Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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HDG-EN30F022.0 (1) ·
HDG-EN30S022.0 (1) ·
HDG-EN30S036.0 (1) ·
HDG-EN30S039.0 (1) ·
HDG-EN30S042.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN31S031.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S015.0 (1) ·
HDG-EN32S019.0 (1) ·
HDG-EN32S020.0 (1) ·
HDG-EN32S025.0 (1) ·
HDG-EN32S030.0 (1) ·
HDG-EN32S066.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05M002.0 (1)
HDG-EN30F022.0 (1) ·
HDG-EN30S022.0 (1) ·
HDG-EN30S036.0 (1) ·
HDG-EN30S039.0 (1) ·
HDG-EN30S042.0 (1) ·
HDG-EN30S051.0 (1) ·
HDG-EN30S052.0 (1) ·
HDG-EN30S054.0 (1) ·
HDG-EN31S009.0 (1) ·
HDG-EN31S010.0 (1) ·
HDG-EN31S020.0 (1) ·
HDG-EN31S031.0 (1) ·
HDG-EN32S013.0 (1) ·
HDG-EN32S015.0 (1) ·
HDG-EN32S019.0 (1) ·
HDG-EN32S020.0 (1) ·
HDG-EN32S025.0 (1) ·
HDG-EN32S030.0 (1) ·
HDG-EN32S066.0 (1) ·
LOTR-EN00W005.0 (1) ·
LOTR-EN00W018.0 (1) ·
LOTR-EN05M001.0 (1) ·
LOTR-EN05M002.0 (1)
Alfrid (1) ·
Baïn (1) ·
Bard (2) ·
Dark Bats (1) ·
Esgaroth Volunteers (1) ·
Galadriel (1) ·
Goblin Runner (1) ·
Goblin Sneak (1) ·
Goblin Town Archer (1) ·
Gollum (4) ·
Gríma (1) ·
Legolas (1) ·
Narzug (1) ·
Orkish Aggressor (1) ·
Percy (1) ·
Rivendell Scout (1) ·
Tauriel (1) ·
The Master (1) ·
Yazneg (1)
None (7) ·
Bard's Lieutenant (1) ·
Chief Counselor (1) ·
Elven Lady (1) ·
Lickspittle (1) ·
Master of Lake-Town (1) ·
Orkish Assassin (2) ·
Prince of Mirkwood (1) ·
Small Slimy Creature (1) ·
Son of Bard (1) ·
Staunch Defender (1) ·
Stinker (1) ·
The Bowman (2) ·
Worker of Mischief (1) ·
Wretched Creature (1)
None (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each times Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Grima to return an unbound companion, and all cards on him or her, to their owners? hands. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a [GOLLUM] condition. Menace - When you play Gollum make the move limit for this turn -1. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (1) ·
Maneuver: Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a gollum condition. Menace - When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (1) ·
'''Maneuver:''' Spot 4 Free Peoples cultures and exert Gríma to return an unbound companion, and all cards on him or her, to their owners’ hands. (1) ·
Archer. Archery: Spot an Orc and exert Legolas to make the fellowship archery total +1 (or +2 if at a river or forest). (1) ·
Archer. Each time a companion heals, you may exert this ally to wound an Orc. (1) ·
Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) ·
Archer. Maneuver: Exert Tauriel to return an Orc with strength 7 or less to its owner's hand. (1) ·
Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) ·
Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) ·
Archer. When Narzug is killed or discarded from play (except during the regroup phase), you may remove [3] to wound an ally twice. (1) ·
Archer. When you play this minion, you may spot 3 [Dwarven] companions to add a doubt. The Free Peoples player may wound Bilbo to prevent this. (1) ·
Assignment: Assign this minion to skirmish Bilbo. The Free Peoples player may add a doubt to discard this minion. (1) ·
At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) ·
At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) ·
Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) ·
Each time Gollum wins a skirmish, you may add a doubt. Assignment: If Gollum is not roaming, exert Gollum and assign him to Bilbo to make Gollum strength +1 (or +3 at an underground site) until the regroup phase. (1) ·
Gollum is strength +1 for each burden. Each time Gollum wins a skirmish, you may add a burden. (1) ·
Maneuver: Remove [3] and discard this minion from play to discard a follower. (1) ·
Shadow: Exert this minion to draw 3 cards. If you cannot spot 3 Orcs, the Free Peoples player may add 2 doubts to prevent this. (1) ·
To play, spot a [[Image:Culture_Gollum.svg|x26px|bottom|link=Gollum_Culture|class=whitebg]] condition. '''Menace -''' When you play Gollum you may make the move limit for this turn –1. (1) ·
When you play this minion, spot a [Moria] card to add [2]. (1) ·
When you play this minion, you may place an Orc (or 2 Orcs at an underground site) from your discard pile beneath your draw deck. (1) ·
Wise. At the start of each of your turns, you may heal Gandalf. Skirmish: Exert Galadriel and discard a Shadow card from hand to make a minion strength -2 (or -3 if a Wise character is skirmishing that minion). (1)
None (18) ·
They did not halt until they were out of bowshot from the walls. (1) ·
“‘...Gollum is cunning, and the spies of the Enemy are many.'” (1) ·
“‘I care for you and yours as best I may.... Let others deal with these irksome guests.'” (1) ·
“‘Still he's a Baggins, my precious, yes, a Baggins. A Baggins stole it. He found it and he said nothing. We hates Bagginses.'” (1) ·
“‘The thieves, the thieves, the filthy little thieves.'” (1)
Showing below up to 23 results in range #1 to #23.
D
- Data:Goblin Sneak (31S131)/Data
- Data:Goblin Town Archer (30S352)/Data
- Data:Gollum, Small Slimy Creature (31B120)/Data
- Data:Gollum, Stinker (5M1)/Data
- Data:Gollum, Worker of Mischief (0W5)/Data
- Data:Gollum, Wretched Creature (0W18)/Data
- Data:Grima, Chief Counselor (5M2)/Data
- Data:Legolas, Prince of Mirkwood (31HD9)/Data