Drilldown: CardReleases
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- CardReleases (24728)
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HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S017.0 (1) ·
HDG-EN32S024.0 (1) ·
LOTR-EN00S011.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00W020.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN01S040.0 (1) ·
LOTR-EN01S143.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN03S013.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN03S068.0 (1) ·
LOTR-EN03S069.0 (1) ·
LOTR-EN04S033.0 (1) ·
LOTR-EN04S173.0 (1) ·
LOTR-EN05S056.0 (1) ·
LOTR-EN06S015.0 (1) ·
LOTR-EN12S054.0 (1) ·
LOTR-EN12S144.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN17S037.0 (1) ·
LOTR-EN17S048.0 (1) ·
LOTR-EN17S115.0 (1) ·
LOTR-EN17S116.0 (1)
HDG-EN30F021.0 (1) ·
HDG-EN30S021.0 (1) ·
HDG-EN31S012.0 (1) ·
HDG-EN31S017.0 (1) ·
HDG-EN32S024.0 (1) ·
LOTR-EN00S011.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00W020.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN01S040.0 (1) ·
LOTR-EN01S143.0 (1) ·
LOTR-EN01S256.0 (1) ·
LOTR-EN03S013.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN03S068.0 (1) ·
LOTR-EN03S069.0 (1) ·
LOTR-EN04S033.0 (1) ·
LOTR-EN04S173.0 (1) ·
LOTR-EN05S056.0 (1) ·
LOTR-EN06S015.0 (1) ·
LOTR-EN12S054.0 (1) ·
LOTR-EN12S144.0 (1) ·
LOTR-EN12S157.0 (1) ·
LOTR-EN17S037.0 (1) ·
LOTR-EN17S048.0 (1) ·
LOTR-EN17S115.0 (1) ·
LOTR-EN17S116.0 (1)
None (4) ·
Agent of the Dark Lord (2) ·
Black Traitor (1) ·
Coldly Still (1) ·
Curunir (1) ·
Elven King (1) ·
Elven Lord (2) ·
Herald to Gil-galad (1) ·
Instigator of Insurrection (2) ·
Keeper of Isengard (1) ·
Keeper of Vilya (1) ·
Lord of Rivendell (1) ·
Many-coloured Wizard (1) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Of Many Colours (2) ·
Rabble-rouser (1) ·
Servant of the Eye (2) ·
The Brown (1) ·
The White (1)
None (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice. Regroup: Exert Elrond twice to heal a companion. (1) ·
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an [ELVEN] card, you may take it into hand and heal an Elf companion. (1) ·
Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) ·
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) ·
To play, spot Gandalf or an Elf. At the start of each of your turns, heal every ally whose home is site 3. Fellowship: Exert Elrond to draw a card. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·Damage +1 .
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
Regroup: Exert Elrond twice to heal a companion. (1) ·
At the start of each turn, heal Elrond. Fellowship: Exert Elrond to discard the top card of your draw deck. If it is an elven card, you may take it into hand and heal an Elf companion. (1) ·
Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1) ·
Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1) ·
Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gainshunter 2 .
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for eachdunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai arefierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal eachisengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
Fellowship: Exert Elrond to draw a card. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
Each time a companion is killed, you may heal Saruman. (2) ·
While you can spot 6 companions, each minion gains
While you can spot 6 companions, all minions gain hunter 2.
Each time the fellowship moves, the Free Peoples player must exert a companion for each
Uruk-hai are
Each time the fellowship moves, you may heal each
When you play Saruman, you may discard a condition.
At the start of each of your turns, heal every ally whose home is site 3.
None (1) ·
'''Damage +1'''.
A character skirmishing this minion does not gain strength bonuses from weapons. (1) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
'''Damage +1.'''
Each character skirmishing this minion loses all strength bonuses from weapons. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
At the start of each of your turns, you may spot an ally whose home is site 3 to heal that ally twice.
'''Regroup:''' Exert Elrond twice to heal a companion. (1) ·
At the start of each turn, heal Elrond. '''Fellowship:''' Exert Elrond to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, you may take it into hand and heal an Elf companion. (1) ·
Each companion is resistance -1.
'''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) ·
Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2.
'''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) ·
For each companion you can spot, this minion is strength +1. (1) ·
Maneuver: Exert Thorin twice or discard a [Dwarven] artifact to allow Thranduil to participate in skirmishes until the regroup phase. (1) ·
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains '''hunter 2'''.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
'''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice.
'''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are '''fierce.'''
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
To play, spot Gandalf or an Elf.
At the start of each of your turns, heal every ally whose home is site 3.
'''Fellowship:''' Exert Elrond to draw a card. (1) ·
Wise. At the start of each of your turns, you may heal a Wise ally (or heal Elrond twice). Regroup: Exert Elrond twice to heal a companion. (2) ·
Wise. Fellowship: Play Gandalf from your discard pile to make the move limit for this turn +1. Choose an opponent who may draw 2 cards. (1) ·
Wise. Gandalf is defender +1. Fellowship: Discard a Wise ally to play Gandalf from your discard pile. Skirmish: Exert Saruman to make a Wise character strength +2 (limit +2). (1)
None (12) ·
"'He has claimed lordship over all this land...'" (1) ·
"A new power is rising. Its victory is at hand." (1) ·
"Take back what they stole from you!" (1) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Sauron's hatred lives in the hearts of his minions. (1) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Submitted by "lyonscc" (1) · Sauron's hatred lives in the hearts of his minions. (1) · “He was the Lord of Rivendell and mighty among both Elves and Men.” (1) · “Venerable he seemed as a king crowned with many winters, and yet hale as a tried warrior....” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘You have foreseen it. War is coming... many will die.'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 28 results in range #1 to #28.
D
- Data:Elrond, Elven Lord (30P21P)/Data
- Data:Elrond, Elven Lord (30S21)/Data
- Data:Elrond, Herald to Gil-galad (3R13)/Data
- Data:Elrond, Keeper of Vilya (6R15)/Data
- Data:Elrond, Lord of Rivendell (1R40)/Data
- Data:Morgul Hunter (1R256)/Data
- Data:Orc Overseer (3R65)/Data
- Data:Radagast, The Brown (31HH17)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Instigator of Insurrection (17R37)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:Saruman, The White (32HG24)/Data
- Data:Thranduil, Elven King (31HD12)/Data
- Data:Troop of Uruk-hai (1R143)/Data
- Data:Uruk-hai Troop (12R157)/Data