Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > CollInfo:
None
& Subtypes :
Eagle or
Orc or
Uruk-hai
& TwilightCost:
1-2
& Vitality:
1
Use the filters below to narrow your results.
HDG-EN30S042.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN31S031.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S174.0 (1) ·
LOTR-EN01S178.0 (1) ·
LOTR-EN01S181.0 (1) ·
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN02S060.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S064.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN04S187.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN07S198.0 (1) ·
LOTR-EN07S202.0 (1) ·
LOTR-EN11S116.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN11S134.0 (1) ·
LOTR-EN11S137.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-EN18S091.0 (1) ·
LOTR-EN18S125.0 (1)
HDG-EN30S042.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN31S031.0 (1) ·
LOTR-EN01S149.0 (1) ·
LOTR-EN01S154.0 (1) ·
LOTR-EN01S174.0 (1) ·
LOTR-EN01S178.0 (1) ·
LOTR-EN01S181.0 (1) ·
LOTR-EN01S184.0 (1) ·
LOTR-EN01S185.0 (1) ·
LOTR-EN02S060.0 (1) ·
LOTR-EN02S062.0 (1) ·
LOTR-EN02S064.0 (1) ·
LOTR-EN02S065.0 (1) ·
LOTR-EN04S187.0 (1) ·
LOTR-EN04S189.0 (1) ·
LOTR-EN07S198.0 (1) ·
LOTR-EN07S202.0 (1) ·
LOTR-EN11S116.0 (1) ·
LOTR-EN11S132.0 (1) ·
LOTR-EN11S134.0 (1) ·
LOTR-EN11S137.0 (1) ·
LOTR-EN12S098.0 (1) ·
LOTR-EN13S119.0 (1) ·
LOTR-EN13S160.0 (1) ·
LOTR-EN15S177.0 (1) ·
LOTR-EN17S082.0 (1) ·
LOTR-EN18S091.0 (1) ·
LOTR-EN18S125.0 (1)
Cavern Denizen (1) ·
Denizen of Moria (1) ·
Goblin Backstabber (1) ·
Goblin Bowman (1) ·
Goblin Pursuer (1) ·
Goblin Runner (2) ·
Goblin Scrabbler (1) ·
Goblin Sneak (2) ·
Goblin Spearman (1) ·
Goblin Town Archer (1) ·
Goblin Wallcrawler (1) ·
Goblin Warrior (1) ·
Morgul Ruffian (1) ·
Morgul Whelp (1) ·
Orc Tormentor (1) ·
Orkish Rider (1) ·
Orkish Smith (1) ·
Orkish Sneak (1) ·
Persistent Orc (1) ·
Scurrying Goblin (1) ·
Underdeeps Denizen (1) ·
Uruk Foot Soldier (1) ·
Uruk Messenger (1) ·
Uruk Plains Runner (1) ·
Uruk Soldier (1) ·
Uruk Village Rager (1) ·
White Hand Exorciser (1)
Archer. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Spot another [ORC] Orc to assign this minion to skirmish a non-[SHIRE] Ring-bearer. The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
Damage +1. Each time this minion wins a skirmish, take control of a site. While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
Damage +1. When you play this minion, you may heal an [URUK-HAI] minion. (1) ·
Damage +1. When you play this minion, you may make the Free Peoples player discard the top card of his draw deck. (1) ·
Damage +1. While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
Damage +1. While you can spot a weather condition, this minion is strength +3. (1) ·
Each mounted [ORC] Orc is strength +1. Shadow: discard an [ORC] card from your hand to play an [ORC] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another [ORC] card to place this minion on top of your draw deck instead. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
This minion is damage +2 while in the same skirmish as another [MORIA] Orc. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) ·
When you play this minion at an underground site, you may spot another [ORC] minion to add (2). (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may add (2). (1) ·
When you play this minion, you may discard a [DWARVEN] ally or [DWARVEN] condition. (1) ·
When you play this minion, you may discard an [ELVEN] condition. The roaming penalty for each [MORIA] Orc you play is -1. (1) ·
When you play this minion, you may place a [MORIA] Orc from your discard pile beneath your draw deck. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
When you play this minion, you may take an [ORC] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2. While you can spot another [MORIA] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is damage +2. (1) ·
While this minion is at an underground site, it cannot take wounds. (1) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgul, this minion may only take wounds during skirmish phases. (1) ·
While you can spot a wound on the Ring-bearer, this minion is strength +6. (1)
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
When you play this minion, you may heal an
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
While you can spot a weather condition, this minion is strength +3. (1) ·
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
During a fierce skirmish involving this minion, it is strength +3 and
The roaming penalty for each
While you can spot another
'''Archer.''' (1) ·
'''Assignment:''' Spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc to assign this minion to skirmish a non-[[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] Ring-bearer.
The Free Peoples player may add a burden or exert the Ring-bearer twice to discard this minion. (1) ·
'''Damage +1'''.
Each time this minion wins a skirmish, take control of a site.
While you control a site, this minion cannot take wounds (except during the skirmish phase). (1) ·
'''Damage +1'''.
When you play this minion, you may make the Free Peoples player discard the top card of his or her draw deck. (1) ·
'''Damage +1'''.
While you can spot a weather condition, this minion is strength +3. (1) ·
'''Damage +1.'''
When you play this minion, you may heal an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1.'''
While you can spot a Free Peoples culture token, this minion cannot take wounds except during skirmishes. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Each mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +1.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card from your hand to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (1) ·
Each time this minion is about to be killed or discarded from play, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] card to place this minion on top of your draw deck instead. (1) ·
If the fellowship has moved more than once this turn, this minion is strength +3. (1) ·
This minion is '''damage +2''' while in the same skirmish as another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc. (1) ·
When you play this minion at an underground site, you may spot another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
When you play this minion, you may discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] ally or [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] condition. (1) ·
When you play this minion, you may discard an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] condition.
The roaming penalty for each [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you play is -1. (1) ·
When you play this minion, you may place a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc from your discard pile beneath your draw deck. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from your discard pile into hand. (1) ·
While at an underground site, this minion is strength +2.
While you can spot another [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc, the fellowship archery total is -1. (1) ·
While bearing a Goblin Spear, this minion is '''damage +2.''' (1) ·
While this minion is at an underground site, it cannot take wounds. (1) ·
While this minion is at an underground site, it is strength +3. (1) ·
While you can spot a Nazgûl, this minion may only take wounds during skirmish phases. (1) ·
While you can spot a wound on the Ring–bearer, this minion is strength +6. (1)
None (3) ·
"March to Helms Deep! Leave none alive!" (1) ·
An attack from behind provides a cowardly Goblin with a boldness much like courage. (1) ·
An enemy can do little worse to an Orc than what it would willingly have done to itself. (1) ·
Had the fellowship remained in Dimrill Dale, pursuers from Moria would have overwhelmed them. (1) ·
Saruman uses his Uruks abroad to gain information on the movements – and weaknesses – of his many enemies. (1) ·
Saruman uses the enemy's strength to his own advantage. (1) ·
Saruman's Uruk-hai band together as an extremely effective fighting unit. (1) ·
Skittering along the walls of Moria, Goblins attack without warning. (1) ·
The ancient enmity between Goblins and Dwarves burns brightly still. (1) ·
The crude arrows of the Goblins served notice of the dangers of Moria. (1) ·
The Orcs attacked the Alliance, rushing across the field that separated the armies. (1) ·
The vast tunnels of Khazad-dûm are the veins through which a foul Orc ichor can flow unchecked. (1) ·
Their limber forms allow the Goblins of Moria to slither past barred doors and collapsed passageways. (1) ·
They did not halt until they were out of bowshot from the walls. (1) ·
They formed the cavalry of the Orc legions. (1) ·
“...a great horn was blown in the hall, and answering horns and harsh cries were heard further off. There was a hurrying sound of many feet.” (1) ·
“...orc-speech sounded at all times full of hate and anger....” (1) ·
“...while the less stout-hearted quailed and wept.” (1) ·
“...with the speed of a striking snake, he charged into the Company and thrust with his spear....” (1) ·
“But it was not an echo, for when they halted it pattered on for a little all by itself, and then grew still.” (1) ·
“Orcs were as keen as hounds on a scent, it was said, but they could also climb.” (1) ·
“There was a crash on the door, followed by crash after crash... How many there were the Company could not count.” (1) ·
“They come to destroy its people.” (1) ·
“‘Evening's coming on, and we ought to get a move on.'” (1) ·
“‘Run! Or you'll never see your beloved holes again!'” (1) ·
“‘There is always a smoke rising from Isengard these days.'” (1)
Showing below up to 29 results in range #1 to #29.