Drilldown: CardReleases
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Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical:
Yes
& TwilightCost:
6-8
& Strength:
15-24
& SiteNumMod:
None
& CanBearRing:
None
Use the filters below to narrow your results.
LOTR-EN04S244.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11S135.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1)
LOTR-EN04S244.0 (1) ·
LOTR-EN05S004.0 (1) ·
LOTR-EN06S006.0 (1) ·
LOTR-EN07S152.0 (1) ·
LOTR-EN07S191.0 (1) ·
LOTR-EN07S197.0 (1) ·
LOTR-EN07S294.0 (1) ·
LOTR-EN08S106.0 (1) ·
LOTR-EN11A010.0 (1) ·
LOTR-EN11S135.0 (1) ·
LOTR-EN15S104.0 (1) ·
LOTR-EN15S117.0 (1) ·
LOTR-EN17A010.0 (1) ·
LOTR-EN17S043.0 (1) ·
LOTR-EN17S049.0 (1) ·
LOTR-EN17S064.0 (1) ·
LOTR-EN17S065.0 (1) ·
LOTR-EN17S073.0 (1) ·
LOTR-EN17S076.0 (1) ·
LOTR-EN17S129.0 (1) ·
LOTR-EN18A010.0 (1) ·
LOTR-EN18S080.0 (1)
Black Land Shrieker (1) ·
Easterling Sneak (1) ·
Gothmog (2) ·
Hill Clan (1) ·
Morgul Detachment (1) ·
Morgul Regiment (1) ·
Mûmak Commander (1) ·
Orc Archer Troop (1) ·
Orkish Berserker (1) ·
Orkish Fiend (1) ·
Porter Troll (2) ·
Regiment of Haradrim (1) ·
Siege Troop (1) ·
Stampeding Chief (2) ·
Tower Troll (1) ·
Vengeful Pillager (1) ·
Vengeful Primitive (1) ·
White Hand Legion (1) ·
Wild Men of the Hills (1)
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
Besieger. Regroup: Exert this minion twice to take control of a site. (1) ·
Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
Damage +1. To play, remove 2 threats. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. (1) ·
Each the fellowship and minion archery totals are +3. Regroup: Remove (2) to play an [ORC] minion from your discard pile. That minion comes into play exhausted. (1) ·
Each time this minion wins a skirmish, you may play a [DUNLAND] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
For each companion over 5, this minion is damage +1. Assignment: Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
Southron. To play, spot a [RAIDER] Man. Regroup: Exert Regiment of Haradrim twice to take control of a site. (1) ·
Southron. To play, spot a [RAIDER] Man. While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, spot an [ORC] condition. Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an [ORC] Orc. While at an underground site, this minion is fierce and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When this minion wins a skirmish, discard an [ORC] minion from play. (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1) ·
While you control 2 sites, Easterling Sneak is fierce. While you control 4 sites, each [MEN] minion is strength +1 and fierce. (1) ·
You may play this minion any time you could play a maneuver event. When you play this minion in the maneuver phase, you may discard X [MEN] minions from play to add (X). (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
If you play Stampeding Chief from your hand, remove
To play, remove 2 threats. (1) ·
To play, spot a
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) · To play, spot an
While at an underground site, this minion is
When you play this minion in the maneuver phase, you may discard X
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
'''Besieger.'''
'''Regroup:''' Exert this minion twice to take control of a site. (1) ·
'''Damage +1. Fierce.'''
If you play Stampeding Chief from your hand, remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion or discard Stampeding Chief. (2) ·
'''Damage +1.'''
To play, remove 2 threats. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. When you play this minion, add a burden unless the Free Peoples player reveals a Free Peoples event from his or her hand. (2) ·
'''Southron.'''
To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
While you can spot 6 threats, each time this minion wins a skirmish, the companion he was skirmishing is killed. (1) ·
'''Southron.'''To play, spot a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] Man.
'''Regroup:''' Exert Regiment of Haradrim twice to take control of a site. (1) ·
Each the fellowship and minion archery totals are +3.
'''Regroup:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from your discard pile. (2) ·
Each time this minion wins a skirmish, you may play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man from hand. That Man is fierce and damage +2 until the regroup phase. (1) ·
For each companion over 5, this minion is '''damage +1'''.
'''Assignment:''' Exert this minion twice to assign it to a companion (except the Ring-bearer). If you cannot spot 6 companions, the Free Peoples player may exert a companion to prevent this. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
The twilight cost of this minion is -2 during the skirmish phase. When you play this minion, the Free Peoples player may discard 4 cards from hand to discard it. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition.
Black Land Shrieker is twilight cost -1 for each threat you spot. (1) ·
To play, spot an[[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]]Orc.
While at an underground site, this minion is '''fierce''' and the Free Peoples player may not replace sites or play a site from his or her adventure deck. (1) ·
When this minion wins a skirmish, discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion from play. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1) ·
While you control 2 sites, Easterling Sneak is '''fierce'''. While you control 4 sites, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is strength +1 and '''fierce'''. (1) ·
You may play this minion any time you could play a maneuver event.
When you play this minion in the maneuver phase, you may discard X [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions from play to add [[Image:Twilight_x.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (1)
None (4) ·
"Fear. The city is rank with it." (2) ·
"Murderers!" (1) ·
"The dark is gathering all armies to him." (1) ·
"The Orcs yelled and jeered." (1) ·
But no more would Rohan stand against his kind. (2) ·
Dwellers of foul pits and tunnels. (1) ·
Incited by Saruman, they created pandemonium in the land of Rohan. (1) ·
No sound from an Orc was more frightening. (1) ·
The mammoth battering ram Grond required equally mammoth strength to wield it. (2) ·
The swarm of Dunlendings destroyed everything in its path. (1) ·
These Orcs were fearsome warriors. (1) ·
“...a host had issued from Minas Morgul....” (1) ·
“‘His own folk quail at him, and they would slay themselves at his bidding.'” (1) ·
“‘One of their regiments is due by our reckoning to pass by, some time ere noon....'” (1) ·
“‘We will take their king.'” (1)
Showing below up to 22 results in range #1 to #22.