Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
HDG-EN32S013.0 (1) ·
LOTR-EN01S045.0 (1) ·
LOTR-EN01S056.0 (1) ·
LOTR-EN01S057.0 (1) ·
LOTR-EN01S060.0 (1) ·
LOTR-EN01S067.0 (1) ·
LOTR-EN03S010.0 (1) ·
LOTR-EN03S012.0 (1) ·
LOTR-EN03S014.0 (1) ·
LOTR-EN03S017.0 (1) ·
LOTR-EN03S018.0 (1) ·
LOTR-EN03S020.0 (1) ·
LOTR-EN03S025.0 (1) ·
LOTR-EN06S018.0 (1)
HDG-EN32S013.0 (1) ·
LOTR-EN01S045.0 (1) ·
LOTR-EN01S056.0 (1) ·
LOTR-EN01S057.0 (1) ·
LOTR-EN01S060.0 (1) ·
LOTR-EN01S067.0 (1) ·
LOTR-EN03S010.0 (1) ·
LOTR-EN03S012.0 (1) ·
LOTR-EN03S014.0 (1) ·
LOTR-EN03S017.0 (1) ·
LOTR-EN03S018.0 (1) ·
LOTR-EN03S020.0 (1) ·
LOTR-EN03S025.0 (1) ·
LOTR-EN06S018.0 (1)
Chief Advisor to Elrond (1) ·
Councilor From the West (1) ·
Councilor of Imladris (1) ·
Elf of Lorien (1) ·
Elf of Mirkwood (1) ·
Elven Councilor (1) ·
Elven Lady (1) ·
Elven Protector (1) ·
Keeper of Nenya (1) ·
Lady of Light (1) ·
Lady of the Golden Wood (1) ·
Lorien Bowman (1) ·
Maid of Lorien (1) ·
Silent Scout (1)
Archer. Archery: Exert Orophin to wound an Uruk-hai. (1) ·
Archer. Archery: Exert Rumil to wound an Orc. (1) ·
Archer. Regroup: Exert Calaglin to wound a minion. (1) ·
Archer. Regroup: Exert Dinendal to remove (2). (1) ·
At the start of each of your turns, heal every ally whose home is site 6. Fellowship: Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf. Fellowship: Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. Skirmish: Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength -3. (1) ·
To play, spot an Elf. Regroup: Exert Galdor and spot a minion to return that minion to its owner's hand. (1) ·
To play, spot an Elf. Response: If an Elf is about to take a wound from a [SAURON] minion or [SAURON] event, exert Erestor to prevent that wound. (1) ·
To play, spot an Elf. Skirmish: Exert Golradir to make an Orc strength -1. (1) ·
To play, spot an Elf. Skirmish: Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
While you can spot your site 3, Silinde has the game text of that site. (1) ·
While you can spot your site 6, Uruviel has the game text of that site. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
'''Archer.'''
'''Archery:''' Exert Orophin to wound an Uruk-hai. (1) ·
'''Archer.'''
'''Archery:''' Exert Rúmil to wound an Orc. (1) ·
'''Archer.'''
'''Regroup:''' Exert Calaglin to wound a minion. (1) ·
'''Archer.'''
'''Regroup:''' Exert Dínendal to remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
At the start of each of your turns, heal every ally whose home is site 6.
'''Fellowship:''' Exert Galadriel to play an Elf for free. (1) ·
At the start of each of your turns, you may heal an Elf.
'''Fellowship:''' Exert Galadriel to play the fellowship's next site if it is a forest (replacing opponent's site if necessary). (1) ·
At the start of each turn, heal Galadriel. '''Skirmish:''' Exert Galadriel to discard the top card of your draw deck. If it is a Shadow card, make a minion skirmishing an Elf strength –3. (1) ·
To play, spot an Elf.
'''Skirmish:''' Exert Saelbeth to make an Uruk-hai strength -1. (1) ·
To play, spot an Elf.
'''Regroup:''' Exert Galdor and spot a minion to return that minion to its owner’s hand. (1) ·
To play, spot an Elf.
'''Response:''' If an Elf is about to take a wound from a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion or [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] event, exert Erestor to prevent that wound. (1) ·
To play, spot an Elf.
'''Skirmish:''' Exert Golradir to make an Orc strength -1. (1) ·
While you can spot your site 3, Silinde has the game text of that site. (1) ·
While you can spot your site 6, Uruviel has the game text of that site. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (1) ·
Among the representatives of the Elves of Northern Mirkwood was Silinde, friend of the House of Thranduil. (1) ·
An Elf-maid of the Galadhrim, Uruviel has dwelt for years beneath the mallorn trees of Lothlórien. (1) ·
Brother to Haldir, Rúmil guards the northern marches of the Golden Wood. (1) ·
The swift bow of Orophin, Haldir's kinsman, has slain many Orcs. (1) ·
The wisdom of Saelbeth prepared the Company for the dangers they would face. (1) ·
Their stay at Rivendell provided the Fellowship with counsel from many sources. (1) ·
“He was almost certain that he could hear stealthy movements.... Not Elves; for the woodland folk were altogether noiseless in their movements.” (1) ·
“Very tall they were, and the Lady no less tall than the Lord; and they were grave and beautiful... and the hair of the Lady was of deep gold....” (1) ·
“‘In Dwimordene, in Lórien / More fair than thoughts of Mortal Men.'” (1) ·
“‘My heart tells me that Sauron will expect us to take the western way, when he learns what has befallen. He soon will.'” (1) ·
“‘Then there are but two courses... to hide the Ring for ever, or to unmake it.'” (1) ·
“‘There is in her and in this land no evil, unless a man bring it hither himself. Then let him beware!'” (1) ·
“‘We have been keeping watch on the rivers, ever since we saw a great troop of Orcs going north toward Moria....'” (1)
Showing below up to 14 results in range #1 to #14.