Drilldown: CardReleases

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CardReleases > Subset: S & IsPhysical : Yes or None & Strength: 8-14 & Vitality: 4-9 & CanBearRing : Yes or None

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None (19) · Last Child of Ungoliant (2) · Black Captain (2) · Servant of the Eye (2) · Lord of the Nazgul (2)
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Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) · Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
TaggedGameText:
Regroup: Discard an isengard Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an isengard card, spot an isengard Orc and discard this minion to add twilight3. (2) · Fierce. While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other sauron minion you can spot, this minion is strength +1. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
Assignment: Exert Saruman to assign an isengard minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
· Southron.
Skirmish: Remove twilight3 to play a raider mount from your discard pile. (2)
· Twilight.
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2)
· Enduring.
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2)
· Enduring. Fierce.
While in a fierce skirmish, Shelob is damage +1. (2)
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) · '''Southron.''' '''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) · Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. '''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) · '''Twilight.''' Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · '''Enduring.''' Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · '''Enduring.''' '''Fierce.''' While in a fierce skirmish, Shelob is '''damage +1'''. (2) · '''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2)
Lore:
None (15) · Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
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