reinforce a [GOLLUM] token.
Spot Smeagol to choose a Shadow player who must discard a Shadow card from hand or remove (2).
Spot Smeagol to play a Free Peoples condition from your draw deck. If that condition was a [GOLLUM] condition, you may make an opponent place a random card from his or her hand beneath his or her draw deck. Shuffle your draw deck.
Spot Smeagol to play the fellowship's next site. Then you may add a burden to take this card back into hand.
Spot Smeagol to play the fellowship?s next site (replacing opponent?s site if necessary). The Shadow number of the fellowship?s next site is -1 until the end of the turn.
Spot Smeagol to prevent a Ring-bound Hobbit from being overwhelmed unless his or her strength is tripled. While this card is in your discard pile, Smeagol is resistance +1.
Spot X Hobbits to make an unbound Hobbit resistance +X.
Spot X Wise characters to take into hand X minions from your discard pile.
Spot X [GOLLUM] cards to reveal the top X cards of your draw deck. You may play a revealed minion. Its twilight cost is -2.
Spot X burdens to make a character skirmishing an [ORC] Orc strength -X.
Spot a Dwarf and add a threat to draw 3 cards.
Spot a Dwarf bearing 2 or more items to heal that Dwarf. Return X items on that Dwarf to their owners' hands to wound X minions.
Spot a Dwarf hunter and choose one: exert a minion for each hunter you can spot or reinforce a [DWARVEN] token for each hunter you can spot.
Spot a Dwarf to choose a Shadow player who must spot a race. Discard from play all minions of all other races.
Spot a Dwarf to draw a card, or if this card is stacked on a [DWARVEN] condition, spot a Dwarf companion and discard this event to exert a minion twice.
Spot a Dwarf who is damage +X and exert that Dwarf twice to make an opponent discard X Shadow cards.
Spot a Dwarf who is damage +X to make him strength +X.
Spot a Dwarf who is damage +X to place X wounds on minions.
Spot a Dwarf. For each wound on that Dwarf, make him strength +2 and damage +1.
Spot a Hobbit to play a [SHIRE] follower from your draw deck.
Spot a Nazgul to add a threat (or 3 threats if you have initiative).
Spot a Nazgul to discard any number of cards from your hand. The Free Peoples player then discards any number of cards from his or her hand. For each card you discarded more than the Free Peoples player, add a threat.
Spot a [GANDALF] Wizard to replace a site in the fellowship's current region with a site from your adventure deck.
Spot a [GANDALF] Wizard to reveal your hand and make a minion strength -3 for each companion in your hand (or -4 for each if the fellowship is at a battleground site).
Spot a [GOLLUM] card to play a minion. Its twilight cost is -1 (or -3 if it is roaming).
Spot a [GOLLUM] minion at a mountain site to play a minion from your discard pile.
Spot a [GONDOR] Man to discard a stacked Shadow card or to wound a minion bearing a fortification.
Spot a [GONDOR] companion to reinforce a [GONDOR] token for each possession borne by that companion.
Spot a [GONDOR] companion to reveal the top 5 cards of an opponent's draw deck. For each Shadow card revealed, add a threat. For each Free Peoples card revealed, place a [GONDOR] token on one of your conditions with a [GONDOR] token on it. Shuffle that draw deck.
Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds.
Spot a [MEN] possession in your support area and a [MEN] minion. Make that minion strength +1 for each minion stacked on that possession. You may discard that possession to make that minion damage +1.
Spot a [RAIDER] minion to add (2) for each threat.
Spot a [RAIDER] minion to add a threat. Add an additional threat for each companion over 4.
Spot a [ROHAN] Man to discard a possession from play. You may exert a [ROHAN] Man who has resistance 3 or more to play this event during the maneuver phase.
Spot a [ROHAN] Man to play a possession from your discard pile for each hunter character you can spot.
Spot a [ROHAN] companion to make Frodo strength +5. If Frodo loses the skirmish, discard that [ROHAN] companion.
Spot a [Sauron] card to play an Orc from you discard pile. Its twilight cost is -1 (or -3 at a forest).
Spot a companion to make a [MEN] minion strength +1 for each wound on that companion.
Spot a mounted [ROHAN] Man to exert a minion. That minion's owner may exert a companion and if he or she does so, you may exert a minion; repeat this until a player does not exert a character.
Spot a threat and X [RAIDER] Men to make the Free Peoples player exert X companions (limit 3).
Spot an Elf and discard 3 cards from hand to reconcile your hand.
Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities.
Spot an Elf to heal each companion who has resistance 5 or more.
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot.
Spot an Elf to reveal cards from the top of your draw deck until you reveal a Shadow card. Make an Elf strength +2 for each card revealed. Place the revealed cards in any order on the bottom of your draw deck.
Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions).
Spot an [ELVEN] follower to make the minion archery total -3.
Spot an [ELVEN] hunter and choose one: draw a card for each hunter you can spot or reinforce an [ELVEN] token for each hunter you can spot.
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes.
Spot an [ORC] archer minion to add 2 to the minion archery total. If you do, you may add an additional 2 to the minion archery total for each follower you can spot.
Spot an [ORC] lurker to wound an Elf.
Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot.
Spot an [ORC] minion to reveal the Free Peoples player's hand. The Free Peoples player chooses to either discard a revealed Free Peoples event or add a burden.
Spot an [URUK-HAI] minion to draw 3 cards. Then discard 2 cards from hand or discard an [URUK-HAI] minion from hand.
Spot an ally and exert Bilbo to allow that ally to participate in archery fire and skirmishes until the regroup phase.
Spot your Uruk-hai skirmishing a companion to use vitality to resolve that skirmish instead of strength.
Spot your Wizard to exchange a companion in hand with a companion in your dead pile or discard pile.
Spot your [ORC] minion to play an [ORC] possession from your discard pile (or, if that minion is at a battleground site, from your draw deck or discard pile).
Spot your [ROHAN] Man bearing a possession to discard all possessions from one character.
Stealth. Bearer must be Merry or Pippin. Limit 1 per character. Each site's Shadow number is -1.
Stealth. Bearer must be Sam. Each site's Shadow number is -1. Discard this possession when at an underground site.
Stealth. Bearer must be Smeagol. If Smeagol is about to be killed in a skirmish, he is discarded instead.
Stealth. Bearer must be a ranger. Each site's shadow number is -1.
Stealth. Bearer must be an unbound Hobbit. Limit 1 per character. Skirmish: Exert bearer twice to cancel a skirmish involving him. Any Shadow player may remove (1) to prevent this.
Stealth. Cancel a skirmish involving a Hobbit and a minion whose strength is lower than that Hobbit's resistance.
Stealth. Heal Smeagol (or cancel Smeagol's skirmish if he has more vitality than the minion or minions he is skirmishing).
Stealth. If the fellowship is at a dwelling site, exert 2 Hobbits to cancel a skirmish involving a Hobbit. At any other site, exert 2 Hobbits to make a Hobbit strength +3.
Stealth. If there are 6 or more [SHIRE] cards in your discard pile, cancel a skirmish involving your Hobbit and a minion who is not fierce. Each minion in that skirmish is fierce until the regroup phase.
Stealth. Maneuver: At sites 1 to 5, spot Gandalf to prevent Hobbits from being assigned to skirmishes until the regroup phase. At any other site, spot Gandalf to make a Hobbit strength +3 until the regroup phase.
Stealth. Plays to your support area. Response: If a Hobbit is about to take a wound, discard this condition to prevent that wound.
Stealth. Regroup: Spot 2 Hobbits to make each site's Shadow number -2 until the end of the turn.
Stealth. Skirmish: At sites 1 to 4, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +3.
Stealth. Skirmish: At sites 1 to 5, cancel a skirmish involving a Hobbit. At any other site, make a Hobbit strength +2.
Stealth. Skirmish: At sites 1T to 4T, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from being overwhelmed unless his or her strength is tripled.
Stealth. Skirmish: At sites 1T to 5T, cancel a skirmish involving a Hobbit. At any other site, prevent a Hobbit from taking more than 1 wound.
Stealth. Skirmish: Discard an unbound Hobbit.
Stealth. Skirmish: Spot 2 [SHIRE] companions to make a minion lose all damage bonuses.
Stealth. Spot a [SHIRE] companion and return him or her to your hand to make a Shadow player choose to remove (2) or discard a minion.
Stealth. To play, exert 2 Hobbits. Plays to your support area. The twilight cost of each search card and each tracker is +2.
Stealth. To play, exert a Hobbit. Plays to your support area. Each time the fellowship moves, spot 2 Hobbit companions to make the shadow number -1 (or spot 4 to make it -2).
Tale. Bearer must be Bilbo. Bilbo may not take wounds (except during the archery phase). Fellowship or Regroup: Exert Bilbo or discard this condition to remove (1).
Tale. Bearer must be a Dwarf. At the start of each fellowship phase when the fellowship is at site 4 or higher, you may draw a card for each Dwarf companion.
Tale. Bearer must be a Dwarf. At the start of each of your turns when the fellowship is at site 4 or higher, draw a card for each Dwarf companion.
Tale. Bearer must be a Hobbit companion. Maneuver: Discard this condition to make each Hobbit companion strength +2 until the regroup phase.
Tale. Bearer must be a [GONDOR] Man. Limit 1 per bearer. Bearer is strength +1 for each Elf you can spot (limit +3).
Tale. Bearer must be a [GONDOR] companion. Skirmish: Discard this condition to make bearer strength +2.
Tale. Bearer must be a unique [elven] companion.Archery: Exert bearer to make all Free Peoples archers lose archer and gain damage +1 until the regroup phase.
Tale. Bearer must be an Elf companion. Archery: If bearer is an archer, exert bearer to make an opponent discard 2 cards at random from hand.
Tale. Bearer must be an Elf companion. Archery: If bearer is an archer, exert bearer to make the fellowship archery total +1.
Tale. Bearer must be an Elf. Skirmish: Discard this condition to make bearer strength +2.
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to make the Ring-bearer strength +4 if skirmishing a Nazgul or to take off The One Ring.
Tale. Bearer must be the Ring-bearer. Skirmish: Discard this condition to take off The One Ring or to cancel a skirmish involving the Ring-bearer and a Nazgul.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase.
Tale. Each time a non-[WRAITH] minion is played, you may spot a Man to put a [GONDOR] token here. Maneuver: Remove 3 [GONDOR] tokens from here to spot a minion. That minion cannot be assigned to a skirmish until the regroup phase. Any Shadow player may remove (2) to prevent this.
Tale. Each unbound Hobbit is strength +1 for each vitality over 3 he or she has. Skirmish: Prevent an unbound Hobbit from being overwhelmed unless his or her strength is tripled. Discard this condition.
Tale. Exert a Dwarf to play this condition. Plays to your support area. Each time your opponent plays an Orc, that player discards the top card of his or her draw deck.
Tale. Exert a [SHIRE] character to remove a burden or 2 threats.
Tale. Fellowship: Draw a card for each Elf companion you spot.
Tale. Maneuver: Exert a [DWARVEN] companion to make the fellowship's current site gain mountain until the regroup phase.
Tale. Maneuver: Exert a [GONDOR] companion to make that companion strength +3 and defender +1 until the regroup phase.
Tale. Maneuver: Spot a [GONDOR] companion to make the twilight cost of each maneuver event +2.
Tale. Maneuver: Spot a [GONDOR] companion to reveal a card at random from an opponent's hand. Heal X companions, where X is the twilight cost of the card revealed.
Tale. Plays to your support area. Archery: Exert a [GONDOR] companion and discard this condition to make the fellowship archery total +2.
Tale. Plays to your support area. Each time a Dwarf companion moves from an underground site, you may heal that Dwarf.
Tale. Plays to your support area. Each time you play a Dwarf, you may discard the top 2 cards from your draw deck to take a [DWARVEN] event into hand from your discard pile.
Tale. Plays to your support area. Each time you play a tale, you may spot Bilbo to draw a card.
Tale. Plays to your support area. Fellowship: Discard the top 3 cards from your draw deck to play a [DWARVEN] weapon from your discard pile.
Tale. Plays to your support area. Maneuver: Exert Aragorn to heal Arwen, or exert Arwen to heal Aragorn.
Tale. Plays to your support area. Response: If a Shadow card is about to add any number of twilight tokens, exert a Hobbit ally to prevent this.
Tale. Plays to your support area. Skirmish: Exert an [ELVEN] ally to discard the bottom card of your draw deck. If that card is an [ELVEN] card, make a minion skirmishing an Elf strength -1.
Tale. Plays to your support area. When you play this condition, reveal the top 6 cards of your draw deck and stack them here. Fellowship: Spot a Dwarf and discard the top card of your draw deck to take a Free Peoples card stacked here into hand.
Tale. Plays to your support area. While a Dwarf skirmishes a [MORIA] minion, that Dwarf is strength +1.
Tale. Plays to your support area. While you can spot an Elf companion, the minion archery total is -1. Response: If an Elf is about to take a wound, discard this condition to prevent that wound.
Tale. Skirmish: Exert an Elf at a river or forest to cancel a skirmish involving that Elf.
Tale. Skirmish: Prevent a Hobbit from being overwhelmed unless a Shadow event is (or was) played during this skirmish. Discard this condition.
Tale. To play, exert a Dwarf. Plays to your support area. The twilight cost of each [MORIA] weapon is +2. Fellowship: Discard this condition to discard up to 2 [MORIA] conditions.
Tale. To play, spot Bilbo. Plays on any character. Limit 1 per character. Each time bearer skirmishes a Troll or Uruk-hai, bearer is strength +3.
Tale. To play, spot a Hobbit. Maneuver: Discard a tale from play to choose a Shadow player who must exert one of his or her minions.
Tale. When there are 3 [SHIRE] tokens here, discard this condition from play. Response: If a [SHIRE] condition or [SHIRE] possession is about to be discarded from play by a Shadow card, add a [SHIRE] token here to prevent that.
Tale. When there are 4 [SHIRE] tokens here, discard this condition from play. Response: If a [SHIRE] condition or [SHIRE] possession is about to be discarded from play by a Shadow card, add a [SHIRE] token here to prevent that.
Tale.Each time the fellowship moves, you may spot an [elven] or [gandalf] ring to place a card from hand beneath your draw deck and draw a card (and heal a companion if you can spot 3 [elven] or [gandalf] rings).
Tale.Plays to your support area. Skirmish: Stack a Free Peoples card from hand here to make a Dwarf damage +1.
Tale.Spot a minion skirmishing an Elf and discard your [elven] tale to wound that minion.
Tale.To play, spot a [GONDOR] Man. The Ring-bearer is resistance +1 for each [GONDOR] artifact you can spot (limit +3). Fellowship: Discard this artifact to play a ring from your discard pile.
Tentacle. Damage +1. When you play this minion, you may play Watcher in the Water from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot.
Tentacle. This minion may not bear possessions and is discarded if not at a marsh.Shadow: Spot 3 [moria] creatures to play this minion from your discard pile.
Tentacle. This minion may not bear possessions and is strength -4 while not at a marsh. Shadow: Discard a [moria] card from hand to make the fellowship's current site gain marsh until the end of the turn.
Tentacle. When you play this minion, you may play a tentacle from your draw deck. This minion may not bear possessions and is discarded if not at a marsh.
The fellowship's current site gains plains.
The fellowship's current site gains underground.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards from hand to draw 2 cards.
The move limit is +1. Each time the fellowship moves during the regroup phase, each opponent may discard 2 cards to draw 2 cards.
The roaming penalty for each Nazgul you play to Bree Streets is -2.
The site number of each [SAURON] Orc is -1 for each threat. While you can spot 3 threats, each [SAURON] Orc that is not roaming is strength +1
The site number of each [Sauron] minion is -1 for each burden you can spot.Each [sauron] minion with site number of 1 or less is strength +1. When the Ring-bearer takes off The One Ring, discard this condition.
The site number of each minion skirmishing a [GONDOR] Man is +1.
The twilight cost of each Hobbit is -1.
The twilight cost of each [ISENGARD] minion is -1.
The twilight cost of each [ROHAN] possession is -1.
The twilight cost of each mount is -1. While Ulaire Nertea is mounted, each Nazgul is strength +1 and has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
The twilight cost of this minion during a skirmish phase is -2.
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it.
This companion is strength +1 for each [SHIRE] card that has a culture token on it.
This companion is twilight cost -1 for each [GANDALF] companion you can spot. Fellowship: Place this companion in the dead pile to remove (5).
This minion is damage +1 for each character in the dead pile.
This minion is damage +2 while in the same skirmish as another [MORIA] Orc.
This minion is strength +1 for each [MEN] minion stacked on each [MEN] possession. At the start of the maneuver phase, you may play a minion stacked on a [MEN] possession as if from hand.
This minion is strength +1 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: spot a [MEN] possession and discard this minion from play to discard a condition.
This minion is strength +1 for each [ORC] condition in your discard pile.
This minion is strength +1 for each card in the Free Peoples player's hand.
This minion is strength +1 for each companion who has resistance 5 or less.
This minion is strength +1 for each hunter companion you can spot.
This minion is strength +1 for each other character you can spot.
This minion is strength +1 for each other character you can spot. While you can spot a companion who has resistance 3 or less, this minion is damage +1. While you can spot a companion who has resistance 0, this minion is fierce.
This minion is strength +1 for each twilight token you can spot.
This minion is strength +1 for each wound on each companion he is skirmishing (or +2 for each if that companion has resistance 2 or less).
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2.
This minion is strength +2 for each [MEN] possession with a [MEN] minion stacked on it. Maneuver: Spot X [MEN] minions stacked on a [MEN] possession and discard this minion to add (X).
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession.
This minion is twilight cost -1 for each companion you can spot over 3.Maneuver: Spot 2 wounded companions (or spot Saruman) and discard this minion to place an [isengard] weather from your draw deck or discard pile on top of your draw deck.
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug).
Thorin is strength -1 for each [Dwarven] character in the dead pile. Shadow: Discard this condition to play a minion from your discard pile.
To assign Gollum to a skirmish, the Free Peoples player must make Gollum strength +3 until the regroup phase or add a burden.
To play spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed.
To play, add 2 threats. Skirmish: Exert a [GONDOR] Man to wound a roaming minion that Man is skirmishing. Discard this condition at the start of the regroup phase.
To play, add a threat. Each time your [GONDOR] Wraith wins a skirmish, you may remove a threat.
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, skip the archery phase.
To play, bearer must not be bearing any possessions. Bearer must be an [ELVEN] companion. Bearer cannot bear any other possessions. While a unique companion bears this possession, the Free Peoples player may not use archery special abilities and the minion archery total is -1.
To play, discard 2 cards from hand. Bearer must be a Nazgul. Bearer is fierce.
To play, discard 2 cards from hand. Bearer must be a Nazgul. Response: If bearer is about to take a wound, remove a threat to prevent that wound.
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce.
To play, discard Gollum from play. Heal the Ring-bearer to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on the Ring-bearer.
To play, exert 2 Dwarves. When you play this, add a [DWARVEN] token here for each mountain site and each underground site on the adventure path. Skirmish: Discard this from play or remove 2 tokens from here to make a Shadow player discard the top card of his or her draw deck.
To play, exert 2 [SAURON] Orcs. Plays to your support area. The Shadow number of each site is +1 for each wound on a Hobbit (limit +3).
To play, exert Aragorn.When Aragorn is killed, discard this artifact.Fellowship: Exert a companion with the Aragorn signet to remove a burden. Then exert Aragorn or discard this artifact.
To play, exert Saruman or an [ISENGARD] Man. Plays on a Free Peoples Man. Each time another ally or companion loses a skirmish, bearer must exert.
To play, exert [SAURON] a Orc. Plays to your support area. While there are 3 or more companions in the dead pile, the move limit for this turn is -1 (to a minimum of 1).
To play, exert a [GANDALF] Wizard. Discard 2 cards from hand to take a Free Peoples card and a Shadow card from your discard pile into hand.
To play, exert a [GANDALF] Wizard. Discard a card from hand to take a Shadow card from your discard pile into hand.
To play, exert a [GONDOR] companion. Plays to your support area. Each [SAURON] Orc comes into play exhausted. Skip the archery phase. Discard this condition during the regroup phase.
To play, exert a [ISENGARD] minion. Plays on a site. While the fellowship is at this site, skip the archery phase. Discard this condition at the end of the turn.
To play, exert a [ROHAN] Man. While you can spot 2 [ROHAN] mounts, the move limit is +1. Each of your companions that is not mounted is strength -1.
To play, exert a [SAURON] Orc. Plays on Aragorn.
To play, exert a [SAURON] Orc. Plays on a [GONDOR] companion. Limit 1 per bearer. While you can spot 2 tales, bearer is strength -2.
To play, exert a [SAURON] Orc. Plays on a companion. Each time bearer is assigned to a skirmish, the Free Peoples player chooses to either discard 3 cards from hand or add a burden.
To play, exert a [SAURON] Orc. Plays on the Ring-bearer. Add a burden at the end of each turn during which bearer was not assigned to a skirmish (and another companion was).
To play, exert a [SAURON] Orc. Plays on the Ring-bearer. Each time the Free Peoples player draws a card (or takes a card into hand) during the fellowship phase, add a burden.
To play, exert a [SAURON] Orc. Plays to your support area. If you can spot 5 burdens and the Free Peoples player has no cards in his or her draw deck, the Ring-bearer is corrupted.
To play, exert a [SAURON] minion. Plays on an archer companion. Each time the Free Peoples player uses an archery special ability, bearer must exert.
To play, exert a [SAURON] minion. Plays to your support area. Each time the fellowship moves, add (1) for each ally you can spot.
To play, exert a [SAURON] minion. Plays to your support area. Each time the fellowship moves, the Free Peoples player must discard a card from hand.
To play, exert a [WRAITH] or [SAURON] minion. At the start of each of your Shadow phases, you may draw a card. Shadow: Discard this artifact to play a [SAURON] minion. Its twilight cost is -3.
To play, exert a ranger. If the fellowship is in region 1, play the fellowship's next 2 sites. Otherwise, play the fellowship's next site.
To play, exert an Elf ally. Plays to your support area. When the fellowship is at a river during the fellowship phase, the move limit for this turn is +1.
To play, exert an Elf ally. Plays to your support area. When the fellowship moves from a river during the fellowship phase, the move limit for this turn is +1.
To play, exert an Elf and spot a unique companion in the dead pile. Bearer must be an unbound companion.Bearer cannot be exerted, wounded, or assigned to a skirmish.At the start of the regroup phase, discard a condition on bearer (and heal bearer if Gandalf is in the dead pile).
To play, exert an Elf. Bearer must be the Ring-bearer. Bearer's resistance is +2.
To play, exert an Ent. Plays on that Ent. Response: If an [ISENGARD] minion is killed, discard this condition to reveal the top 10 cards of an opponent's draw deck. Discard 1 Shadow card and 1 Free Peoples card revealed. Your opponent reshuffles that deck.
To play, exert an Uruk-hai. Plays to your support area. Each time a companion or ally loses a skirmish involving an Uruk-hai, the opponent must choose to either exert the Ring-bearer or add a burden.
To play, exert an Uruk-hai. Plays to your support area. Each time an Uruk-hai wins a skirmish, the opponent must choose to either exert the Ring-bearer or add a burden.
To play, exert an Uruk-hai. Plays to your support area. Shadow: Remove (3) and spot X burdens to make the Free Peoples player reveal X cards at random from hand. You may discard 1 revealed card.
To play, exert an Uruk-hai. Plays to your support area. The twilight cost of each companion played to a site which is not a sanctuary is +2.
To play, exert an [ELVEN] companion or spot Arwen. Examine the top 5 cards of your draw deck and place any number of them aside. Shuffle the remaining cards into your draw deck and place those cards set aside on top of your draw deck in any order.
To play, exert an [ISENGARD] Man. Plays on a Free Peoples Man. When you play this condition, exert bearer. Wounds may not be removed from bearer.
To play, exert an [ORC] minion. At the start of the Shadow phase, add (1).
To play, exert an [ORC] minion. If you can spot 5 burdens, and the Free Peoples player has no cards in his or her draw deck, the Ring-bearer is corrupted.
To play, exert an [ORC] minion. Plays on the fellowship?s current site. This site cannot be replaced. While the fellowship is at this site, each Troll is strength +1.
To play, exert an unbound Hobbit. Bearer must be an Ent. Limit 1 per bearer.
To play, exert your Nazgul twice and spot an exhausted companion. Heal that companion to add a burden. If the fellowship is not in region 1, you may repeat this for each other wound on that companion.
To play, exert your mounted [ORC] Orc. Each time the Free Peoples player assigns a mounted [ORC] Orc to a companion, he or she must choose to either exert that companion or add (2).
To play, remove 2 burdens or 2 threats. Skirmish: Spot 2 [SHIRE] companions and exert Tom Bombadil X times, where X is the fellowship's site number, to cancel a skirmish involving a [SHIRE] companion.
To play, spot 2 Dwarf companions. While the fellowship is at a mountain site, each Dwarf is strength +2.
To play, spot 2 Elves. Discard an Elf to draw 3 cards.
To play, spot 2 Elves. Each time you lose initiative, make a minion strength -4 until the regroup phase.
To play, spot 2 Elves. Plays to your support area. Fellowship: Add (1) to look at the top card of your draw deck. You may discard this condition to discard that card.
To play, spot 2 Elves. Response: If an [ELVEN] skirmish event is played, discard this condition to draw 3 cards.
To play, spot 2 Elves. Skirmish: Exert Cirdan to make a minion he is skirmishing strength -1 for each [ELVEN] event in your discard pile.
To play, spot 2 Elves. Skirmish: Exert Cirdan to make a minion he is skirmishing strength -1 for each [ELVEN] event in your discard pile. If that minion is now strength 6 or less, remove 3 [ELVEN] events in your discard pile from the game.
To play, spot 2 Elves. When you play this, add an [ELVEN] token here for each forest site and each river site on the adventure path. Regroup: Discard this from play or remove 2 tokens from here to reconcile your hand.
To play, spot 2 Ent companions. Ent Horde's twilight cost is -2 for each Ent or unbound Hobbit you can spot. While you can spot more minions than companions, Ent Horde is defender +1.
To play, spot 2 Ent companions. Host of Fangorn's twilight cost is -2 for each Ent or unbound Hobbit you can spot.
To play, spot 2 Hobbits. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition and exert a Hobbit companion to play the fellowship's next site (replacing opponent's site if necessary).
To play, spot 2 Hobbits. Each time you play a follower, you may heal a companion (or heal Sam twice).
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card and then discard a card from your hand.
To play, spot 2 Hobbits. Each time you play a spell, you may add a burden to wound a minion. At the start of each skirmish involving Gandalf, you may draw a card, then discard a card from your hand.
To play, spot 2 Hobbits. Plays to your support area. Each Nazgul is strength -4. Discard this condition during the regroup phase.
To play, spot 2 Hobbits. When you play this, add a [SHIRE] token here for each forest site and each dwelling site on the adventure path. Skirmish: Discard this from play or remove 3 tokens from here to cancel a skirmish involving a Hobbit.
To play, spot 2 Nazgul and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to discard up to 2 possessions. Discard this condition and remove 3 threats during the regroup phase.
To play, spot 2 [ELVEN] companions. Bearer must be a companion. Regroup: Discard this possession from play to reconcile your hand.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to play an [ELVEN] condition from your discard pile.
To play, spot 2 [ELVEN] companions. Maneuver: Add a threat to take an [ELVEN] skirmish event into hand from your discard pile. Regroup: Remove an [ELVEN] token to take an [ELVEN] condition into hand from your discard pile.
To play, spot 2 [ELVEN] companions. Regroup: Exert Gil-Galad to wound each wounded minion.
To play, spot 2 [GANDALF] companions. At the start of the maneuver phase, discard this condition to make each player count the number of cards in his or?her hand, discard each of them and draw the same number of cards from the top of his or her draw deck.
To play, spot 2 [GONDOR] Men. Each time you lose initiative, you may wound a minion.
To play, spot 2 [GONDOR] Men. Fellowship: If at a sanctuary, exert Denethor to take a [GONDOR] card into hand from your draw deck, then reshuffle. Choose an opponent who may draw 2 cards.
To play, spot 2 [GONDOR] Men. Fellowship: Play an artifact on Elendil to make the move limit +1 for this turn. Regroup: Discard a [GONDOR] artifact to liberate a site.
To play, spot 2 [GONDOR] Men. The twilight cost of each of your [GONDOR] fortifications is -1. Response: If an opponent is about to control a site, discard 2 [GONDOR] fortifications to prevent this.
To play, spot 2 [GONDOR] knights. Maneuver: Discard 2 cards from hand to reveal the top card of an opponent?s draw deck. Choose an opponent who must discard a Shadow card that has a twilight cost that is the same as the twilight cost of the revealed card.
To play, spot 2 [ISENGARD] archers. Plays to your support area. The Free Peoples player may not play archery events or use archery special abilities. Discard this condition during the regroup phase.
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion.
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control.
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot.
To play, spot 2 [ORC] minions. At the start of your Shadow phase, you may discard an [ORC] condition from play to play an [ORC] minion. It is twilight cost -2 (or -4 if you can spot 6 or more companions).
To play, spot 2 [ORC] minions. Each time the Free Peoples player plays a possession, add (2).
To play, spot 2 [ORC] minions. Regroup: Make the Free Peoples player spot another [ORC] condition, discard it from play, and remove (3) to make the Free Peoples player choose to move again this turn (if the move limit allows). Discard this condition.
To play, spot 2 [RAIDER] Men and add a threat. Each time a companion is about to be killed, you may remove a threat to discard a companion (except the Ring-bearer). Discard this condition at the start of the regroup phase.
To play, spot 2 [RAIDER] Men. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, add (1).
To play, spot 2 [ROHAN] Men. Regroup: Discard cards from hand equal to the number of cards in an opponent's hand to make the move limit +1 for this turn. Each Shadow player may take up to 4 cards into hand from his or her discard pile. Discard this condition.
To play, spot 2 [ROHAN] Men. Unless you can spot a companion who has resistance 3 or less, discard a possession from play.
To play, spot 2 [ROHAN] companions. When you play this, add a [ROHAN] token here for each plains site and each battleground site on the adventure path. At the start of each regroup phase, add a [ROHAN] token here for each of your companions that has muster.
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion.
To play, spot 2 [SAURON] Orcs and add up to 3 threats. Each time a companion is about to be killed, you may remove a threat to make all minions fierce until the regroup phase. Discard this condition and remove 3 threats at the start of the regroup phase.
To play, spot 2 [SAURON] Orcs. Discard any number of cards from hand. The Free Peoples player then discards any number of cards from hand. For each card you discarded more than the Free Peoples player, make a [SAURON] Orc strength +2.
To play, spot 2 [SAURON] Orcs. Regroup: Exert a [SAURON] Orc and remove a threat to shuffle a [SAURON] Orc from play into your draw deck.
To play, spot 2 [SHIRE] companions. Each time a Shadow card adds a burden or a threat, add a [SHIRE] token here. Fellowship: Remove 2 [SHIRE] tokens from here to remove a burden.
To play, spot 2 [SHIRE] companions. Each time a minion is played, you may exert a Hobbit companion to exert that minion (limit once per turn).
To play, spot 2 [SHIRE] companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal a companion.
To play, spot 2 [SHIRE] companions. Plays to your support area. Each time you remove a burden (except by a Hobbit's game text), you may heal up to 2 companions (limit once per phase).
To play, spot 2 [URUK-HAI] minions. Shadow: Discard 2 cards from hand to add (1). Regroup: Spot an [URUK-HAI] minion and discard this condition from play to add (3).
To play, spot 2 companions with the Frodo signet. Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [shire] companions.
To play, spot 2 minions. While you can spot Sauron, each other minion is damage +1. While the fellowship is in the same region as Mount Doom, each companion is resistance -2.
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2.
To play, spot 3 Elf companions. While Naith Warband bears a ranged weapon, it takes no more than 1 wound during each skirmish phase and does not add to the fellowship archery total.
To play, spot 3 Elves. Bearer must be a companion. Regroup: Discard this possession to reconcile your hand.
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed.
To play, spot 3 Elves. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to discard a condition or draw 2 cards.
To play, spot 3 Elves. Each time you are about to draw a card, you may exert an Elf to look at the top three cards of your draw deck instead. Take a Free Peoples card into your hand and place the other cards on the bottom of your draw deck.
To play, spot 3 Elves. Plays to your support area. Each wounded minion is prevented from being fierce. Discard this condition during the regroup phase.
To play, spot 3 Elves. Plays to your support area. Each wounded minion loses all damage bonuses. Discard this condition during the regroup phase.
To play, spot 3 Elves. Plays to your support area. For each wound on each minion, that minion is strength -2. Discard this condition during the regroup phase.
To play, spot 3 Elves. While you can spot an [ELVEN] follower, the twilight cost of each Shadow possession is +1. Skirmish: Discard this condition to make an [ELVEN] companion strength +1 for each archer companion you can spot.
To play, spot 3 Free Peoples cultures or discard 2 [ORC] conditions from play.
To play, spot 3 [GANDALF] companions. Each time Treebeard wins a skirmish, the first Shadow player must exert X minions, where X is the difference between Treebeard?s strength and the losing character?s strength.
To play, spot 3 [GANDALF] companions. Regroup: Exert Treebeard twice to play a [GANDALF] condition from your discard pile and make an opponent discard one of his or her conditions.
To play, spot 3 [GONDOR] Men. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to discard a minion (or all roaming minions).
To play, spot 3 [GONDOR] Men. Regroup: While you have only 4 cards in hand, you may discard 2 cards from hand to play a [GONDOR] fortification from your discard pile.
To play, spot 3 [GONDOR] companions. While no opponent controls a site, wound a minion at the start of each regroup phase. Regroup: Discard this condition to place a [GONDOR] fortification from your discard pile on top of your draw deck.
To play, spot 3 [ROHAN] Men. Maneuver: Exert a [ROHAN] companion twice or discard this condition to play a [ROHAN] possession from your discard pile.
To play, spot 3 [ROHAN] companions. Assignment: Assign a minion to Frodo to make that minion lose all keywords of your choice and unable to gain keywords until the regroup phase.
To play, spot 3 [ROHAN] companions. You may play Rohirrim Army any time you could play a regroup event. When you play Rohirrim Army, you may discard a minion.
To play, spot Aragorn or an Elf. At the start of each turn, you may exert Elrond to heal a character bearing an artifact.
To play, spot Aragorn, Elendil, or Isildur. Skirmish: Spot a [GONDOR] Man with 3 or more vitality and discard a [GONDOR] card from hand to make that Man strength +2.
To play, spot Aragorn. Plays on a companion with the Aragorn signet (except Aragorn).Each time bearer wins a skirmish, exert Aragorn or discard this condition.
To play, spot Arwen. Bearer must be Aragorn. Skirmish: Exert Aragorn or discard 2 cards from hand to make a minion skirmishing Aragorn strength -1.
To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a kirmish, you may reinforce a [GONDOR] token. Maneuver: Remove 3 [GONDOR] tokens to discard a possession.
To play, spot Denethor (or 2 [GONDOR] companions). Each time a minion is killed or discarded from play during a skirmish, you may reinforce a [GONDOR] token. Skirmish: Remove 3 [GONDOR] tokens to discard a possession.
To play, spot Frodo and a Nazgul. Plays on Sam. Sam's game text does not apply.
To play, spot Galadriel or Celeborn. While Galadriel is the Ring-bearer, she is strength +2 and resistance +2. Each time you play an [ELVEN] skirmish event, you may reinforce an [ELVEN] token.
To play, spot Gandalf and add 3 threats. Gandalf is defender +1 and cannot take wounds. Discard this condition at the start of the regroup phase.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card.
To play, spot Gandalf or an Elf. At the start of each of your turns, heal up to 3 allies whose home is site 3. Fellowship: Exert Elrond twice (or once if you can spot 2 other [Elven] allies) to draw a card.
To play, spot Gandalf. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to wound 2 minions.
To play, spot Gandalf. Each time you play a shield, armor, helm, or hand weapon, its twilight cost is -1.
To play, spot Gandalf. Fellowship: Exert Hugin to reveal a Free Peoples card from your discard pile and place it beneath your draw deck.
To play, spot Gandalf. Fellowship: Exert Ottar and discard a card from hand to draw a card.
To play, spot Gandalf. Fellowship: Exert Ottar to discard up to 3 cards from hand and draw an equal number of cards.
To play, spot Gandalf. Maneuver: Exert Albert Dreary to discard a [ISENGARD] or [MORIA] condition.
To play, spot Gandalf. Plays to your support area. Each time you play a companion whose race you cannot spot, that companion's twilight cost is -2.
To play, spot Gandalf. Shadow players may not look at or reveal cards in your hand.
To play, spot Gandalf.Each time the fellowship moves to an opponent's site, you may heal a companion with the Gandalf signet.Regroup: Discard Gwaihir to make the move limit for this turn +1; the Shadow player may take up to 2 Shadow cards into hand from their discard pile.
To play, spot Gollum and add up to 9 threats. Gollum is strength +2. Discard this condition and remove 9 threats at the start of the regroup phase.
To play, spot Gollum or Smeagol. Bearer must be a minion. Limit 1 per bearer. Bearer is damage +1. If you have initiative during the Shadow phase, you may play this condition from your discard pile.
To play, spot Saruman or an Uruk-hai. Plays to your support area. Each archer companion and archer ally is strength -1.
To play, spot Saruman or an [ISENGARD] Man. Plays on a Free Peoples Man. Each time the Free Peoples player assigns bearer to a skirmish, exert each ally.
To play, spot Shelob. The Free Peoples player chooses two companions in play (except the Ring-bearer). He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
To play, spot Shelob. The Free Peoples player chooses two companions. He or she then chooses to place one of those companions in the dead pile and return the other to his or her hand.
To play, spot Smeagol and add 2 threats. The move limit for this turn is +1. Discard this condition at the end of the turn.
To play, spot Smeagol. Aid - Add a burden. Skirmish: If bearer is not assigned to a skirmish, discard this from play to play an artifact or possession from your draw deck on bearer.
To play, spot Smeagol. Each time the fellowship moves, add a threat or discard this condition. Maneuver: Discard Smeagol to discard a minion. An opponent may exert a minion twice to prevent this.
To play, spot Smeagol. Regroup: Discard Smeagol to remove 2 threats.
To play, spot Smeagol. Smeagol is strength +1. Regroup: Discard this condition to replace the fellowship's current site with a site from your adventure deck.
To play, spot Smeagol. When you play this, add a [GOLLUM] token here for each [GOLLUM] card you can spot. Maneuver: Discard this from play or remove 2 tokens from here to spot a Shadow condition and place that condition on top of its owner?s draw deck.
To play, spot Smeagol. While you can spot 2 Ring-bound Hobbits, each Shadow event is twilight cost +1. Skirmish: Discard this condition to make each Ring-bound companion strength +1 until the regroup phase.
To play, spot The Balrog. Plays on Gandalf. Each time the fellowship moves, Gandalf must exert.
To play, spot Theoden (or 2 [ROHAN] companions). Saruman and Grima cannot be assigned to skirmishes. Response: If a [ROHAN] Man is about to take a wound, exert another [ROHAN] Man and add (2) to prevent that.
To play, spot Theoden. Skirmish: Spot a [ROHAN] Man bearing a possession and discard a [ROHAN] possession from hand to make that Man strength +2.
To play, spot a Dwarf.
To play, spot a Dwarf. Each companion is damage +1. Discard this condition at the end of your turn.
To play, spot a Dwarf. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to heal a Dwarf twice and take a [DWARVEN] skirmish event into hand from your discard pile.
To play, spot a Dwarf. Each time you lose initiative (except during the fellowship phase), you may play a [DWARVEN] condition from hand or from your discard pile.
To play, spot a Dwarf. Each time you lose initiative (except during the fellowship phase), you may play a [DWARVEN] condition or [DWARVEN] possession from hand.
To play, spot a Dwarf. Plays to your support area. At a site which is not underground, each [MORIA] Orc's twilight cost is +2. Discard this condition during the regroup phase.
To play, spot a Dwarf. When you play this possession, add 2 [ELVEN] tokens here. Fellowship: Discard this possession or remove an [ELVEN] token from here to reveal the top card of your draw deck. If it is a [DWARVEN] or [ELVEN] card, you may take it into hand.
To play, spot a Dwarf. While skirmishing an Orc, Farin is strength +2.
To play, spot a Dwarf. While skirmishing an Uruk-hai, Fror is strength +3.
To play, spot a Hobbit. Skirmish: If your Ring-bearer is assigned to a skirmish, discard this condition to make each companion who has resistance 7 or more strength +2 until the regroup phase.
To play, spot a Nazgul. Each time a companion is played, the Free Peoples player must exert a companion. Shadow: Spot a Nazgul and discard this condition to play a Nazgul from your discard pile.
To play, spot a Nazgul. Each time the Free Peoples player draws a card (except during the regroup phase), add a threat. Regroup: Discard a Nazgul and this condition to add a threat.
To play, spot a Nazgul. Each time the Free Peoples player plays a companion, that companion is exhausted unless the Free Peoples player pays its twilight cost again.
To play, spot a Nazgul. Plays to your support area. Archery: Remove (1) to make the fellowship archery total -1.
To play, spot a Nazgul. Plays to your support area. Each time a [WRAITH] card adds a burden, the Free Peoples player must exert a companion.
To play, spot a Nazgul. Regroup: Discard a Nazgul to place a [WRAITH] token on this card. While there are 3 [WRAITH] tokens on this card, the Shadow has initiative, regardless of the Free Peoples player's hand.
To play, spot a Nazgul. Remove (X) to choose one: discard a follower from play that has a twilight cost of X; or play from deck a [WRAITH] minion that has a twilight cost of X.
To play, spot a Nazgul. Shadow: If you have initiative and there are 3 characters in the dead pile, spot 3 burdens, 3 threats and a Nazgul to corrupt the Ring-bearer.
To play, spot a Nazgul. Skirmish: Remove (3) and spot 3 Nazgul to discard a possession or condition borne by a companion a Nazgul is skirmishing.
To play, spot a Southron. Plays to your support area. Maneuver: Discard this condition to add (1) for each Man with ambush you spot.
To play, spot a Spider. Assignment: Discard an Orc from play to play a Spider from your draw deck or discard pile. Its twilight cost is -2 (or -4 at a forest).
To play, spot a Troll. Shadow: Discard 2 cards from hand to play a minion from your discard pile.
To play, spot a Wizard. When you play this, add X [GANDALF] tokens here, where X is the current region number. Maneuver: Discard this from play or remove 2 tokens from here to discard a Shadow condition from play.
To play, spot a [DUNLAND] Man. Menace - When you play this minion, discard up to 2 Free People's possessions.
To play, spot a [GANDALF] Wizard. Bearer must be a companion. Each time bearer wins a skirmish, you may transfer this condition to another companion. At the end of each turn, return this condition to hand.
To play, spot a [GANDALF] Wizard. Each time a Shadow card adds a burden, you may remove (3). Response: If a minion uses its special ability, discard this condition to cancel the effect of that special ability.
To play, spot a [GANDALF] Wizard. Regroup: Stack a spell from hand here. Fellowship: Discard a [GANDALF] card from hand to take a card stacked here into hand.
To play, spot a [GANDALF] companion. Bearer must be a companion (except the Ring-bearer). Limit 1 per bearer. Each time bearer wins a skirmish, you may remove a burden.
To play, spot a [GANDALF] companion. Skirmish: Exert Erland to take a [GANDALF] skirmish event from your discard pile into hand.
To play, spot a [GOLLUM] card. Bearer must be a wounded companion. While you can spot a [GOLLUM] character or a [GOLLUM] card in your support area, bearer cannot heal.
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1.
To play, spot a [GOLLUM] minion. Regroup: Discard an Orc from hand to add a [GOLLUM] token here. Skirmish: Remove a [GOLLUM] token here to make Shelob strength +3 (limit +6).
To play, spot a [GONDOR] Man with 3 or more vitality (or spot a [GONDOR] Man and add 2 threats). Regroup: Add a threat or discard this artifact to remove (2) or to draw a card.
To play, spot a [GONDOR] Man with 3 or more vitality (or spot a [GONDOR] Man and add 2 threats). Regroup: Exert a [GONDOR] Man or discard this artifact to discard your hand and draw 3 cards.
To play, spot a [GONDOR] Man. Skirmish: Discard 4 cards from hand to wound a minion Pippin is skirmishing twice if that minion bears a fortification.
To play, spot a [MEN] Man. Bearer must be a companion (except the Ring-bearer). Limit 1 per companion. Each time the fellowship moves, add (1).
To play, spot a [MEN] Man. Bearer must be a companion. Bearer cannot take wounds during the archery phase. At the start of the regroup phase, discard this condition.
To play, spot a [MEN] Man. While you can spot a companion of strength 10 or more, this minion is strength +3. Maneuver: Remove 2 burdens or 2 threats to control a site.
To play, spot a [MEN] card in your support area. Shadow: Exert this minion and spot a Free Peoples condition to reinforce a [MEN] token for each card you spot that has the same card title as that condition.
To play, spot a [MEN] minion. Bearer must be a companion (except the Ring-bearer).
To play, spot a [MEN] minion. Bearer must be a companion. While bearer is skirmishing a [MEN] minion, bearer loses from possessions all strength and damage bonuses.
To play, spot a [MEN] minion. Each time the fellowship moves to a battleground or plains site, add (1).
To play, spot a [MEN] minion. When you play this, if you spot a plains site on the adventure path, reinforce 3 [MEN] tokens. Each time the Free Peoples player plays the fellowship?s next site, you may discard a possession from play.
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce.
To play, spot a [MEN] minion. While you can spot 5 or more culture tokens, the minion archery total is +2.
To play, spot a [MORIA] Orc. Menace - When you play this minion, draw 3 cards.
To play, spot a [MORIA] Orc. Plays on a Hobbit companion. Bearer may be exerted only by Shadow cards.
To play, spot a [MORIA] Orc. Plays to your support area. Each time the fellowship moves during the regroup phase, add (2).
To play, spot a [Moria] card. Bearer must be an Orc. When you play this possession, you may draw a card.
To play, spot a [Moria] card. Each time you play a weapon, add [1]. Response: If an Orc is about to take a wound, discard this condition or remove [3] to prevent that wound.
To play, spot a [Moria] card. Response: If your Orc wins a skirmish, discard cards and wounds on that Orc and stack that Orc on this condition. Shadow: Play an Orc stacked here as if played from hand.
To play, spot a [RAIDER] Man. Each time the fellowship moves, the Free Peoples player must exert 2 companions if you have initiative.
To play, spot a [RAIDER] Man. Regroup: Remove (3) and spot a [RAIDER] Man to place a [RAIDER] token here. While there are 3 [RAIDER] tokens here, the Shadow has initiative regardless of the Free Peoples player's hand.
To play, spot a [RAIDER] Man. Regroup: Remove (9) and spot 3 [RAIDER] Men to make the move limit -1.
To play, spot a [RAIDER] Man. Threats cannot be removed by Free Peoples cards. Shadow: Remove (1) and play a Southron to add a threat.
To play, spot a [RAIDER] Man. While there is a character in the dead pile, each companion of the same culture as that character is strength -1. Skirmish: Exert your Southron to make him strength +1.
To play, spot a [RAIDER] Man. While there is a character in the dead pile, each companion of the same culture as that chastrength -1. Skirmish: Exert your Southron to make him strength +1.
To play, spot a [ROHAN] Man. Bearer must be a Man, Elf, or Wizard. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
To play, spot a [ROHAN] Man. Bearer must be a Man, Elf, or Wizard. When you play Brego, you may heal bearer. At the start of each skirmish involving bearer, each minion skirmishing bearer must exert.
To play, spot a [ROHAN] Man. Each time a Shadow condition is played, you may exert a minion. Response: If a minion exerts as a cost of its special ability, discard this condition to prevent that and return that minion to its owner's hand.
To play, spot a [ROHAN] Man. Each time you lose initiative, you may liberate a site.
To play, spot a [ROHAN] Man. Plays on a site. This site is a plains. Each [ROHAN] Man is strength +1 at this site.
To play, spot a [ROHAN] Man. Skirmish: Exert Hama to discard a possession borne by a minion he is skirmishing.
To play, spot a [ROHAN] Man. Skirmish: Heal a minion skirmishing Hrethel to make Hrethel strength +3 (limit +3).
To play, spot a [ROHAN] companion. Each time the fellowship moves, add a threat or discard this condition. Regroup: Discard this condition to heal up to 2 [ROHAN] companions.
To play, spot a [ROHAN] companion. Skirmish: Discard 4 cards from hand to make Merry strength +2 for each [ROHAN] companion you spot.
To play, spot a [SAURON] Orc. Menace - When you play this minion, make it strength +10.
To play, spot a [SAURON] Orc. Plays on a companion (except an Elf). While at a sanctuary, bearer cannot heal.
To play, spot a [SAURON] Orc. Regroup: Play a [SAURON] condition to place a [SAURON] token on this card. While there are 3 tokens on this card, the Shadow has initiative, regardless of the Free Peoples player's hand.
To play, spot a [SAURON] Orc. Shadow: Remove a threat to play a [SAURON] Orc without paying any roaming penalty. Regroup: Spot a [SAURON] Orc and remove (4) to add a threat.
To play, spot a [SAURON] minion. Each time the fellowship moves during the regroup phase, you may remove a threat to wound an unbound companion.
To play, spot a [SAURON] minion. Each time the fellowship moves to any site 8 or 9, exert each Ring-bound companion. Shadow: Discard this condition to play a [SAURON] minion. Its twilight cost is -2.
To play, spot a [SAURON] minion. Shadow: Remove 2 threats to discard a condition.
To play, spot a [URUK-HAI] minion. Each time a companion exerts, you may draw a card.
To play, spot a [WRAITH] minion. Bearer must be an unbound companion. Limit 1 per bearer. At the end of each assignment phase, if bearer is not assigned to a skirmish and a companion who does not bear a [WRAITH] condition is, add a burden.
To play, spot a besieger or a site you control. Maneuver: Discard an engine to discard a condition from the Free Peoples support area.
To play, spot a ranger. Plays to your support area. While the fellowship is at a forest, the minion archery total is -2.
To play, spot a twilight Nazgul.Each time the fellowship moves, you may spot a wound on the Ring-bearer to draw a card (or 2 cards if the Ring-bearer is exhausted).
To play, spot a weather condition. Plays on a companion. Limit 1 per bearer.Each time a weather card is played, add (2). When this condition is discarded by a Free Peoples card, wound bearer.
To play, spot an Elf.
To play, spot an Elf. At the start of each skirmish involving Elrond, you may reveal the top card of your draw deck. If it is an [ELVEN] card, you may heal another Elf.
To play, spot an Elf. At the start of your regroup phase, you may discard this condition or a card from hand to heal an Elf.
To play, spot an Elf. Bearer must be a companion. Response: If another possession borne by bearer is about to be discarded by a Shadow card, discard this possession instead.
To play, spot an Elf. Bearer must be a companion. Response: If another possession borne by bearer is about to be discarded, discard this possession instead.
To play, spot an Elf. Bearer must be a companion. The minion archery total is -1.
To play, spot an Elf. Bearer must be an Elf or Hobbit. Maneuver: Discard this possession to make a Shadow player return a minion with strength 6 or less to its owner's hand.
To play, spot an Elf. Each time the fellowship moves to a region one site, add a threat. Each time the fellowship moves to a region two site, heal an Elf. Each time the fellowship moves to a region three site, draw a card.
To play, spot an Elf. Fellowship: Discard a companion from hand to heal a companion.
To play, spot an Elf. Plays to your support area. Each Uruk-hai is strength -2 and loses all damage bonuses. Discard this condition during the regroup phase.
To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand.
To play, spot an Elf. Regroup: Exert Thandronen to discard a minion stacked on a condition or stacked on a site.
To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound.
To play, spot an Elf. Skirmish: Exert Fereveldir and discard an [ELVEN] token from your condition to wound a minion Fereveldir is skirmishing.
To play, spot an Elf. Skirmish: Exert Ferevellon to make a minion skirmishing him strength -2.
To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1.
To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1.
To play, spot an Elf. Skirmish: If Elrond is skirmishing a minion, exert him to place an [ELVEN] card from your discard pile on top of your draw deck.
To play, spot an Elf. The twilight cost of each ranged weapon played on Ordulus is -1.
To play, spot an Elf. Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this condition to make the fellowship archery total +2.
To play, spot an Elf. While Erethon bears a ranged weapon, he is strength +1 and damage +1, and he does not add to the fellowship archery total.
To play, spot an Elf. While Haldir is at site 6, 7, or 8, he is strength +2.
To play, spot an Elf. While Pengedhel bears a ranged weapon, he is strength +2 and he does not add to the fellowship archery total.
To play, spot an Elf. While Taurnil bears a ranged weapon, the twilight cost of each Shadow possession is +2, and he does not add to the fellowship archery total.
To play, spot an Elf. While Thonnas bears a ranged weapon, each minion skirmishing him is strength -2 and Thonnas does not add to the fellowship archery total.
To play, spot an Elf. While skirmishing a wounded minion, Balglin takes no more than 1 wound during each skirmish phase.
To play, spot an Elf. While the fellowship is at a battleground site, Haldir is strength +2. While the fellowship is at a forest site, Haldir is an archer.
To play, spot an Ent. Bearer must be a companion. Limit 1 per bearer. Skirmish: Exert bearer to make him or her damage +1.
To play, spot an Uruk-hai. Plays to your support area. Maneuver: Spot 6 companions and remove (2) to wound a companion (except the Ring-bearer).
To play, spot an Uruk-hai. Plays to your support area. Response: If your Uruk-hai wins a skirmish, remove (3) to make him fierce until the regroup phase.
To play, spot an [ISENGARD] Man. Plays on a companion (except the Ring-bearer). Assignment: Assign an [ISENGARD] minion with less strength than bearer to skirmish bearer. Discard this condition.
To play, spot an [ISENGARD] Orc. Plays to your support area. Shadow: Discard this condition to add (3).
To play, spot an [ISENGARD] minion. Plays to your support area. Each time a [SHIRE] ally exerts, add (1).
To play, spot an [ISENGARD] minion. Plays to your support area. Each time the fellowship moves, you may spot an exhausted companion to add (3).
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot 2 [ISENGARD] minions and remove (2) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck.
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot an [ISENGARD] minion and remove (1) to reveal a card at random from the Free Peoples player's hand. Place that card on top of that player's draw deck.
To play, spot an [ISENGARD] minion. Plays to your support area. Shadow: Spot an [ISENGARD] minion and remove (2) to reveal the top card of any draw deck. You may place that card beneath that draw deck.
To play, spot an [ISENGARD] minion. Plays to your support area. The Free Peoples player may not look at or reveal cards in any Shadow player's hand.
To play, spot an [ORC] Orc. Skirmish: Remove a threat to make an [ORC] minion strength +2.
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden.
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck.
To play, spot an [ORC] Orc. While you can spot more sites on the adventure path than minions, this minion is strength +5.
To play, spot an [ORC] card in your support area. When you play this, spot a Free Peoples condition to discard from play each other card that has the same card title as that condition.
To play, spot an [ORC] card. The minion archery total is +1 for each hunter companion you can spot.
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot.
To play, spot an [ORC] minion. Each time a companion exerts, you may add (1) (or (2) if you can spot 6 companions).
To play, spot an [ORC] minion. Each time the fellowship moves from an underground site, you may take an [ORC] minion from your discard pile into hand.
To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and choose 2 Free Peoples cards found there. Remove those cards from the game.
To play, spot an [ORC] minion. Each time the fellowship moves in the regroup phase, you may discard this possession to search the Free Peoples player's draw deck and remove up to 2 Free Peoples cards from the game.
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden.
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot.
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2.
To play, spot an [URUK-HAI] hunter. At the start of each Shadow phase, you may discard 2 [URUK-HAI] cards from hand to play an [URUK-HAI] hunter from your discard pile. Regroup: Discard this condition to return an [URUK-HAI] hunter from play to your hand.
To play, spot an [URUK-HAI] hunter. At the start of each Shadow phase, you may discard 2 [URUK-HAI] cards from hand to play an [URUK-HAI] hunter from your discard pile. Regroup: Discard this possession to return an [URUK-HAI] hunter from play to your hand.
To play, spot an [URUK-HAI] minion. Bearer must be an unbound companion. Limit 1 per bearer.
To play, spot an [URUK-HAI] minion. When you play this, if you spot a battleground site on the adventure path, reinforce 3 [URUK-HAI] tokens. Each time the Free Peoples player plays the fellowship?s next site, you may discard a condition from play.
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2.
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1.
To play, spot an unbound [GONDOR] Man. Response: If a [GONDOR] Man is about to take a wound, discard this artifact to prevent that.
To play, spot no minions. Each time you play a minion, it is twilight cost +1. While you can spot an [ORC] minion, each companion is strength -1.
Toil 1. (For each [ELVEN] character you exert when playing this, its twilight cost is -1) Archery: Discard an [ELVEN] character from hand to make the fellowship archery total +1. Each time the fellowship moves from an underground site, return your Elf to your hand.
Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1) Bearer must be an [URUK-HAI] Uruk-hai. Bearer is strength +2 for each wound on each character in its skirmish.
Toil 1. (For each [WRAITH] character you exert when playing this, it is twilight cost -1.) To play, spot a [WRAITH] card in your support area. Spot a companion to draw a card for each wound on that companion (and draw an additional card if you can spot a Nazgul).
Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Skirmish: Discard this condition to make a Dwarf strength +3 (or +4 if he has resistance 4 or more).
Toil 2. (For each [DWARVEN] character you exert when playing this, its twilight cost is -2) Spot 2 Dwarves to draw up to 4 cards.
Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2) Spot an Elf companion to discard a condition from play.
Toil 2. (For each [ELVEN] character you exert when playing this, its twilight cost is -2.) Archery: Discard this from play and spot 3 Elf archers to discard a minion from play. Each of those archers loses archer and cannot gain archer.
Toil 2. (For each [GONDOR] character you exert when playing this, its twilight cost is -2) Skirmish: If a [GONDOR] companion is not assigned to a skirmish, discard this condition to have him or her replace an unbound companion skirmishing a minion.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Add (1) for each [MEN] card you can spot.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2) Make a [MEN] minion strength +6.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.)
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to discard a possession from play.
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to make the minion archery total +3.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Make each of your [ORC] minions strength +2 until the regroup phase.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Spot an [ORC] minion to make the Free Peoples player discard one of his or her conditions from play.
Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.)
Toil 2. (For each [RINGWRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden.
Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2) Maneuver: Spot a [ROHAN] Man and discard this condition to exert a minion. Maneuver: Spot a mounted [ROHAN] Man and discard this condition to return an exhausted minion to its owner's hand.
Toil 2. (For each [ROHAN] character you exert when playing this, its twilight cost is -2.) Bearer must be a [ROHAN] Man. Assignment: Discard this condition from play to make bearer defender +1.
Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Bearer must be a Hobbit. Limit 1 per bearer. Each time the fellowship moves from a dwelling or forest site, remove (1).
Toil 2. (For each [SHIRE] character you exert when playing this, its twilight cost is -2.) Spot 2 [SHIRE] companions to remove 2 burdens.
Toil 2. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -2) Spot an [URUK-HAI] minion to discard a possession borne by a companion who has resistance 4 or less.
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot a Nazgul to discard a Free Peoples condition from play.
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2) Spot your Nazgul at a battleground or forest site to play a mount on him from your draw deck.
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to add a burden.
Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Spot a Nazgul to draw 3 cards.
Toil 3. (For each [GANDALF] character you exert when playing this, its twilight cost is -3) Spot a [GANDALF] wizard and X other companions to examine the top X cards of your draw deck. Replace those cards in any order.
Toil 3. (For each [ORC] character you exert when playing this, its twilight cost is -3.) Assign an [ORC] minion to a companion (except the Ring-bearer).
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2.
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1.
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds.
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to add a burden.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion to make the Free Peoples player wound an unbound companion.
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion.
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Assignment: Spot 2 Hobbit companions to make the Free Peoples player assign a Hobbit to skirmish this minion.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If a Free Peoples regroup event is played, exert this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert or discard this minion to cancel that event.
Tracker. The roaming penalty for each [SAURON] minion you play is -1. Skirmish: Exert this minion to wound a character it is skirmishing.
Tracker. The site number of each [SAURON] Orc is -1. If you have initiative when you play this minion, you may spot another [SAURON] Orc to draw 2 cards.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion you may exert him and discard 2 cards from hand to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. When you play this minion, you may exert him and remove (2) to draw a card.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +5.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +6.
Tracker. The site number of each [SAURON] Orc is -1. While you have initiative, this minion is strength +8.
Tracker. The site number of each [SAURON] Orc is -3. Maneuver: Exert Orc Patrol twice and spot another [SAURON] Orc to discard a condition.
Tracker. The site number of each [SAURON] Orc is -3. Shadow: Exert Grishnakh twice and spot another [SAURON] Orc to draw 3 cards. The Free Peoples player may add 2 burdens to prevent this.
Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing.
Tracker.While you can spot an exhausted companion, this minion is an archer.While you can spot 3 exhausted companions, this minion is strength +3.
Transfer a follower from a Hobbit to your support area to cancel a skirmish involving that Hobbit.
Triumph - At the start of a skirmish involving Treebeard discard a minion he is skirmishing.
Triumph - At the start of the fellowship phase remove 3 burdens. Response: If Frodo dies, make Sam the Ring-bearer (Resistance 5).
Triumph - At the start of the fellowship phase, the move limit for this turn is +1.
Twilight. Damage +1. To play this minion, remove a burden or spot a twilight minion.
Twilight. Each time Ulaire Enquea wins a skirmish, you may exert him to wound the Ring-bearer once (or twice if you spot 5 burdens).
Twilight. Each time Ulaire Otsea wins a skirmish, you may exert him to transfer Blade Tip from your support area to the Ring-bearer.
Twilight. Regroup: Spot another [SAURON] or twilight minion and discard this minion to add a burden.
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice.
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot.
Twilight. When you play Ulaire Attea, you may wound an ally.
Twilight. While you can spot 2 burdens or 2 wounds on the Ring-bearer, Ulaire Nelya is fierce and damage +1.
Twilight.This minion is strength +1 for each wound on the Ring-bearer.At the start of the maneuver phase, you may exert this minion to make it fierce until the regroup phase. The Free Peoples player may exert the Ring-bearer to prevent this.
Ulaire Lemenya is strength +1 for each other [WRAITH] minion you spot. While you can spot 3 [WRAITH] minions Ulaire Lemenya is fierce. While you can spot 4 [WRAITH] minions Ulaire Lemenya is damage +1.
Underground. Each character bearing a hand weapon is damage +1.
Underground. Each companion and minion bearing a hand weapon is damage +1.
Underground. Each unwounded [GONDOR] Man is defender +1.
Underground. If this site is not in region 1 when the fellowship moves from here during the regroup phase, add a burden.
Underground. Maneuver: Discard a tale from play or from hand to heal your companion.
Underground. Maneuver: Discard your tale from play or from hand to heal your companion.
Underground. Maneuver: Play the One Ring from your draw deck.
Underground. River. Maneuver : Play a Shadow condition or the One Ring from your draw deck (limit once per player).
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Underground. Sanctuary. Maneuver: Spot your Uruk-hai and remove (2) to make one of your Uruk-hai fierce until the regroup phase.
Underground. Shadow: Play The Balrog from your draw deck or hand; The Balrog's twilight cost is -6.
Underground. Shadow: Remove (1) to play a Shadow weapon from your discard pile.
Underground. Shadow: Remove 2 burdens to play an enduring minion from your draw deck or discard pile.
Underground. Skirmish events may not be played and skirmish special abilities may not be used.
Underground. Skirmish special abilities cannot be used.
Underground. The Free Peoples player may transfer Free Peoples artifacts and possessions at no twilight cost.
Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile.
Underground. The twilight cost of the first [MORIA] archer played each Shadow phase is -2.
Underground. The twilight cost of the first hunter minion played each shadow phase is -2.
Underground. When the fellowship moves from this site, remove (2).
Underground. When the fellowship moves to Dwarrowdelf Chamber, Gimli or 2 other companions must exert.
Underground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may remove 2 burdens.
Underground. When your fellowship moves from this site, you may spot a Dwarf to draw 2 cards.
Underground. While you can spot a unique [moria] minion, skirmishes involving [moria] minions may not be canceled.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Birchseed to skirmish. Fellowship: Exert Birchseed to Heal an unbound Hobbit.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow Lidenroot to skirmish. Skirmish: Exert Lidenroot to wound an [ISENGARD] minion he is skirmishing.
Unhasty. Assignment: Exert an unbound Hobbit or discard 2 cards from hand to allow this companion to skirmish.
Unhasty. Assignment: Exert an unbound Hobbit to allow Treebeard to skirmish. Skirmish: Exert Treebeard to make an Ent damage +1.
Unhasty. Fellowship: Exert Treebeard and discard an unbound companion from hand to heal an unbound companion.
Unhasty. Response: If an unbound Hobbit is about to be discarded, stack him here instead. Fellowship: Exert Treebeard and add(1) to play an unbound Hobbit stacked here.
Until the end of the assignment phase, each time a Southron is about to take a wound, prevent that.
Valiant.
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase.
Valiant. Damage +3. Fellowship: Exert Eomer to play a mount on him from your draw deck. Eomer is strength +2 for each wound on each minion he is skirmishing. At the start of your turn, you may heal a [ROHAN] ally. While you can spot a [ROHAN] man, Eomer is twilight cost -1.
Valiant. Eomer is strength +2 for each wound on each minion he is skirmishing.
Valiant. Fellowship: Play a [ROHAN] companion with a twilight cost of 3 or more; his or her twilight cost is -1.
Valiant. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) To play, spot a [ROHAN] Man. While you can spot 3 hunters, Gamling is strength +3.
Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) While you can spot a [ROHAN] Man, Eomer?s twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2.
Valiant. Hunter 2. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard a [ROHAN] card from hand to make Eomer strength +2.
Valiant. Maneuver: Play a [ROHAN] possession on Eowyn to heal her.
Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally.
Valiant. Regroup: Exert this companion and spot a [ROHAN] possession to return that possession to hand.
Valiant. Response: If Eowyn is exhausted and about to take a wound in a skirmish, discard 2 cards from hand to prevent that wound.
Valiant. Response: If a hunter companion or valiant Man is about to take a wound, exert Eowyn to prevent that wound.
Valiant. Response: If an unbound companion is about to take a wound, exert Eowyn and add (1) to prevent that wound.
Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot.
Valiant. Skirmish: Replace the fellowship's site with your plains site of the same number to discard a card from hand.
Valiant. Skirmish: Transfer a [ROHAN] possession that Gamling can bear to him.
Valiant. To play spot a [ROHAN] Man. Skirmish: Play a [ROHAN] possession on Gamling to make him strength +2 and damage +1.
Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck and play all [ROHAN] possessions revealed. Shuffle your draw deck.
Valiant. When you play Eomer (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play each [ROHAN] possession revealed. Shuffle your draw deck.
Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2.
Valiant. While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1.
Valiant. While the Ringbearer is assigned to a skirmish, each [ROHAN] companion gains hunter 1.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Fellowship: Play a [ROHAN] companion to take a [ROHAN] possession or [ROHAN] skirmish event into hand from your discard pile.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish: Discard 3 cards from hand to make a [ROHAN] Man strength +2 for each wound on each minion in his or her skirmish.
Valiant. While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Skirmish:If you have initiative, discard 3 cards from hand to make Eomer strength +1 for each valiant companion you spot.
Valiant. While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Each time the fellowship moves, you may exert a [ROHAN] companion to exert a minion.
Valiant. While you can spot a [ROHAN] Man, Theoden?s twilight cost is -1. When Theoden is killed, you may play a [ROHAN] companion from your discard pile or draw deck.
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot.
Valiant. While you can spot a [ROHAN] token, this companion is strength +2.
Villager. Discard Guma if an opponent controls his home site. Fellowship: Exert Guma to heal a [ROHAN] Man.
Villager. Discard Hlafwine if an opponent controls his home site. Skirmish: Exert Hlafwine to make a [ROHAN] Man strength +2.
Villager. Discard Leod if an opponent controls his home site. Skirmish: Exert Leod to make a mounted companion strength +2.
Villager. Discard Weland if an opponent controls his home site. Fellowship: Exert Weland to heal a mounted companion.
Villager. Fellowship: Exert Ecglaf and spot 2 valiant Men to play a [ROHAN] possession from your discard pile.
Villager. Fellowship: If you have initiative, discard 2 cards from hand to heal a [ROHAN] Man.
Villager. Regroup: Exert Sigewulf and spot 5 valiant Men to discard a minion.
Villager. Skirmish: If you have initiative, discard a card from hand to make a [ROHAN] Man strength +1.
Villager. To play, spot 2 [ROHAN] Men. Regroup: Discard 3 cards from hand to remove a threat.
Warg-rider. When you play this minion, you may play an [ISENGARD] mount from your discard pile. While this minion is not exhausted, he is fierce.
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1.
Warg-rider. While Sharku is not exhausted, he is fierce. Each time you play an [ISENGARD] mount, you may make the Free Peoples player exert a companion (except a Hobbit).
Warg-rider. While Sharku is not exhausted, he is fierce. Regroup: Exert Sharku to add (1).
Warg-rider. While this minion is not exhausted, he is fierce.
Warg-rider. While this minion is not exhausted, it is fierce. Each time an [ISENGARD] Orc wins a skirmish, you may exert this minion to control a site.
Weather. Each time the fellowship moves, add (2) for each Ent you can spot. Skirmish: Discard this condition from play to make a non-[WRAITH] minion strength +1.
When Galadriel is in your starting fellowship, her twilight cost is -3. At the start of the regroup phase, you may discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession.
When Galadriel is in your starting fellowship, her twilight cost is -3. Fellowship or Regroup: Discard an [ELVEN] event from hand to discard a Shadow condition or Shadow possession.
When Gandalf is in your starting fellowship, his twilight cost is -2.
When Glorfindel is in your starting fellowship, his twilight cost is -2. Skirmish: Reveal the top card of your draw deck. You may exert Glorfindel to make a Nazgul he is skirmishing strength -X, where X is the twilight cost of the card revealed.
When sanctuary healing at this site, the Free Peoples player heals only 3 wounds instead of 5.
When the Fellowship moves from Western Emyn Muil, each Ring-bound companion must exert.
When the Fellowship moves to this site, add a threat (or 2 if you can spot a hunter minion) for each companion over 4.
When the fellowship moves from East Wall of Rohan, add (2).
When the fellowship moves from here, you may exert a [shire] companion to play a [shire] condition from your draw deck.
When the fellowship moves from site 4K, remove (1) for each Ring-bound companion you spot. Regroup: Discard a card from hand for each Ring-bound companion you spot. Discard this condition.
When the fellowship moves from this site, the Free Peoples player may spot 3 Hobbits to remove (2).
When the fellowship moves to Eregion Hills, add a burden.
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert.
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4.
When the fellowship moves to Summit of Amon Hen, each Shadow player may draw a card for each burden.
When the fellowship moves to this site, add 3 threats. When the fellowship moves from this site, remove 3 threats.
When the fellowship moves to this site, discard all allies.
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2.
When this minion is discarded from play, you may spot a companion who has resistance 4 or less to shuffle this minion into your draw deck.
When this minion wins a skirmish, discard an [ORC] minion from play.
When this minion wins a skirmish, you may stack him on a site you control. Shadow: If stacked on a site you control, play this minion. His twilight cost is -2.
When you cannot spot another [MEN] minion, discard this minion.
When you cannot spot another [ORC] minion, discard this minion from play.
When you play Aragorn, you may heal another companion. At the start of each fellowship phase, you may exert a companion of one culture to heal a companion of another culture.
When you play Aragorn, you may take an [elven] ally with a twilight cost of 2 or less into hand from your draw deck.Skirmish: Discard an [elven] skirmish event from hand to make Aragorn strength +2.
When you play Destructive Orc, you may discard a fortification for each [ORC] possession and each [ORC] artifact you can spot.
When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site.
When you play Gandalf (except in your starting fellowship), you may play a [Gandalf] possession on him from your draw deck or discard pile. Each time Gandalf wins a skirmish, you may reinforce a Free Peoples token.
When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this.
When you play Host of Moria, you may play a [MORIA] card from your discard pile.
When you play Host of Udun, you may remove X threats to make its twilight cost -X.
When you play Pippin, remove a burden or heal a companion.
When you play Pippin, remove a burden or wound from a companion.
When you play Ulaire Lemenya, you may play a [RINGWRAITH] mount from your discard pile.
When you play Ulaire Lemenya, you may play a [WRAITH] mount from your discard pile.
When you play Ulaire Nertea, for each companion over 4, you may play 1 minion from your discard pile.
When you play Ulaire Nertea, for each companion over 4, you may play a unique [RINGWRAITH] minion from your discard pile.
When you play Ulaire Nertea, spot another Nazgul to make the Free Peoples player exert a Ring-bound companion for each Free Peoples culture you can spot over 2.
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [Wraith] card revealed this way into hand.
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [RINGWRAITH] card revealed this way into hand.
When you play Ulaire Otsea, you may spot a companion who has X wounds to reveal the top X cards of your draw deck. Take each [WRAITH] card revealed this way into hand.
When you play a [SAURON] condition, you may exert this minion and remove (2) to draw a card.
When you play a minion stacked here, you may exert a companion. Regroup: If no minion is stacked here, spot your [WRAITH] minon to stack it here. Shadow: Spot 2 [WRAITH] minions to play a [WRAITH] minion stacked here as if played from hand.
When you play a weapon on this minion, add (2) (limit once per turn).
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck.
When you play this companion, each [ROHAN] companion is strength +2 until the regroup phase.
When you play this condition, add an [ELVEN] token here for each hunter you can spot. Maneuver: Discard this or remove a token from here and spot an [ELVEN] hunter to discard a condition.
When you play this condition, name forest, mountain, plains, or river. Each time the fellowship moves to a site that has the named keyword, you may exert Gollum or Smeagol to remove (4).
When you play this condition, place a [DWARVEN] token here. Skirmish: Discard this condition from play or remove a [DWARVEN] token from here to make a [DWARVEN] companion gain hunter 1.
When you play this condition, place a [GONDOR] token here for each of the following characters you can spot: Aragorn, Boromir, Denethor or Faramir. Skirmish: Remove a token from here or discard this condition to make a [GONDOR] companion strength +1 and damage +1.
When you play this condition, spot a [GONDOR] Man to add 3 [GONDOR] tokens here. Fellowship: Add (2) and either discard this condition or remove a [GONDOR] token from here to heal a [GONDOR] Man.
When you play this condition, spot a mounted [ROHAN] Man to add 3 [ROHAN] tokens here. Response: If a minion is played at a plains site, discard this condition or remove a [ROHAN] token from here to exert that minion.
When you play this condition, spot an Elf to add 3 [ELVEN] tokens here. Maneuver: Discard this condition or remove an [ELVEN] token from here to reveal the top card of your draw deck. You may place that card beneath your draw deck.
When you play this condition, spot an [URUK-HAI] minion to add 3 [URUK-HAI] tokens here. Response: If an [URUK-HAI] minion is about to take a wound, discard this condition or remove an [URUK-HAI] token from here to prevent that.
When you play this condition, stack the top 8 cards of your draw deck here. At the start of your maneuver phase, you may spot a Dwarf to exchange the cards stacked here with your hand.
When you play this condition, you may add a [DWARVEN] token here. While you can spot 4 [DWARVEN] tokens and 2 Dwarves, each [ORC] Orc gains this text 'To play, remove an [ORC] card from your discard pile from the game.' Skirmish: Discard this condition to exert a minion for each Dwarf you can spot.
When you play this condition, you may stack 2 cards from hand here and draw a card for each [DWARVEN] card you stack. Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each [DWARVEN] card stacked on this condition. Discard this condition.
When you play this condition, you may stack 2 cards from hand here. Draw a card for each [DWARVEN] card you stack. Skirmish: Make a Dwarf strength +2. Also, make that Dwarf damage +2 for each [DWARVEN] card stacked on this condition. Discard this condition.
When you play this minion at an underground site, you may spot another [ORC] minion to add (2).
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase.
When you play this minion, if you cannot spot another minion and there are 3 or fewer twilight tokens, add (3) (or (5) if this minion is roaming).
When you play this minion, spot a [Moria] card to add [2].
When you play this minion, spot a companion to add (1) for each Free Peoples card borne by that companion (limit (3)).Maneuver: Spot 2 Free Peoples items (or spot Saruman) and discard this minion to place an [isengard] item from your draw deck or discard pile on top of your draw deck.
When you play this minion, spot an Elf to add (2).
When you play this minion, the Free Peoples player may discard 2 cards from hand to discard him.
When you play this minion, you may add (2).
When you play this minion, you may add (3) if the fellowship has moved more than once this turn.
When you play this minion, you may discard 5 [ORC] minions from play to make it twilight cost -10 and fierce. Shadow: Remove (3) to play an [ORC] Orc from your discard pile. Its twilight cost is -2.
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition.
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1.
When you play this minion, you may exert him and spot 5 burdens to draw a card.
When you play this minion, you may exert him and spot 6 companions to draw a card.
When you play this minion, you may exert it to make it fierce until the regroup phase. While you can spot 6 companions, each [MEN] minion is fierce.
When you play this minion, you may heal a [MORIA] minion.
When you play this minion, you may make the Free Peoples player discard a card at random from hand.
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4.
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck.
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck.
When you play this minion, you may play a [Moria] card from your draw deck or discard pile
When you play this minion, you may play a weapon from your discard pile on your [MORIA] Orc.
When you play this minion, you may play an [ORC] weapon from your discard pile on your [ORC] Orc.
When you play this minion, you may play the fellowship's next site (replacing opponent's site if necessary). Shadow: Exert this minion twice to make each site on the adventure path gain battleground, mountain, forest or underground until the end of the turn.
When you play this minion, you may shuffle up to 2 [ORC] conditions from your discard pile into your draw deck.
When you play this minion, you may shuffle up to 2 [WRAITH] cards from your discard pile into your draw deck.
When you play this minion, you may spot 2 other [DUNLAND] Men to take control of a site. The Free Peoples player may discard 2 cards from hand to prevent this.
When you play this minion, you may spot 2 other [MEN] Men to add (1) for each possession you spot.
When you play this minion, you may spot 4 [Dwarven] followers to exhaust a [Dwarven] companion. Maneuver: Spot 7 companions and remove [2] to wound a companion (except Bilbo).
When you play this minion, you may spot a Nazgul to add 2 threats. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a threat to make this minion strength +3.
When you play this minion, you may spot a Nazgul to add a burden. The Free Peoples player may wound the Ring-bearer to prevent this. Skirmish: Remove a burden to make this minion strength +3.
When you play this minion, you may spot a [SAURON] condition to draw a card for each site you control (limit 3).
When you play this minion, you may spot a companion who has resistance 4 or less to prevent that companion from being assigned to this minion until the regroup phase.
When you play this minion, you may spot an [ORC] condition to add a threat. While you can spot a companion of strength 10 or more, this minion is strength +3.
When you play this minion, you may spot an [ORC] possession to add a threat. While you can spot a companion of strength 13 or more, this minion is strength +7.
When you play this minion, you may spot another [ORC] minion and a companion who has resistance 3 or less to add (2).
When you play this minion, you may spot another [ORC] minion to replace the fellowship's current site with an underground site from your adventure deck.
When you play this minion, you may spot another [ORC] minion to reveal the top card of the Free Peoples player's deck. If it is a Shadow card, add (X), where X is its twilight cost.
When you play this minion, you may take an [ORC] condition from your discard pile into hand.
When you play this minion, you may take an [ORC] event from your discard pile into hand.
When you play this possession, you may add a [MEN] token here. Regroup: Remove 4 [MEN] tokens from here to place a [MEN] card from your discard pile on the top of your draw deck.
When you play this possession, you may add a [RAIDER] token here. Shadow: Remove X [RAIDER] tokens here to play a corsair from your discard pile; its twilight cost is -X. Discard this possession.
When you play this possession, you may add a [RAIDER] token here. While you can spot 4 [RAIDER] tokens here and a [RAIDER] Man, the Shadow has initiative, regardless of the Free Peoples player?s hand. Regroup: Add (1) for each [RAIDER] token you can spot. Discard this possession.
When you play this possession, you may add a [RAIDER] token here. While you can spot 6 [RAIDER] tokens and a [RAIDER] Man, the Shadow has initiative, regardless of the Free Peoples player?s hand. Regroup: Add (1) for each [RAIDER] token you can spot. Discard this possession.
When you play this, add a [GANDALF] token here. Maneuver: Discard this from play or remove a token from here to spot a [GANDALF] companion. That companion gains muster until end of turn.
When you play this, add a [GONDOR] token here for each [GONDOR] companion who has resistance 7 or more. Response: If a minion?s special ability is used, discard this condition or remove 2 [GONDOR] tokens from here to cancel its effect.
When you play this, add a [GONDOR] token here. Skirmish: Discard this from play or remove a token from here to make a [GONDOR] companion bearing a hand weapon strength +2.
When you play this, add a [MEN] token here for each [MEN] archer you spot. At the start of the archery phase, you may discard this condition from play or remove 2 tokens from here to make the minion archery total +1.
When you play this, add a [MEN] token here. Skirmish: Discard this from play or remove a token from here to make a [MEN] minion strength +2 for each [MEN] minion not assigned to a skirmish.
When you play this, add a [ROHAN] token here. Regroup: Discard this from play or remove a token from here to play a [ROHAN] possession from your discard pile on your [ROHAN] companion.
When you play this, add a [SHIRE] token here. At the start of the regroup phase, you may discard this from play or remove a token from here to heal a [SHIRE] companion.
When you play this, add an [URUK-HAI] token here for each wounded companion. Skirmish: Discard this from play or remove 2 tokens from here to make a companion skirmishing an [URUK-HAI] minion strength -1.
When you play this, spot 2 [MEN] Men to randomly reveal a site from the Free Peoples player?s adventure deck. Note its cardtitle. Each site on the adventure path with the same card title as the selected site loses its gametext.
When you play this, you may add a [WRAITH] token here for each [WRAITH] card in your support area. Shadow: Discard this from play or remove 2 tokens from here to play a [WRAITH] mount from your draw deck on your [WRAITH] minion.
When you play this, you may add an [ORC] token here for each [ORC] condition you can spot. Skirmish: Discard this from play or remove 2 tokens from here to make a lurker minion strength +2.
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2.
When you play this, you may spot a Dwarf to place 2 [DWARVEN] tokens here. Fellowship: Discard this from play or remove a [DWARVEN] token from here to reveal the top card of your draw deck. If it is a [DWARVEN] card, take it into your hand, otherwise, place it in your discard pile.
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce.
While Boromir is assigned to skirmish more than one minion, Aragorn is strength +3.While Aragorn is assigned to skirmish more than one minion, Boromir is strength +3.
While Boromir is the Ring-bearer, at the start of each skirmish involving him, add 3 burdens or wound him twice. Each time Boromir wins a skirmish, discard each minion he is skirmishing.
While Faramir is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or 2 threats. Skirmish: While Faramir is the Ring-bearer, you may wound Faramir to make a minion skirmishing a [GONDOR] Man roaming until the end of turn.
While Farin is at a battleground or underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While Farmer Maggot is at a dwelling or forest site, he is strength +4.
While Galadriel bears an artifact or The One Ring, she is resistance +1 for each [ELVEN] companion you can spot.
While Gandalf is at an underground site, he gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While the fellowship is at a battleground site, each [GANDALF] character gains muster.
While Gandalf is in region 1, each other companion is strength +2. While Gandalf is in region 2, each companion is strength +1. While Gandalf is in region 3, he is strength +2.
While Gollum is at a mountain, river, or underground site, he is strength +2. Regroup: Spot Gollum to reveal your hand. Place all Shadow cards revealed beneath your draw deck. Discard this condition.
While Isildur is the Ring-bearer, at the start of each skirmish involving him, add 2 burdens or exert 3 companions. While Isildur bears The One Ring or an artifact, each [GONDOR] knight is strength +1.
While Legolas is at a battleground or forest site, he is strength +2 and resistance +2.
While Merry bears a follower, he is strength +2. Skirmish: If Merry is skirmishing a hunter minion, add a threat to make Merry strength +2.
While Merry bears a weapon, he is strength +2.
While Orophin is at a forest site and you can spot another Elf, Orophin is an archer.
While Ulaire Cantea is at a forest or dwelling site, he is strength +2 and fierce.
While a card titled Deagol is removed from the game, Gollum is strength +2 and fierce. Shadow: Remove a card titled Deagol in your discard pile from the game to play this minion from your discard pile.
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound.
While at a battleground, this minion is strength +2.
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck.
While at a plains site, each mounted companion is strength +1. Regroup: Spot 2 [ROHAN] Men and discard a [ROHAN] possession to discard a possession.
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1.
While bearing a Goblin Spear, this minion is damage +2.
While no opponent controls a site, Haldir is strength +2. Regroup: Exert Haldir at a battleground and exert another Elf to liberate a site.
While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site.
While skirmishing a [ROHAN] Man, this minion is strength +2. Assignment: Spot an ally to make that ally participate in skirmishes and assign this minion to skirmish that ally.
While skirmishing a fierce minion, Arwen is strength +3.
While the Ring-bearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site.
While the Ring-bearer is exhausted, this minion is strength +3, fierce and damage +1.
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase.
While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ringbearer to make that minion lose all game text keywords and unable to gain game text keywords until the regroup phase.
While the Ringbearer is assigned to a skirmish, each [ROHAN] companion is strength +1. Regroup: Spot 2 [ROHAN] followers and exert Theoden to liberate a site.
While the Ringbearer is assigned to a skirmish, each minion skirmishing Hama loses strength bonuses and damage bonuses from possessions.
While the Ringbearer is assigned to a skirmish, each minion skirmishing a [ROHAN] companion loses hunter and is unable to gain hunter. Skirmish: Exert a [ROHAN] companion to make that companion gain hunter 1 until the start of the regroup phase.
While the Ringbearer is assigned to a skirmish, this companion is strength +2.
While the fellowship is at a battleground or underground site, this minion cannot take wounds in the archery phase.
While the fellowship is at a forest site, each of your other [ELVEN] companions is resistance +1. Skirmish: Exert Arwen to make a minion she is skirmishing strength -1 for each other companion assigned to a skirmish.
While the fellowship is in region 1 and you can spot 2 other [SHIRE] companions, Fredegar Bolger is strength +3.
While the total number of other minions and twilight tokens is 3 or fewer, this minion is strength +3 and an archer.
While this card is stacked on a [DWARVEN] condition, Gimli is strength +1. Fellowship: Place this card or another [DWARVEN] card from hand on top of or beneath your draw deck.
While this companion is at a battleground or plains site, he is strength +3.
While this companion is at a forest site, he is strength +2.
While this companion is bearing a possession, he is strength +2. Maneuver: Exert this companion to place an [ELVEN] card from your discard pile on the bottom of your draw deck.
While this minion bears a weapon, he is strength +2.
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.)
While this minion is at a battleground site, it is fierce.
While this minion is at a battleground site, it is strength +1 and damage +1.
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1.
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer.
While this minion is at a plains site, it is damage +1.
While this minion is at an underground site, each character skirmishing it is strength -2. While you can spot 6 companions, each character skirmishing an [ORC] minion is strength -2.
While this minion is at an underground site, it cannot take wounds.
While this minion is at an underground site, it is strength +2.
While this minion is at an underground site, it is strength +3.
While this minion is bearing a possession, each [ORC] minion is strength +1.
While this minion is bearing a possession, each [ORC] minion is strength +2.
While this minion is bearing a possession, it is fierce.
While this minion is exhausted, each unbound companion is resistance -1 (or -2 if the fellowship is at a battleground site).
While this minion is skirmishing a Man, it is damage +2.
While wearing The One Ring, each time the bearer is about to take a wound, add a burden instead. Maneuver: Wear The One Ring until the regroup phase. Skirmish: Add a burden to make the Ring-bearer strength +3.
While wearing The One Ring, the Ring-bearer gains hunter 3, and each time he or she is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
While wearing The One Ring, the Ring-bearer is strength +2, and each time he is about to take a wound in a skirmish, add a burden instead. Skirmish: Add a burden to wear The One Ring until the regroup phase.
While you can spot 2 [GANDALF] tokens, each of your [GANDALF] Men is strength +2. Regroup: Discard a follower from play to choose one: draw a card; or take a [GANDALF] skirmish event from your discard pile into hand.
While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is damage +1. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player.
While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1.
While you can spot 2 wounds on the Ring-bearer, this minion is strength +4 and fierce.
While you can spot 3 Ents, this companion is strength +2.
While you can spot 3 Free Peoples conditions, this minion is twilight cost -3. Maneuver: Spot 3 Free Peoples conditions (or spot Saruman) and discard this minion to place an [isengard] condition from your draw deck or discard pile on top of your draw deck.
While you can spot 3 [ELVEN] allies whose home is site 3, each minion skirmishing Arwen is strength -3.
While you can spot 3 [URUK-HAI] hunters, at the start of each skirmish involving an [URUK-HAI] hunter, each companion skirmishing that minion must exert.
While you can spot 3 [URUK-HAI] lurker minions, at the start of each skirmish involving an [URUK-HAI] lurker minion, each companion skirmishing that minion must exert.
While you can spot 3 burdens, the minion archery total is +2.
While you can spot 3 other [SAURON] Orcs, this minion is strength +5.
While you can spot 3 threats, the minion archery total is +2.
While you can spot 3 twilight tokens, Gandalf is strength +3.
While you can spot 3 underground sites, each [ORC] Orc gains muster. Shadow: Discard this condition from play and spot an [ORC] minion to replace the fellowship?s current site with an underground site from your adventure deck.
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1.
While you can spot 4 Ents, this companion is strength +3. Maneuver: Exert this companion to reveal the bottom card of your draw deck. If it is a [GANDALF] character, you may play it.
While you can spot 4 burdens, each [sauron] Orc is fierce.While you can spot 6 burdens, each [Sauron] Orc is damage +1.Discard this condition at the start of the regroup phase.
While you can spot 6 companions and another [SAURON] Orc, this minion is strength +9 and fierce.
While you can spot 6 companions, each Nazgul is strength +3. Skirmish: Discard this condition to heal a Nazgul.
While you can spot 6 companions, each [URUK-HAI] minion is damage +1. Assignment: Discard this condition to assign an [URUK-HAI] minion to a companion who has resistance 2 or less.
While you can spot 6 companions, each companion skirmishing a [MEN] minion loses all strength bonuses from possessions. Maneuver: Spot your [MEN] minion and discard this condition to transfer a Free Peoples possession borne by a companion to another eligible bearer.
While you can spot Aragorn, Arwen is strength +1 and resistance +2. Skirmish: Remove an [ELVEN] token to make a minion skirmishing Arwen strength -2.
While you can spot Boromir, Faramir is twilight cost -1. While you can spot Denethor, Faramir is twilight cost -1. While Faramir bears a [GONDOR] possession, he is defender +1.
While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1.
While you can spot Frodo and Sam and neither is exhausted, each is strength +1.
While you can spot Frodo, Smeagol is resistance +1. While you can spot Sam, Smeagol is strength +1. While you can spot Bilbo, Smeagol is damage +1.
While you can spot Gandalf and 2 [elven] allies, the first sentence of Saruman's game text does not apply.Regroup: Exert 2 [elven] allies to heal Gandalf or a companion with the Gandalf signet (limit 2 per phase).
While you can spot Gandalf, Theoden is resistance +2. While you can spot Eomer, Theoden is damage +1. While you can spot 3 mounted [ROHAN] companions, Theoden is strength +2.
While you can spot Gollum, each [Gandalf] event gains this cost : 'add a doubt'. At the end of your Shadow phase, you may discard an Orc from play to play Gollum from your draw deck or discard pile.
While you can spot Smeagol, the Shadow number of each site is -1. Each time the fellowship moves, wound a companion or discard this condition.
While you can spot a Free Peoples culture token, each minion that has the title Orc Reaper is strength +2.
While you can spot a Hobbit, each unbound companion is resistance +1.
While you can spot a Nazgul, Gorbag is strength +2 and damage +1.
While you can spot a Nazgul, the Free Peoples player must exert a companion to assign this minion to a skirmish.
While you can spot a Nazgul, this minion is fierce and damage +1.
While you can spot a Nazgul, this minion is strength +2.
While you can spot a Nazgul, this minion may only take wounds during skirmish phases.
While you can spot a [GANDALF] Wizard, each companion who has resistance 6 or more is strength +1.
While you can spot a [GANDALF] companion, Theoden gains muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While Theoden is at a battleground or plains site each [ROHAN] Man is strength +1.
While you can spot a [MEN] Man, the Free Peoples player cannot replace a site in the current region. Archery: Spot a [MEN] Man and remove (3) to exert an unbound companion.
While you can spot a [ORC] Orc, the Free Peoples player cannot replace the fellowship?s current site. Shadow: Exert an [ORC] minion and remove (2) to reveal the bottom card of your draw deck. If it is an [ORC] Orc, take it into hand. Otherwise, discard it.
While you can spot a [RAIDER] minion at site 4K, the Shadow has initiative, regardless of the Free Peoples player?s hand. Response: If a companion is played, discard a [RAIDER] card from hand to add (5). Discard this condition.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. At the start of each turn, you may heal a [ROHAN] ally.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Each time the fellowship moves, you may exert Eomer to return a minion to its owner's hand.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Eomer is strength +2 for each wound on each minion he is skirmishing.
While you can spot a [ROHAN] Man, Eomer's twilight cost is -1. Maneuver: If you can spot more minions than companions, exert Eomer to play a [ROHAN] companion from your draw deck.
While you can spot a [ROHAN] Man, Theoden's twilight cost is -1. Fellowship: If the twilight pool has fewer than 2 twilight tokens, play a [ROHAN] possession on Theoden and add (2) to heal another [ROHAN] companion.
While you can spot a [Rohan] Man who has resistance of 7 or more, Theodred is twilight cost -1. At the start of each skirmish involving Theodred, you may exert each minion he is skirmishing.
While you can spot a [SAURON] minion at site 5K, the Shadow has initiative, regardless of the Free Peoples player?s hand. Response: If a companion is played, discard a [SAURON] card from hand to take control of a site. Discard this condition.
While you can spot a companion bearing an [ISENGARD] condition, this minion is strength +2.
While you can spot a companion of strength 12 or more, this minion is strength +4. Each time the fellowship moves during the regroup phase, discard this minion.
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site.
While you can spot a companion of strength 12 or more, this minion is strength +5. Skirmish: Remove 2 threats to make a character skirmishing this minion strength -2.
While you can spot a companion who has resistance 3 or less, this minion's twilight cost is -2.
While you can spot a follower attached to a companion, each [ORC] minion is strength +2.
While you can spot a hunter, this minion gains hunter 1. Each time this minion wins a skirmish, you may exert 2 [MEN] Men to discard a follower.
While you can spot a mount, Duinhir is damage +1. Each time Duinhir wins a skirmish, if you can spot more minions than companions, you may exert him to discard a minion that has strength 7 or less.
While you can spot a mounted [RAIDER] Man, [RAIDER] Men cannot take wounds (except during skirmishes).
While you can spot a ranger, the move limit is +1 for this turn.
While you can spot a threat and another [SAURON] Orc, the Shadow has initiative, regardless of the Free Peoples player's hand.
While you can spot a threat, the site number of each [ORC] Orc is -1. Regroup: Remove 3 threats and discard 3 [ORC] Orcs from play to make the Free Peoples player spot a companion and place that companion in the dead pile. Discard this condition.
While you can spot a valiant Man, this companion?s twilight cost is -1. While no opponent controls a site, this companion is strength +2.
While you can spot a wound on the Ring-bearer, this minion is strength +6.
While you can spot an [ELVEN] token, this companion is strength +2.
While you can spot an [ORC] minion and fewer minions than companions, each companion loses all defender bonuses and cannot gain defender bonuses. Maneuver: Spot 2 [ORC] minions to make the fellowship's current site gain battleground until the regroup phase.
While you can spot an [URUK-HAI] minion, each unbound companion is resistance -1 for each condition he or she bears. Skirmish: Spot an [URUK-HAI] minion and a companion who has resistance 2 or less to discard from play all conditions in all player's support areas.
While you can spot an [URUK-HAI] minion, the Free Peoples player cannot replace a site. At the start of each skirmish, you may remove (3) to heal an [URUK-HAI] minion (or heal an [URUK-HAI] minion twice if you control a site.)
While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion.
While you can spot another [MEN] minion, this minion is strength +2 for each companion assigned to a skirmish.
While you can spot another [ROHAN] Man and this companion is skirmishing a wounded minion, this companion is strength +2 and damage +1.
While you can spot more companions than minions, each [MEN] hunter is strength +2 and is an archer.
While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1.
While you can spot your site 3, Silinde has the game text of that site.
While you can spot your site 6, Uruviel has the game text of that site.
While you cannot spot 3 companions of the same culture, Gandalf is strength -2.
While you cannot spot 4 threats, Aragorn is strength +1 for each threat. Regroup: Exert Aragorn twice to remove 3 threats.
While you cannot spot 4 threats, Pippin is strength +1 for each threat you can spot.
While you cannot spot a weather, Saruman may not take wounds in the archery phase and may not be assigned to a skirmish.While at a site bearing a weather, each [isengard] minion is strength +2.Response: If the fellowship moves from a site bearing a weather, discard this minion to exert each companion.
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce.
While you control 2 sites, skip the archery phase. While you control 3 sites, each of your [DUNLAND] Men is fierce. While you control 4 sites, each of your [DUNLAND] Men is damage +1.
While you control 2 sites, this minion is strength +5, fierce and damage +1.
While you control a site, this minion is an archer.
While you control a site, this minion is strength +3 and fierce.
While you have initiative, each Dwarf is damage +1. Fellowship: Spot a Dwarf and discard this condition to draw a card.
While you have initiative, each Dwarf is damage +1. Fellowship: Spot a Dwarf who is damage +X to draw X cards. Discard this condition.
While you have initiative, each [GOLLUM] minion is damage +1. Skirmish: Discard this condition to make a [GOLLUM] minion strength +1 for each culture you can spot.
While you have initiative, each [WRAITH] minion is an archer.
While you have initiative, each of your [SAURON] minions is strength +2. Skirmish: Discard this condition to make a [SAURON] minion strength +2 (or +4 if it is roaming).
While you have initiative, each of your [WRAITH] minions is damage +1. Skirmish: Discard this condition to make a [WRAITH] minion strength +2.
While you have initiative, the minion archery total is +2.
While you have only 4 or 5 cards in hand, Cirion is strength +2.
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion).
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion.
Wise. Each time you play a [Gandalf] event, you may wound a minion (except Smaug). Fellowship: Add 2 doubts to play an artifact or a Dwarf companion from your draw deck or discard pile.
Wise. Each time you reconcile, draw 2 cards. Skirmish: Play a [Gandalf] skirmish event and add a doubt to play a Dwarf from your draw deck. Skirmish: Play a [Dwarven] skirmish event to make an Orc skirmishing Bilbo strength -2.
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards.
Wise. Gandalf cannot be discarded. At the start of each of your turns, you may add a doubt to play a Dwarf companion from your draw deck.
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2).
Wise. While you can spot 2 [Dwarven] follower, Gandalf cannot be discarded. The twilight cost of Thorin is -2. Fellowship: Discard a [Dwarven] follower and add a doubt to draw 3 cards.
Wound 3 [MEN] archers to exhaust a companion.
Wound a character skirmishing a [MEN] minion. If the fellowship is at a battleground site, you may remove (3) to wound that character again.
Wounds cannot be prevented or healed. Burdens cannot be removed.
You may exert Gollum twice to play this event from your discard pile. Make a minion strength +2. If this minion wins this skirmish, you may add a doubt.
You may exert Smaug twice to play this event from your discard pile. Spot X doubts to make a [Dwarven] companion strength -X
You may exert The Great Goblin twice to play this event from your discard pile. Exert 2 Orcs to discard a [Dwarven] possession or [Dwarven] artifact borne by a companion.
You may play [DWARVEN] skirmish events stacked on [DWARVEN] conditions as if from hand.
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X).
You may remove from the game 4 [GOLLUM] cards in your discard pile instead of paying the twilight cost for this card. Spot Gollum to make a minion strength +2.
You may remove from the game 4 [MEN] cards in your discard pile instead of paying the twilight cost for this card. Make your [MEN] minion strength +2.
You may remove from the game 4 [ORC] cards in your discard pile instead of paying the twilight cost for this card. Make your [ORC] lurker minion strength +2.
You may remove from the game 4 [URUK-HAI] cards in your discard pile instead of paying the twilight cost for this card. Make your [URUK-HAI] minion skirmishing a companion with resistance 4 or less strength +2.
You may remove from the game 4 [WRAITH] cards in your discard pile instead of paying the twilight cost for this card. Make your Nazgul in a fierce skirmish strength +2.
You may remove from the game 4 other [DWARVEN] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Dwarf bearing a hand weapon strength +3.
You may remove from the game 4 other [ELVEN] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make a minion skirmishing your Elf at a forest or river site strength -3.
You may remove from the game 4 other [GANDALF] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Gandalf to make your [GANDALF] companion strength +3.
You may remove from the game 4 other [GOLLUM] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Spot Smeagol to make a Ring-bound companion strength +3.
You may remove from the game 4 other [GONDOR] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your [GONDOR] Man strength +3.
You may remove from the game 4 other [ROHAN] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your mounted [ROHAN] companion strength +3.
You may remove from the game 4 other [SHIRE] cards in your discard pile to play this event from your discard pile. Then remove this event from the game. Make your Hobbit at a dwelling or forest site strength +3.
Your opponent may not discard your [SHIRE] tales from play.
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