Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
LOTR-EN00D001.0 (1) ·
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00D009.0 (1) ·
LOTR-EN00D010.0 (1) ·
LOTR-EN00D011.0 (1) ·
LOTR-EN00D012.0 (1) ·
LOTR-EN00D013.0 (1) ·
LOTR-EN00D014.0 (1) ·
LOTR-EN00L020.0 (1) ·
LOTR-EN00L021.0 (1) ·
LOTR-EN00L024.0 (1)
LOTR-EN00D001.0 (1) ·
LOTR-EN00D002.0 (1) ·
LOTR-EN00D003.0 (1) ·
LOTR-EN00D004.0 (1) ·
LOTR-EN00D007.0 (1) ·
LOTR-EN00D009.0 (1) ·
LOTR-EN00D010.0 (1) ·
LOTR-EN00D011.0 (1) ·
LOTR-EN00D012.0 (1) ·
LOTR-EN00D013.0 (1) ·
LOTR-EN00D014.0 (1) ·
LOTR-EN00L020.0 (1) ·
LOTR-EN00L021.0 (1) ·
LOTR-EN00L024.0 (1)
Breeding pit of Isengard (1) ·
Buckland Homestead (1) ·
Caras Galadhon (1) ·
Cavern Entrance (1) ·
City of Kings (1) ·
Falls of Rauros (1) ·
Imladris (1) ·
Morgul Patrol (1) ·
Moria Skirmishers (1) ·
Neekerbreekers’ Bog (1) ·
Ordnance Grunt (1) ·
Pinnacle of Zirakzigil (1) ·
Saruman (1) ·
The Prancing Pony (1)
None (6) ·
Archer. Each time Moria Skirmishers wins a skirmish, you may exert a companion. While skirmishing an Elf or a Dwarf, Moria Skirmishers is strength +2. Shadow: Discard this minion to play a [MORIA] minion. That minion's twilight cost is -10. (1) ·
Besieger. Tracker. The site number of each [SAURON] Orc is -3. Response: If Morgul Patrol wins a skirmish, exert it to make it fierce until the regroup phase. Skirmish: Exert Morgul Patrol to wound a character it is skirmishing. Regroup: Exert Morgul Patrol to make the Free Peoples player exert X companions, where X is the number of burdens you can spot. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (1) ·
Damage +3. Fierce. Assignment: Exert Saruman to assign him to an unbound companion. Skirmish: Exert Saruman to make him strength +1. (1) ·
Dwelling. Shadow: Play a Nazgul to discard a condition from play. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Underground. Skirmish special abilities cannot be used. (1)
None (3) ·
Battleground. When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (1) ·
Dwelling. Shadow: Play a Nazgûl to discard a condition from play. (1) ·
Dwelling. At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
Forest. No more than 1 minion can be assigned to each skirmish. (1) ·
Marsh. When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
Mountain. At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) ·
River. When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) ·
River. When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) ·
Underground. Skirmish special abilities cannot be used. (1) ·
Underground. The twilight cost of the first hunter minion played each Shadow phase is –2. (1)
None (3) ·
'''Battleground.''' When the fellowship moves to this site during the regroup phase, the Free Peoples player may draw a card. (1) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (1) ·
'''Dwelling.''' '''Shadow:''' Play a Nazgûl to discard a condition from play. (1) ·
'''Dwelling.''' At the start of your fellowship phase, you may add a burden to play a ranger from your draw deck. (1) ·
'''Forest.''' No more than 1 minion can be assigned to each skirmish. (1) ·
'''Marsh.''' When the fellowship moves to here, heal each character who has resistance 5 or more and exert each other character. (1) ·
'''Mountain.''' At the start of your fellowship phase, you may exert 3 companions to play a Wizard from your dead pile. (1) ·
'''River.''' When the Fellowship moves to this site in region 2, the Free Peoples player places a card from the dead pile out of play. (1) ·
'''River.''' When the fellowship moves to this site, if it is a sanctuary, remove 2 burdens. (1) ·
'''Underground.''' Skirmish special abilities cannot be used. (1) ·
'''Underground.''' The twilight cost of the first hunter minion played each Shadow phase is –2. (1)
Showing below up to 14 results in range #1 to #14.