Drilldown: CardReleases
From LOTR-TCG Wiki
Choose a table:
- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subset:
S
& IsPhysical
:
Yes
or
None
& Strength:
8-14
& Vitality:
4-9
& CanBearRing
:
Yes
or
None ![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
![](/extensions/Cargo/drilldown/resources/filter-x.png)
Use the filters below to narrow your results.
ID:
BaseCardID:
Army of Haradrim (2) ·
Castamir of Umbar (2) ·
Elrond (3) ·
Gate Troll (2) ·
Gorgoroth Troop (1) ·
Isengard Mechanics (2) ·
Morgul Hunter (1) ·
Orc Commander (1) ·
Orc Overseer (1) ·
Saruman (12) ·
Shelob (5) ·
Southron Archer Legion (1) ·
Southron Troop (1) ·
The Witch-king (10) ·
Tom Bombadil (1) ·
Treebeard (2) ·
Troll of Cirith Gorgor (1) ·
Troll of Gorgoroth (1) ·
Troll of Udûn (1) ·
Troop of Uruk-hai (1) ·
Úlairë Enquëa (7) ·
Uruk Rear Guard (1) ·
Uruk Zealot (1) ·
Uruk-hai Troop (1) ·
Watcher in the Water (1)
Subtitle:
None (1) ·
Creature (1) ·
Elf (3) ·
Ent (2) ·
Man (6) ·
Nazgul (17) ·
Orc (6) ·
Spider (5) ·
Troll (5) ·
Uruk-hai (4) ·
Wizard (12)
GameText:
Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
Fierce. While you can spot a Troll, Gate Troll's twilight cost is -4. For each other [SAURON] minion you can spot, this minion is strength +1. (2) ·
Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) ·
Regroup: Discard an [ISENGARD] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). Regroup: If this minion is stacked on an [ISENGARD] card, spot an [ISENGARD] Orc and discard this minion to add (3). (2) ·
Enduring. Fierce. While in a fierce skirmish, Shelob is damage +1. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish. Assignment: Exert Saruman to assign an [ISENGARD] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2)
TaggedGameText:
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
While in a fierce skirmish, Shelob is
FormattedGameText:
'''Regroup:''' Discard an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc to make the Free Peoples player wound a companion (or 2 companions if you spot 6 companions). '''Regroup:''' If this minion is stacked on an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] card, spot an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] Orc and discard this minion to add [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]. (2) ·
'''Southron.'''
'''Skirmish:''' Remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] mount from your discard pile. (2) ·
Saruman may not take wounds during the archery phase and may not be assigned to a skirmish.
'''Assignment:''' Exert Saruman to assign an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] minion to a companion (except the Ring-bearer). That companion may exert to prevent this. (2) ·
'''Twilight.'''
Return to Its Master may not be played.
Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) ·
'''Enduring.'''
Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) ·
'''Enduring.''' '''Fierce.'''
While in a fierce skirmish, Shelob is '''damage +1'''. (2) ·
'''Fierce.''' While you can spot a Troll, Gate Troll’s twilight cost is –4. For each other [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] minion you can spot, this minion is strength +1. (2)
Lore:
Showing below up to 62 results in range #1 to #62.