Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsUnique:
Yes
& Subtitle :
Captain of Gondor or
Lugarteniente de Morgul or
None
& Strength:
7-8
& CanBearRing:
No
Use the filters below to narrow your results.
Archer. Knight. To play, spot 3 [GONDOR] companions. While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
Enduring. To play, add a threat. When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [GONDOR] Wraith to make Cursed of Erech defender +1 until the regroup phase. (1) ·
Knight. At the start of each fellowship phase, you may add (2) to heal another [GONDOR] companion. (2) ·
Ring-bound. Ranger. The twilight cost of each other [GONDOR] Man in your starting fellowship is -1. While skirmishing a roaming minion, Faramir is strength +2. (2) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. Skirmish: Exert Naith Troop to discard the top card of your draw deck. If it is an [ELVEN] card, make a minion skirmishing Naith Troop strength -2. (1)
To play, spot 3
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another
At the start of each fellowship phase, you may add
The twilight cost of each other
While skirmishing a roaming minion, Faramir is strength +2. (2) · To play, spot 2
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) · To play, spot 3 Elf companions.
'''Archer.''' '''Knight.'''
To play, spot 3 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companions.
While you can spot a fortification, Garrison of Gondor is defender +1. (1) ·
'''Enduring.''' To play, add a threat.
When you play Cursed of Erech, exert him twice. At the start of the maneuver phase, you may exert another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Wraith to make Cursed of Erech '''defender +1''' until the regroup phase. (1) ·
'''Knight.'''
At the start of each fellowship phase, you may add [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to heal another [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] companion. (2) ·
'''Ring-bound.''' '''Ranger.'''
The twilight cost of each other [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man in your starting fellowship is -1.
While skirmishing a roaming minion, Faramir is strength +2. (2) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
To play, spot 3 Elf companions. '''Skirmish:''' Exert Naith Troop to discard the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, make a minion skirmishing Naith Troop strength –2. (1)
None (2) ·
"'We have a work to do, and this is no place for riding or parleying.'" (1) ·
Now only the bow and the sword can forestall the coming of the Shadow. (1) ·
“...a black dread fell on them....” (1) ·
“But about the Gate resistance still was stout.... ” (1) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
“‘He leads us now in all perilous ventures.'” (1)
Showing below up to 9 results in range #1 to #9.