Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30S060.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
LOTR-EN00L021.0 (1) ·
LOTR-EN00L024.0 (1) ·
LOTR-EN00S004.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S119.0 (1)
HDG-EN30S060.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
LOTR-EN00L021.0 (1) ·
LOTR-EN00L024.0 (1) ·
LOTR-EN00S004.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S337.0 (1) ·
LOTR-EN01S338.0 (1) ·
LOTR-EN01S339.0 (1) ·
LOTR-EN01S340.0 (1) ·
LOTR-EN01S341.0 (1) ·
LOTR-EN01S342.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S119.0 (1)
Caras Galadhon (1) ·
Council Courtyard (2) ·
Dimrill Dale (1) ·
Esgaroth (1) ·
Ford of Bruinen (1) ·
Frodo's Bedroom (1) ·
Galadriel's Glade (2) ·
House of Elrond (1) ·
Lake Town (1) ·
Lothlórien Woods (1) ·
Morgul Patrol (1) ·
Moria Skirmishers (1) ·
Rhudaur (1) ·
Rivendell Terrace (1) ·
Rivendell Valley (1) ·
Rivendell Waterfall (1) ·
Town Hall (1) ·
Valley of the Silverlode (1)
Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10. (1) ·
Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot. (1) ·
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) ·
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Nazgul played at Ford of Bruinen each turn is -5. (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove (2). (2) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1)
None (2) ·
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) ·
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
Forest. Sanctuary. While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
River. Sanctuary. The twilight cost of the first Nazgûl played at Ford at Bruinen each turn is -5. (1) ·
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent’s hand. (2) ·
Sanctuary. Fellowship: Play a Hobbit to draw a card. (1) ·
Sanctuary. Fellowship: Play a Man to draw a card. (1) ·
Sanctuary. Fellowship: Play an Elf to draw a card. (1) ·
Sanctuary. The twilight cost of the first moria Orc played each Shadow phase is -2. (1) ·
Sanctuary. When the fellowship moves from Council Courtyard, remove twilight2 . (2) ·
Sanctuary. When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1)
None (2) ·
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) ·
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
'''Forest.''' '''Sanctuary.''' While you can spot a ranger at Rivendell Waterfall, the move limit is +1 for this turn. (1) ·
'''River.''' '''Sanctuary.''' The twilight cost of the first Nazgûl played at Ford of Bruinen each turn is -5. (1) ·
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Sanctuary.''' '''Fellowship:''' Play a Hobbit to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a Man to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play an Elf to draw a card. (1) ·
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) ·
'''Sanctuary.''' When the fellowship moves from Council Courtyard, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Sanctuary.''' When the fellowship moves to House of Elrond, the Free Peoples player may spot 2 Elves to remove a burden. (1) ·
Plains. Sanctuary Shadow: Exert your fierce minion to play a condition from your draw deck (limit once per turn). (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1)
Showing below up to 20 results in range #1 to #20.