Drilldown: CardReleases

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CardReleases > CollInfo : 4C44 or 5R56 or None & Subtypes: Uruk-hai & TwilightCost: 3-4 & Strength: 9

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Damage +1(or damage +2 while you control a site). (1) · Damage +1. (3) · Damage +1. Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. (1) · Damage +1. At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. (1) · Damage +1. Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. (1) · Damage +1. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his draw deck. (1) · Damage +1. If there are at least 3 cards in the dead pile, this minion is fierce. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Possessions borne by this minion cannot be discarded by Free Peoples cards. (1) · Damage +1. Maneuver: Spot 6 companions to make this minion fierce until the regroup phase. (1) · Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) When you cannot spot another [URUK-HAI] minion, discard this minion. (1) · Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · Damage +1. Shadow: Exert this minion and spot a Free Peoples condition to make an unbound companion resistance -1 for each card that has the same card title as that condition. (1) · Damage +1. Shadow: Remove (1) and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) · Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2. (1) · Damage +1. Skirmish: If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [URUK-HAI] minion. (1) · Damage +1. Skirmish: Remove (1) to make this minion strength +1 (limit +3). (1) · Damage +1. Skirmish: Remove (2) to make this minion strength +1 for each other Uruk-hai you spot. (1) · Damage +1. The fellowship's current site gains battleground. (1) · Damage +1. This minion is strength +1 for each Free Peoples culture token you can spot. (1) · Damage +1. This minion is strength +1 for each other [URUK-HAI] minion you can spot. (1) · Damage +1. This minion is twilight cost -1 for each companion who has resistance 2 or less. (1) · Damage +1. When you play this minion, you may spot Saruman to add (2). (1) · Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities. (1) · Damage +1. While you can spot another [URUK-HAI] minion assigned to a skirmish, this minion cannot take wounds. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). Skirmish: Exert this minion to make an [URUK-HAI] hunter minion strength +2. (1) · Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.). When you play this minion, you may spot another [URUK-HAI] minion to add a threat for each Free Peoples culture you can spot. (1) · Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) At the start of each skirmish involving Ugluk, each non-hunter skirmishing Ugluk must exert. (1) · Fierce. While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events may not be played in those companions skirmishes. (1) · Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (1) · Tracker. Fierce. Skirmish: Remove (2) to prevent an [ISENGARD] tracker from taking wounds. (1) · Tracker. Fierce. The roaming penalty for each [ISENGARD] tracker you play is -2. While you can spot 2 [ISENGARD] trackers, Ugluk is strength +3. While you can spot 3 [ISENGARD] trackers, Ugluk is damage +1. (1) · Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1) · While this minion is at a battleground site, it is strength +1 and damage +1. (1)
TaggedGameText:
Damage +1. (1) · Damage +1. Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Possessions borne by this minion cannot be discarded by Free Peoples cards. (1)
· Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.)
When you cannot spot another urukhai minion, discard this minion. (1)
· Damage +1. (1) · Damage +1.
Shadow: Remove twilight1 and exert Uruk Captain to play an Uruk-hai from your discard pile. (1)
· Damage +1.
When you play this minion, you may spot Saruman to add twilight2. (1)
· Damage +1. (or damage +2 while you control a site). (1) · Damage +1.
At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. (1)
· Damage +1. The fellowship's current site gains battleground. (1) · Damage +1. While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities. (1) · Damage +1. While you can spot another urukhai minion assigned to a skirmish, this minion cannot take wounds. (1) · Damage +1.
Regroup: Stack this minion on a site you control.
Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (1)
· Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +2. (1)
· Damage +1.
Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. (1)
· Damage +1.
If there are at least 3 cards in the dead pile, this minion is fierce. (1)
· Damage +1.
This minion is strength +1 for each Free Peoples culture token you can spot. (1)
· Damage +1.
This minion is strength +1 for each other urukhai minion you can spot. (1)
· Damage +1.
This minion is twilight cost –1 for each companion who has resistance 2 or less. (1)
· Damage +1.
Shadow:
Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. (1)
· Damage +1.
Skirmish:
If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another urukhai minion. (1)
· Damage +1.
(When this minion wins a skirmish, add 1 extra wound to the defender.) (1)
· Damage +1.
Assignment: Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. (1)
· Damage +1.
Maneuver: Spot 6 companions to make this minion fierce until the regroup phase. (1)
· Damage +1.
Skirmish: Remove twilight1 to make this minion strength +1 (limit +3). (1)
· Damage +1.
Skirmish: Remove twilight2 to make this minion strength +1 for each other Uruk-hai you spot. (1)
· Damage +1.
Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
Skirmish: Exert this minion to make an urukhai hunter minion strength +2. (1)
· Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.)
When you play this minion, you may spot another urukhai minion to add a threat for each Free Peoples culture you can spot. (1)
· Fierce. Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.)
At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1)
· Fierce.
While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes. (1)
· Tracker. Fierce.
During a fierce skirmish involving this minion, it is strength +2. (1)
· Tracker. Fierce.
Skirmish: Remove twilight2 to prevent an isengard tracker from taking wounds. (1)
· Tracker. Fierce.
The roaming penalty for each isengard tracker you play is -2.
While you can spot 2 isengard trackers, Uglúk is strength +3.
While you can spot 3 isengard trackers, Uglúk is damage +1. (1)
· Tracker. Fierce.
While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (1)
· While this minion is at a battleground site, it is strength +1 and Damage +1. (1)
FormattedGameText:
'''Damage +1'''. '''Assignment:''' Exert this minion and spot a companion to prevent the opponent from assigning that companion to this minion. (1) · '''Damage +1'''. '''Maneuver:''' Spot 6 companions to make this minion '''fierce''' until the regroup phase. (1) · '''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 (limit +3). (1) · '''Damage +1'''. '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make this minion strength +1 for each other Uruk-hai you spot. (1) · '''Damage +1'''. (When this minion wins a skirmish, add 1 extra wound to the defender.) (1) · '''Damage +1'''. Each time this minion wins a skirmish, the Free Peoples player must discard the top 2 cards of his or her draw deck. (1) · '''Damage +1. Shadow:''' Exert this minion and spot a Free Peoples condition to make an unbound companion resistance –1 for each card that has the same card title as that condition. (1) · '''Damage +1. Skirmish:''' If this minion is not assigned to a skirmish, you may exert it to discard a possession borne by a companion skirmishing another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) · '''Damage +1. ''' (1) · '''Damage +1. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Possessions borne by this minion cannot be discarded by Free Peoples cards. (1) · '''Damage +1. Muster.''' ''(At the start of the regroup phase, you may discard a card from hand to draw a card.)'' When you cannot spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion, discard this minion. (1) · '''Damage +1.''' '''Regroup:''' Stack this minion on a site you control. '''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (1) · '''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +2. (1) · '''Damage +1.''' Each time this minion wins a skirmish, if you do not control a site, you may take control of a site. (1) · '''Damage +1.''' If there are at least 3 cards in the dead pile, this minion is '''fierce.''' (1) · '''Damage +1.''' This minion is strength +1 for each Free Peoples culture token you can spot. (1) · '''Damage +1.''' This minion is strength +1 for each other [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion you can spot. (1) · '''Damage +1.''' This minion is twilight cost –1 for each companion who has resistance 2 or less. (1) · '''Damage +1.''' At the start of each skirmish involving this minion, you may draw a card for each wound on a character it is skirmishing. (1) · '''Damage +1.''' '''Shadow:''' Remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and exert Uruk Captain to play an Uruk-hai from your discard pile. (1) · '''Damage +1.''' When you play this minion, you may spot Saruman to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · '''Damage +1.''' (1) · '''Damage +1.''' (or '''damage +2''' while you control a site). (1) · '''Damage +1.''' The fellowship's current site gains battleground. (1) · '''Damage +1.''' While this minion is assigned to a skirmish, each companion and Free Peoples possession loses its special abilities. (1) · '''Damage +1.''' While you can spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion assigned to a skirmish, this minion cannot take wounds. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' '''Skirmish:''' Exert this minion to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter minion strength +2. (1) · '''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' When you play this minion, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion to add a threat for each Free Peoples culture you can spot. (1) · '''Fierce. Hunter 3.''' ''(While skirmishing a non-hunter character, this character is strength +3.)'' At the start of each skirmish involving Uglúk, each non-hunter skirmishing Uglúk must exert. (1) · '''Fierce.''' While this minion is assigned to a skirmish, each hunter companion loses its special abilities and skirmish events can not be played in those companions' skirmishes. (1) · '''Tracker.''' '''Fierce.''' '''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker from taking wounds. (1) · '''Tracker.''' '''Fierce.''' The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tracker you play is -2. While you can spot 2 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is strength +3. While you can spot 3 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] trackers, Uglúk is '''damage +1.''' (1) · '''Tracker.''' '''Fierce.''' While skirmishing a character bearing a search card, this minion is strength +2 and '''damage +1'''. (1) · '''Tracker.''' '''Fierce.''' During a fierce skirmish involving this minion, it is strength +2. (1) · While this minion is at a battleground site, it is strength +1 and '''Damage +1.''' (1)
Lore:
"...the West is no longer safe." (1) · "March to Helm's Deep!" (1) · 'I am Ugl?k. I command.' (1) · A bloodthirsty bellow from a huge Uruk can win a skirmish before it begins. (1) · A foe who is willing to kill or die outright is a foe to be feared indeed. (1) · An Uruk is disarmed only when it hurls its weapon. (1) · Bands of Uruks crossed the plains of Rohan. (1) · Choice of terrain is important when engaging the enemy. (1) · Despite intensive training, the smell of blood still enraged the Uruk warriors. (1) · Fear is a potent weapon in the hands of an Uruk-hai. (1) · Like pack animals, the Uruk-hai find strength in numbers. (1) · Only in combat is an Uruk-hai truly fulfilling its purpose. (1) · Powerful and fearless, Uruk-hai warriors are not intimidated by the weapons or numbers of their enemies. (1) · Saruman's Uruk army trained in formation tactics. (1) · The captains marched the Uruk-hai to the great river without halting. (1) · The enormous Uruk-hai armies marched with great speed. (1) · The Uruk-hai attack with such ferocity that their victims find no way to strike back. (1) · Theories and tactics of warfare were tested upon the battlefields of Middle-earth. (1) · Thousands of Uruk-hai came to take the Hornburg. (1) · To sense weakness is to assume victory. (1) · Under the banner of the white hand, they came in great numbers. (1) · White Hand warriors fell to evil deeds with a passion. (1) · Wounds do not always remove the Uruk-hai from their assault. (1) · “...the sweet grass of Rohan had been bruised and blackened as they passed.” (1) · “...this stronghold had been built not to keep enemies out of Mordor, but to keep them in.” (1) · “‘...a ruined and terrible form of life.'” (1) · “‘...let's have no more nonsense!'” (1) · “‘Already they are scaling the bank at many points, thick as marching ants.'” (1) · “‘He does not see the caverns hidden deep beneath this tower... nor does he know what is growing there.'” (1) · “‘Imagine, Gandalf, an army – born from the earth of Isengard.'” (1) · “‘Mauhúr and his lads are in the forest, and they should turn up any time now.'” (1) · “‘Now we'll have to leg it double quick.'” (1) · “‘We are the servants of Saruman the Wise....'” (1) · “‘Why don't we search them and find out?'” (1) · “‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (1)
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