Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
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Damage +1. While you can spot 2 Dwarves, Durin III is twilight cost -2. Durin III is strength +1 for each artifact and each possession he bears. (1) ·
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf. Skirmish: Discard a [DWARVEN] card from hand to make a Dwarf damage +1. (1) ·
Knight. When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
Skirmish: If Uri is damage +X, exert him to make him strength +X. (1) ·
You may play [DWARVEN] skirmish events stacked on [DWARVEN] conditions as if from hand. (1)
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·
When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) ·
While you can spot 2
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
'''Damage +1.'''
While you can spot 2 Dwarves, Durin III is twilight cost –2.
Durin III is strength +1 for each artifact and each possession he bears. (1) ·
'''Knight.'''
When you play Faramir (except in your starting fellowship), you may reveal the top 10 cards of your draw deck. You may play a knight revealed. Shuffle your draw deck. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (3) ·
'''Skirmish:''' If Úri is damage +X, exert him to make him strength +X. (1) ·
Each time a Dwarf wins a fierce skirmish, you may heal that Dwarf.
'''Skirmish:''' Discard a [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] card from hand to make a Dwarf '''damage +1'''. (1) ·
You may play [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] skirmish events stacked on [[Image:Culture_Dwarven.svg|x20px|text-bottom|link=Dwarven_Culture|class=whitebg]] conditions as if from hand. (1)
“...the Dwarves had the victory through their strength, and their matchless weapons, and the fire of their anger, as they hunted for Azog in every den under mountain.” (1) ·
“...they were joined by great forces sent from the Houses of the other Fathers....” (1) ·
“Concerning the beginning of the Dwarves strange tales are told both by the Eldar and by the Dwarves themselves....” (1) ·
“Durin is the name that the Dwarves used for the eldest of the Seven Fathers of their race....” (1) ·
“‘...I will go and do what I can in his stead––if you command it.'” (1) ·
“‘For that is the ruin of Osgiliath...'” (3)
Showing below up to 8 results in range #1 to #8.