Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Use the filters below to narrow your results.
HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN03S079.1 (1) ·
LOTR-EN07S027.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN10S046.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S078.0 (1) ·
LOTR-EN11S096.0 (1) ·
LOTR-EN12S084.0 (1) ·
LOTR-EN13S019.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN15S020.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S084.0 (1) ·
LOTR-EN17S014.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN18S101.0 (1)
HDG-EN31S011.0 (1) ·
LOTR-EN00S069.0 (1) ·
LOTR-EN03S079.0 (1) ·
LOTR-EN07S027.0 (1) ·
LOTR-EN07S100.0 (1) ·
LOTR-EN08S009.0 (1) ·
LOTR-EN08S012.0 (1) ·
LOTR-EN10S046.0 (1) ·
LOTR-EN11S025.0 (1) ·
LOTR-EN11S078.0 (1) ·
LOTR-EN11S096.0 (1) ·
LOTR-EN12S084.0 (1) ·
LOTR-EN13S019.0 (1) ·
LOTR-EN13S021.0 (1) ·
LOTR-EN15S020.0 (1) ·
LOTR-EN15S021.0 (1) ·
LOTR-EN15S084.0 (1) ·
LOTR-EN17S014.0 (1) ·
LOTR-EN18S079.0 (1) ·
LOTR-EN18S101.0 (1)
None (1) ·
A Grey Ship (1) ·
Bloodstained Field (1) ·
Elevated Fire (1) ·
Frenzy of Arrows (1) ·
Greatest Stronghold (1) ·
Last Gasp (1) ·
Let Fly (1) ·
Lórien’s Blessing (1) ·
Many Miles (1) ·
Mighty Shot (1) ·
Mirkwood Bowman (1) ·
Nocked (2) ·
Precise Attack (1) ·
Precision Targeting (1) ·
Quelled (1) ·
Reckless We Rode (1) ·
The Evil Becomes Stronger (1) ·
Weapons of Lothlórien (1)
None (1) ·
Discard a [ROHAN] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing. (1) ·
Exert 2 [ELVEN] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [ELVEN] card discarded. (1) ·
Exert a [GONDOR] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [RAIDER] Man to discard a Free Peoples condition. If you spot a [ROHAN] Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total -X (to a minimum of 0) to wound a minion X times. You cannot use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship?s current site this turn). (1) ·
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player?s minions which is not of that race. (1) ·
Spot a [MEN] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an Elf companion and make the fellowship archery total -X (to a minimum of 0) to heal X unbound companions. You cannot use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [ELVEN] archer and add a threat to wound a minion (or add three threats to exert three minions). (1) ·
Spot an [ELVEN] follower to make the minion archery total -3. (1) ·
Spot an [ORC] lurker to wound an Elf. (1) ·
Spot an [ORC] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) Spot a [MEN] minion to make the minion archery total +3. (1) ·
Wound 3 [MEN] archers to exhaust a companion. (1)
None (1) ·
Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) Spot a men minion to make the minion archery total +3. (1) ·
Discard a rohan possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing. (1) ·
Exert 2 elven companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each elven card discarded. (1) ·
Exert a gondor Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a raider Man to discard a Free Peoples condition. If you spot a rohan Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race. (1) ·
Spot a men minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot an elven archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) ·
Spot an elven follower to make the minion archery total -3. (1) ·
Spot an orc lurker to wound an Elf. (1) ·
Spot an orc minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Wound 3 men archers to exhaust a companion. (1)
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +3. (1) ·
Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession from play to choose one: Wound an unwounded minion; exert a minion; or discard a Shadow card the Ring-bearer is bearing. (1) ·
Exert 2 [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companions to discard the top 3 cards of your draw deck. Make the fellowship archery total +1 for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card discarded. (1) ·
Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man and spot 3 fortifications to make the fellowship archery total +2. (1) ·
Exert a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard a Free Peoples condition. If you spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, discard an additional Free Peoples condition. (1) ·
Exert an Elf companion and make the fellowship archery total –X (to a minimum of 0) to wound a minion X times. You may not use archery special abilities. (1) ·
Exert an Elf who has resistance 4 or more to wound a minion. (2) ·
Spot 2 Elf archers to make the fellowship archery total +1 (or +2 if a Shadow player has replaced the fellowship’s current site this turn). (1) ·
Spot 3 Elves, spot a Shadow race, and choose a Shadow player to wound each of that player’s minions which is not of that race. (1) ·
Spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make the minion archery total +1 and make the Free Peoples player choose 3 companions. Other companions cannot take archery wounds. (1) ·
Spot a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc and a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc to play up to 2 [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] or [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] items from your discard pile. Wound a Free Peoples archer for each item played. (1) ·
Spot an Elf companion and make the fellowship archery total –X (to a minimum of 0) to heal X unbound companions. You may not use archery special abilities. (1) ·
Spot an Elf to make the fellowship archery total +1 for each minion with twilight cost of 2 or less that you can spot. (1) ·
Spot an [Elven] archer ally to exert a minion. Until the regroup phase, that ally is strength +2 and participates in archery fire and skirmishes. (1) ·
Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] archer and add a threat to wound a minion (or add 3 threats to exert 3 minions). (1) ·
Spot an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] follower to make the minion archery total -3. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker to wound an Elf. (1) ·
Spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to add 2 to the minion archery total. Then add an additional 2 to the minion archery total for each follower you can spot. (1) ·
Wound 3 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] archers to exhaust a companion. (1)
None (2) ·
"Leithio i philinn!" (1) ·
Against the great mounts of the Southron army, Rohirrim steeds could not easily prevail. (1) ·
Arrows fired in volleys will never be as effective as one loosed by a skilled archer. (1) ·
Éomer's spear, now thrown, brought down the Haradrim leader. (1) ·
Legolas can fit an arrow to his bowstring faster than most can clear a blade from its scabbard. (2) ·
Orcs will eagerly spill any blood, but Elven is the sweetest of all. (1) ·
Southron archers know that they must press through their exhaustion to win the battle. (1) ·
The black fletched arrows of Sauron's armies found many targets. (1) ·
The war towers of the mûmakil provide a great advantage for archers. (1) ·
“‘...City of Kings of yore.'” (1) ·
“‘...driving them like leaves....'” (1) ·
“‘...full of ghosts.'” (1) ·
“‘But who can say what it hit?'” (1) ·
“‘I can see a darkness. There are shapes moving in it, great shapes far away upon the bank of the river; but what they are I cannot tell.'” (1) ·
“‘Thus we passed over Gilrain, driving the allies of Mordor in rout before us....'” (1) ·
“‘We have drunk the cup of parting...and the shadows fall between us.'” (1) ·
“‘Yet I make my tale twenty at the least. But that is only a few leaves in a forest.'” (1)
Showing below up to 20 results in range #1 to #20.