Drilldown: CardReleases

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CardReleases > IsPhysical: Yes & CollInfo: None & Subtitle : Luogotenente Di Morgul or None & TwilightCost: 2-3 & Vitality: 1-2

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Damage +1. (3) · Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (3) · While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) · Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) · Each time this minion wins a skirmish, you may make him strength +2 and fierce until the regroup phase. (2) · Easterling. Skirmish: Exert this minion to make him damage +1. (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · Skirmish: Exert this minion to wound a character he is skirmishing. (2) · Southron. Ambush (1). When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · For each [SAURON] condition you can spot, this minion is strength +1. (2) · Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) · Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) · Archer. (2) · Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2)
 
FormattedGameText:
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) · '''Damage +1.''' (2) · While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) · '''Damage +1.''' When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) · Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) · '''Easterling.''' '''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) · While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) · '''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) · '''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. When the Free Peoples player assigns this minion to a character and you have initiative, wound that character. (2) · '''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) · '''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) · '''Southron.''' At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2)
 
Lore:
None (25) · Makers of bows and arrows have a strong trade for the raiders of Harad. (2) · "Argh!!" (2) · “‘And yet we see that Sauron can torture and destroy the very hills.'” (2) · “‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2)
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