Drilldown: CardReleases

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CardReleases > Subtypes : Response or Wizard & CanBearRing: None

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Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2)
TaggedGameText:
None (2) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2)
· Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2)
FormattedGameText:
None (2) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' '''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2)
Lore:
None (13) · "'He has claimed lordship over all this land...'" (1) · "A new power is rising. Its victory is at hand." (1) · "Oh yes we could! Spoil nice fish. Give it to usss rrraw... and wrrriggling! You keep nasty chips." (1) · "Take back what they stole from you!" (1) · During the War of the Ring, the streets of Bree were filled mainly with Southern ruffians and thieves, and Bree-folk were afraid to leave their homes. (1) · Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1)
· The villages hold nothing of value to the Uruk-hai; they are simply things to be destroyed. (1) · “...and passing up beneath the hauberk had pierced the sinew behind his mighty knee.” (1) · “...but Gimli had to be dragged away by Legolas....” (1) · “...the Mûmak of Harad was indeed a beast of vast bulk, and the like of him does not walk now in Middle-earth....” (1) · “...the Nazgûl turned and fled, and vanished into Mordor's shadows....” (1) · “...they began to throw missiles marvelously high, so that they passed right above the battlement and fell thudding within the first circle of the City....” (1) · “...they gathered and rallied and fought until the day wore away.” (1) · “Frodo felt his senses reeling and his mind darkening.” (1) · “Pippin sat with his knees drawn up and the ball between them. He bent low over it, looking like a greedy child stooping over a bowl of food.” (1) · “Something struck Sam violently in the back....” (1) · “Weariness and more than weariness oppressed him...” (1) · “‘...an Elf will go underground and a Dwarf dare not.'” (1) · “‘...I do not choose now to do what I came to do. I will not do this deed.'” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘...whatever is still to do, I hope to have a part in it, for the honour of the folk of the Lonely Mountain.'” (1) · “‘He is fading.... We must get him to my father.'” (1) · “‘It may well be, oh yes, it may very well be, that when She throws away the bones and the empty clothes... we shall find It!'” (1) · “‘My folk have never had dealings with any of the servants of the Enemy.'” (1) · “‘Théodred my son is slain.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘There's some devilry at work in the Shire....'” (1) · “‘They are blasting breaches in it.'” (1) · “‘Welcome, my lords, to Isengard!' he said. ‘We are the doorwardens.'” (1) · “‘Well, here's one Dwarf she won't ensnare so easily.'” (1) · “‘Yes, the Dead ride behind. They have been summoned....'” (1) · “‘“Oft hope is born, when all is forlorn.”'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
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