Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle:
None
& StrengthMod:
None
& SiteNum:
6-7
& SiteNumMod:
None
& CanBearRing:
None
& ShadowNum:
3-6
Use the filters below to narrow your results.
HDG-EN30S055.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN07S346.0 (1) ·
LOTR-EN07S347.0 (1) ·
LOTR-EN07S348.0 (1) ·
LOTR-EN07S349.0 (1) ·
LOTR-EN07S350.0 (1) ·
LOTR-EN07S351.0 (1) ·
LOTR-EN07S352.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-ENV1S061.0 (1) ·
LOTR-ENV1S062.0 (1)
HDG-EN30S055.0 (1) ·
HDG-EN30S063.0 (1) ·
HDG-EN30S064.0 (1) ·
HDG-EN32S017.0 (1) ·
HDG-EN32S047.0 (1) ·
LOTR-EN00S008.0 (1) ·
LOTR-EN01S350.0 (1) ·
LOTR-EN01S351.0 (1) ·
LOTR-EN01S352.0 (1) ·
LOTR-EN01S353.0 (1) ·
LOTR-EN01S354.0 (1) ·
LOTR-EN01S355.0 (1) ·
LOTR-EN02S120.0 (1) ·
LOTR-EN03S115.0 (1) ·
LOTR-EN03S118.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN07S346.0 (1) ·
LOTR-EN07S347.0 (1) ·
LOTR-EN07S348.0 (1) ·
LOTR-EN07S349.0 (1) ·
LOTR-EN07S350.0 (1) ·
LOTR-EN07S351.0 (1) ·
LOTR-EN07S352.0 (1) ·
LOTR-EN07S353.0 (1) ·
LOTR-EN07S354.0 (1) ·
LOTR-EN07S355.0 (1) ·
LOTR-EN08S120.0 (1) ·
LOTR-ENV1S061.0 (1) ·
LOTR-ENV1S062.0 (1)
Anduin Confluence (1) ·
Anduin Wilderland (1) ·
Caras Galadhon (1) ·
Caves of Aglarond (1) ·
Dale (1) ·
Dimrill Dale (1) ·
Erebor (1) ·
Esgaroth (1) ·
Galadriel's Glade (2) ·
Great Hall (1) ·
Hornburg Armory (1) ·
Hornburg Causeway (1) ·
Hornburg Hall (1) ·
Hornburg Wall (1) ·
King's Room (1) ·
Lake Town (1) ·
Lorien Throne Room (1) ·
Lothlórien Woods (1) ·
Minas Tirith Fifth Circle (1) ·
Minas Tirith First Circle (1) ·
Minas Tirith Fourth Circle (1) ·
Minas Tirith Second Circle (1) ·
Minas Tirith Seventh Circle (1) ·
Minas Tirith Sixth Circle (1) ·
Minas Tirith Third Circle (1) ·
Osgiliath Channel (1) ·
Osgiliath Crossing (1) ·
Pelennor Grassland (1) ·
Ruined Capitol (1) ·
Silverlode Banks (1) ·
The Great River (1) ·
Town Hall (1) ·
Valley of the Anduin (1) ·
Valley of the Silverlode (1)
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Forest. River. While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
Forest. Sanctuary. Each ally whose home is site 6 is strength +3. (1) ·
Forest. Sanctuary. Each time a companion exerts here, you may exert an [elven] ally to heal that companion. (1) ·
Forest. Sanctuary. While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
Plains. Shadow: Exert a minion and spot 6 companions to add (1). (1) ·
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) ·
River. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
River. Regroup: Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
River. Sanctuary. When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Shadow: Spot your minion and 6 companions to make the move limit for this turn -1. (1) ·
River. When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
River. When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
River. While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Sanctuary. Fellowship: Play a possession to draw a card. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [DWARVEN] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ELVEN] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [GONDOR] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal each [ROHAN] companion. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) ·
Sanctuary. If the fellowship moves from this site during the regroup phase, wound each companion. (1) ·
Sanctuary. The twilight cost of the first [MORIA] Orc played each Shadow phase is -2. (1) ·
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1)
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Forest'''. '''Sanctuary'''. Each time a companion exerts here, you may exert an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] ally to heal that companion. (1) ·
'''Forest.''' '''River.''' While the fellowship is at Anduin Wilderland, skip the archery phase. (1) ·
'''Forest.''' '''Sanctuary.''' Each ally whose home is site 6 is strength +3. (1) ·
'''Forest.''' '''Sanctuary.''' While the fellowship is at Caras Galadhon, no more than one minion may be assigned to each skirmish. (1) ·
'''Plains.''' '''Shadow:''' Exert a minion and spot 6 companions to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) ·
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) ·
'''River'''. At the start of each skirmish phase, wound each unwounded character in that skirmish. (1) ·
'''River.''' '''Regroup:''' Spot your minion and 6 companions to make the Free Peoples player choose to move again this turn. (1) ·
'''River.''' '''Sanctuary.''' When the fellowship moves to Valley of the Silverlode, each Hobbit companion may heal. (1) ·
'''River.''' '''Shadow:''' Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
'''River.''' '''Shadow:''' Spot your minion and 6 companions to make the move limit for this turn –1. (1) ·
'''River.''' When the fellowship moves to Anduin Confluence, discard every ally. (1) ·
'''River.''' When the fellowship moves to Silverlode Banks without a ranger, every companion must exert. (1) ·
'''River.''' While the fellowship is at The Great River, cards may not be played from draw decks or discard piles. (1) ·
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each Hobbit companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, heal Gandalf three times. (1) ·
'''Sanctuary.''' If the fellowship moves from this site during the regroup phase, wound each companion. (1) ·
'''Sanctuary.''' The twilight cost of the first [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc played each Shadow phase is -2. (1) ·
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) ·
Mountain. Regroup: Spot your minion and 6 companions to make the fellowship move again this turn (if the move limit allows). (1) ·
Mountain. River. Shadow: Exert 2 minions and spot 6 companions to draw 2 cards. (1) ·
River. Sanctuary. At the start of the regroup phase, you play a [Esgaroth] or [Dwarven] ally from your draw deck. (1) ·
River. Sanctuary. Fellowship: Exert a [Esgaroth] ally to play a weapon from your discard pile (limit once per turn). (1) ·
River. Sanctuary. The twilight cost of the first Orc played at Lake-Town each turn is -2. (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1)
Showing below up to 35 results in range #1 to #35.
D
- Data:Anduin Confluence (1U353)/Data
- Data:Anduin Wilderland (1C354)/Data
- Data:Caras Galadhon (3U115)/Data
- Data:Caves of Aglarond (4U352)/Data
- Data:Dale (30FP64)/Data
- Data:Dimrill Dale (1U350)/Data
- Data:Erebor (30S55)/Data
- Data:Esgaroth (32S17)/Data
- Data:Galadriel's Glade (0P8)/Data
- Data:Galadriel's Glade (1C351)/Data
- Data:Great Hall (4U353)/Data
- Data:Hornburg Armory (4U354)/Data
- Data:Hornburg Causeway (4U356)/Data
- Data:Hornburg Hall (6U118)/Data
- Data:Hornburg Wall (5U118)/Data
- Data:King's Room (4U357)/Data
- Data:Lake Town (30FP63)/Data
- Data:Lorien Throne Room (V1 61)/Data
- Data:Lothlorien Woods (1U352)/Data
- Data:Minas Tirith Fifth Circle (7U346)/Data
- Data:Minas Tirith First Circle (7U347)/Data
- Data:Minas Tirith Fourth Circle (7U348)/Data
- Data:Minas Tirith Second Circle (7U349)/Data
- Data:Minas Tirith Seventh Circle (7U350)/Data
- Data:Minas Tirith Sixth Circle (7U351)/Data
- Data:Minas Tirith Third Circle (7U352)/Data
- Data:Osgiliath Channel (8U120)/Data
- Data:Osgiliath Crossing (7U353)/Data
- Data:Pelennor Grassland (7U354)/Data
- Data:Ruined Capitol (7U355)/Data
- Data:Silverlode Banks (1U355)/Data
- Data:The Great River (3C118)/Data
- Data:Town Hall (32HC47)/Data
- Data:Valley of the Anduin (V1 62)/Data
- Data:Valley of the Silverlode (2U120)/Data