Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
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ID:
BaseCardID:
Title:
GameText:
Damage +1. (6) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (3) ·
Damage +1. The twilight cost of this minion is -1 for each site you control. (3) ·
Skirmish: Exert this minion to wound a character he is skirmishing. (2) ·
Tracker. Fierce. While skirmishing a character bearing a search card, this minion is strength +2 and damage +1. (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) ·
Damage +1. While an ally is in the dead pile, this minion is strength +3 and fierce. (2) ·
Damage +1. When you play this minion, you may place an [ISENGARD] token on a machine. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2) ·
Skirmish: Exert this minion and spot another [SAURON] minion and to add a threat. (2) ·
Damage +1. While you can spot an exhausted companion, this minion is strength +3. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Sanctuary. Fellowship: Exert an Elf to look at an opponent's hand. (2) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Regroup: Exert this minion to wound a companion (except the Ring-bearer). (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +3 and damage +1. (2) ·
For each [SAURON] condition you can spot, this minion is strength +1. (2)
TaggedGameText:
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
When you play this minion, you may place an
This minion is strength +1 for each possession you spot. (2) ·
During a fierce skirmish involving this minion, it is strength +3 and
Skirmish:
The twilight cost of this minion is -1 for each site you control. (2) ·
FormattedGameText:
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
For each [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] condition you can spot, this minion is strength +1. (2) ·
'''Damage +1.'''
'''Regroup:''' Stack this minion on a site you control.
'''Shadow:''' If stacked on a site you control, play this minion. Its twilight cost is -1. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Damage +1.''' (2) ·
'''Sanctuary.''' '''Fellowship:''' Exert an Elf to look at an opponent’s hand. (2) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (2) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Damage +1.''' While you can spot an exhausted companion, this minion is strength +3. (2) ·
'''Damage +1. ''' (2) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Damage +1.'''
When you play this minion, you may place an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token on a machine. (2) ·
'''Skirmish:''' Exert this minion and spot another [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion and to add a threat. (2) ·
'''Regroup:''' Exert this minion to wound a companion (except the Ring-bearer). (2) ·
'''Skirmish:''' Exert this minion to wound a character he is skirmishing. (2) ·
'''Tracker.''' '''Fierce.'''
During a fierce skirmish involving this minion, it is strength +3 and '''damage +1.''' (2)
Lore:
None (110) ·
Some minions prefer to fight alone. (2) ·
Only Trolls had the strength to man the siege catapults. (2) ·
“‘And yet we see that Sauron can torture and destroy the very hills.'” (2) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
They are trained to parry the swords of their enemies. (2) ·
The mammoth battering ram Grond required equally mammoth strength to wield it. (2) ·
“...new foes came swirling behind....” (2) ·
“‘Wolves and orcs were housed in Isengard, for Saruman was mustering a great force....'” (2) ·
“Some held that they were not Trolls, but giant Orcs...” (2)
Showing below up to 250 results in range #1 to #250.