Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (32)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
Dwarf (1) ·
Elf (2) ·
Ent (2) ·
Half-troll (2) ·
Man (84) ·
Nazgul (3) ·
Orc (102) ·
Spider (4) ·
Uruk-hai (75) ·
Wraith (4)
GameText:
None (5) ·
Southron. At the start of each skirmish involving this minion, you may remove (3) to wound a companion or ally he is skirmishing. (4) ·
Damage +1. (4) ·
Shadow: Spot a possession to make this minion fierce until the regroup phase. (2) ·
While this minion is at a plains site, it is an archer. While you can spot 6 companions, each [MEN] minion is an archer. (2) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) ·
Warg-rider. While Foul Horde is not exhausted, it is fierce. While Foul Horde has at least 3 vitality, it is ambush (1). While Foul Horde has at least 4 vitality, it is damage + 1. (2) ·
Tracker. Fierce. During a fierce skirmish involving this minion, it is strength +2. (2) ·
Skirmish: If this minion is skirmishing, discard this minion to play a [MEN] minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
Easterling. Each time this minion is assigned to an unbound companion, you may exert him to add a burden. (2) ·
Damage +1. Regroup: Stack this minion on a site you control. Shadow: If stacked on a site you control, play this minion. Its twilight cost is -1. (2) ·
Damage +1. Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Easterling. Skirmish: Exert this minion to make him damage +1. (2) ·
While the fellowship is in region 1, this minion is strength +4. While the fellowship is in region 2, this minion is strength +2. (2) ·
Easterling. While you can spot 3 burdens, this minion is fierce and damage +1. (2) ·
To play, spot 2 [ROHAN] companions. You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
Damage +1. This minion is strength +1 for each possession you spot. (2) ·
Southron. At the start of each skirmish involving this minion, you may remove (1) to add a threat. (2) ·
Fierce. This minion is strength +1 for each companion you can spot. (2)
TaggedGameText:
None (5) ·
Skirmish: If this minion is skirmishing, discard this minion to play a men minion from your discard pile. That minion is fierce until the regroup phase. (2) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) ·
Damage +1 .
This minion is strength +1 for each possession you spot. (2) ·Warg-rider.
While Foul Horde is not exhausted, it isfierce.
While Foul Horde has at least 3 vitality, it isAmbush twilight1 .
While Foul Horde has at least 4 vitality, it isdamage +1. (2) ·
To play, spot 2 rohan companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·Easterling.
Skirmish: Exert this minion to make him damage +1 . (2) ·
Damage +1.
Response: If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
Southron.
At the start of each skirmish involving this minion, you may removetwilight3 to wound a companion or ally he is skirmishing. (2) ·
Southron.
At the start of each skirmish involving this minion, you may removetwilight1 to add a threat. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2) ·Southron.
At the start of each skirmish involving this minion, you may removetwilight3 to wound a companion or ally he is skirmishing. (2) ·
While this minion is at a plains site, it is an Archer. While you can spot 6 companions, each men minion is an Archer. (2) ·
Damage +1. (2) ·
Shadow: Spot a possession to make this minion fierce until the regroup phase. (2)
This minion is strength +1 for each possession you spot. (2) ·
While Foul Horde is not exhausted, it is
While Foul Horde has at least 3 vitality, it is
While Foul Horde has at least 4 vitality, it is
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
At the start of each skirmish involving this minion, you may remove
At the start of each skirmish involving this minion, you may remove
While the fellowship is in region 2, this minion is strength +2. (2) ·
At the start of each skirmish involving this minion, you may remove
FormattedGameText:
None (5) ·
'''Skirmish:''' If this minion is skirmishing, discard this minion to play a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion from your discard pile. That minion is '''fierce''' until the regroup phase. (2) ·
Each time the Free Peoples player assigns this minion to skirmish an unwounded companion, he or she must add a burden or discard a card from hand. (2) ·
'''Damage +1.''' (2) ·
'''Warg-rider.'''
While Foul Horde is not exhausted, it is '''fierce.'''
While Foul Horde has at least 3 vitality, it is '''Ambush''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]].
While Foul Horde has at least 4 vitality, it is '''damage +1.''' (2) ·
To play, spot 2 [[Image:Culture_Rohan.svg|x28px|bottom|link=Rohan_Culture|class=whitebg]] companions.
You may play Riders of the Mark any time you could play a skirmish event. When you play Riders of the Mark, you may exhaust a minion. (2) ·
'''Easterling.'''
'''Skirmish:''' Exert this minion to make him '''damage +1'''. (2) ·
'''Damage +1'''.
This minion is strength +1 for each possession you spot. (2) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to add a threat. (2) ·
While the fellowship is in region 1, this minion is strength +4.
While the fellowship is in region 2, this minion is strength +2. (2) ·
'''Southron.'''
At the start of each skirmish involving this minion, you may remove [[Image:Twilight_3.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to wound a companion or ally he is skirmishing. (2) ·
While this minion is at a plains site, it is an '''Archer.''' While you can spot 6 companions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''Archer.''' (2) ·
'''Damage +1.'''
'''Response:''' If a special ability of a companion who has resistance 5 or less is used, exert this minion to cancel its effect. (2) ·
'''Shadow:''' Spot a possession to make this minion fierce until the regroup phase. (2)
Lore:
None (39) ·
Makers of bows and arrows have a strong trade for the raiders of Harad. (2) ·
The Uruk-hai pillage the remains of the fallen merely to satisfy their bloodlust. (2) ·
Some Orcs go beyond savagery, taking pleasure in the suffering of their enemies. (2) ·
“‘The Orcs have often plundered Moria; there is nothing left in the upper halls.'” (2) ·
They are trained to parry the swords of their enemies. (2) ·
“With astonishing speed and skill they checked their steeds, wheeled, and came charging round.” (2) ·
Attacking in swarming hordes, the Uruk-hai close with the enemy rapidly to make weapons useless. (2)
Showing below up to 250 results in range #1 to #250.