Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (31)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN04S360.0 (1) ·
LOTR-EN04S361.0 (1) ·
LOTR-EN04S362.0 (1) ·
LOTR-EN04S363.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN05S120.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN06S120.0 (1)
LOTR-EN04S347.0 (1) ·
LOTR-EN04S348.0 (1) ·
LOTR-EN04S349.0 (1) ·
LOTR-EN04S350.0 (1) ·
LOTR-EN04S351.0 (1) ·
LOTR-EN04S352.0 (1) ·
LOTR-EN04S353.0 (1) ·
LOTR-EN04S354.0 (1) ·
LOTR-EN04S355.0 (1) ·
LOTR-EN04S356.0 (1) ·
LOTR-EN04S357.0 (1) ·
LOTR-EN04S358.0 (1) ·
LOTR-EN04S359.0 (1) ·
LOTR-EN04S360.0 (1) ·
LOTR-EN04S361.0 (1) ·
LOTR-EN04S362.0 (1) ·
LOTR-EN04S363.0 (1) ·
LOTR-EN05S118.0 (1) ·
LOTR-EN05S119.0 (1) ·
LOTR-EN05S120.0 (1) ·
LOTR-EN06S118.0 (1) ·
LOTR-EN06S119.0 (1) ·
LOTR-EN06S120.0 (1)
Cavern Entrance (1) ·
Caverns of Isengard (1) ·
Caves of Aglarond (1) ·
Deep of Helm (1) ·
Deeping Wall (1) ·
Fortress of Orthanc (1) ·
Great Hall (1) ·
Helm's Gate (1) ·
Hornburg Armory (1) ·
Hornburg Causeway (1) ·
Hornburg Courtyard (1) ·
Hornburg Hall (1) ·
Hornburg Parapet (1) ·
Hornburg Wall (1) ·
King's Room (1) ·
Nan Curunír (1) ·
Orthanc Balcony (1) ·
Orthanc Library (1) ·
Palantír Chamber (1) ·
Ring of Isengard (1) ·
Saruman’s Laboratory (1) ·
Valley of Saruman (1) ·
Wizard's Vale (1)
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add (4) (limit once per turn). (1) ·
Battleground. Each companion and minion bearing a hand weapon is strength +2. (1) ·
Battleground. Shadow: Play Saruman from your discard pile; his twilight cost is -2. (1) ·
Battleground. Shadow: Play Saruman from your draw deck. (1) ·
Battleground. The fellowship archery total is +1. The minion archery total is -1. (1) ·
Battleground. The minion archery total is +2 for each unbound companion over 3 (1) ·
Battleground. The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) ·
Battleground. While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
Plains. Battleground. The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
Plains. Response: If your mounted minion is about to take a wound, remove (2) to prevent that wound. (1) ·
Regroup: Spot your minion and remove (9) to make the fellowship move again this turn (if the move limit allows). (1) ·
Response: If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) ·
Sanctuary. Battleground. Each [ROHAN] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
Sanctuary. Fellowship: Play a possession to draw a card. (1) ·
Sanctuary. Fellowship: Spot 3 companions with the Theoden signet and discard your hand to draw 4 cards. (1) ·
Shadow: Play a [DUNLAND] minion to draw a card. (1) ·
Shadow: Remove 2 burdens to play a minion from your discard pile. (1) ·
Underground. Sanctuary. Maneuver: Remove (2) to make one of your Uruk-hai fierce until the regroup phase. (1) ·
Underground. Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
Underground. The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) ·
When the fellowship moves to King's Room without a [ROHAN] companion, each unbound companion must exert. (1) ·
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) ·
When the fellowship moves to this site, discard all allies. (1)
'''Battleground.''' '''Shadow:''' Play Saruman from your discard pile; his twilight cost is -2. (1) ·
'''Battleground.''' '''Shadow:''' Play Saruman from your draw deck. (1) ·
'''Battleground.''' Each companion and minion bearing a hand weapon is strength +2. (1) ·
'''Battleground.''' The fellowship archery total is +1. The minion archery total is ?-1. (1) ·
'''Battleground.''' The minion archery total is +2 for each unbound companion over 3. (1) ·
'''Battleground.''' The Shadow number of Fortress of Orthanc is +2 for each companion over 4. (1) ·
'''Battleground.''' While you can spot Aragorn, the Shadow number of Hornburg Courtyard is -2. (1) ·
'''Plains.''' '''Battleground.''' The twilight cost of the first Uruk-hai played at Deep of Helm each turn is -3. (1) ·
'''Plains.''' '''Response:''' If your mounted minion is about to take a wound, remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to prevent that wound. (1) ·
'''Regroup:''' Spot your minion and remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make the fellowship move again this turn (if the move limit allows). (1) ·
'''Response:''' If your minion is about to take a wound, discard 2 cards from hand to prevent that wound. (1) ·
'''Sanctuary.''' '''Battleground.'''Each [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] ally may participate in archery fire and skirmishes at Great Hall. (1) ·
'''Sanctuary.''' '''Fellowship:''' Play a possession to draw a card. (1) ·
'''Sanctuary.''' '''Fellowship:''' Spot 3 companions with the Théoden signet and discard your hand to draw 4 cards. (1) ·
'''Shadow:''' Play a [[Image:Culture_Dunland.svg|x25px|bottom|link=Dunland_Culture|class=whitebg]] minion to draw a card. (1) ·
'''Shadow:''' Remove 2 burdens to play a minion from your discard pile. (1) ·
'''Underground.''' '''Sanctuary.''' '''Maneuver:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to make one of your Uruk-hai '''fierce''' until the regroup phase. (1) ·
'''Underground.''' Skirmish events may not be played and skirmish special abilities may not be used. (1) ·
'''Underground.''' The Free Peoples player wins the game only if the Ring-bearer survives until Shadow players reconcile. (1) ·
At the start of the first Shadow phase, if the twilight pool has fewer than 9 twilight tokens, add [[Image:Twilight_4.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (limit once per turn). (1) ·
When the fellowship moves to King’s Room without a [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companion, each unbound companion must exert. (1) ·
When the fellowship moves to Orthanc Library, each Shadow player may draw a card for each companion over 4. (1) ·
When the fellowship moves to this site, discard all allies. (1)
Showing below up to 23 results in range #1 to #23.