Drilldown: CardReleases
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- CardReleases (24728)
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GameText:
Damage +1. (3) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (2) ·
To play, spot an [URUK-HAI] minion. While you can spot a fierce minion, this minion is fierce. While you can spot a hunter, this minion gains hunter 1. While you can spot a character that is damage +1, this minion is damage +1. (2) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2)
TaggedGameText:
To play, spot an urukhai minion.
While you can spot a fierce minion, this minion isfierce .
While you can spot a hunter, this minion gainshunter 1 .
While you can spot a character that is damage +1, this minion isdamage +1 . (2) ·
Damage +1. To play, spot an urukhai minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1.
Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2)
While you can spot a fierce minion, this minion is
While you can spot a hunter, this minion gains
While you can spot a character that is damage +1, this minion is
Skirmish:
FormattedGameText:
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While you can spot a fierce minion, this minion is '''fierce'''.
While you can spot a hunter, this minion gains '''hunter 1'''.
While you can spot a character that is damage +1, this minion is '''damage +1'''. (2) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2)
Lore:
None (4) ·
They are trained to parry the swords of their enemies. (2) ·
The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
Some minions prefer to fight alone. (2)
Showing below up to 62 results in range #1 to #62.
D
- Data:Advance Uruk Patrol (4U136)/Data
- Data:Advancing Horde (15R155)/Data
- Data:Army of Isengard (0W7)/Data
- Data:Army of Uruk-hai (11R177)/Data
- Data:Assault Commander (13R158)/Data
- Data:Band of Uruk Bowmen (4U138)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Rager (5U45)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Brawling Uruk (11R179)/Data
- Data:Brawling Uruk (11RF15)/Data
- Data:Charging Uruk (15C156)/Data
- Data:Crushing Uruk (12U140)/Data
- Data:Elite Crossbowmen (4R150)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Intimidating Uruk (11U189)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Merciless Uruk (12C142)/Data
- Data:Orthanc Assassin (1R131)/Data
- Data:Orthanc Berserker (3R66)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Sentinel Uruk (11C201)/Data
- Data:Sentry Uruk (15R170)/Data
- Data:Sentry Uruk (15RF14)/Data
- Data:Squad of Uruk-hai (11C202)/Data
- Data:Tracking Uruk (15S171)/Data
- Data:Troop of Uruk-hai (1R143)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Uruk Assault Band (4R179)/Data
- Data:Uruk Cavern Striker (15R174)/Data
- Data:Uruk Common (12C149)/Data
- Data:Uruk Decimator (12R150)/Data
- Data:Uruk Dominator (12S152)/Data
- Data:Uruk Follower (4R186)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Infantry (15U175)/Data
- Data:Uruk Pursuer (4C190)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk Savage (1C151)/Data
- Data:Uruk Tactician (13C175)/Data
- Data:Uruk Vanguard (4R200)/Data
- Data:Uruk Village Assassin (15C176)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Uruk-hai Band (4U202)/Data
- Data:Uruk-hai Berserker (5U63)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:Uruk-hai Mob (4U205)/Data
- Data:Uruk-hai Raiding Party (1C158)/Data
- Data:Uruk-hai Raiding Party (4C207)/Data
- Data:Uruk-hai Troop (12R157)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Destroyer (17R124)/Data
- Data:White Hand Guard (17C126)/Data
- Data:White Hand Legion (17R129)/Data
- Data:White Hand Marshal (18R127)/Data
- Data:White Hand Mystic (18C128)/Data
- Data:White Hand Scout (17C130)/Data
- Data:White Hand Vanquisher (17C134)/Data