Drilldown: CardReleases

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CardReleases > CollInfo: None & Subtitle: None & Vitality: 1-2 & SiteNum: 1-4 & ResistanceMod: None

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None (5) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (5) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (3) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (3) · Easterling. Skirmish: Exert this minion to make him damage +1. (3) · Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (3) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (3) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (3)
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None (35) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) · Spawned from terrible acts, the Orcs emerged as ruined and terrible forms of life. (2) · Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) · A few Orcs are veterans of single combats to settle disputes in the mountain tribes. (2) · Wargs and riders sent by Saruman disrupted the villagers' retreat to Helm's Deep. (2) · "Argh!!" (2)
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