Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN30F022.0 (1) ·
HDG-EN30S022.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN32S002.0 (1) ·
HDG-EN32S019.0 (1) ·
LOTR-EN00W016.1 (1) ·
LOTR-EN00W016.2 (1) ·
LOTR-EN01S034.0 (1) ·
LOTR-EN03S058.0 (1) ·
LOTR-EN03S061.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S066.0 (1) ·
LOTR-EN06S069.0 (1) ·
LOTR-EN11S082.0 (1) ·
LOTR-EN11S131.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1)
HDG-EN30F022.0 (1) ·
HDG-EN30S022.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN32S002.0 (1) ·
HDG-EN32S019.0 (1) ·
LOTR-EN00W016.0 (1) ·
LOTR-EN01S034.0 (1) ·
LOTR-EN03S058.0 (1) ·
LOTR-EN03S061.0 (1) ·
LOTR-EN03S099.0 (1) ·
LOTR-EN04S138.0 (1) ·
LOTR-EN05S063.0 (1) ·
LOTR-EN06S066.0 (1) ·
LOTR-EN06S069.0 (1) ·
LOTR-EN11S082.0 (1) ·
LOTR-EN11S131.0 (1) ·
LOTR-EN13S175.0 (1) ·
LOTR-EN15S156.0 (1)
Arwen (1) ·
Band of Uruk Bowmen (1) ·
Bard (2) ·
Celeborn (1) ·
Charging Uruk (1) ·
Dain Ironfoot (1) ·
Footman of Dunland (1) ·
Isengard Builder (1) ·
Isengard Plodder (1) ·
Isengard Servant (1) ·
Isengard Warrior (1) ·
Legolas (1) ·
Orc Miscreant (1) ·
Orc Trooper (1) ·
Percy (1) ·
Rivendell Scout (1) ·
Tauriel (1) ·
Uruk Tactician (1) ·
Uruk-hai Berserker (1)
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Damage +1. While you control a site, the minion archery total is +1. (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Damage +1. Skirmish: Exert this minion to make a companion skirmishing an [URUK-HAI] lurker minion strength -2. (1) ·
Damage +1. This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Fellowship: Exert Celeborn to heal an [ELVEN] ally. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
For each card in your hand, this minion is strength +1. (1) ·
Ranger. Archer. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. (1) ·
Ranger. Archer. While you can spot an Elf, Arwen is twilight cost -1. While skirmishing a Nazgul, Arwen is strength +3. Fellowship: Exert an Elf to draw a card. Skirmish: Exert Arwen to make a minion skirmishing an Elf strength -2. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2). (1) ·
The fellowship's current site gains plains. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden. (1) ·
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
While you control a site, the minion archery total is +1. (1) ·
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
Skirmish:
During a fierce skirmish involving this minion, it is strength +3 and gains
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Archer.''' '''Damage +1.'''
While you control a site, the minion archery total is +1. (1) ·
'''Damage +1.
Skirmish:''' Exert this minion to make a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] lurker minion strength –2. (1) ·
'''Damage +1.'''
This minion is strength +1 for each wound on a character in its skirmish. (1) ·
'''Fellowship:''' Exert Celeborn to heal an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Ranger.''' '''Archer.'''
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1) · '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · For each card in your hand, this minion is strength +1. (1) · The fellowship's current site gains plains. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden. (1) · While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2.
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card. (1) · '''Ranger.''' '''Archer.'''
While you can spot an Elf, Arwen is twilight cost -1.
While skirmishing a Nazgul, Arwen is strength +3.
'''Fellowship:''' Exert an Elf to draw a card.
'''Skirmish:''' Exert Arwen to make a minion skirmishing an Elf strength -2. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) · '''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) · '''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) · Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · For each card in your hand, this minion is strength +1. (1) · The fellowship's current site gains plains. (1) · Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) · To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Regroup:''' Exert this minion to add a burden. (1) · While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities. '''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
None (8) ·
Goatskins full of blood poured upon berserkers before battle instill their bloodlust. (1) ·
Saruman dispatched his trusted Orcs to aid in the sack of Rohan. (1) ·
Select warriors had been tasked with advancing the assault beyond the Deeping Wall. (1) ·
Taking the high ground provides a better field of fire. (1) ·
The Dark Lord's power grows in unseen ways. (1) ·
The servants of Isengard worked tirelessly to spread the influence of their master. (1) ·
Their savage war bands move swiftly across flat terrain. (1) ·
“They kept no order... yet their speed was very great.” (1) ·
“They were clad wholly in white... and the hair of the Lord Celeborn was of silver long and bright; but no sign of age was upon them, unless it were in the depths of their eyes; for these were keen as lances in the starlight, and yet profound....” (1) ·
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'” (1) ·
“‘There is evil afoot in Isengard, and the West is no longer safe.'” (1) ·
“‘They were all singing with harsh voices, and laughing, making a hideous din.'” (1)
Showing below up to 21 results in range #1 to #21.