Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsUnique:
Yes
& Strength:
8-10
& SiteNum:
4
& SiteNumMod:
None
& CanBearRing:
None
& Signet:
None
Use the filters below to narrow your results.
HDG-EN31S036.0 (1) ·
HDG-EN32S028.0 (1) ·
HDG-EN32S034.0 (1) ·
HDG-EN32S036.0 (1) ·
HDG-EN32S040.0 (1) ·
LOTR-EN00S011.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00W020.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN01S163.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN03S068.0 (1) ·
LOTR-EN03S069.0 (1) ·
LOTR-EN04S033.0 (1) ·
LOTR-EN04S173.0 (1) ·
LOTR-EN05S050.0 (1) ·
LOTR-EN05S056.0 (1) ·
LOTR-EN05S125.0 (1) ·
LOTR-EN12S054.0 (1) ·
LOTR-EN12S100.0 (1) ·
LOTR-EN12S105.0 (1) ·
LOTR-EN12S144.0 (1) ·
LOTR-EN14S013.0 (1) ·
LOTR-EN17S037.0 (1) ·
LOTR-EN17S048.0 (1) ·
LOTR-EN17S087.0 (1) ·
LOTR-EN17S115.0 (1) ·
LOTR-EN17S116.0 (1)
HDG-EN31S036.0 (1) ·
HDG-EN32S028.0 (1) ·
HDG-EN32S034.0 (1) ·
HDG-EN32S036.0 (1) ·
HDG-EN32S040.0 (1) ·
LOTR-EN00S011.0 (1) ·
LOTR-EN00S095.0 (1) ·
LOTR-EN00S104.0 (1) ·
LOTR-EN00W020.0 (1) ·
LOTR-EN00W036.0 (1) ·
LOTR-EN01S163.0 (1) ·
LOTR-EN01S199.0 (1) ·
LOTR-EN02S049.0 (1) ·
LOTR-EN03S065.0 (1) ·
LOTR-EN03S068.0 (1) ·
LOTR-EN03S069.0 (1) ·
LOTR-EN04S033.0 (1) ·
LOTR-EN04S173.0 (1) ·
LOTR-EN05S050.0 (1) ·
LOTR-EN05S056.0 (1) ·
LOTR-EN05S125.0 (1) ·
LOTR-EN12S054.0 (1) ·
LOTR-EN12S100.0 (1) ·
LOTR-EN12S105.0 (1) ·
LOTR-EN12S144.0 (1) ·
LOTR-EN14S013.0 (1) ·
LOTR-EN17S037.0 (1) ·
LOTR-EN17S048.0 (1) ·
LOTR-EN17S087.0 (1) ·
LOTR-EN17S115.0 (1) ·
LOTR-EN17S116.0 (1)
None (11) ·
Agent of the Dark Lord (2) ·
Black Traitor (1) ·
Captain of the Goblin Army (1) ·
Chieftain of the Misty Mountains (1) ·
Coldly Still (1) ·
Commander of the Wolves Army (1) ·
Curunir (1) ·
Instigator of Insurrection (2) ·
Keeper of Isengard (1) ·
Keeper of the Beast (1) ·
Many-coloured Wizard (1) ·
Master of Foul Folk (1) ·
Master of the White Hand (1) ·
Of Many Colours (2) ·
Rabble-rouser (1) ·
Servant of the Eye (2)
None (1) ·
Ambush (1). Damage +1. Fierce. Lurker. Muster. Toil 2. (1) ·
Archer. Each other [MORIA] archer is strength +2. (1) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Cave Troll of Moria's twilight cost is -2. (1) ·
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) ·
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength -1. (2) ·
Each companion is resistance -1. Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an [URUK-HAI] minion. (1) ·
Each time a mounted [ORC] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her draw deck. Shadow: Exert bearer to play an [ORC] mount from your discard pile. (1) ·
Each time an [URUK-HAI] hunter wins a skirmish, heal a different [URUK-HAI] minion. Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Each [MEN] minion bearing a possession is strength +2. Skirmish: Exert Saruman to play a [MEN] possession from your discard pile. (1) ·
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) ·
For each other [MORIA] Orc you can spot, Ancient Chieftain is strength +1. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time you play another [ORC] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Shadow: Exert Troll's Keyward and reveal your hand to add (1) for each [ORC] Troll revealed. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Saruman to make an [URUK-HAI] minion strength +2. Each time a companion is killed, you may heal Saruman. (2) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Saruman cannot be assigned to a skirmish. While you can spot 6 companions, each minion gains hunter 2. Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (2) ·
Saruman may not be assigned to a skirmish. Each time the fellowship moves, the Free Peoples player must exert a companion for each [DUNLAND] Man you can spot. Skirmish: Exert Saruman to make a [DUNLAND] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Each time the fellowship moves, you may heal each [ISENGARD] Orc twice. Shadow: Exert Saruman to play an [ISENGARD] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Uruk-hai are fierce. Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. When you play Saruman, you may discard a condition. Shadow: Exert Saruman to play Saruman's Staff from your discard pile. (1) ·
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1)
None (1) ·
Ambush twilight1 . Damage +1. Fierce. Lurker. Muster. Toil 2. (1) ·
Archer.
Each othermoria archer is strength +2. (1) ·
Damage +1. Fierce. Lurker. (Skirmishes involving lurker minions must be resolved after any others.) When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Shadow: Exert Troll’s Keyward and reveal your hand to add twilight1 for each orc Troll revealed. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Skirmish: Exert Saruman to make an urukhai minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time you play anotherorc lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) ·
Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
Warg-rider.
While Foul Horde is not exhausted, it isfierce.
While Foul Horde has at least 3 vitality, it isAmbush twilight1 .
While Foul Horde has at least 4 vitality, it isdamage +1. (2) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) ·
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) ·
Each men minion bearing a possession is strength +2.
Skirmish: Exert Saruman to play a men possession from your discard pile. (1) ·
Each companion is resistance -1.
Skirmish: Exert Saruman to discard a condition borne by a companion skirmishing an urukhai minion. (1) ·
Each time a mounted orc minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
Shadow: Exert bearer to play an orc mount from your discard pile. (1) ·
Each time an urukhai hunter wins a skirmish, heal a different urukhai minion.
Skirmish: Exert Saruman twice to make a companion lose the hunter keyword until the start of the regroup phase. (1) ·
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) ·
For each other moria Orc you can spot, Ancient Chieftain is strength +1. (1) ·
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gainshunter 2 .
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
Response: If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for eachdunland Man you can spot. Skirmish: Exert Saruman to make a dunland Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai arefierce.
Response: If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal eachisengard Orc twice.
Shadow: Exert Saruman to play an isengard possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
Shadow: Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1)
Each other
Each time a companion is killed, you may heal Saruman. (2) ·
Each time you play another
While Foul Horde is not exhausted, it is
While Foul Horde has at least 3 vitality, it is
While Foul Horde has at least 4 vitality, it is
While you can spot 6 companions, each minion gains
While you can spot 6 companions, all minions gain hunter 2.
Each time the fellowship moves, the Free Peoples player must exert a companion for each
Uruk-hai are
Each time the fellowship moves, you may heal each
When you play Saruman, you may discard a condition.
None (1) ·
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''. Damage +1. Fierce. Lurker. Muster. Toil 2.''' (1) ·
'''Archer.'''
Each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] archer is strength +2. (1) ·
'''Damage +1. Fierce. Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' When you play Saruman, name a culture. Each companion of the named culture is strength –1. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Shadow:''' Exert Troll’s Keyward and reveal your hand to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Troll revealed. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
'''Skirmish:''' Exert Saruman to make an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion strength +2.
Each time a companion is killed, you may heal Saruman. (2) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time you play another [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] lurker at a battleground or underground site, you may make the Free Peoples player exert a companion. (1) ·
'''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) ·
'''Warg-rider.'''
While Foul Horde is not exhausted, it is '''fierce.'''
While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) ·
At the start of the regroup phase, you may heal each Orc twice. Regroup: If this minion is not mounted, exert him to make the Free Peoples player wound a companion. (1) ·
Cave Troll of Moria’s twilight cost is -2. (1) ·
Damage +1 Maneuver: Exert Azog at a battleground to play a [Moria] minion from your discard pile Its twilight cost is -2 (1) ·
Damage +1. Each other Orc is strength +1. Regroup: If Bolg is not mounted, exert him to play an Orc from your discard pile. Its twilight cost is -2. (1) ·
Each companion is resistance -1.
'''Skirmish:''' Exert Saruman to discard a condition borne by a companion skirmishing an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion. (1) ·
Each time a mounted [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion wins a skirmish, you may make the Free Peoples player place a card from his or her hand on top of his or her deck.
'''Shadow:''' Exert bearer to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] mount from your discard pile. (1) ·
Each time an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter wins a skirmish, heal a different [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
'''Skirmish:''' Exert Saruman twice to make a companion lose the '''hunter''' keyword until the start of the regroup phase. (1) ·
Each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion bearing a possession is strength +2.
'''Skirmish:''' Exert Saruman to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your discard pile. (1) ·
Fierce. Maneuver: Exert The Great Goblin twice to reveal the Free Peoples player's hand. Choose and discard a revealed [Dwarven] event. (1) ·
For each other [[Image:Culture_Moria.svg|x24px|bottom|link=Moria_Culture|class=whitebg]] Orc you can spot, Ancient Chieftain is strength +1. (1) ·
Saruman cannot be assigned to a skirmish.
While you can spot 6 companions, each minion gains '''hunter 2'''.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman cannot be assigned to skirmish an unwounded character.
While you can spot 6 companions, all minions gain hunter 2.
'''Response:''' If a hunter minion is about to take a wound, exert Saruman to prevent that. (1) ·
Saruman may not be assigned to a skirmish.
Each time the fellowship moves, the Free Peoples player must exert a companion for each [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man you can spot. '''Skirmish: '''Exert Saruman to make a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man strength +2. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
When you play Saruman, you may discard a condition.
'''Shadow:''' Exert Saruman to play Saruman’s Staff from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Each time the fellowship moves, you may heal each [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc twice.
'''Shadow:''' Exert Saruman to play an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] possession from your discard pile. (1) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Uruk-hai are '''fierce.'''
'''Response:''' If an Uruk-hai is about to take a wound, exert Saruman to prevent that wound. (1) ·
When you play this minion, you may play a [Moria] card from your draw deck or discard pile (1)
None (14) ·
"'He has claimed lordship over all this land...'" (1) ·
"A new power is rising. Its victory is at hand." (1) ·
"Argh!!" (1) ·
"Take back what they stole from you!" (1) ·
Hunters Design-a-Card contest entry
Submitted by "lyonscc" (1) · Orcs can spring from the shadows in surprising numbers. (1) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The troll-men sprinted on to the Pelennor to bathe their blades in the blood of the enemy. (1) · Their commander led the Goblin bowmen to the highest rise across the gap. (1) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · “...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Submitted by "lyonscc" (1) · Orcs can spring from the shadows in surprising numbers. (1) · Tending the Cave Troll is a task neither envied or respected within the tribes of Moria. (1) · The troll-men sprinted on to the Pelennor to bathe their blades in the blood of the enemy. (1) · Their commander led the Goblin bowmen to the highest rise across the gap. (1) · Though shorter than a Man, the Troll's Keyward is a deadly adversary. (1) · “...a huge orc-chieftain, almost man-high, clad in black mail from head to foot, leaped into the chamber; behind him his followers clustered in the doorway.” (1) · “‘...we must have power, power to order all things as we will, for that good which only the Wise can see.'” (1) · “‘There will be no dawn for Men.'” (2) · “‘What orders from Mordor, my Lord? What does the Eye command?'” (1) · “‘“White!” he sneered. “It serves as a beginning.”'” (2)
Showing below up to 31 results in range #1 to #31.
D
- Data:Ancient Chieftain (1R163)/Data
- Data:Archer Commander (2R49)/Data
- Data:Azog, Commander of the Wolves Army (32S228)/Data
- Data:Bolg, Captain of the Goblin Army (32S236)/Data
- Data:Foul Horde (5R50)/Data
- Data:Foul Horde (AI) (5R125)/Data
- Data:Horror of Harad (14R13)/Data
- Data:Orc Overseer (3R65)/Data
- Data:Orkish Warg-master (17R87)/Data
- Data:Rallying Orc (12R100)/Data
- Data:Saruman, Agent of the Dark Lord (0P95)/Data
- Data:Saruman, Agent of the Dark Lord (12S144)/Data
- Data:Saruman, Black Traitor (4R173)/Data
- Data:Saruman, Coldly Still (17S48)/Data
- Data:Saruman, Curunir (17S115)/Data
- Data:Saruman, Instigator of Insurrection (0W36)/Data
- Data:Saruman, Instigator of Insurrection (17R37)/Data
- Data:Saruman, Keeper of Isengard (3R68)/Data
- Data:Saruman, Many-coloured Wizard (0W20)/Data
- Data:Saruman, Master of Foul Folk (5R56)/Data
- Data:Saruman, Master of the White Hand (17R116)/Data
- Data:Saruman, Of Many Colours (0P104)/Data
- Data:Saruman, Of Many Colours (12R54)/Data
- Data:Saruman, Rabble-rouser (4R33)/Data
- Data:Saruman, Servant of the Eye (0P11)/Data
- Data:Saruman, Servant of the Eye (3C69)/Data
- Data:The Great Goblin, Chieftain of the Misty Mountains (31S136)/Data
- Data:The Orc Army (32S240)/Data
- Data:The Wolves Army (32S234)/Data
- Data:Troll's Keyward (1R199)/Data
- Data:Troll's Keyward, Keeper of the Beast (12R105)/Data