Drilldown: CardReleases

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CardReleases > LanguageCode: EN & IsUnique: Yes & Subtitle: None & Strength: 8-9 & Vitality: 3 & CanBearRing: None & PromoText: None

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Ambush (1). Damage +1. Fierce. Lurker. Muster. Toil 2. (1) · Archer. Damage +1. Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · Cave Troll of Moria's twilight cost is -2. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Damage +1. Skirmish: Exert this minion to make it strength +1 for each [URUK-HAI] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) · Enduring. While you can spot another [WRAITH] Wraith, each wounded companion is resistance -2. Shadow: Exert Undead of Angmar twice to play a [WRAITH] Wraith from your draw deck, then reshuffle. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · Fierce. This minion is damage +1 for each [URUK-HAI] hunter assigned to a skirmish. (1) · For each other [SAURON] Orc you can spot, Morgul Warden is strength +1. (1) · Tracker. The site number of each [SAURON] Orc is -3. Skirmish: Discard another [SAURON] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) · Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2)
TaggedGameText:
Ambush twilight1. Damage +1. Fierce. Lurker. Muster. Toil 2. (1) · Archer. Damage +1.
Archery: Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1)
· Damage +1.
Skirmish:
Exert this minion to make it strength +1 for each urukhai Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1)
· Enduring.
While you can spot another wraith Wraith, each wounded companion is resistance –2.
Shadow: Exert Undead of Angmar twice to play a wraith Wraith from your draw deck, then reshuffle. (1)
· Fierce.
This minion is damage +1 for each urukhai hunter assigned to a skirmish. (1)
· Tracker.
The site number of each sauron Orc is -3.
Skirmish: Discard another sauron Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1)
· Warg-rider.
While Foul Horde is not exhausted, it is fierce.
While Foul Horde has at least 3 vitality, it is Ambush twilight1.
While Foul Horde has at least 4 vitality, it is damage +1. (2)
· Cave Troll of Moria’s twilight cost is -2. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · For each other sauron Orc you can spot, Morgul Warden is strength +1. (1)
FormattedGameText:
'''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''. Damage +1. Fierce. Lurker. Muster. Toil 2.''' (1) · '''Archer.''' '''Damage +1.''' '''Archery:''' Exert Elite Crossbowmen to make the Free Peoples player wound an unbound companion; this minion does not add to the minion archery total. (1) · '''Damage +1. Skirmish:''' Exert this minion to make it strength +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] Uruk-hai you spot (or +2 for each if you can spot a companion who has resistance 3 or less). (1) · '''Enduring.''' While you can spot another [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith, each wounded companion is resistance –2. '''Shadow:''' Exert Undead of Angmar twice to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith from your draw deck, then reshuffle. (1) · '''Fierce.''' This minion is damage +1 for each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] hunter assigned to a skirmish. (1) · '''Tracker.''' The site number of each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc is -3. '''Skirmish:''' Discard another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc and exert Orc Cutthroat to wound a companion he is skirmishing. (1) · '''Warg-rider.''' While Foul Horde is not exhausted, it is '''fierce.''' While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) · Cave Troll of Moria’s twilight cost is -2. (1) · Damage +1. Maneuver : If you can spot more minions than companions, exert Iron Hills Army and discard a [Dwarven] follower to make an opponent discard a minion. (1) · Fierce. Each time an Orc is killed or discarded from play (except during the regroup phase), you may a Spider. Its twilight cost is -2 and strength +2 until the regroup phase. (1) · For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc you can spot, Morgul Warden is strength +1. (1)

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