Drilldown: CardReleases

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CardReleases > Subtypes : Armor or Hobbit & CanBearRing: None

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At the start of each of your turns, heal this ally. Fellowship: Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Bearer must be a Dwarf. Bearer may not be overwhelmed unless his strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonus. Skirmish: Discard this possession to transfer one of bearer's possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. Regroup: Discard this possession to take up to 2 other [DWARVEN] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [DWARVEN] token. Skirmish: Discard a [DWARVEN] card from hand to make bearer damage +1. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength -1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (2) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2) · Bearer must be a [GONDOR] Man. Bearer is a knight. (1) · Bearer must be a [GONDOR] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1) · Bearer must be a [GONDOR] Man. Response: if bearer is about to be overwhelmed, discard a [GONDOR] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [ROHAN] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Theoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be a [ROHAN] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [ROHAN] Man. Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be an [ORC] minion. Bearer is a lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert bearer to make an [ORC] minion strength +2. (1) · Bearer must be an [ORC] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli. Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Bearer must be Merry. While you can spot 3 [ROHAN] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. While you can spot 3 [GONDOR] Men, Pippin may take no more than 1 wound in a skirmish. (1) · Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition. (1) · Each time you play a [shire] ally, you may add (1) to draw a card. (1) · Fellowship: Exert Bilbo and discard a tale to discard a Shadow condition from an opponent's support area. (1) · Fellowship: Exert Bilbo to shuffle a [SHIRE] card from your discard pile into your draw deck. (1) · Fellowship: Exert Farmer Maggot to heal Merry or Pippin. (1) · Fellowship: Exert The Gaffer to heal Frodo or Sam. (1) · Fellowship: If the twilight pool has fewer than 3 twilight tokens, add (2) to reveal the top 3 cards of your draw deck. Take all [SHIRE] cards revealed into hand and discard the rest. (1) · Maneuver: Liberate a site you control to make each [MEN] minion strength +2 until the regroup phase. Regroup: Exert Ted Sandyman to stack a [MEN] Man in play on a possession. (1) · Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden. (1) · Sam is strength +1. Fellowship: Exert Rosie to heal Sam. (1) · Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit's strength is tripled. (1) · To play, spot 2 companions with the Frodo signet. Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [shire] companions. (1) · While you can spot your site 1, this ally has the game text of that site. Fellowship: Exert this ally and spot opponent's site 1 to replace it with your site 1. (1)
TaggedGameText:
Fellowship: Exert Bilbo and discard a tale to discard a Shadow condition from an opponent’s support area. (1) · Fellowship: Exert Bilbo to shuffle a shire card from your discard pile into your draw deck. (1) · Fellowship: Exert Farmer Maggot to heal Merry or Pippin. (1) · Fellowship: Exert The Gaffer to heal Frodo or Sam. (1) · Fellowship: If the twilight pool has fewer than 3 twilight tokens, add twilight2 to reveal the top 3 cards of your draw deck. Take all shire cards revealed into hand and discard the rest. (1) · Maneuver: Liberate a site you control to make each men minion strength +2 until the regroup phase.
Regroup: Exert Ted Sandyman to stack a men Man in play on a possession. (1)
· Response: If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden. (1) · Skirmish: Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. (1) · Skirmish: Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · At the start of each of your turns, heal this ally.
Fellowship:Exert this ally to heal another Hobbit ally whose home is site 1. (1)
· Bearer must be a gondor Man.
Response: If bearer is about to be overwhelmed, discard a gondor fortification or a card from hand to make bearer strength +2. (1)
· Bearer must be a gondor Man.
Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is defender +1. (1)
· Bearer must be a gondor Man. Bearer is a knight. (1) · Bearer must be a rohan Man.
Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1)
· Bearer must be a rohan Man.
Response: If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1)
· Bearer must be a rohan Man.
Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that.
Each time the fellowship moves from a forest site, exert a companion. (1)
· Bearer must be a Dwarf.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Dwarf.
Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1)
· Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a dwarven token.
Skirmish: Discard a dwarven card from hand to make bearer damage +1. (2)
· Bearer must be a Dwarf.
Each time bearer is about to take a wound, you may add a threat to prevent that.
Regroup: Discard this possession to take up to 2 other dwarven possessions into hand from your discard pile. (1)
· Bearer must be a Hobbit.
Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer may not be overwhelmed unless his or her strength is tripled. (1)
· Bearer must be a Man.
Bearer takes no more than 1 wound during each skirmish phase. (1)
· Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (2)
· Bearer must be an orc minion.
Bearer is a Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert bearer to make an orc minion strength +2. (1)
· Bearer must be an orc Orc.
While bearer is mounted, it cannot take wounds except during the skirmish phase. (1)
· Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo.
The minion archery total is -1.
Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1)
· Bearer must be Gimli.
Response: If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1)
· Bearer must be Merry.
While you can spot 3 rohan Men, Merry cannot be overwhelmed unless his strength is tripled. (1)
· Bearer must be Pippin.
While you can spot 3 gondor Men, Pippin may take no more than 1 wound in a skirmish. (1)
· Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition. (1) · Each time you play a shire ally, you may add twilight1 to draw a card. (1) · Sam is strength +1.
Fellowship: Exert Rosie to heal Sam. (1)
· To play, spot 2 companions with the Frodo signet.
Fellowship: If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on shire companions. (1)
· While you can spot your site 1, this ally has the game text of that site.
Fellowship: Exert this ally and spot opponent’s site 1 to replace it with your site 1. (1)
FormattedGameText:
'''Fellowship:''' Exert Bilbo and discard a tale to discard a Shadow condition from an opponent’s support area. (1) · '''Fellowship:''' Exert Bilbo to shuffle a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] card from your discard pile into your draw deck. (1) · '''Fellowship:''' Exert Farmer Maggot to heal Merry or Pippin. (1) · '''Fellowship:''' Exert The Gaffer to heal Frodo or Sam. (1) · '''Fellowship:''' If the twilight pool has fewer than 3 twilight tokens, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reveal the top 3 cards of your draw deck. Take all [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] cards revealed into hand and discard the rest. (1) · '''Maneuver:''' Liberate a site you control to make each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +2 until the regroup phase. '''Regroup:''' Exert Ted Sandyman to stack a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man in play on a possession. (1) · '''Response:''' If a burden is about to be added by a Shadow card, exert Melilot to prevent that burden. (1) · '''Skirmish:''' Exert a Hobbit companion twice to cancel a fierce skirmish involving that Hobbit. (1) · '''Skirmish:''' Exert this ally to prevent a Hobbit from being overwhelmed unless that Hobbit’s strength is tripled. (1) · At the start of each of your turns, heal this ally. '''Fellowship:'''Exert this ally to heal another Hobbit ally whose home is site 1. (1) · Bearer must be a Dwarf. Each time bearer is about to take a wound, you may add a threat to prevent that. '''Regroup:''' Discard this possession to take up to 2 other [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] possessions into hand from your discard pile. (1) · Bearer must be a Dwarf. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Dwarf. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Discard this possession to transfer one of bearer’s possessions to another eligible bearer. (1) · Bearer must be a Dwarf. Each time bearer takes a wound, you may reinforce a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] token. '''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make bearer '''damage +1'''. (2) · Bearer must be a Hobbit. Each Orc and each Uruk-hai skirmishing bearer is strength –1. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Man. Bearer takes no more than 1 wound during each skirmish phase. (1) · Bearer must be a Man. Bearer may not be overwhelmed unless his or her strength is tripled. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (2) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. '''Response:''' If bearer is about to be overwhelmed, discard a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] fortification or a card from hand to make bearer strength +2. (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Each minion skirmishing bearer loses all damage bonuses. While bearer is at a battleground site and unwounded, he or she is '''defender +1.''' (1) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. Bearer is a '''knight'''. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. '''Response:''' If you have initiative and bearer is about to take a wound in a skirmish, discard 3 cards from hand to prevent that wound. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Each time a Shadow card adds any number of twilight tokens, you may exert bearer to prevent that. Each time the fellowship moves from a forest site, exert a companion. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. Bearer takes no more than 1 wound during each skirmish phase. If bearer is Théoden, he may not take wounds except during a skirmish involving him. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. Bearer is a '''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert bearer to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +2. (1) · Bearer must be an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. While bearer is mounted, it cannot take wounds except during the skirmish phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Bearer must be Frodo. The minion archery total is -1. Each minion skirmishing Frodo does not gain strength bonuses from weapons and loses all damage bonuses. (1) · Bearer must be Gimli. '''Response:''' If you have initiative and Gimli is about to take a wound, discard 2 cards from hand to prevent that wound. (1) · Bearer must be Merry. While you can spot 3 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Men, Merry cannot be overwhelmed unless his strength is tripled. (1) · Bearer must be Pippin. While you can spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men, Pippin may take no more than 1 wound in a skirmish. (1) · Each time a Shadow card makes you discard a card from hand, you may also discard a minion or Shadow condition. (1) · Each time you play a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] ally, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to draw a card. (1) · Sam is strength +1. '''Fellowship:''' Exert Rosie to heal Sam. (1) · To play, spot 2 companions with the Frodo signet. '''Fellowship''': If the fellowship is at a sanctuary, exert Bilbo twice to play 2 items from your draw deck on [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions. (1) · While you can spot your site 1, this ally has the game text of that site. '''Fellowship:''' Exert this ally and spot opponent’s site 1 to replace it with your site 1. (1)
Lore:
None (7) · "'Neither are they counted amongst the very wise...'" (1) · "'Surely this is the greatest jest in all the history of Gondor: that we should ride with seven thousand, scarce as many as the vanguard of its army in the days of its power, to assail the mountains and the impenetrable gate of the Black Land!'" (1) · "'There has always been a Baggins in Bag End, and there always will be.'" (1) · "'You can't touch me. I'm a friend o' Boss's. But he'll touch you all right, if I have any more of your mouth.'" (1) · Dwarven armor is among the strongest crafted in Middle-earth. (2) · Filibert knows paths and tracks that few have trodden. He is not adventurous by nature, but his escapades often require rapid departures. (1) · Foul of smell but light to bear, a warg would often allow its rider little leeway. (1) · One cannot easily discern Orc armor from weapon. (1) · Soldiers of the White Tower have long appreciated the craftsmanship of the Gondorian metalsmiths. (1) · The strongest armour still being made in Middle-earth is forged by Dwarves. It is so heavy that only they can bear it. (1) · What Man of an earlier age wore this chain? Was his end worth a song? (1) · “...as Mr. Baggins was generous with his money, most people were willing to forgive him his oddities and his good fortune.” (1) · “...the Hornburg still held fast, like an island in a sea.” (1) · “His name, of course, was Proudfoot, and well merited; his feet were large, exceptionally furry....” (1) · “Master Everard Took and Miss Melilot Brandybuck got on a table and with bells in their hands began to dance the Springle-ring: a pretty dance, but rather vigorous.” (1) · “No one had a more attentive audience than old Ham Gamgee, commonly known as the Gaffer. He held forth at The Ivy Bush, a small inn on the Bywater road; and he spoke with some authority, for he had tended the garden at Bag End for forty years....” (1) · “Now men came bearing raiment of war from the king's hoard....” (1) · “Then Elendil the Tall and his mighty sons, Isildur and Anárion, became great lords; and the North-realm they made in Arnor, and the South-realm in Gondor....” (1) · “Upon the black surcoats were embroidered in white a tree blossoming like snow....” (1) · “‘...cold as ice, and harder than steel.'” (2) · “‘...I don't suppose I have the strength or luck left to deal with the Ring. It has grown, and I have not.'” (1) · “‘...its worth was greater than the value of the whole Shire and everything in it.'” (1) · “‘...where our hearts truly lie is in peace and quiet and good-tilled earth....'” (1) · “‘Aye, reckon we're in for a quiet night... mind how you go.'” (1) · “‘Go on Sam, ask Rosie for a dance.'” (1) · “‘More promising still (to the hobbits' mind): an enourmous open-air kitchen was erected....'” (1) · “‘Old Maggot is really a stout fellow – if you leave his mushrooms alone.'” (1) · “‘There's been some strange folk crossing the Shire – Dwarves and others of a less than savoury nature.'” (1) · “‘We make good armour and keen swords....'” (1) · “‘Well, there you are, Mr. Frodo. A perfect little orc, if I may make so bold....'” (1)
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