Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
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HDG-EN30S054.0 (1) ·
LOTR-EN00W009.0 (1) ·
LOTR-EN02S073.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN19S021.0 (1)
HDG-EN30S054.0 (1) ·
LOTR-EN00W009.0 (1) ·
LOTR-EN02S073.0 (1) ·
LOTR-EN04S244.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S070.0 (1) ·
LOTR-EN05S126.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN08S051.0 (1) ·
LOTR-EN12A006.0 (1) ·
LOTR-EN12S056.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN19S021.0 (1)
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Corsair. Enduring. Fierce. Shadow: Exert Castamir of Umbar and play a corsair to add 2 [RAIDER] tokens to a card that already has a [RAIDER] token on it. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Damage +1. While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and damage +1. This minion may not bear possessions and is discarded if not at a marsh. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions. The fellowship's current site gains marsh. Shadow: Play a tentacle from your discard pile. (1) ·
Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. Archer. To play, spot a [RAIDER] Man. Menace - When you play this minion, add ten tokens to the twilight pool. (1) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1)
If you play Stampeding Chief from your hand, remove
Each wounded
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
To play, spot a
Watcher in the Water cannot bear possessions.
The fellowship’s current site gains
'''Corsair.''' '''Enduring.''' '''Fierce.'''
'''Shadow:''' Exert Castamir of Umbar and play a corsair to add 2 [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] tokens to a card that already has a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token on it. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Damage +1.''' While you can spot Watcher in the Water, discard all other minions (except tentacles). Each tentacle is strength +2 and '''damage +1.''' This minion may not bear possessions and is discarded if not at a marsh. (1) ·
'''Fierce. Toil 1.''' ''(For each'' [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] ''character you exert when playing this, its twilight cost is –1.)''
Each wounded [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +2. (2) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.''' '''Archer.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Menace -''' When you play this minion you may make it ambush [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Discard all other minions (except tentacles). Watcher in the Water cannot bear possessions.
The fellowship’s current site gains '''marsh'''.
'''Shadow''': Play a tentacle from your discard pile. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1)
None (3) ·
"Murderers!" (1) ·
"The men of the South marched to war." (1) ·
But no more would Rohan stand against his kind. (2) ·
Lacking shields and armor, Southron forces rely on speed and numbers. (1) ·
The desert lords of Harad support their huge forces with mammoth war beasts. (1) ·
“...as if a host of snakes were swimming up...” (1) ·
“The dark water boiled... there was a hideous stench.” (1) ·
“‘...they have allied them with the Enemy, and now make a heavy stroke in his cause.'” (2) ·
“‘But I've heard tales of the big folk down away in the Sunlands.'” (1) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) ·
“‘They have long ceased to fear the might of Gondor.'” (1)
Showing below up to 16 results in range #1 to #16.