Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Subtitle:
None (70) ·
Ranger of the North (5) ·
Dunadan of Gondor (4) ·
Defender of Osgiliath (4) ·
Horsemaster (3) ·
Last Ruling Steward (3) ·
of the Grey Company (3) ·
The Renowned (3) ·
Hastiest of All Ents (3) ·
Son of Denethor (3) ·
Heir to Meduseld (3) ·
of the Woodland Realm (3) ·
Sorceress of the Hidden Land (3) ·
Brother of Haldir (3) ·
Northman, King of Rohan (3) ·
Ranger of Ithilien (3) ·
The Wise (3)
GameText:
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (4) ·
None (4) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (3) ·
Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (3) ·
While you can spot Eowyn, Theoden is defender +1. While you can spot Eomer, Theoden is damage +1. While you can spot Theodred, the move limit is +1. (3) ·
Denethor is resistance +1 for each [GONDOR] possession in your discard pile. Maneuver: Spot a [GONDOR] possession borne by a companion and remove that possession from the game to exert a minion twice. (3) ·
Ranger. Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) ·
While Eomer bears a mount, he is damage +1. While no other companion is assigned to a skirmish, Eomer is strength +1 for each other [ROHAN] companion you can spot. (3) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3)
TaggedGameText:
None (7) ·
Ranger.
Skirmish: Exert a gondor Man with a resistance 6 or more to make that Man strength +3. (4) ·
Quickbeam is twilight cost -1 for each Ent you can spot.
Maneuver: Discard this companion to place another gandalf companion from your discard pile on the bottom of your draw deck and reinforce a gandalf token. (3) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for eachelven card revealed. (3) ·
While Éomer bears a mount, he is damage +1.
While no other companion is assigned to a skirmish, Éomer is strength +1 for each otherrohan companion you can spot. (3) ·
Valiant. Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
While you can spot arohan Man, Éomer’s twilight cost is -1.
Skirmish: Discard a rohan card from hand to make Éomer strength +2. (3) ·
Denethor is resistance +1 for each gondor possession in your discard pile.
Maneuver: Spot a gondor possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster .
Each time the fellowship moves during the regroup phase, you may take anelven event into hand from your discard pile. (3) ·
Archer.
At the start of each archery phase, you may reveal the top card of your draw deck. If it is anelven card, wound a minion. (3) ·
While the Ring-bearer is assigned to a skirmish, each rohan companion is strength +1.
Regroup: Spot 2 rohan followers and exert Théoden to liberate a site. (3) ·
Ranger. Hunter 1.
While you can spot 2gondor rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·Ranger.
Skirmish: Exert Faramir to make him strength +1 for each wound on the Ring-bearer. (3) ·
Archer. Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.).
Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
While you can spot Éowyn, Théoden is defender +1 .
While you can spot Éomer, Théoden isdamage +1 .
While you can spot Théodred, the move limit is +1. (3)
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other
While you can spot a
Each time the fellowship moves during the regroup phase, you may take an
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
While you can spot 2
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
Skirmish:
While you can spot Éomer, Théoden is
While you can spot Théodred, the move limit is +1. (3)
FormattedGameText:
None (7) ·
'''Ranger.'''
'''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (4) ·
'''Valiant. Hunter 2.''' ''(While skirmishing a non-hunter character, this character is strength +2.)''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, Éomer’s twilight cost is -1.
'''Skirmish:''' Discard a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] card from hand to make Éomer strength +2. (3) ·
While the Ring-bearer is assigned to a skirmish, each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion is strength +1.
'''Regroup:''' Spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] followers and exert Théoden to liberate a site. (3) ·
While Éomer bears a mount, he is '''damage +1.'''
While no other companion is assigned to a skirmish, Éomer is strength +1 for each other [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion you can spot. (3) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (3) ·
Quickbeam is twilight cost -1 for each Ent you can spot.
'''Maneuver:''' Discard this companion to place another [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] companion from your discard pile on the bottom of your draw deck and reinforce a [[Image:Culture_Gandalf.svg|x22px|text-bottom|link=Gandalf_Culture|class=whitebg]] token. (3) ·
Denethor is resistance +1 for each [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession in your discard pile.
'''Maneuver:''' Spot a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] possession borne by a companion and remove that posssession from the game to exert a minion twice. (3) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (3) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (3) ·
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (3) ·
While you can spot Éowyn, Théoden is '''defender +1'''.
While you can spot Éomer, Théoden is '''damage +1'''.
While you can spot Théodred, the move limit is +1. (3)
Lore:
None (46) ·
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (4) ·
“‘A punch from an Ent-fist crumples up iron...'” (3) ·
“‘Let horse be bridled, horn be sounded!'” (3) ·
"When last I looked, Théoden, was King of Rohan." (3) ·
“‘I have no child. Théodred my son is slain. I name Éomer my sister-son to be my heir.'” (3) ·
“‘I did not know that your plight was so evil.'” (3) ·
“‘For that is the ruin of Osgiliath...'” (3) ·
“‘We do not want the escapes of Mirkwood in Ithilien.'” (3) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (3) ·
“‘Do not let your hearts be troubled....'” (3) ·
“You would die before your stroke fell!” (3) ·
“...he took up the staff of his Stewardship that lay at his feet and broke it on his knee.” (3)
Showing below up to 250 results in range #1 to #250.