Drilldown: CardReleases

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CardReleases > Subtitle: None & ResistanceMod : +2 or Other & CanBearRing: None

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Bearer must be a Hobbit. Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled. (2) · Bearer must be a knight. Bearer is damage +1. Each time the fellowship moves from a mountain site, add (2). (1) · Bearer must be a [GANDALF] Wizard. Each time you play a [GANDALF] spell, you may exert bearer to wound a minion. (3) · Bearer must be a [GONDOR] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. Skirmish: Add a threat or exert bearer to make a minion skirmishing a [GONDOR] Man site number +2. (1) · Bearer must be a [ROHAN] Man. If bearer is mounted, bearer is defender +1. (1) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) · Fortification. This condition is twilight cost -1 for each [GONDOR] ranger you spot. Skirmish: Exert a [GONDOR] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [GONDOR] Man. (1) · Response: If a companion loses a skirmish involving a [MEN] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer. (1) · To play, spot a [MEN] Man. Bearer must be a companion (except the Ring-bearer). Limit 1 per companion. Each time the fellowship moves, add (1). (1) · To play, spot a [MEN] minion. Bearer must be a companion (except the Ring-bearer). (1) · To play, spot an [URUK-HAI] minion. Bearer must be an unbound companion. Limit 1 per bearer. (1)
TaggedGameText:
Fortification. This condition is twilight cost -1 for each gondor ranger you spot.
Skirmish: Exert a gondor Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a gondor Man. (1)
· Response: If a companion loses a skirmish involving a men minion, transfer this condition from your support area to that companion. Limit 1 per companion.
Minions cannot take wounds during skirmishes involving bearer. (1)
· Bearer must be a gandalf Wizard.
Each time you play a gandalf spell, you may exert bearer to wound a minion. (3)
· Bearer must be a gondor Man.
While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2.
Skirmish: Add a threat or exert bearer to make a minion skirmishing a gondor Man site number +2. (1)
· Bearer must be a rohan Man.
If bearer is mounted, bearer is defender +1. (1)
· Bearer must be a Hobbit.
Fellowship: Discard this possession to remove a burden. Skirmish: If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled. (2)
· Bearer must be a knight.
Bearer is damage +1.
Each time the fellowship moves from a mountain site, add twilight2. (1)
· Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) · To play, spot a men Man.
Bearer must be a companion (except the Ring-bearer). Limit 1 per companion.
Each time the fellowship moves, add twilight1. (1)
· To play, spot a men minion.
Bearer must be a companion (except the Ring-bearer). (1)
· To play, spot an urukhai minion.
Bearer must be an unbound companion. Limit 1 per bearer. (1)
FormattedGameText:
'''Fortification'''. This condition is twilight cost -1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger you spot. '''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man or spot 2 rangers to transfer this condition from your support area to a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. (1) · '''Response:''' If a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, transfer this condition from your support area to that companion. Limit 1 per companion. Minions cannot take wounds during skirmishes involving bearer. (1) · Bearer must be a Hobbit. '''Fellowship:''' Discard this possession to remove a burden. '''Skirmish:''' If bearer is an unbound Hobbit, discard this possession to prevent him or her from being overwhelmed unless his or her strength is tripled. (2) · Bearer must be a knight. Bearer is '''damage +1'''. Each time the fellowship moves from a mountain site, add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · Bearer must be a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] Wizard. Each time you play a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] spell, you may exert bearer to wound a minion. (3) · Bearer must be a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man. While bearer is a ranger or at a forest site, each minion skirmishing bearer is site number +2. '''Skirmish:''' Add a threat or exert bearer to make a minion skirmishing a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man site number +2. (1) · Bearer must be a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man. If bearer is mounted, bearer is '''defender +1'''. (1) · Bearer must be Bilbo. Skirmish: Add a doubt and exert Bilbo to make another companion strength +2 (limit +4). (1) · Bearer must be Bilbo. While wearing the One Ring, Bilbo is strength +2, and each time he is about to take a wound in a skirmish add a doubt instead. Skirmish: Add a doubt to wear The One Ring until the regroup phase. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Man. Bearer must be a companion (except the Ring-bearer). Limit 1 per companion. Each time the fellowship moves, add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1) · To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion. Bearer must be a companion (except the Ring-bearer). (1) · To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Bearer must be an unbound companion. Limit 1 per bearer. (1)
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