Drilldown: CardReleases

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CardReleases > Subtypes : Man or Shadow & Strength: 1-6 & CanBearRing: No & Lore : “Let the Ring-bearer decide.” or “‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” or None

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At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (2) · Knight. Fellowship: Discard a fortification to heal Ingold twice. (1) · Knight. Fellowship: Discard a fortification to remove a threat. (1) · Ranger. Hunter 1. When this is in your starting fellowship and you can spot an unbound [GONDOR] companion with cost 3 or more, his twilight cost is -2. Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1) · Ranger. Hunter 1. While you can spot a roaming minion, your [GONDOR] conditions cannot be discarded from play by Shadow cards. Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · Ranger. Regroup: Discard 2 cards from hand to exhaust a minion. (1) · Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) · Ranger. Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1) · Ranger. While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1) · Response: If a possession or engine is played by your opponent, remove a [GONDOR] token from your condition to make that opponent remove (1). If he or she cannot, discard that possession or engine. (1) · Valiant. Maneuver: Play a [ROHAN] possession on Theoden to heal a [ROHAN] ally. (1) · Valiant. Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1) · Valiant. Skirmish: Replace the fellowship's site with your plains site of the same number to discard a card from hand. (1) · Valiant. While skirmishing a mounted minion, Eowyn is strength +2. While skirmishing a fierce minion, Eowyn is strength +2. (1) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When you play this, you may reinforce a [ROHAN] token. Each time a Shadow player replaces the fellowship?s current site, you may spot another [ROHAN] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total -2. (1) · While no opponent controls a site, Vorondil is strength +2. Regroup: Exert 3 [GONDOR] Men or 2 knights to liberate a site. (1) · While the Ringbearer is assigned to a skirmish, Eowyn cannot take wounds while skirmishing. Assignment: Exert Eowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1) · While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is damage +1. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1) · While you can spot 2 other Men, Ghan-buri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-buri-Ghan is defender +1. (1)
TaggedGameText:
Knight.
Fellowship: Discard a fortification to heal Ingold twice. (1)
· Knight.
Fellowship: Discard a fortification to remove a threat. (1)
· Ranger. Hunter 1.
When this is in your starting fellowship and you can spot an unbound gondor companion with cost 3 or more, his twilight cost is -2.
Maneuver: Exert this companion and spot a roaming minion to make him defender +1 until the start of the regroup phase. (1)
· Ranger. Hunter 1.
While you can spot a roaming minion, your gondor conditions cannot be discarded from play by Shadow cards.
Maneuver: Exert 2 rangers to make a minion site number +2 until the regroup phase. (1)
· Ranger.
Regroup: Discard 2 cards from hand to exhaust a minion. (1)
· Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1)
· Ranger.
Skirmish: If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1)
· Ranger.
While skirmishing a roaming minion, this companion is strength +2 and damage +1. (1)
· Response: If a possession or engine is played by your opponent, remove a gondor token from your condition to make that opponent remove twilight1. If he or she cannot, discard that possession or engine. (1) · Valiant.
Skirmish: Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1)
· Valiant.
Skirmish: Replace the fellowship’s site with your plains site of the same number to discard a card from hand. (1)
· Valiant.
While skirmishing a mounted minion, Éowyn is strength +2.
While skirmishing a fierce minion, Éowyn is strength +2. (1)
· Valiant.
Maneuver: Play a rohan possession on Théoden to heal a rohan ally. (1)
· At the start of the fellowship phase, you may add twilight1 to play a possession on Gamling from your draw deck. (2) · When this companion is in your starting fellowship, his twilight cost is -1.
While skirmishing a wounded minion, this companion is strength +2. (1)
· When you play this, you may reinforce a rohan token.
Each time a Shadow player replaces the fellowship’s current site, you may spot another rohan Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1)
· While no opponent controls a site, Vorondil is strength +2.
Regroup: Exert 3 gondor Men or 2 knights to liberate a site. (1)
· While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing.
Assignment: Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1)
· While you can spot 2 mounts, Haleth is strength +2.
While you can spot 3 mounts, Haleth is damage +1.
While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1)
· While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1)
FormattedGameText:
'''Knight.''' '''Fellowship:''' Discard a fortification to heal Ingold twice. (1) · '''Knight.''' '''Fellowship:''' Discard a fortification to remove a threat. (1) · '''Ranger. Hunter 1.''' When this is in your starting fellowship and you can spot an unbound [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion with cost 3 or more, his twilight cost is -2. '''Maneuver:''' Exert this companion and spot a roaming minion to make him '''defender +1''' until the start of the regroup phase. (1) · '''Ranger. Hunter 1.''' While you can spot a roaming minion, your [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] conditions cannot be discarded from play by Shadow cards. '''Maneuver:''' Exert 2 rangers to make a minion site number +2 until the regroup phase. (1) · '''Ranger.''' '''Regroup:''' Discard 2 cards from hand to exhaust a minion. (1) · '''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a Man Targon is skirmishing. (1) · '''Ranger.''' '''Skirmish:''' If you have initiative, discard 2 cards from hand to wound a roaming minion Madril is skirmishing. (1) · '''Ranger.''' While skirmishing a roaming minion, this companion is strength +2 and '''damage +1'''. (1) · '''Response:''' If a possession or engine is played by your opponent, remove a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] token from your condition to make that opponent remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. If he or she cannot, discard that possession or engine. (1) · '''Valiant.''' '''Maneuver:''' Play a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] possession on Théoden to heal a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally. (1) · '''Valiant.''' '''Skirmish:''' Exert Elfhelm to make him strength +1 for each uncontrolled plains site you can spot. (1) · '''Valiant.''' '''Skirmish:''' Replace the fellowship’s site with your plains site of the same number to discard a card from hand. (1) · '''Valiant.''' While skirmishing a mounted minion, Éowyn is strength +2. While skirmishing a fierce minion, Éowyn is strength +2. (1) · At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (2) · When this companion is in your starting fellowship, his twilight cost is -1. While skirmishing a wounded minion, this companion is strength +2. (1) · When you play this, you may reinforce a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] token. Each time a Shadow player replaces the fellowship’s current site, you may spot another [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] Man to make, until the regroup phase, the fellowship archery total +2 and the minion archery total –2. (1) · While no opponent controls a site, Vorondil is strength +2. '''Regroup:''' Exert 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Men or 2 knights to liberate a site. (1) · While the Ring-bearer is assigned to a skirmish, Éowyn cannot take wounds while skirmishing. '''Assignment:''' Exert Éowyn and assign a minion to the Ring-bearer to make that minion lose all keywords and unable to gain keywords until the regroup phase. (1) · While you can spot 2 mounts, Haleth is strength +2. While you can spot 3 mounts, Haleth is '''damage +1'''. While you can spot 4 Free Peoples mounts, those mounts can not be discarded by a Shadow player. (1) · While you can spot 2 other Men, Ghan-bûri-Ghan cannot be overwhelmed unless his strength is tripled. While at a forest site, Ghan-bûri-Ghan is defender +1. (1)
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