Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN18S103.0 (1)
LOTR-EN00W003.0 (1) ·
LOTR-EN04S130.0 (1) ·
LOTR-EN04S265.0 (1) ·
LOTR-EN05S035.0 (1) ·
LOTR-EN05S083.0 (1) ·
LOTR-EN06S027.0 (1) ·
LOTR-EN07S087.0 (1) ·
LOTR-EN07S088.0 (1) ·
LOTR-EN07S096.0 (1) ·
LOTR-EN07S106.0 (1) ·
LOTR-EN07S107.0 (1) ·
LOTR-EN07S116.0 (1) ·
LOTR-EN07S124.0 (1) ·
LOTR-EN07S225.0 (1) ·
LOTR-EN07S246.0 (1) ·
LOTR-EN07S257.0 (1) ·
LOTR-EN08S039.0 (1) ·
LOTR-EN08S041.0 (1) ·
LOTR-EN09S025.0 (1) ·
LOTR-EN10S027.0 (1) ·
LOTR-EN11S018.0 (1) ·
LOTR-EN11S065.0 (1) ·
LOTR-EN12S007.0 (1) ·
LOTR-EN13S020.0 (1) ·
LOTR-EN13S023.0 (1) ·
LOTR-EN13S077.0 (1) ·
LOTR-EN13S132.0 (1) ·
LOTR-EN13S133.0 (1) ·
LOTR-EN15S028.0 (1) ·
LOTR-EN15S059.0 (1) ·
LOTR-EN15S071.0 (1) ·
LOTR-EN15S138.0 (1) ·
LOTR-EN15S139.0 (1) ·
LOTR-EN17S007.0 (1) ·
LOTR-EN17S033.0 (1) ·
LOTR-EN18S103.0 (1)
Dead Man of Dunharrow (1) ·
Derufin (1) ·
Dervorin (1) ·
Dúnedain of the South (1) ·
Dwarven Warrior (1) ·
Elite Rider (2) ·
Elven Guardian (1) ·
Elven Scout (1) ·
Ent Avenger (2) ·
Gondorian Captain (1) ·
Gondorian Knight (1) ·
Household Guard (1) ·
Huorn (1) ·
Ingold (1) ·
Iorlas (1) ·
Knight of Dol Amroth (1) ·
Legolas (1) ·
Lórien Protector (1) ·
Merchant of Westfold (1) ·
Oathbreaker (1) ·
Ranger of Ithilien (1) ·
Ranger of Osgiliath (1) ·
Ranger of the White Tree (1) ·
Ranger of Westernesse (1) ·
Riddermark Tactician (1) ·
Rohirrim Guard (1) ·
Rohirrim Recruit (1) ·
Rohirrim Soldier (1) ·
Rohirrim Warrior (1) ·
Shrouded Elf (1) ·
Targon (1) ·
Tradesman From Lebennin (1) ·
Unyielding Ranger (1) ·
Veteran Horseman (1)
Archer. Triumph - At the start of the archery phase, make the fellowship archery total +1. (1) ·
At the start of each fellowship phase, you may add (2) to reinforce a [GONDOR] token. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [GONDOR] Man to discard a minion. (1) ·
Damage +1. This companion is strength +1 for each Ent you spot. Response: If this companion is about to take a wound, exert an Ent to prevent that. (1) ·
Each time the fellowship moves, you may add (1) and remove a Free Peoples culture token to reinforce a [ROHAN] token. (1) ·
Enduring. To play, add a threat. Skirmish: Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) ·
Enduring. To play, add a threat. When you play this companion, exert him twice. (1) ·
Hunter 1 (While skirmishing a non-hunter character, this character is strength +1.) While this companion is skirmishing a wounded minion, he is strength +2. Maneuver: Exert this companion to heal another hunter. (1) ·
Knight. (1) ·
Knight. Each time this companion wins a skirmish, you may wound a minion he is skirmishing. (1) ·
Knight. Fellowship: Discard a fortification to heal Ingold twice. (1) ·
Knight. Fellowship: Discard a fortification to remove a threat. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Each time this companion wins a skirmish, you may make a [GONDOR] ranger strength +2 until the regroup phase. (1) ·
Ranger. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) This companion is strength +1 for each roaming minion you can spot. (1) ·
Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) ·
Ranger. Regroup: Discard 2 cards from hand to exhaust a minion. (1) ·
Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
Ranger. When you play this companion, you may play the fellowship's next site. (1) ·
Regroup: While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine. (1) ·
Response: If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
Ring-bound. Ranger. When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a roaming minion, this companion is strength +2. (1) ·
Skirmish: Discard a card from hand to exert a minion skirmishing this companion. (1) ·
Skirmish: Exert this companion to make him strength +1 for each mounted companion you spot. (1) ·
Valiant. (1) ·
Valiant. At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion defender +1 until the regroup phase. (1) ·
Valiant. While you can spot a [ROHAN] Man, this companion?s twilight cost is -1. This companion is strength +1 for each hunter minion you can spot. (1) ·
Valiant. While you can spot a [ROHAN] token, this companion is strength +2. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (2) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot another Elf, this companion has muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
This companion is strength +1 for each Ent you spot.
When you play this companion, exert him twice. (1) ·
While this companion is skirmishing a wounded minion, he is strength +2.
Each time this companion wins a skirmish, you may wound a minion he is skirmishing. (1) ·
Each time this companion wins a skirmish, you may make a
This companion is strength +1 for each roaming minion you can spot. (1) ·
When this is in your starting fellowship and you can spot an unbound
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion
While you can spot a
While skirmishing a wounded minion, this companion is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) · When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) · When you play this, you may reinforce a
Each time a Shadow player replaces the fellowship’s current site, you may spot another
'''Archer.''' '''Triumph -''' At the start of the archery phase, you may make the fellowship archery total +1. (1) ·
'''Damage +1.'''
This companion is strength +1 for each Ent you spot.
'''Response:''' If this companion is about to take a wound, exert an Ent to prevent that. (1) ·
'''Enduring.''' To play, add a threat.
'''Skirmish:''' Discard 3 cards from hand to discard a possession borne by a minion skirmishing this companion. (1) ·
'''Enduring.''' To play, add a threat.
When you play this companion, exert him twice. (1) ·
'''Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While this companion is skirmishing a wounded minion, he is strength +2.
'''Maneuver:''' Exert this companion to heal another hunter. (1) ·
'''Knight.'''
'''Fellowship:''' Discard a fortification to heal Ingold twice. (1) ·
'''Knight.'''
'''Fellowship:''' Discard a fortification to remove a threat. (1) ·
'''Knight.'''
Each time this companion wins a skirmish, you may wound a minion he is skirmishing. (1) ·
'''Knight.''' (1) ·
'''Ranger. Hunter 1.'''
When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2.
'''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
Each time this companion wins a skirmish, you may make a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] ranger strength +2 until the regroup phase. (1) ·
'''Ranger. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
This companion is strength +1 for each roaming minion you can spot. (1) ·
'''Ranger.'''
'''Regroup:''' Discard 2 cards from hand to exhaust a minion. (1) ·
'''Ranger.'''
'''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) ·
'''Ranger.''' When you play this companion, you may play the fellowship's next site. (1) ·
'''Regroup:''' While you have exactly 5 cards in hand, you may exert Derufin to discard an engine, machine, or possession. (1) ·
'''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine. (1) ·
'''Response:''' If you play an event during a skirmish involving this companion, exert this companion to place that event on top of your draw deck. (1) ·
'''Ring-bound.''' '''Ranger.'''
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a roaming minion, this companion is strength +2. (1) ·
'''Skirmish:''' Discard a card from hand to exert a minion skirmishing this companion. (1) ·
'''Skirmish:''' Exert this companion to make him strength +1 for each mounted companion you spot. (1) ·
'''Valiant.'''
At the start of the maneuver phase, you may spot a hunter minion (or exert 2 valiant Men) to make this companion '''defender +1''' until the regroup phase. (1) ·
'''Valiant.'''
While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token, this companion is strength +2. (1) ·
'''Valiant.''' (1) ·
'''Valiant.''' While you can spot a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man, this companion’s twilight cost is -1.
This companion is strength +1 for each hunter minion you can spot. (1) ·
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to reinforce a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token. (1) ·
At the start of the regroup phase, if you have only 4 cards in hand, you may spot another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man to discard a minion. (1) ·
Each time the fellowship moves, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and remove a Free Peoples culture token to reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1) ·
When you play this companion during the fellowship phase, choose a Shadow player who must discard the top 2 cards of his or her draw deck. (1) ·
When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) ·
While another companion is assigned to a skirmish, during each skirmish, prevent all wounds to this companion after the first wound. (1) ·
While you can spot 3 Ents, this companion is strength +2. (2) ·
While you can spot another Elf, this companion has '''muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (1)
None (8) ·
"'Amroth for Gondor!' they cried." (1) ·
"We are proud to fight alongside Men, once more" (1) ·
Cloaked by Elven garments and by darkness, warriors led by Haldir reinforced Helm's Deep. (1) ·
Even the older men of Rohan had talents in the arts of war. (1) ·
Fearful of the spreading Shadow, many from southern Gondor sought refuge behind the walls of Minas Tirith. (1) ·
Soldiers of Gondor share a long heritage of defending their borders against Sauron's attackers. (1) ·
Though Dáin rules Erebor as King Under the Mountain, many of his kindred continue to dwell in the Iron Hills. (1) ·
Villagers from the surrounding farmlands fled to Helm's Deep seeking safety. (1) ·
who draw within a league of the Celebrant escape unnoticed the patrols from Caras Galadhon. (1) ·
“...and strengthened his host by some three score of Riders that came late to the weapontake.” (1) ·
“...the Elf had no boots, but wore only light shoes, as he always did....” (1) ·
“...the Shadow Host pressed behind and fear went on before them....” (1) ·
“...they were goodly men, pale-skinned, dark of hair, with grey eyes and faces sad and proud.” (1) ·
“...through Folde and Fenmarch and the Firienwood, six thousand speards to Sunlending....” (1) ·
“After him they rode: a long line of mail-clad men, swift, shining, fell and fair to look upon.” (1) ·
“As they drew near the flash and flicker of their eyes could be seen.” (2) ·
“at the Stone of Erech they shall stand again / and hear there a horn in the hills ringing.” (1) ·
“From the uplands of Morthond....” (1) ·
“The king and the men of his household were in the Hornburg....” (1) ·
“The men of Ringló Vale behind the son of their lord....” (1) ·
“The road may pass, but they shall not!” (1) ·
“Their faces were hooded and masked with green, except for their eyes...” (1) ·
“There was a sound of soft laughter over their heads, and then another clear voice spoke in an elven-tongue.” (1) ·
“‘...a warrior should have more skills and knowledge than only the craft of weapons and slaying...'” (1) ·
“‘...the Forest itself was moving behind us.'” (1) ·
“‘Let us ride on!'” (1) ·
“‘We come to ambush the Men of Harad.'” (1)
Showing below up to 36 results in range #1 to #36.
D
- Data:Dead Man of Dunharrow (10C27)/Data
- Data:Derufin (7R87)/Data
- Data:Dervorin (7U88)/Data
- Data:Dunedain of the South (15C59)/Data
- Data:Dwarven Warrior (12C7)/Data
- Data:Elite Rider (4C265)/Data
- Data:Elite Rider (7C225)/Data
- Data:Elven Guardian (17S7)/Data
- Data:Elven Scout (11S18)/Data
- Data:Ent Avenger (15C28)/Data
- Data:Ent Avenger (6C27)/Data
- Data:Gondorian Captain (7C96)/Data
- Data:Gondorian Knight (5C35)/Data
- Data:Household Guard (5C83)/Data
- Data:Huorn (9R25)/Data
- Data:Ingold (7C106)/Data
- Data:Iorlas (7U107)/Data
- Data:Knight of Dol Amroth (8C39)/Data
- Data:Legolas, Nimble Elf (0W3)/Data
- Data:Lorien Protector (13S20)/Data
- Data:Merchant of Westfold (13C132)/Data
- Data:Oathbreaker (8C41)/Data
- Data:Ranger of Ithilien (4C130)/Data
- Data:Ranger of Osgiliath (7C116)/Data
- Data:Ranger of the White Tree (17S33)/Data
- Data:Ranger of Westernesse (11S65)/Data
- Data:Riddermark Tactician (13C133)/Data
- Data:Rohirrim Guard (7C246)/Data
- Data:Rohirrim Recruit (18C103)/Data
- Data:Rohirrim Soldier (15S138)/Data
- Data:Rohirrim Warrior (15U139)/Data
- Data:Shrouded Elf (13C23)/Data
- Data:Targon (7C124)/Data
- Data:Tradesman From Lebennin (13C77)/Data
- Data:Unyielding Ranger (15C71)/Data
- Data:Veteran Horseman (7C257)/Data