Drilldown: CardReleases
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- CardReleases (24728)
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- Cards (3721)
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LOTR-EN00W027.0 (1) ·
LOTR-EN00W029.0 (1) ·
LOTR-EN04S004.0 (1) ·
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LOTR-EN15S079.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17S054.0 (1) ·
LOTR-EN18S071.0 (1) ·
LOTR-EN18S073.0 (1)
LOTR-EN00W027.0 (1) ·
LOTR-EN00W029.0 (1) ·
LOTR-EN04S004.0 (1) ·
LOTR-EN04S023.0 (1) ·
LOTR-EN04S217.0 (1) ·
LOTR-EN04S225.0 (1) ·
LOTR-EN04S249.0 (1) ·
LOTR-EN04S251.0 (1) ·
LOTR-EN04S257.0 (1) ·
LOTR-EN05S059.0 (1) ·
LOTR-EN05S072.0 (1) ·
LOTR-EN06S003.0 (1) ·
LOTR-EN06S057.0 (1) ·
LOTR-EN06S081.0 (1) ·
LOTR-EN07S145.0 (1) ·
LOTR-EN07S147.0 (1) ·
LOTR-EN07S164.0 (1) ·
LOTR-EN07S166.0 (1) ·
LOTR-EN07S167.0 (1) ·
LOTR-EN07S172.0 (1) ·
LOTR-EN08S055.0 (1) ·
LOTR-EN08S060.0 (1) ·
LOTR-EN08S062.0 (1) ·
LOTR-EN10S034.0 (1) ·
LOTR-EN10S038.0 (1) ·
LOTR-EN10S041.0 (1) ·
LOTR-EN10S042.0 (1) ·
LOTR-EN10S045.0 (1) ·
LOTR-EN11S074.0 (1) ·
LOTR-EN11S075.0 (1) ·
LOTR-EN11S085.0 (1) ·
LOTR-EN13S084.0 (1) ·
LOTR-EN13S086.0 (1) ·
LOTR-EN15S074.0 (1) ·
LOTR-EN15S079.0 (1) ·
LOTR-EN15S087.0 (1) ·
LOTR-EN17S054.0 (1) ·
LOTR-EN18S071.0 (1) ·
LOTR-EN18S073.0 (1)
Agents of Orthanc (1) ·
Band of Wild Men (1) ·
Chieftain of Dunland (1) ·
Corsair Brute (1) ·
Corsair Champion (1) ·
Corsair Gunners (1) ·
Desert Lancers (1) ·
Desert Stalker (1) ·
Desert Wind (1) ·
Detachment of Haradrim (1) ·
Dunlending Footmen (1) ·
Easterling Captain (1) ·
Easterling Host (1) ·
Easterling Pillager (2) ·
Easterling Regiment (1) ·
Easterling Veteran (1) ·
Enraged Herdsman (1) ·
Far Harad Mercenaries (1) ·
Far Harad Mercenary (1) ·
Haradrim Marksman (1) ·
Heavy Axeman (1) ·
Hillman Mob (1) ·
Horde of Harad (1) ·
Last Throw (1) ·
Mûmak Chieftain (1) ·
Mûmakil Commander (1) ·
Primitive Savage (1) ·
Rough Man of the South (1) ·
Sharku's Warg (1) ·
Southron Commander (1) ·
Southron Conquerer (1) ·
Southron Fighter (1) ·
Southron Invaders (1) ·
Southron Leader (1) ·
Southron Marksmen (1) ·
Southron Veterans (1) ·
Stampeding Shepherd (1) ·
Troop of Haradrim (1)
Bearer must be a warg-rider. If bearer is Sharku, he is damage +1. Response: If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Corsair. At the start of each skirmish involving this minion, you may remove a [RAIDER] token to wound a companion he is skirmishing. (1) ·
Corsair. Skirmish: If you have initiative, remove a [RAIDER] token to make a corsair fierce until the regroup phase. (1) ·
Each time a Free Peoples possession is played, you may spot a [MEN] card and reveal this minion from hand to make the Free Peoples player exert a companion. While each companion is wounded, this minion is fierce. (1) ·
Each time this minion wins a skirmish, you may make it fierce until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand; his twilight cost is -2. That Man is fierce and damage +1 until the regroup phase. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) ·
Easterling. Fierce. Each time Easterling Regiment wins a skirmish, you may add (1) for each burden. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and remove (2) to make an Easterling strength +2. Skirmish: Spot 4 burdens and remove (2) to make an Easterling strength +3. Skirmish: Spot 6 burdens and remove (2) to make an Easterling strength +4. (1) ·
Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion you spot over 5. (1) ·
Easterling. Skirmish: Remove 2 burdens to heal another Easterling. (1) ·
Easterling. While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Fierce. Maneuver: Discard this minion and a [MEN] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
Fierce. Skirmish: Spot a site you control and remove (2) to make a [MEN] Man strength +2. Skirmish: Spot 2 sites you control and remove (2) to make a [MEN] Man strength +3. Skirmish: Spot 3 sites you control and remove (2) to make a [MEN] Man strength +4. (1) ·
If no opponent controls a site, spot 2 [GONDOR] Men to make the move limit +1 for this turn. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength -2 until the regroup phase to make each other [MEN] minion strength +1 until the regroup phase. (1) ·
Maneuver: Exert this minion to add (1) for each companion who has resistance 5 or less. (1) ·
Southron. Ambush (1). Assignment: Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) ·
Southron. Ambush (1). Maneuver: Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) ·
Southron. Ambush (1). Maneuver: Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) ·
Southron. Ambush (1). When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) ·
Southron. Ambush (2). Maneuver: Exert this minion and spot 4 free peoples cultures to exert every companion. (1) ·
Southron. Archer. Fierce. To play, spot a [RAIDER] Man. Archery: Exert this minion and remove a threat to make the minion archery total +1. (1) ·
Southron. Archer. While you can spot 6 twilight tokens, other [RAIDER] Men are damage +1. While you can spot 9 twilight tokens, other [RAIDER] Men are damage +1. (1) ·
Southron. Archer. While you can spot another [RAIDER] Man, Ring-bound companions cannot take archery wounds. (1) ·
Southron. Archery: Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) ·
Southron. At the start of a skirmish involving this minion, you may spot another [Raider] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
Southron. At the start of each skirmish involving this minion, you may spot 6 companions and another [RAIDER] Man to discard an unbound companion this minion is skirmishing. (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Desert Lancers twice to take control of a site. (1) ·
Southron. When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is -2. (1) ·
Southron. While you can spot 2 threats, this minion is an archer. While you can spot 3 threats, this minion is fierce. While you can spot 4 threats, this minion is damage +1. (1) ·
The twilight cost of this minion during a skirmish phase is -2. (1) ·
This minion is strength +2 and damage +1 for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a [MEN] minion. While you can spot 5 or more culture tokens, the minion archery total is +2. (1) ·
While at a battleground, this minion is strength +2. Each mounted Man is strength +1. Regroup: Shuffle any number of your [MEN] mounts in play into your draw deck. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While this minion is at a battleground site, it is fierce. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5. Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you can spot more companions than minions, each [MEN] hunter is strength +2 and is an archer. (1)
At the start of each skirmish involving this minion, you may remove a
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
Each time Easterling Regiment wins a skirmish, you may add
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
Skirmish:
At the start of a skirmish involving this minion, you may spot another
At the start of each skirmish involving this minion, you may spot 6 companions and another
When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2. (1) ·
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is
While you can spot 6 twilight tokens, other
While you can spot 9 twilight tokens, other
While you can spot another
If bearer is Sharku, he is
While each companion is wounded, this minion is
While you can spot 5 or more culture tokens, the minion archery total is +2. (1) · While at a battleground, this minion is strength +2.
Each mounted Man is strength +1.
While the fellowship is in region 2, this minion is strength +2. (1) · While this minion is at a battleground site, it is
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you can spot more companions than minions, each
'''Corsair.'''
'''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to make a corsair '''fierce''' until the regroup phase. (1) ·
'''Corsair.'''
At the start of each skirmish involving this minion, you may remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to wound a companion he is skirmishing. (1) ·
'''Easterling.'''
'''Skirmish:''' Remove 2 burdens to heal another '''Easterling.''' (1) ·
'''Easterling.'''
While you can spot 4 burdens, Heavy Axeman is strength +4 and fierce. (1) ·
'''Easterling.''' '''Fierce.'''
'''Skirmish:''' Spot 2 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +2.
'''Skirmish:''' Spot 4 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +3.
'''Skirmish:''' Spot 6 burdens and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an Easterling strength +4. (1) ·
'''Easterling.''' '''Fierce.'''
Each time Easterling Regiment wins a skirmish, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each burden. (1) ·
'''Easterling.''' '''Fierce.'''
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (2) ·
'''Fierce.
Skirmish:''' Spot a site you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +2.
'''Skirmish:''' Spot 2 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +3.
'''Skirmish:''' Spot 3 sites you control and remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man strength +4. (1) ·
'''Fierce.'''
'''Maneuver:''' Discard this minion and a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion with a twilight cost 2 or less from play to play Stampeding Chief from your draw deck. It is twilight cost -8. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less. (1) ·
'''Southron.'''
'''Archery:''' Spot 4 Free Peoples cultures and either exert this minion or remove a threat to wound a companion (except the Ring-bearer). (1) ·
'''Southron.'''
At the start of a skirmish involving this minion, you may spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man and 6 companions to discard an unbound companion this minion is skirmishing. (1) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may spot 6 companions and another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man to discard an unbound companion this minion is skirmishing. (1) ·
'''Southron.'''
When you play this minion, you may play a mount on him from your discard pile. Its twilight cost is –2. (1) ·
'''Southron.'''
While you can spot 2 threats, this minion is an archer.
While you can spot 3 threats, this minion is fierce.
While you can spot 4 threats, this minion is '''damage +1'''. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' When you play this minion, you may spot another Southron to play a minion with ambush from your discard pile. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Assignment:''' Spot 6 companions to assign this minion to the Ring-bearer. The Free Peoples player may discard an unbound companion to prevent this. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 6 companions to make the Free Peoples player exert 2 companions. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 5 companions to make the Free Peoples player exert a companion. (1) ·
'''Southron.''' '''Ambush''' [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
'''Maneuver:''' Exert this minion and spot 4 Free Peoples cultures to exert every companion. (1) ·
'''Southron.''' '''Archer.'''
While you can spot 6 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''.
While you can spot 9 twilight tokens, other [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Men are '''damage +1'''. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man, Ring-bound companions cannot take archery wounds. (1) ·
'''Southron.''' '''Archer.''' '''Fierce.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Archery:''' Exert this minion and remove a threat to make the minion archery total +1. (1) ·
'''Southron.''' To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Desert Lancers twice to take control of a site. (1) ·
Bearer must be a '''warg-rider.'''
If bearer is Sharku, he is '''damage +1.'''
'''Response:''' If a skirmish special ability is used in a skirmish involving bearer, exert bearer to cancel that action. (1) ·
Each time a Free Peoples possession is played, you may spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card and reveal this minion from hand to make the Free Peoples player exert a companion.
While each companion is wounded, this minion is '''fierce'''. (1) ·
Each time this minion wins a skirmish, you may make it '''fierce''' until the regroup phase. (1) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand; his twilight cost is -2. That Man is '''fierce''' and '''damage +1''' until the regroup phase. (1) ·
If no opponent controls a site, spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men to make the move limit +1 for this turn. (1) ·
The twilight cost of this minion during a skirmish phase is –2. (1) ·
This minion is strength +2 and '''damage +1''' for each Free Peoples culture that you can spot over 2. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While you can spot 5 or more culture tokens, the minion archery total is +2. (1) ·
While at a battleground, this minion is strength +2.
Each mounted Man is strength +1.
'''Regroup:''' Shuffle any number of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] mounts in play into your draw deck. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While this minion is at a battleground site, it is '''Fierce.''' (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''. (1)
None (7) ·
"We will die... for Saruman!" (1) ·
Archers from Harad rode atop the great war-beasts on the Fields of Pelennor. (1) ·
Driven by Saruman's ranting, waves of Dunlendings descended upon the holdings of Rohan. (1) ·
Dunlendings don't mind being outnumbered in battle. (1) ·
Making money and making mischief was often inspiration enough for these louts. The taking of Bree and the Shire was easy work. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Mount Doom™ Preview
King Draft Pack (2) · No mere soldiers, all the Men of Harad are skilled assassins and raiders. (1) · Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) · Rumor of his approach strikes terror. (1) · Silent Haradrim assassins strike as if from nowhere. (1) · The commander of a mûmak never imagines he is in complete control of the beast. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · The warg-captain picked the fastest and strongest mount. (1) · They strike only when their prey is haggard and tired. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...enclosed in a ring of foes.” (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...men like half-trolls, with white eyes and red tongues.” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “...the region of South Gondor became a debatable land between the Corsairs and the Kings.” (1) · “He caught a glimpse of swarthy men... running down the slope some way off....” (1) · “‘...they have come out of the South beyond the Great River's end....'” (1) · “‘Almost as bad as Orcs, and much bigger.'” (1) · “‘How long is it since Saruman bought you?'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'” (1) · “‘That old hatred Saruman has inflamed.'” (1) · “‘The Corsairs are upon us!'” (1) · “‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) · “‘We must push Sauron... We must march out to meet him at once.'” (1)
King Draft Pack (2) · No mere soldiers, all the Men of Harad are skilled assassins and raiders. (1) · Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) · Rumor of his approach strikes terror. (1) · Silent Haradrim assassins strike as if from nowhere. (1) · The commander of a mûmak never imagines he is in complete control of the beast. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · The warg-captain picked the fastest and strongest mount. (1) · They strike only when their prey is haggard and tired. (1) · With a sound of his horn, a line of Mûmakil appeared and the Pelennor field was filled with chaos. (1) · “...enclosed in a ring of foes.” (1) · “...for the sack of the City and the rape of Gondor....” (1) · “...men like half-trolls, with white eyes and red tongues.” (1) · “...the Easterlings were strong and war-hardened and asked for no quarter.” (1) · “...the region of South Gondor became a debatable land between the Corsairs and the Kings.” (1) · “He caught a glimpse of swarthy men... running down the slope some way off....” (1) · “‘...they have come out of the South beyond the Great River's end....'” (1) · “‘Almost as bad as Orcs, and much bigger.'” (1) · “‘How long is it since Saruman bought you?'” (1) · “‘Mordor has allied itself with... the cruel Haradrim....'” (1) · “‘So when you said “Men out of the South, all in red and gold,” I said “were there any oliphaunts?” For if there was, I was going to take a look....'” (1) · “‘That old hatred Saruman has inflamed.'” (1) · “‘The Corsairs are upon us!'” (1) · “‘The Wild Men of Dunland have no love for Théoden of Rohan since he took their land.'” (1) · “‘We must push Sauron... We must march out to meet him at once.'” (1)
Showing below up to 39 results in range #1 to #39.
D
- Data:Agents of Orthanc (6R57)/Data
- Data:Band of Wild Men (4C4)/Data
- Data:Chieftain of Dunland (15R74)/Data
- Data:Corsair Brute (10R38)/Data
- Data:Corsair Champion (13R84)/Data
- Data:Corsair Gunners (8C55)/Data
- Data:Desert Lancers (4U217)/Data
- Data:Desert Stalker (5R72)/Data
- Data:Desert Wind (13R86)/Data
- Data:Detachment of Haradrim (11U74)/Data
- Data:Dunlending Footmen (6C3)/Data
- Data:Easterling Captain (4R225)/Data
- Data:Easterling Host (11R75)/Data
- Data:Easterling Pillager (0W29)/Data
- Data:Easterling Pillager (10C41)/Data
- Data:Easterling Regiment (7R145)/Data
- Data:Easterling Veteran (7U147)/Data
- Data:Enraged Herdsman (15U79)/Data
- Data:Far Harad Mercenaries (10C42)/Data
- Data:Far Harad Mercenary (0W27)/Data
- Data:Haradrim Marksman (8U60)/Data
- Data:Heavy Axeman (8R62)/Data
- Data:Hillman Mob (4R23)/Data
- Data:Horde of Harad (11C85)/Data
- Data:Last Throw (10C34)/Data
- Data:Mumak Chieftain (10R45)/Data
- Data:Mumakil Commander, Bold and Grim (18R71)/Data
- Data:Primitive Savage (15R87)/Data
- Data:Rough Man of the South (18C73)/Data
- Data:Sharku's Warg (5R59)/Data
- Data:Southron Commander (4U249)/Data
- Data:Southron Conqueror (7R164)/Data
- Data:Southron Fighter (4R251)/Data
- Data:Southron Invaders (6C81)/Data
- Data:Southron Leader (7R166)/Data
- Data:Southron Marksmen (7R167)/Data
- Data:Southron Veterans (4R257)/Data
- Data:Stampeding Shepherd (17C54)/Data
- Data:Troop of Haradrim (7C172)/Data