Drilldown: CardReleases

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CardReleases > IsPhysical: No & IsUnique: Yes & Subtypes : Armor or Man or Uruk-hai & CanBearRing: None

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Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand. (1) · Archer. Damage +1. Maneuver: Spot 6 companions to make Lurtz fierce until the regroup phase. Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · Archer. Damage +1. Response: If Lurtz is about to take a wound or be exerted, remove (2) (or exert another Uruk-hai) to prevent that wound or exertion. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Damage +1. Each time Lurtz wins a skirmish, the Free People?s player must exert X companions, where X is the current region number. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · Easterling. Fierce. When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) · Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a Free Peoples character is killed, you may spot another [MEN] minion to exert each companion. (1) · Maneuver: Exert The Mouth of Sauron to play a [MEN] condition or [MEN] possession from your draw deck. (1) · When you play Freca, you may spot another [DUNLAND] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play Grima, you may remove (4) to exert an unbound companion. That companion cannot use special abilities until the regroup phase. Assignment: Exert Grima to assign him to an unbound companion. That companion may exert to prevent this. (1)
TaggedGameText:
Archer. Damage +1.
Response: If Lurtz is about to take a wound or be exerted, remove twilight2 (or exert another Uruk-hai) to prevent that wound or exertion. (1)
· Archer. Damage +1. Maneuver:
Spot 6 companions to make Lurtz fierce until the regroup phase.
Assignment: Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1)
· Damage +1.
Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1)
· Easterling. Fierce.
When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1)
· Lurker. (Skirmishes involving lurker minions must be resolved after any others.)
Each time a Free Peoples character is killed, you may spot another men minion to exert each companion. (1)
· Maneuver: Exert The Mouth of Sauron to play a men condition or men possession from your draw deck. (1) · Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses.
Skirmish: Exert bearer to make each minion he is skirmishing lose fierce and unable to gain fierce until the regroup phase. (1)
· Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · When you play Freca, you may spot another dunland Man to take control of a site.
When Freca is killed, the Free Peoples player may liberate a site. (1)
· When you play Gríma, you may remove twilight4 to exert an unbound companion. That companion cannot use special abilities until the regroup phase.
Assignment: Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1)
FormattedGameText:
'''Archer. Damage +1.''' '''Response''': If Lurtz is about to take a wound or be exerted, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or exert another Uruk-hai) to prevent that wound or exertion. (1) · '''Archer.''' '''Damage +1.''' '''Maneuver:''' Spot 6 companions to make Lurtz fierce until the regroup phase. '''Assignment:''' Exert Lurtz twice to assign it to an unbound companion. The Free Peoples player may exert that companion or add a burden to prevent this. (1) · '''Damage +1'''. Each time Lurtz wins a skirmish, the Free People’s player must exert X companions, where X is the current region number. (1) · '''Easterling.''' '''Fierce.''' When you play this minion, you may spot another Easterling to add a burden for each companion over 5. (1) · '''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)'' Each time a Free Peoples character is killed, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to exert each companion. (1) · '''Maneuver:''' Exert The Mouth of Sauron to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] condition or [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession from your draw deck. (1) · Aid - Exert Gandalf. While Beorn is attached, he cannot be discarded by Shadow. Each time bearer wins a skirmish, you may take a [Gandalf] card from your discard pile into hand. (1) · Archer. Each [Esgaroth] Man bearing a weapon may participate in archery fire and skirmishes. Response: If another [Esgaroth] ally is about to take a wound, exert Percy to prevent that wound. (1) · Archer. Maneuver: Spot Bard and exert Esgaroth Volunteers to allow Esgaroth Volunteers to participate in archery fire and skirmishes until the regroup phase. (1) · Archer. Regroup: Exert Bard to wound a minion. If that minion is Smaug, wound it again. (2) · At the start of each of your turns, you may heal a [Esgaroth] Man (except the Master). Maneuver: Exert Baïn to allow Bard to participate in archery fire and skirmishes until the regroup phase. (1) · At the start of each of your turns, you may spot Bard to heal Bard and The Master. Fellowship: Exert The Master twice to discard up to 3 cards from hand and draw an equal number of cards. (1) · Bearer must be a Ring-bound Hobbit. Each minion skirmishing bearer loses all damage bonuses. '''Skirmish:''' Exert bearer to make each minion he is skirmishing lose '''fierce''' and unable to gain fierce until the regroup phase. (1) · Bearer must be Bilbo. The minion archery total is -1. While Bilbo is skirmishing, the twilight cost of each Shadow event is +2. (1) · Each time a [Esgaroth] ally is assigned to a skirmish, exert a [Dwarven] companion. Maneuver: Heal a [Esgaroth] ally to play Alfrid from your discard pile. Skirmish: Exert Alfrid twice to play a Shadow condition from your draw deck. (1) · When you play Freca, you may spot another [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] Man to take control of a site. When Freca is killed, the Free Peoples player may liberate a site. (1) · When you play Gríma, you may remove [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to exert an unbound companion. That companion cannot use special abilities until the regroup phase. '''Assignment''': Exert Gríma to assign him to an unbound companion. That companion may exert to prevent this. (1)
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