Drilldown: CardReleases

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CardReleases > Subtitle: None & Strength: 8-13 & Vitality: 4-9 & CanBearRing : Yes or None

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None (1) · Damage +1. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · Damage +1. Each character skirmishing this minion looses all strength bonuses from weapons. (1) · Damage +1. Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · Each other [ISENGARD] Orc is strength +1. Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1) · Enduring. Each [WRAITH] Wraith cannot take wounds (except during skirmishes). Shadow: Remove a burden to play a [WRAITH] Wraith. That minion's twilight cost is -2. (1) · Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) · For each companion you can spot, this minion is strength +1. (1) · Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.) To play, spot an [ORC] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) · Southron. Archer. Archery: Remove (3) to add 1 to the minion archery total for each companion over 4 (limit +4). (1)
TaggedGameText:
None (1) · Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1)
· Damage +1.
Each character skirmishing this minion loses all strength bonuses from weapons. (1)
· Damage +1.
A character skirmishing this minion does not gain strength bonuses from weapons. (1)
· Enduring.
Each wraith Wraith cannot take wounds (except during skirmishes).
Shadow: Remove a burden to play a wraith Wraith. That minion’s twilight cost is –2. (1)
· Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) · Hunter 2. (While skirmishing a non-hunter character, this character is strength +2.)
To play, spot an orc Orc.
When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1)
· Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Regroup: Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) · Southron. Archer. Archery: Remove twilight3 to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · Each other isengard Orc is strength +1.
Regroup: Exert Orc Commander to make the Free Peoples player wound a companion. (1)
· For each companion you can spot, this minion is strength +1. (1)
FormattedGameText:
'''Damage +1'''. A character skirmishing this minion does not gain strength bonuses from weapons. (1) · '''Damage +1.''' '''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) · '''Damage +1.''' Each character skirmishing this minion loses all strength bonuses from weapons. (1) · '''Enduring.''' Each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith cannot take wounds (except during skirmishes). '''Shadow:''' Remove a burden to play a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Wraith. That minion’s twilight cost is –2. (1) · '''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2) · '''Hunter 2'''. ''(While skirmishing a non-hunter character, this character is strength +2.)'' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc. When you play this minion, add 2 threats. The Free Peoples player may exert the Ring-bearer to prevent this. (1) · '''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Regroup:''' Exert Orc Overseer twice to exhaust a companion (except the Ring-bearer). (1) · '''Southron.''' '''Archer.''' '''Archery:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add 1 to the minion archery total for each companion over 4 (limit +4). (1) · Each other [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc is strength +1. '''Regroup:''' Exert Orc Commander to make the Free Peoples player wound a companion. (1) · For each companion you can spot, this minion is strength +1. (1) · When you play this minion, you may discard 5 [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minions from play to make it strength +10 and '''fierce''' until the end of the turn. Shadow: Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc from your discard pile. It comes into play exhausted. (1)
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