Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > CollInfo :
4C44 or
5R56 or
None
& Subtypes:
Uruk-hai
& TwilightCost:
3-4
& Strength:
9
Use the filters below to narrow your results.
LOTR-EN01S145.0 (1) ·
LOTR-EN01S147.0 (1) ·
LOTR-EN01S150.0 (1) ·
LOTR-EN01S153.0 (1) ·
LOTR-EN01S156.0 (1) ·
LOTR-EN01S158.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN03S075.0 (1) ·
LOTR-EN04S160.0 (1) ·
LOTR-EN04S176.0 (1) ·
LOTR-EN04S181.0 (1) ·
LOTR-EN04S184.0 (1) ·
LOTR-EN04S185.0 (1) ·
LOTR-EN04S194.0 (1) ·
LOTR-EN04S199.0 (1) ·
LOTR-EN04S206.0 (1) ·
LOTR-EN04S207.0 (1) ·
LOTR-EN10S081.0 (1) ·
LOTR-EN11S183.0 (1) ·
LOTR-EN11S186.0 (1) ·
LOTR-EN11S193.0 (1) ·
LOTR-EN11S203.0 (1) ·
LOTR-EN12S134.0 (1) ·
LOTR-EN12S158.0 (1) ·
LOTR-EN13S158.0 (1) ·
LOTR-EN13S159.0 (1) ·
LOTR-EN13S163.0 (1) ·
LOTR-EN13S170.0 (1) ·
LOTR-EN13S171.0 (1) ·
LOTR-EN15S172.0 (1) ·
LOTR-EN17S126.0 (1) ·
LOTR-EN17S127.0 (1) ·
LOTR-EN17S132.0 (1) ·
LOTR-EN17S133.0 (1) ·
LOTR-EN18S126.0 (1)
LOTR-EN01S145.0 (1) ·
LOTR-EN01S147.0 (1) ·
LOTR-EN01S150.0 (1) ·
LOTR-EN01S153.0 (1) ·
LOTR-EN01S156.0 (1) ·
LOTR-EN01S158.0 (1) ·
LOTR-EN02S046.0 (1) ·
LOTR-EN03S075.0 (1) ·
LOTR-EN04S160.0 (1) ·
LOTR-EN04S176.0 (1) ·
LOTR-EN04S181.0 (1) ·
LOTR-EN04S184.0 (1) ·
LOTR-EN04S185.0 (1) ·
LOTR-EN04S194.0 (1) ·
LOTR-EN04S199.0 (1) ·
LOTR-EN04S206.0 (1) ·
LOTR-EN04S207.0 (1) ·
LOTR-EN10S081.0 (1) ·
LOTR-EN11S183.0 (1) ·
LOTR-EN11S186.0 (1) ·
LOTR-EN11S193.0 (1) ·
LOTR-EN11S203.0 (1) ·
LOTR-EN12S134.0 (1) ·
LOTR-EN12S158.0 (1) ·
LOTR-EN13S158.0 (1) ·
LOTR-EN13S159.0 (1) ·
LOTR-EN13S163.0 (1) ·
LOTR-EN13S170.0 (1) ·
LOTR-EN13S171.0 (1) ·
LOTR-EN15S172.0 (1) ·
LOTR-EN17S126.0 (1) ·
LOTR-EN17S127.0 (1) ·
LOTR-EN17S132.0 (1) ·
LOTR-EN17S133.0 (1) ·
LOTR-EN18S126.0 (1)
Advancing Uruk (1) ·
Assault Commander (1) ·
Assault Denizen (1) ·
Cirith Ungol Guard (1) ·
Entranced Uruk (1) ·
Feral Uruk (1) ·
Furious Uruk (1) ·
Lookout Uruk (1) ·
Mauhúr (1) ·
Swarming Uruk (1) ·
Uglúk (2) ·
Uruk Brood (1) ·
Uruk Captain (1) ·
Uruk Chaser (1) ·
Uruk Defender (1) ·
Uruk Distractor (1) ·
Uruk Fanatic (1) ·
Uruk Guard (1) ·
Uruk Invader (1) ·
Uruk Rager (1) ·
Uruk Ravager (1) ·
Uruk Searcher (1) ·
Uruk Slayer (1) ·
Uruk Trooper (1) ·
Uruk Warrior (1) ·
Uruk-hai Patrol (1) ·
Uruk-hai Raiding Party (2) ·
Vicious Uruk (1) ·
White Hand Guard (1) ·
White Hand Intruder (1) ·
White Hand Marchers (1) ·
White Hand Taskmaster (1) ·
White Hand Trooper (1)
Damage +1(or damage +2 while you control a site). (1) ·
Damage +1. (3) ·
Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. (1) ·
Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. (1) ·
Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. (1) ·
Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck. (1) ·
Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce. (1) ·
Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards. (1) ·
Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion. (1) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition. (1) ·
Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2. (1) ·
Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion. (1) ·
Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3). (1) ·
Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot. (1) ·
Damage +1. The fellowship's current site gains battleground. (1) ·
Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot. (1) ·
Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) ·
Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less. (1) ·
Damage +1. When you play this minion, you may spot Saruman to add (2). (1) ·
Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities. (1) ·
Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot. (1) ·
Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert. (1) ·
Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes. (1) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (1) ·
Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds. (1) ·
Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1. (1) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) ·
While this minion is at a battleground site, it is strength +1 and damage +1. (1)
Possessions borne by this minion cannot be discarded by Free Peoples cards. (1) ·
When you cannot spot another
When you play this minion, you may spot Saruman to add
At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. (1) ·
Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. (1) ·
If there are at least 3 cards in the dead pile, this minion is
This minion is strength +1 for each Free Peoples culture token you can spot. (1) ·
This minion is strength +1 for each other
This minion is twilight cost –1 for each companion who has resistance 2 or less. (1) ·
Shadow:
Skirmish:
(When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck. (1) ·
When you play this minion, you may spot another
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes. (1) ·
During a fierce skirmish involving this minion, it is strength +2. (1) ·
The roaming penalty for each
While you can spot 2
While you can spot 3
While skirmishing a character bearing a search card, this minion is strength +2 and
'''Damage +1'''.
'''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. (1) ·
'''Damage +1'''.
'''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase. (1) ·
'''Damage +1'''.
'''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3). (1) ·
'''Damage +1'''.
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot. (1) ·
'''Damage +1'''.
(When this minion wins a skirmish, add 1 extra wound to the defender.) (1) ·
'''Damage +1'''.
Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck. (1) ·
'''Damage +1.
Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. (1) ·
'''Damage +1.
Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
'''Damage +1. ''' (1) ·
'''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Possessions borne by this minion cannot be discarded by Free Peoples cards. (1) ·
'''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)''
When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion. (1) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2. (1) ·
'''Damage +1.'''
Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. (1) ·
'''Damage +1.'''
If there are at least 3 cards in the dead pile, this minion is '''fierce.''' (1) ·
'''Damage +1.'''
This minion is strength +1 for each Free Peoples culture token you can spot. (1) ·
'''Damage +1.'''
This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) ·
'''Damage +1.'''
This minion is twilight cost –1 for each companion who has resistance 2 or less. (1) ·
'''Damage +1.'''
At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. (1) ·
'''Damage +1.'''
'''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) ·
'''Damage +1.'''
When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Damage +1.''' (1) ·
'''Damage +1.''' (or '''damage +2''' while you control a site). (1) ·
'''Damage +1.''' The fellowship's current site gains battleground. (1) ·
'''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities. (1) ·
'''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
'''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot. (1) ·
'''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)''
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) ·
'''Fierce.'''
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes. (1) ·
'''Tracker.''' '''Fierce.'''
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds. (1) ·
'''Tracker.''' '''Fierce.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2.
While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3.
While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.''' (1) ·
'''Tracker.''' '''Fierce.'''
While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''. (1) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +2. (1) ·
While this minion is at a battleground site, it is strength +1 and '''Damage +1.''' (1)
"...the West is no longer safe." (1) ·
"March to Helm's Deep!" (1) ·
'I am Ugl?k. I command.' (1) ·
A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins. (1) ·
A foe who is willing to kill or die outright is a foe to be feared indeed. (1) ·
An Uruk is disarmed only when it hurls its weapon. (1) ·
Bands of Uruks crossed the plains of Rohan. (1) ·
Choice of terrain is important when engaging the enemy. (1) ·
Despite intensive training, the smell of blood still enraged the Uruk warriors. (1) ·
Fear is a potent weapon in the hands of an Uruk-hai. (1) ·
Like pack animals, the Uruk-hai find strength in numbers. (1) ·
Only in combat is an Uruk-hai truly fulfilling its purpose. (1) ·
Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies. (1) ·
Saruman's Uruk army trained in formation tactics. (1) ·
The captains marched the Uruk-hai to the great river without halting. (1) ·
The enormous Uruk-hai armies marched with great speed. (1) ·
The Uruk-hai attack with such ferocity that their victims find no way to strike back. (1) ·
Theories and tactics of warfare were tested upon the battlefields of Middle-earth. (1) ·
Thousands of Uruk-hai came to take the Hornburg. (1) ·
To sense weakness is to assume victory. (1) ·
Under the banner of the white hand, they came in great numbers. (1) ·
White Hand warriors fell to evil deeds with a passion. (1) ·
Wounds do not always remove the Uruk-hai from their assault. (1) ·
“...the sweet grass of Rohan had been bruised and blackened as they passed.” (1) ·
“...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.” (1) ·
“‘...a ruined and terrible form of life.'” (1) ·
“‘...let's have no more nonsense!'” (1) ·
“‘Already they are scaling the bank at many points, thick as marching ants.'” (1) ·
“‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'” (1) ·
“‘Imagine, Gandalf, an army – born from the earth of Isengard.'” (1) ·
“‘Mauhúr and his lads are in the forest, and they should turn up any time now.'” (1) ·
“‘Now we'll have to leg it double quick.'” (1) ·
“‘We are the servants of Saruman the Wise....'” (1) ·
“‘Why don't we search them and find out?'” (1) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Advancing Uruk (12C134)/Data
- Data:Assault Commander (13R158)/Data
- Data:Assault Denizen (13C159)/Data
- Data:Cirith Ungol Guard (10C81)/Data
- Data:Entranced Uruk (13C163)/Data
- Data:Feral Uruk (11S183)/Data
- Data:Furious Uruk (11R186)/Data
- Data:Lookout Uruk (11S193)/Data
- Data:Mauhur, Patrol Leader (4R160)/Data
- Data:Swarming Uruk (11C203)/Data
- Data:Ugluk, Servant of Saruman (4R176)/Data
- Data:Ugluk, Ugly Fellow (15R172)/Data
- Data:Uruk Brood (1C145)/Data
- Data:Uruk Captain (2R46)/Data
- Data:Uruk Chaser (4C181)/Data
- Data:Uruk Defender (4C184)/Data
- Data:Uruk Distractor (13U170)/Data
- Data:Uruk Fanatic (4C185)/Data
- Data:Uruk Guard (1R147)/Data
- Data:Uruk Invader (13R171)/Data
- Data:Uruk Rager (1C150)/Data
- Data:Uruk Ravager (3U75)/Data
- Data:Uruk Searcher (4U194)/Data
- Data:Uruk Slayer (1U153)/Data
- Data:Uruk Trooper (4R199)/Data
- Data:Uruk Warrior (1C156)/Data
- Data:Uruk-hai Patrol (4C206)/Data
- Data:Uruk-hai Raiding Party (1C158)/Data
- Data:Uruk-hai Raiding Party (4C207)/Data
- Data:Vicious Uruk (12U158)/Data
- Data:White Hand Guard (17C126)/Data
- Data:White Hand Intruder (17C127)/Data
- Data:White Hand Marchers (18R126)/Data
- Data:White Hand Taskmaster (17R132)/Data
- Data:White Hand Trooper (17C133)/Data