Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > IsPhysical:
Yes
& TwilightCost:
6-7
& Strength:
15
& Vitality:
4-9
& CanBearRing
:
Yes
or
None ![](/extensions/Cargo/drilldown/resources/filter-x.png)
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![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
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Use the filters below to narrow your results.
Archer. If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
For each Nazgul you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish. Skirmish: Exert this minion to make a Nazgul or [WRAITH] Orc strength +1. (1) ·
When you play this minion from your draw deck or from your [MEN] possesion it is fierce until the regroup phase. (1) ·
While you can spot a Nazgul, this minion is fierce and damage +1. (1)
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) · For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Archer.'''
If you have initiative, the minion archery total is +1 and Orc Archer Troop is fierce. (1) ·
For each Nazgûl you can spot, the Free Peoples player must exert a companion to assign this minion to a skirmish.
'''Skirmish:''' Exert this minion to make a Nazgûl or [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] Orc strength +1. (1) ·
When you play this minion from your draw deck or from your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] possession, it is '''fierce''' until the regroup phase. (1) ·
While you can spot a Nazgûl, this minion is fierce and '''damage +1'''. (1)
Showing below up to 4 results in range #1 to #4.