Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > LanguageCode
:
EN
or
IT
& IsUnique:
No
& TwilightCost:
6-14
& Strength:
13-14
& CanBearRing:
None ![](/extensions/Cargo/drilldown/resources/filter-x.png)
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Use the filters below to narrow your results.
LOTR-EN00S085.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S106.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S112.1 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN19S022.0 (1)
LOTR-EN00S085.0 (1) ·
LOTR-EN01S177.0 (1) ·
LOTR-EN04S179.0 (1) ·
LOTR-EN04S256.0 (1) ·
LOTR-EN05S071.0 (1) ·
LOTR-EN06S078.0 (1) ·
LOTR-EN06S080.0 (1) ·
LOTR-EN06S106.0 (1) ·
LOTR-EN07S162.0 (1) ·
LOTR-EN10S101.0 (1) ·
LOTR-EN11S088.0 (1) ·
LOTR-EN11S108.0 (1) ·
LOTR-EN11S204.0 (1) ·
LOTR-EN13S088.0 (1) ·
LOTR-EN15S112.0 (1) ·
LOTR-EN15S155.0 (1) ·
LOTR-EN17S051.0 (1) ·
LOTR-EN17S052.0 (1) ·
LOTR-EN17S058.0 (1) ·
LOTR-EN17S061.0 (1) ·
LOTR-EN19S022.0 (1)
None (1) ·
Advancing Horde (1) ·
Beastly Olog-hai (1) ·
Company of Haradrim (1) ·
Dunlending Patriarch (1) ·
Easterling Army (1) ·
Goblin Patrol Troop (1) ·
Legion of Harad (1) ·
Olog-Haï Bestial (1) ·
Pit Troll (1) ·
Southron Archer Legion (1) ·
Southron Captain (1) ·
Southron Troop (1) ·
Stampeding Madman (1) ·
Stampeding Ransacker (1) ·
Sunland Sneak (1) ·
Sunland Weaponmaster (1) ·
Troll of Cirith Gorgor (1) ·
Troll of Udûn (1) ·
Tyrannical Uruk (1) ·
Uruk Assault Band (1)
None (2) ·
Damage +1. Fierce. To play, spot a [SAURON] minion. This minion is strength +1 for each possession you can spot. (1) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (1) ·
Damage +1. This minion is strength +1 for each site you control. (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce. While you control a battleground, this minion is strength +6. While you control 2 battlegrounds, this minion may not take wounds. (1) ·
Damage +1. Toil 1. (For each [URUK-HAI] character you exert when playing this, its twilight cost is -1.) (1) ·
Degats +1. Acharne. Pour jouer, designez un seide [ORC]. Affectation : Affaiblissez ce seide pour l'affecter a un compagnon qui detient un artefact. Le joueur des Peuples Libres peut defausser un artefact en jeu pour prevenir ceci. (1) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Fierce. While you can spot a Troll, this minion's twilight cost is -4. Skirmish: Discard a [SAURON] card from hand to make this minion strength +1. (1) ·
Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
Southron. Archer. Ambush (1). To play, spot a Southron. Assignment: Spot 7 companions to assign this minion to the Ringbearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron. Regroup: Remove (9) and spot antother Southron to make the move limit -1 for this turn ( to a minimum of 1 ). (1) ·
Southron. While you can spot 4 threats, this minion is damage +2. (1) ·
This minion is twilight cost -1 for each [MEN] minion stacked on a [MEN] possession. (1) ·
To play, spot 2 [MEN] Men. Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [MEN] Men. When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [MEN] Men. While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
Toil 2. (For each [MEN] character you exert when playing this, its twilight cost is -2.) (1) ·
When you play this, you may spot another [MEN] minion to make this minion twilight cost -1 for each wound on the Ring-bearer. While each companion is wounded, this minion is fierce. (1)
None (2) ·
Damage +1. Fierce. To play, spot a sauron minion.
This minion is strength +1 for each possession you can spot. (1) ·Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
Damage +1. Toil 1. (For each urukhai character you exert when playing this, its twilight cost is –1.) (1) ·
Damage +1. To play, spot an Uruk-hai. While at a battleground, this minion is fierce.
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·Damage +1 .
This minion is strength +1 for each site you control. (1) ·Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Fierce. While you can spot a Troll, this minion’s twilight cost is –4. Skirmish: Discard a sauron card from hand to make this minion strength +1. (1) ·
Hunter 2 . (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot anorc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·Southron.
While you can spot 4 threats, this minion is damage +2. (1) ·Southron. Archer. Ambush twilight1 . To play, spot a Southron.
Assignment: Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
Toil 2. (For each men character you exert when playing this, its twilight cost is –2.) (1) ·
This minion is twilight cost -1 for each men minion stacked on a men possession. (1) ·
To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When you play this, you may spot anothermen minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion isfierce . (1)
This minion is strength +1 for each possession you can spot. (1) ·
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
This minion is strength +1 for each site you control. (1) ·
To play, spot an
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
While you can spot 4 threats, this minion is damage +2. (1) ·
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · When you play this, you may spot another
While each companion is wounded, this minion is
None (1) ·
'''Damage +1'''.
This minion is strength +1 for each site you control. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion.
This minion is strength +1 for each possession you can spot. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1.''' '''Toil 1.''' (For each [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –1.) (1) ·
'''Damage +1.''' To play, spot an Uruk-hai. While at a battleground, this minion is '''fierce.'''
While you control a battleground, this minion is strength +6.
While you control 2 battlegrounds, this minion may not take wounds. (1) ·
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
'''Fierce.''' While you can spot a Troll, this minion’s twilight cost is –4. '''Skirmish:''' Discard a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] card from hand to make this minion strength +1. (1) ·
'''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)''
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) ·
'''Southron.'''
'''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
'''Southron.'''
While you can spot 4 threats, this minion is damage +2. (1) ·
'''Southron.''' '''Archer.''' '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]'''.''' To play, spot a Southron.
'''Assignment:''' Spot 7 companions to assign this minion to the Ring-bearer. The Free Peoples player may make you discard a companion (except the Ring-bearer) to prevent this. (1) ·
'''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) ·
'''Toil 2.''' (For each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) (1) ·
This minion is twilight cost -1 for each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion stacked on a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn.
Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1) ·
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is '''fierce'''. (1)
None (5) ·
"'"Death to the Forgoil!"'" (1) ·
"'"Death to the robbers of the North!"'" (1) ·
"War will make corpses of us all." (1) ·
Black blood. Flat feet. Scaly skin (1) ·
Huge, terrifying Uruks become tribal leaders. (1) ·
Southron men were always ready for war. (1) ·
The bellicose families of Harad cannot often agree, but when they do, they form a formidable army. (1) ·
The quick movements of Southron soldiers cut off all paths of retreat. (1) ·
The wisdom of Dunland is passed from elder to youth. (1) ·
“...these fell creatures would bite the throats of those that they threw down.” (1) ·
“As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) ·
“Some held that they were not Trolls, but giant Orcs...” (2) ·
“To war!” (1) ·
“‘...Trolls are only counterfeits, made by the Enemy in the Great Darkness, in mockery of Ents....'” (1) ·
“‘But I've heard tales of the big folk down away in the Sunlands.'” (1)
Showing below up to 21 results in range #1 to #21.