Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > CollInfo:
None
& Subtitle:
None
& TwilightCost:
2-3
& Vitality:
1-2
& ResistanceMod:
None ![](/extensions/Cargo/drilldown/resources/filter-x.png)
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BaseCardID:
Title:
GameText:
None (4) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) ·
Damage +1. (3) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) ·
For each [SAURON] condition you can spot, this minion is strength +1. (2) ·
Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (2) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) ·
Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) ·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (2) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (2) ·
To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Archer. (2) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2)
TaggedGameText:
None (4) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) ·
While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
Southron.
At the start of each skirmish involving this minion, you may removetwilight3 to wound a companion or ally he is skirmishing. (2) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (2) ·
Tentacle.
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·Easterling.
Skirmish: Exert this minion to make him damage +1 . (2) ·
For each sauron condition you can spot, this minion is strength +1. (2) ·
To play, discard 3 cards from your hand.
While you can spot 2 otherorc minions, this minion is fierce . (2) ·
Damage +1.
When you play this minion, you may place anisengard token on a machine. (2) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Damage +1. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2) ·Southron. Ambush twilight1 .
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
At the start of each skirmish involving this minion, you may remove
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
While you can spot 2 other
When you play this minion, you may place an
While the fellowship is in region 2, this minion is strength +2. (2) ·
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
FormattedGameText:
None (4) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) ·
'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) ·
'''Damage +1.''' (2) ·
To play, discard 3 cards from your hand.
While you can spot 2 other [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions, this minion is '''fierce'''. (2) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2) ·
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (2) ·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2)
Lore:
None (32) ·
"Argh!!" (2) ·
Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) ·
“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2)
Showing below up to 250 results in range #1 to #250.