Drilldown: CardReleases
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- CardReleases (24728)
- CardSets (29)
- CardTypes (10)
- Cards (3721)
- Cultures (23)
- Formats (15)
- Languages (13)
- Rarities (34)
- SubSets (0)
- SubTypes (1)
CardReleases > Subtitle :
Revived or
None
& TwilightCost:
5-6
& Strength:
12-13
& Vitality:
3-6
& Resistance:
None
& ResistanceMod:
None
& Block:
None
Use the filters below to narrow your results.
ID:
BaseCardID:
Title:
GameText:
Damage +1. Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) ·
To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
Damage +1. Fierce. To play, spot an [ORC] minion. Shadow: Discard an [ORC] condition from play to play this minion from your discard pile. (2)
None (1) ·
Archer. Each time a Free Peoples character is killed, each of your men minions is strength +3 until the regroup phase. (1) ·
Assignment: Assign this minion to an unbound companion bearing a hand weapon. (1) ·
Besieger.
Skirmish: Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
Besieger.
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·Besieger. Enduring.
To play, spot asauron Orc.
Maneuver: If you have initiative, exert Gorgoroth Berserker twice to take control a site. Maneuver: Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
Corsair. Fierce.
Skirmish: If you have initiative, remove a raider token to discard a possession borne by a character skirmishing this minion. (1) ·
Damage +1. Fierce. To play, spot an orc minion.
Shadow: Discard an orc condition from play to play this minion from your discard pile. (2) ·
Damage +1.
The twilight cost of this minion is -1 for each site you control. (1) ·Damage +1.
Skirmish: Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
Damage +1. Fierce. To play, spot an orc minion. Assignment: Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
Damage +1. Berserk Butcher is strength +1 for each wound on each character in its skirmish. Maneuver: Remove an isengard token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
Damage +1. Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
Damage +1. Each time this minion is about to take a wound at a battleground site, you may spot another urukhai card to make the Free Peoples player draw a card instead. (1) ·
Damage +1.
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Skirmish: Remove 4 isengard tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
Damage +1.
Skirmish: If no other minions are assigned to a skirmish, you may exert this minion twice to make it fierce and strength +4 until the regroup phase. (2) ·
Easterling. Fierce. Skirmish: Spot 2 burdens and exert this minion to make an Easterling strength +1. Skirmish: Spot 4 burdens and exert this minion to make an Easterling strength +2. Skirmish: Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
Fierce.
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Easterling Host and make it strength –2 until the regroup phase to make each other men minion strength +1 until the regroup phase. (1) ·
Maneuver: Exert this minion to add twilight1 for each companion who has resistance 5 or less. (1) ·
Skirmish: Exert this minion to wound a companion it is skirmishing. (1) ·
Southron.
While you can spot 4 threats, this minion is damage +2. (1) ·Southron. Ambush. twilight1
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion isfierce.
While you can spot 6 burdens, this minion isdamage +1. (1) ·
Southron.
Regroup: Remove twilight9 and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
Tracker. Fierce.
Unbound Hobbits may not be discarded.
Response: If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time you play an orc possession on an orc Orc, you may add twilight1 (or twilight2 if that Orc is at a battleground or underground site). (2) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
To play, spot 2 men Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2men Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2men Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · To play, spot amen minion.
While you can spot 5 or more culture tokens, the minion archery total is +2. (1) · To play, spot anorc minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · When you play this, you may spot anothermen minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion isfierce . (1) ·
While this minion is at a battleground site, it is Fierce. (1) ·
While this minion is bearing a possession, each orc minion is strength +2. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you can spot more companions than minions, eachmen hunter is strength +2 and is an archer . (1)
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
To play, spot a
The twilight cost of this minion is -1 for each site you control. (1) ·
Berserk Savage is strength +1 for each wound on a character in its skirmish.
Skirmish:
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
While you can spot 4 threats, this minion is damage +2. (1) ·
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is
While you can spot 6 burdens, this minion is
Unbound Hobbits may not be discarded.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) · To play, spot 2
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) · To play, spot 2
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) · To play, spot a
While you can spot 5 or more culture tokens, the minion archery total is +2. (1) · To play, spot an
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · When you play this, you may spot another
While each companion is wounded, this minion is
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) · While you can spot more companions than minions, each
None (1) ·
'''Archer.''' Each time a Free Peoples character is killed, each of your [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minions is strength +3 until the regroup phase. (1) ·
'''Assignment:''' Assign this minion to an unbound companion bearing a hand weapon. (1) ·
'''Besieger.'''
'''Skirmish:''' Discard 2 cards from hand to make a besieger fierce until the regroup phase. (1) ·
'''Besieger.'''
When you play this minion, you may spot another besieger and 6 companions to play a besieger from your discard pile and control a site. (3) ·
'''Besieger.''' '''Enduring.'''
To play, spot a [[Image:Culture_Sauron.svg|x14px|sub|link=Sauron_Culture|class=whitebg]] Orc.
'''Maneuver:''' If you have initiative, exert Gorgoroth Berserker twice to take control a site. '''Maneuver:''' Remove a threat and exert Gorgoroth Berserker twice to take control a site. (1) ·
'''Corsair.''' '''Fierce.'''
'''Skirmish:''' If you have initiative, remove a [[Image:Culture_Raider.svg|x27px|bottom|link=Raider Culture|class=whitebg]] token to discard a possession borne by a character skirmishing this minion. (1) ·
'''Damage +1.
Skirmish:''' If no other minions are assigned to a skirmish, you may exert this minion twice to make it '''fierce''' and strength +4 until the regroup phase. (2) ·
'''Damage +1. Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
'''Shadow:''' Discard an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] condition from play to play this minion from your discard pile. (2) ·
'''Damage +1.'''
Berserk Savage is strength +1 for each wound on a character in its skirmish.
'''Skirmish:''' Remove 4 [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] tokens from a machine and exert Berserk Savage twice to make it strength +8. (1) ·
'''Damage +1.'''
'''Skirmish:''' Exert this minion at a battleground to make another Uruk-hai strength +1. (1) ·
'''Damage +1.'''
The twilight cost of this minion is -1 for each site you control. (1) ·
'''Damage +1.''' '''Fierce.''' To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion. '''Assignment:''' Exert this minion to assign it to a companion bearing an artifact. The Free Peoples player may discard an artifact from play to prevent this. (2) ·
'''Damage +1.''' Berserk Butcher is strength +1 for each wound on each character in its skirmish. '''Maneuver:''' Remove an [[Image:Culture_Isengard.svg|x22px|text-bottom|link=Isengard_Culture|class=whitebg]] token from a machine and exert Berserk Butcher twice to prevent all wounds to Uruk-hai until the assignment phase. (1) ·
'''Damage +1.''' Each Free Peoples archer who has resistance 5 or less does not add to the Free Peoples archery total. (1) ·
'''Damage +1.''' Each time this minion is about to take a wound at a battleground site, you may spot another [[Image:Culture_Uruk-hai.svg|x24px|text-bottom|link=Uruk-hai_Culture|class=whitebg]] card to make the Free Peoples player draw a card instead. (1) ·
'''Easterling.''' '''Fierce.''' '''Skirmish:''' Spot 2 burdens and exert this minion to make an Easterling strength +1. '''Skirmish:''' Spot 4 burdens and exert this minion to make an Easterling strength +2. '''Skirmish:''' Spot 6 burdens and exert this minion to make an Easterling strength +3. (1) ·
'''Fierce.'''
While this minion is assigned to a skirmish, each hunter character is strength +1. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.) '''Skirmish:''' Exert Easterling Host and make it strength –2 until the regroup phase to make each other [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion strength +1 until the regroup phase. (1) ·
'''Maneuver:''' Exert this minion to add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] for each companion who has resistance 5 or less. (1) ·
'''Skirmish:''' Exert this minion to wound a companion it is skirmishing. (1) ·
'''Southron.'''
'''Regroup:''' Remove [[Image:Twilight_9.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and spot another Southron to make the move limit -1 for this turn (to a minimum of 1). (1) ·
'''Southron.'''
While you can spot 4 threats, this minion is damage +2. (1) ·
'''Southron.''' '''Ambush.''' [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]]
While you can spot 4 burdens, this minion is strength +5.
While you can spot 5 burdens, this minion is '''fierce.'''
While you can spot 6 burdens, this minion is '''damage +1.''' (1) ·
'''Tracker.''' '''Fierce.'''
Unbound Hobbits may not be discarded.
'''Response:''' If an unbound Hobbit is killed, exert this minion twice to exhaust a companion. (1) ·
Each time this minion wins a skirmish, add a burden unless the Free Peoples player discards a Free Peoples event from hand. (1) ·
Each time you play an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] possession on an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] Orc, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] (or [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] if that Orc is at a battleground or underground site). (2) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [1] to make another Wraith minion strength +1 (limit +3) (1) ·
Fierce. This minion is twilight cost -1 for each Wise character you spot (limit -2) Skirmish: Remove [3] to make another Wraith minion strength +2 (limit +4) (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
Each time this minion wins a skirmish and you can spot a site you control, exhaust an unbound companion. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
When you play this minion, you may make the Free Peoples player exert a companion for each site you control. (1) ·
To play, spot 2 [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] Men.
While this minion bears a possession, he is strength +2 for each Free Peoples culture you can spot. (1) ·
To play, spot a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion.
While you can spot 5 or more culture tokens, the minion archery total is +2. (1) ·
To play, spot an [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion.
When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) ·
When you play this, you may spot another [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion to make this minion twilight cost –1 for each wound on the Ring-bearer.
While each companion is wounded, this minion is '''fierce'''. (1) ·
While this minion is at a battleground site, it is '''Fierce.''' (1) ·
While this minion is bearing a possession, each [[Image:Culture_Orc.svg|x26px|bottom|link=Orc_Culture|class=whitebg]] minion is strength +2. (1) ·
While you can spot a companion of strength 12 or more, this minion is strength +5.
Each time this minion wins a skirmish, if he bears a hand weapon, you may take control of a site. (1) ·
While you can spot more companions than minions, each [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] hunter is strength +2 and is an '''archer'''. (1)
None (7) ·
"'"Death to the Forgoil!"'" (1) ·
"'"Death to the robbers of the North!"'" (1) ·
"War will make corpses of us all." (1) ·
Despite their bloodthirsty nature, Saruman's creations form armies and fight united for him. (1) ·
Dunlendings don't mind being outnumbered in battle. (1) ·
Men of the East mass soldiers into huge groups. (1) ·
Mount Doom™ Preview
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · No mere soldiers, all the Men of Harad are skilled assassins and raiders. (1) · Only Trolls had the strength to man the siege catapults. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) · Silent Haradrim assassins strike as if from nowhere. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · The quick movements of Southron soldiers cut off all paths of retreat. (1) · The wisdom of Dunland is passed from elder to youth. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “...corrupted by Sauron, and who hated above all the followers of Elendil.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
King Draft Pack (1) · Mount Doom™ Release
July 2004 (1) · Much Orc weaponry is scavenged from fallen foes, but they still have ample need for smiths to outfit their troops. (2) · No mere soldiers, all the Men of Harad are skilled assassins and raiders. (1) · Only Trolls had the strength to man the siege catapults. (2) · Orcs frequently used the weapons of their fallen enemies as their own. (2) · Promised a fair share of plunder, they defended against possible reinforcements. (1) · Raiders and brigands they may be, but in force the Southron fighters are terrifying. (1) · Silent Haradrim assassins strike as if from nowhere. (1) · Skull-like helmets are distinctive to the Berserkers. (1) · Some minions prefer to fight alone. (2) · The killing frenzy of the Southrons is in stark contrast to the cool efficiency of Easterling columns. (1) · The only thing scarier than a Wild Man is a Wild Man with an axe. (1) · The quick movements of Southron soldiers cut off all paths of retreat. (1) · The wisdom of Dunland is passed from elder to youth. (1) · They wore black armor and mail that was marked with the white hand of Saruman. (1) · Very few tried to sneak into Mordor. Even fewer succeeded. (1) · Volleys of arrows are no defense against the onslaught of Saruman's servants. (1) · “...and wielded heavy hammers in their knotted hands.” (1) · “...corrupted by Sauron, and who hated above all the followers of Elendil.” (1) · “As they ran they heard the beat and echo of many hurrying feet behind. A shrill yell went up: they had been seen. There was a ring and clash of steel.” (1) · “File after file passed....” (1) · “Some held that they were not Trolls, but giant Orcs...” (2) · “The rumour of war grew behind them.” (1) · “There was a rush of hoarse laughter, like the fall of sliding stones into a pit....” (1) · “‘...soon the host of Morgul will enter in at many points.'” (1) · “‘The enemy,' men murmured. ‘The dike is down. Here they come pouring through the breaches!'” (1) · “‘We came out of Isengard, and led you here, and we shall lead you back the way we choose.'” (1)
Showing below up to 46 results in range #1 to #46.
D
- Data:Army of Uruk-hai (11R177)/Data
- Data:Beastly Olog-hai (11R108)/Data
- Data:Berserk Butcher (6R60)/Data
- Data:Berserk Savage (5R46)/Data
- Data:Black Gate Sentry (15U98)/Data
- Data:Black Land Chieftain (15R99)/Data
- Data:Black Land Chieftain (15RF11)/Data
- Data:Black Numenorean (8R49)/Data
- Data:Company of Haradrim (5R71)/Data
- Data:Desert Legion (4R218)/Data
- Data:Desert Wind (13R86)/Data
- Data:Detachment of Haradrim (11U74)/Data
- Data:Dunlending Patriarch (13U88)/Data
- Data:Easterling Army (6R78)/Data
- Data:Easterling Host (11R75)/Data
- Data:Enraged Herdsman (15U79)/Data
- Data:Ferocious Haradrim (11U80)/Data
- Data:Force of Uruk-hai (11R184)/Data
- Data:Goblin Patrol Troop (1C177)/Data
- Data:Gorgoroth Berserker (8R96)/Data
- Data:Gorgoroth Swarm (0P55)/Data
- Data:Gorgoroth Swarm (0W28)/Data
- Data:Gorgoroth Swarm (10C87)/Data
- Data:Horde of Harad (11C85)/Data
- Data:Mocking Goblin (11C127)/Data
- Data:Mordor Aggressor (12U89)/Data
- Data:Morgul Vanguard (10R63)/Data
- Data:Olog-Hai Bestial (0P85)/Data
- Data:Orc Artisan (12R91)/Data
- Data:Orc Artisan (12RF10)/Data
- Data:Ordnance Grunt (0D7)/Data
- Data:Ordnance Grunt (13R117)/Data
- Data:Primitive Savage (15R87)/Data
- Data:Siege Commander (7R311)/Data
- Data:Southron Captain (7U162)/Data
- Data:Stampeding Madman (17C51)/Data
- Data:Stampeding Ransacker (17R52)/Data
- Data:Sunland Weaponmaster (17R61)/Data
- Data:Ulaire Attea, Revived (31B245)/Data
- Data:Ulaire Toldea, Revived (32B233)/Data
- Data:Uruk Hunter (4U188)/Data
- Data:Uruk Rear Guard (4C191)/Data
- Data:Uruk Rogue (13R174)/Data
- Data:Uruk Rogue (13RF18)/Data
- Data:Uruk-hai Horde (4R203)/Data
- Data:White Hand Captain (17R123)/Data