Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Advancing Horde (1) ·
Army of Isengard (1) ·
Army of Uruk-hai (1) ·
Berserk Butcher (1) ·
Berserk Savage (1) ·
Berserk Slayer (1) ·
Force of Uruk-hai (1) ·
Hunting Uruk (1) ·
Lieutenant of Orthanc (1) ·
Lurtz (9) ·
Orthanc Champion (1) ·
Relentless Uruk (1) ·
Shagrat (3) ·
Tracking Uruk (1) ·
Tyrannical Uruk (1) ·
Uruk Assault Band (1) ·
Uruk Blitz (2) ·
Uruk Decimator (1) ·
Uruk Hunter (1) ·
Uruk Outrider (1) ·
Uruk Rear Guard (1) ·
Uruk Rogue (2) ·
Uruk Vanguard (1) ·
Uruk Zealot (2) ·
Uruk-hai Horde (1) ·
White Hand Aggressor (1) ·
White Hand Captain (1) ·
White Hand Legion (1)
Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (2) ·
Archer. Damage +1. Maneuver: Spot another Uruk-hai to make Lurtz fierce until the regroup phase. (2) ·
Archer. Damage +1. Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
Damage +1 (or damage +2 if at a battleground). To play, spot an Uruk-hai. While at a battleground, this minion is fierce. (1) ·
Damage +1. Assignment: Exert Orthanc Champion to assign it to an unbound companion. That companion may exert to prevent this. (1) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an [ISENGARD] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Berserk Savage is strength +1 for each wound on a character in its skirmish. Skirmish: Remove 4 [ISENGARD] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1. Berserk Slayer is strength +2 for each wound on a character in its skirmish. Skirmish: Remove 5 [ISENGARD] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength -2 until the regroup phase. (1) ·
Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (2) ·
Damage +1. Each time Shagrat loses a skirmish, you may exert a character. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another [URUK-HAI] card to make the Free Peoples player draw a card instead. (1) ·
Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (2) ·
Damage +1. Maneuver: Exert Lieutenant of Orthanc to make another Uruk-hai fierce until the regroup phase. (1) ·
Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (1) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, remove 2 threats. (1) ·
Damage +1. To play, spot an Uruk-hai. Menace - When you play this minion, it becomes fierce. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Damage +1. To play, spot an [URUK-HAI] minion. Each companion who has resistance 0 is strength -3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Damage +1. While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
Fierce. While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
This minion is damage +1 for each character in the dead pile. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (2) ·
Tracker. Fierce. Unbound Hobbits may not be discarded. Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) ·
While this minion is at a battleground site, he gains hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) (1) ·
While this minion is at a battleground site, it is strength +2. While this minion is bearing a possession, it is damage +1. (1)
Spot 6 companions to make Lurtz fierce until the regroup phase.
While you can spot 7 possessions, Shagrat is
That companion may exert to prevent this. (1) ·
The twilight cost of this minion is -1 for each site you control. (1) ·
While at a battleground, this minion is
Each time Shagrat loses a skirmish, you may exert a character. (1) ·
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
To play, remove 2 threats. (1) ·
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
Skirmish:
To play, spot an Uruk–Hai.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
This minion is strength +1 for each site you control. (1) ·
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
Unbound Hobbits may not be discarded.
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) · While this minion is at a battleground site, he gains
While this minion is bearing a possession, it is
'''Archer. Damage +1.'''
'''Maneuver:''' Spot 6 companions to make Lurtz '''fierce''' until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer. Damage +1.'''
'''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) ·
'''Archer.''' '''Damage +1'''.
'''Maneuver:''' Spot another Uruk-hai to make Lurtz '''fierce''' until the regroup phase. (2) ·
'''Archer.''' '''Damage +1.''' '''Maneuver:'''
Spot 6 companions to make Lurtz fierce until the regroup phase.
'''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) ·
'''Archer.''' '''Damage +1.''' '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) Lurtz is strength +3 for each exhausted companion you can spot. (2) ·
'''Damage +1'''
To play, spot an Uruk–Hai.
'''Menace -''' When you play this minion, it becomes fierce. (1) ·
'''Damage +1'''.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (2) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (2) ·
'''Damage +1.'''
'''Maneuver:''' Exert Lieutenant of Orthanc to make another Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
Berserk Slayer is strength +2 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 5 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Slayer twice to wound every companion. (1) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.'''
While you control a site, this minion cannot take wounds, except during the skirmish phase. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
Each time Shagrat loses a skirmish, you may exert a character. (1) ·
'''Damage +1.'''
'''Assignment: '''Exert Orthanc Champion to assign it to an unbound companion.
That companion may exert to prevent this. (1) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' (or '''damage +2''' if at a battleground). To play, spot an Uruk-hai.
While at a battleground, this minion is '''fierce.''' (1) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
'''Damage +1.''' Each time a Free Peoples event is played during a skirmish involving this minion, this minion is strength –2 until the regroup phase. (1) ·
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Damage +1.''' To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. Each companion who has resistance 0 is strength –3. Each time Uruk Zealot wins a skirmish, you may draw 3 cards. (2) ·
'''Fierce.'''
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) ·
This minion is '''damage +1''' for each character in the dead pile. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (2) ·
While this minion is at a battleground site, he gains '''hunter 1''' ''(While skirmishing a non-hunter character, this character is strength +1.)'' (1) ·
While this minion is at a battleground site, it is strength +2.
While this minion is bearing a possession, it is '''damage +1.''' (1)
None (5) ·
"Against the Deeping Wall the hosts of Isengard roared like a sea." (1) ·
"I don't take orders from stinking Morgul rats!" (2) ·
"It's Saruman's army! The war has started." (1) ·
"The Orcs yelled and jeered." (1) ·
A warrior trained in single combat, he tore a swath through the defenders. (1) ·
Berserkers are the first wave of Uruks sent to battle. (1) ·
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Hunters Design-a-Card contest entry
Submitted by "Eomer_14" (1) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The lesser the enemy, the greater the rage. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “The barricade was scattered as if by a thunderbolt.” (1) · “The rumour of war grew behind them.” (1) · “They're taking the Hobbits to Isengard!” (1) · “To war!” (1) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
Submitted by "Eomer_14" (1) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Saruman bred this ruthless commander, whose brutality matched his own ambition, to track the Nine Walkers. (2) · Single-minded in purpose, the Uruk-hai are not easily swayed from their intended path. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The lesser the enemy, the greater the rage. (1) · The Uruk-hai do not question the authority of the White Hand. They know its cause is righteous. (2) · The Uruk-hai leader walked into view on the misty hilltop beneath the dark trees. Hungry for blood. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “The barricade was scattered as if by a thunderbolt.” (1) · “The rumour of war grew behind them.” (1) · “They're taking the Hobbits to Isengard!” (1) · “To war!” (1) · “You will taste man-flesh!” (2) · “‘And now... perfected. Grown beyond the height of Men – straight-limbed and strong, fearing nothing.'” (2) · “‘Do you wish to see the greatness of our army? We are the fighting Uruk-hai.'” (1) · “‘If you think I'm so damaged that it's safe to flout me, you're mistaken.'” (1) · “‘These are Uruk-hai – their armour is thick, their shields broad.'” (1) · “‘We are servants of Saruman the Wise, the White Hand: the Hand that gives us man's-flesh to eat.'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
Showing below up to 41 results in range #1 to #41.
D
- Data:Advancing Horde (15R155)/Data
- Data:Army of Isengard (0W7)/Data
- Data:Army of Uruk-hai (11R177)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Berserk Slayer (5R47)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Hunting Uruk (15C161)/Data
- Data:Lieutenant of Orthanc (4R158)/Data
- Data:Lurtz, Halfling Hunter (0W35)/Data
- Data:Lurtz, Halfling Hunter (18R118)/Data
- Data:Lurtz, Minion of the White Wizard (11R194)/Data
- Data:Lurtz, Minion of the White Wizard (11RF16)/Data
- Data:Lurtz, Now Perfected (0P126)/Data
- Data:Lurtz, Now Perfected (15R162)/Data
- Data:Lurtz, Resilient Captain (19P33)/Data
- Data:Lurtz, Servant of Isengard (1M3)/Data
- Data:Lurtz, Servant of Isengard (1R127)/Data
- Data:Orthanc Champion (4R164)/Data
- Data:Relentless Uruk (11C199)/Data
- Data:Shagrat, Captain of Cirith Ungol (10R99)/Data
- Data:Shagrat, Tower Captain (18R122)/Data
- Data:Shagrat, Tower Captain (18RF17)/Data
- Data:Tracking Uruk (15S171)/Data
- Data:Tyrannical Uruk (11C204)/Data
- Data:Uruk Assault Band (4R179)/Data
- Data:Uruk Blitz (13R169)/Data
- Data:Uruk Blitz (13RF17)/Data
- Data:Uruk Decimator (12R150)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Outrider (13C172)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk Vanguard (4R200)/Data
- Data:Uruk Zealot (12R155)/Data
- Data:Uruk Zealot (12RF13)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:White Hand Aggressor (17C119)/Data
- Data:White Hand Captain (17R123)/Data
- Data:White Hand Legion (17R129)/Data