Drilldown: CardReleases
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- CardReleases (24728)
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- CardTypes (10)
- Cards (3721)
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HDG-EN30S054.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN32S002.0 (1) ·
LOTR-EN01S176.0 (1) ·
LOTR-EN01S186.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN03S058.0 (1) ·
LOTR-EN03S061.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN06S066.0 (1) ·
LOTR-EN06S069.0 (1) ·
LOTR-EN06S099.0 (1) ·
LOTR-EN07S194.0 (1) ·
LOTR-EN11S067.0 (1) ·
LOTR-EN11S082.0 (1) ·
LOTR-EN11S107.0 (1) ·
LOTR-EN11S125.0 (1) ·
LOTR-EN11S131.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN12S099.0 (1) ·
LOTR-EN13S089.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN15S111.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S078.0 (1) ·
LOTR-EN17S085.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S093.0 (1) ·
LOTR-EN19S020.0 (1)
HDG-EN30S054.0 (1) ·
HDG-EN31S008.0 (1) ·
HDG-EN32S002.0 (1) ·
LOTR-EN01S176.0 (1) ·
LOTR-EN01S186.0 (1) ·
LOTR-EN02S047.0 (1) ·
LOTR-EN03S058.0 (1) ·
LOTR-EN03S061.0 (1) ·
LOTR-EN04S183.0 (1) ·
LOTR-EN04S245.0 (1) ·
LOTR-EN04S248.0 (1) ·
LOTR-EN06S066.0 (1) ·
LOTR-EN06S069.0 (1) ·
LOTR-EN06S099.0 (1) ·
LOTR-EN07S194.0 (1) ·
LOTR-EN11S067.0 (1) ·
LOTR-EN11S082.0 (1) ·
LOTR-EN11S107.0 (1) ·
LOTR-EN11S125.0 (1) ·
LOTR-EN11S131.0 (1) ·
LOTR-EN11S136.0 (1) ·
LOTR-EN11S197.0 (1) ·
LOTR-EN12S099.0 (1) ·
LOTR-EN13S089.0 (1) ·
LOTR-EN13S165.0 (1) ·
LOTR-EN15S111.0 (1) ·
LOTR-EN15S156.0 (1) ·
LOTR-EN15S169.0 (1) ·
LOTR-EN17S078.0 (1) ·
LOTR-EN17S085.0 (1) ·
LOTR-EN17S131.0 (1) ·
LOTR-EN17S135.0 (1) ·
LOTR-EN17S136.0 (1) ·
LOTR-EN18S068.0 (1) ·
LOTR-EN18S093.0 (1) ·
LOTR-EN19S020.0 (1)
Archer of Harad (1) ·
Barbarous Orc (1) ·
Charging Uruk (1) ·
Corpse Lights (1) ·
Dain Ironfoot (1) ·
Dunlending Trapper (1) ·
Elf Army (1) ·
Esgaroth Volunteers (1) ·
Footman of Dunland (1) ·
Goblin Marksman (1) ·
Guard Commander (1) ·
Harry Goatleaf (1) ·
Isengard Builder (1) ·
Isengard Infiltrator (1) ·
Isengard Plodder (1) ·
Isengard Servant (1) ·
Isengard Underling (1) ·
Isengard Warrior (1) ·
Morgul Mongrel (1) ·
Moria Menace (1) ·
Orc Miscreant (1) ·
Orkish Footman (1) ·
Orkish Traveler (1) ·
Overpowering Uruk (1) ·
Pitiless Orc (1) ·
Prowling Orc (1) ·
Seeking Uruk (1) ·
Southron Archer (1) ·
Southron Bowman (1) ·
Strong Tentacle (1) ·
Uruk Crossbowman (1) ·
Uruk Scout (1) ·
Wary Orc (1) ·
White Hand Slayer (1) ·
White Hand Veteran (1) ·
White Hand Warrior (1)
Archer. (1) ·
Archer. Archery: Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
Damage +1. When you play this minion, if you control a site, you may take an [URUK-HAI] event into hand from your discard pile. (1) ·
Damage +1. While the fellowship is at a forest site, the fellowship archery total is -1. Each [ELVEN] companion skirmishing this minion is strength -2. (1) ·
Each [ORC] mount is twilight cost -1. Skirmish: Remove (3) to make a mounted [ORC] Orc strength +2. (1) ·
Fierce. During a fierce skirmish involving this minion, it is strength +3 and gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
Fierce. Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
Fierce. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Fierce. Hunter 4 (While skirmishing a non-hunter character, this character is strength +4.). Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Remove (2) to make an [ORC] minion strength +1. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved before any others.) To play, spot a [MEN] minion. Assignment: Discard a [MEN] card from your hand to assign this minion to an unbound companion. (1) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion. (1) ·
Regroup: Exert this minion to make the Free Peoples player wound a companion. (1) ·
Regroup: If stacked on an [ISENGARD] card, discard this card to add (2). (1) ·
Skirmish: Exert another [ORC] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) ·
Skirmish: Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) ·
Skirmish: Remove (3) to make a [MORIA] Orc strength +2. (1) ·
Southron. Archer. Archery: Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
Southron. Archer. While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
Tentacle. This minion cannot bear possessions. Discard this minion from play if not at a marsh. This minion is strength +1 for each tentacle you spot. (1) ·
The fellowship's current site gains plains. (1) ·
This minion is strength +1 for each hunter companion you can spot. (1) ·
This minion is strength +1 for each twilight token you can spot. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
To play, spot an [ORC] minion. Regroup: Exert this minion to add a burden. (1) ·
Tracker. Damage +1. The roaming penalty for each [ISENGARD] minion you play is -1. Response: If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
Twilight. Skirmish: Exert this minion to make a [SAURON] or twilight minion strength +1 for each twilight minion you can spot. (1) ·
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) ·
When you play this minion, you may take an [ORC] event from your discard pile into hand. (1) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot 3 wounds on the Ring-bearer, this minion is fierce and damage +1. (1) ·
While you can spot another [ISENGARD] Orc, no player may use archery special abilities. Regroup:Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
When you play this minion, if you control a site, you may take an
While the fellowship is at a forest site, the fellowship archery total is –1.
Each
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
During a fierce skirmish involving this minion, it is strength +3 and gains
To play, spot a
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
This minion cannot bear possessions.
Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
The roaming penalty for each
While the fellowship is in region 2, this minion is strength +2. (1) · While you can spot 3 wounds on the Ring–bearer, this minion is fierce and
'''Archer.'''
'''Archery:''' Exert this minion to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) ·
'''Archer.''' (Add 1 to the minion archery total.) (1) ·
'''Archer.''' While you can spot a companion who has resistance 4 or less, the minion archery total is +1. (1) ·
'''Damage +1. Hunter 4.''' ''(While skirmishing a non-hunter character, this character is strength +4.)''
Each time this minion is assigned to a non-hunter companion, you may heal a hunter. (1) ·
'''Damage +1.'''
When you play this minion, if you control a site, you may take an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] event into hand from your discard pile. (1) ·
'''Damage +1.'''
While the fellowship is at a forest site, the fellowship archery total is –1.
Each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion skirmishing this minion is strength –2. (1) ·
'''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) While this minion is skirmishing a character who has resistance 3 or less, this minion is strength +3. (1) ·
'''Fierce'''.
During a fierce skirmish involving this minion, it is strength +3 and gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)''. (1) ·
'''Fierce. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
During a fierce skirmish involving this minion, it is strength +1 for each hunter you can spot. (1) ·
'''Fierce.'''
Each time a player plays an event in a skirmish involving this minion, that player may exert a non-hunter character. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved before any others.)''
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
'''Assignment''': Discard a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] card from your hand to assign this minion to an unbound companion. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion strength +1. (1) ·
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' Exert this minion to make the Free Peoples player wound a companion. (1) ·
'''Regroup:''' If stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, discard this card to add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Skirmish:''' Exert another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion to make this minion strength +2 (or +4 if this minion is skirmishing a companion who has resistance 4 or less). (1) ·
'''Skirmish:''' Exert this minion to make the Free Peoples player shuffle his or her draw deck and reveal the top card of that draw deck. Make this minion strength +X, where X is the twilight cost of the revealed card. (1) ·
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc strength +2. (1) ·
'''Southron.''' '''Archer.'''
'''Archery:''' Exert this minion to exert a companion (except the Ring-bearer); this minion does not add to the minion archery total. (1) ·
'''Southron.''' '''Archer.'''
While you can spot another Southron, the minion archery total is +1 for each site you control. (1) ·
'''Tentacle.'''
This minion cannot bear possessions. Discard this minion from play if not at a marsh.
This minion is strength +1 for each tentacle you spot. (1) ·
'''Tracker.''' '''Damage +1.'''
The roaming penalty for each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion you play is -1.
'''Response:''' If an event is played that spots or exerts a ranger, exert this minion to cancel that event. (1) ·
'''Twilight.''' '''Skirmish:''' Exert this minion to make a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]]or twilight minion strength +1 for each twilight minion you can spot. (1) ·
Archer. Maneuver: If you can spot more minions than companions, exert Elf Army to allow it to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount is twilight cost -1.
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc strength +2. (1) ·
The fellowship's current site gains plains. (1) ·
This minion is strength +1 for each hunter companion you can spot. (1) ·
This minion is strength +1 for each twilight token you can spot. (1) ·
Thorin is strength +1. At the start of the regroup phase, you may discard a [Dwarven] follower to discard a minion (except Smaug). (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Regroup:''' Exert this minion to add a burden. (1) ·
When you play this minion, you may make the Free Peoples player exert a companion for each companion over 4. (1) ·
When you play this minion, you may take an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] event from your discard pile into hand. (1) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (1) ·
While you can spot 3 wounds on the Ring–bearer, this minion is fierce and '''damage +1'''. (1) ·
While you can spot another [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc, no player may use archery special abilities.
'''Regroup:''' Exert this minion and spot 3 wounds on the Ring-bearer to exert every companion. (1)
None (3) ·
"'...and there has been war between us for many months.'" (1) ·
"Leave none alive!" (1) ·
"To War!" (1) ·
"War is brewing. The mountains are fair teeming with goblins." (1) ·
"What do you want?" (1) ·
Both the weapon and its wielder were foul creations of Saruman. (1) ·
Fiercely tribal, rival Orc bands unite only against a more hated enemy. (1) ·
Forward Uruk troops caught the fellowship unaware. (1) ·
Haradrim bowmen pick off stragglers who rout after losing a battle. (1) ·
His traps catch men as well as beasts. (1) ·
Orcs attacked in sunlight only when absolutely necessary. (1) ·
Orcs use numbers to fell a powerful foe, though it would be generous to think of it as working together. (1) ·
Saruman dispatched his trusted Orcs to aid in the sack of Rohan. (1) ·
Saruman's workers would exploit any resource to prepare for the coming battle. (1) ·
The servants of Isengard worked tirelessly to spread the influence of their master. (1) ·
The Southron armies deploy archers to harass enemy troop formations. (1) ·
The Uruk-hai trained to engage the enemy in its own territory. (1) ·
Their savage war bands move swiftly across flat terrain. (1) ·
There is not much that is fouler than Orcs. (1) ·
They feared their master more than any enemy. (1) ·
They make short work of the weak. (1) ·
“Arrows fell among them. One struck Frodo and sprang back. Another pierced Gandalf's hat and stuck there like a black feather.” (1) ·
“Curses they heeded not, nor understood the tongues of western men...” (1) ·
“His broad flat face was swart, his eyes were like coals, and his tongue was red....” (1) ·
“One came wriggling over the threshold...” (1) ·
“The old wound throbbed with pain and a great chill spread towards Frodo's heart.” (1) ·
“They kept no order... yet their speed was very great.” (1) ·
“‘I tried once; but you cannot reach them. Only shapes to see, perhaps, not to touch.'” (1) ·
“‘Rest while you can! We'll find a use for your legs before long.'” (1) ·
“‘Some of the trees they just cut down and leave to rot – orc-mischief that....'” (1) ·
“‘There is evil afoot in Isengard, and the West is no longer safe.'” (1) ·
“‘They have passed on to the Black Gate; but more may follow.'” (1) ·
“‘They were all singing with harsh voices, and laughing, making a hideous din.'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Archer of Harad (11U67)/Data
- Data:Barbarous Orc (11C107)/Data
- Data:Charging Uruk (15C156)/Data
- Data:Corpse Lights (6C99)/Data
- Data:Dain Ironfoot, Lord of the Iron Hills (32HB2)/Data
- Data:Dunlending Trapper (13U89)/Data
- Data:Elf Army (31HD8)/Data
- Data:Esgaroth Volunteers (30HC54)/Data
- Data:Footman of Dunland (11S82)/Data
- Data:Goblin Marksman (1C176)/Data
- Data:Guard Commander (1R186)/Data
- Data:Harry Goatleaf (18C68)/Data
- Data:Isengard Builder (6U66)/Data
- Data:Isengard Infiltrator (13U165)/Data
- Data:Isengard Plodder (6C69)/Data
- Data:Isengard Servant (3U58)/Data
- Data:Isengard Underling (11C125)/Data
- Data:Isengard Warrior (3U61)/Data
- Data:Morgul Mongrel (7C194)/Data
- Data:Moria Menace (15U111)/Data
- Data:Orc Miscreant (11C131)/Data
- Data:Orkish Footman (17C78)/Data
- Data:Orkish Traveler (17C85)/Data
- Data:Overpowering Uruk (11U197)/Data
- Data:Pitiless Orc (12U99)/Data
- Data:Prowling Orc (11C136)/Data
- Data:Seeking Uruk (15C169)/Data
- Data:Southron Archer (4R245)/Data
- Data:Southron Bowman (4C248)/Data
- Data:Strong Tentacle (19P20)/Data
- Data:Uruk Crossbowman (4C183)/Data
- Data:Uruk Scout (2C47)/Data
- Data:Wary Orc (18U93)/Data
- Data:White Hand Slayer (17C131)/Data
- Data:White Hand Veteran (17R135)/Data
- Data:White Hand Warrior (17C136)/Data