Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (30)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
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Damage +1. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) While you can spot 7 possessions, Shagrat is fierce and cannot take wounds (except during skirmish phases). (1) ·
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (1) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (1) ·
To play, spot a [MEN] minion. While the fellowship is in region 1, each [MEN] minion cannot take wounds. While the fellowship is in region 2, each [MEN] minion is an archer. While the fellowship is in region 3, each [MEN] minion is fierce. (1) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [ORC] minion. While the fellowship is in region 1, [ORC] Orcs cannot take wounds. While the fellowship is in region 2, the current site gains underground. While the fellowship is in region 3, each [ORC] Orc is strength +2. (1) ·
To play, spot an [ORC] Orc. This minion is twilight cost -1 for each burden. Each time a Ring-bound companion loses a skirmish involving an [ORC] minion, you may reveal this card from hand to add a burden. (1) ·
To play, spot an [URUK-HAI] minion. While the fellowship is in region 1, each Uruk-hai is damage +1. While the fellowship is in region 2, each companion is strength -1. While the fellowship is in region 3, each unbound companion is resistance -2. (1)
While you can spot 7 possessions, Shagrat is
Skirmish:
While the fellowship is in region 1, each
While the fellowship is in region 2, each
While the fellowship is in region 3, each
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) · To play, spot an
While the fellowship is in region 1,
While the fellowship is in region 2, the current site gains
While the fellowship is in region 3, each
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an
While the fellowship is in region 1, each Uruk-hai is
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1)
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (1) ·
'''Damage +1. Hunter 1.''' ''(While skirmishing a non-hunter character, this character is strength +1.)''
While you can spot 7 possessions, Shagrat is '''fierce''' and cannot take wounds (except during skirmish phases). (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion cannot take wounds.
While the fellowship is in region 2, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is an '''archer'''.
While the fellowship is in region 3, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion is '''fierce'''. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
While the fellowship is in region 1, [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orcs cannot take wounds.
While the fellowship is in region 2, the current site gains '''underground'''.
While the fellowship is in region 3, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc is strength +2. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc.
This minion is twilight cost –1 for each burden.
Each time a Ring-bound companion loses a skirmish involving an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion, you may reveal this card from hand to add a burden. (1) ·
To play, spot an [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] minion.
While the fellowship is in region 1, each Uruk-hai is '''damage +1'''.
While the fellowship is in region 2, each companion is strength –1.
While the fellowship is in region 3, each unbound companion is resistance –2. (1)
None (3) ·
"I don't take orders from stinking Morgul rats!" (1) ·
Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (1) ·
Orcs frequently used the weapons of their fallen enemies as their own. (1) ·
Some minions prefer to fight alone. (1) ·
“‘Hit me now, Sam. Hit me!'” (1)
Showing below up to 8 results in range #1 to #8.