Drilldown: CardReleases

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CardReleases > IsPlayable: Yes & Strength: 12-20 & SiteNum: 3-4 & Block: None

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The Witch-king (15) · Úlairë Attëa (14) · Úlairë Toldëa (9) · The Balrog (9) · Gothmog (4) · Castamir of Umbar (3) · Cave Troll of Moria (3) · Army of Haradrim (2) · Isengard Marauder (2) · Gorbag (2) · Stampeding Chief (2) · Mûmak Commander (2) · Orc Artisan (2) · Champion Orc (2) · Black Land Chieftain (2)
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Damage +1. While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3) · Fierce. Each time Ulaire Attea is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Ulaire Attea to add a burden. (3) · Fierce. Ulaire Attea is strength +1 for every 3 twilight tokens you can spot. (3) · Fierce. Skirmish: Remove (2) and discard a [WRAITH] card from hand to make Ulaire Attea strength +3. (3) · Fierce. Each time Ulaire Toldea wins a skirmish, you may play the fellowship's next site. (2) · Twilight. Return to Its Master may not be played. Each time The Witch-king wins a skirmish, you may exert him to wound the Ring-bearer twice. (2) · Fierce. Toil 2. (For each [WRAITH] character you exert when playing this, its twilight cost is -2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (2) · Enduring. Each Man skirmishing The Witch-king loses all strength bonuses from weapons. (2) · To play, discard 3 cards from your hand. While you can spot 2 other [ORC] minions, this minion is fierce. (2) · Damage +2. The twilight cost of The Balrog is -3 if you can spot a [MORIA] minion. The Balrog cannot be assigned to skirmish companions or allies of strength less than 6. (2) · Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2.) (2) · Damage +1. Fierce. Toil 2. (For each [ORC] character you exert when playing this, its twilight cost is -2) Each time an [ORC] lurker wins a skirmish, you may make the Free Peoples player discard the top 2 cards of his or her draw deck. (2) · Damage +1. Fierce. While you can spot The Balrog, discard all other minions. Skip the archery phase. Discard The Balrog if not underground. (2) · Each time you play an [ORC] possession on an [ORC] Orc, you may add (1) (or (2) if that Orc is at a battleground or underground site). (2) · Fierce. The Witch-King is twilight cost -1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (2) · Damage +1. Fierce. If you play Stampeding Chief from your hand, remove (3) and spot another [MEN] minion or discard Stampeding Chief. (2) · To play, spot an [ORC] minion. When you play Black Land Chieftain, you may add a threat for each Free Peoples possession and each Free Peoples artifact you can spot. (2) · Southron. Skirmish: Remove (3) to play a [RAIDER] mount from your discard pile. (2) · Hunter 3. (While skirmishing a non-hunter character, this character is strength +3.) When you play Gorbag, you may discard a card from the top of the Free Peoples player?s deck for each hunter character you can spot. (2) · Fierce. Toil 1. (For each [MEN] character you exert when playing this, its twilight cost is -1) Each wounded [MEN] minion is strength +2. (2)
TaggedGameText:
Fierce.
Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3)
· Fierce.
Skirmish:
Remove twilight2 and discard a wraith card from hand to make Úlairë Attëa strength +3. (3)
· Fierce. Toil 2. (For each wraith character you exert when playing this, its twilight cost is –2.) Muster. (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · Damage +1.
While The Balrog is at an underground site, it is fierce and cannot take wounds or be exerted. (3)
· Fierce. Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3) · Fierce.
The Witch-king is twilight cost –1 for each wound on the Ring-bearer.
Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3)
FormattedGameText:
'''Fierce.''' The Witch-king is twilight cost –1 for each wound on the Ring-bearer. Each time a companion is played, you may reveal this card from hand to exert the Ring-bearer. (3) · '''Damage +1.''' While The Balrog is at an underground site, it is '''fierce''' and cannot take wounds or be exerted. (3) · '''Fierce.''' Úlairë Attëa is strength +1 for every 3 twilight tokens you can spot. (3) · '''Fierce. Skirmish:''' Remove [[Image:Twilight_2.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] and discard a [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] card from hand to make Úlairë Attëa strength +3. (3) · '''Fierce.''' '''Toil 2.''' (For each [[Image:Culture_Ringwraith.svg|x22px|text-bottom|link=Ringwraith_Culture|class=whitebg]] character you exert when playing this, its twilight cost is –2.) '''Muster.''' (At the start of the regroup phase, you may discard a card from hand to draw a card.) (3) · '''Fierce.''' Each time Úlairë Attëa is assigned to a fierce skirmish involving a character who has resistance 4 or less, you may exert Úlairë Attëa to add a burden. (3)
Lore:
None (12) · “The fire in it seemed to die, but the darkness grew.” (3) · The Nazgûl were strongest, and most terrifying, at night. (3) · “Frodo thought that he heard a faint hiss as of venomous breath and felt a thin piercing chill.” (3) · “He sprang forward and bore down on Frodo.” (3) · Nine Riders Collection (3)
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