Drilldown: CardReleases
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- CardReleases (24728)
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LOTR-EN11A003.0 (1) ·
LOTR-EN11A005.0 (1) ·
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Bearer of Great Need (1) ·
Betrayer of Rohan (1) ·
Defender of Osgiliath (1) ·
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Fatty (1) ·
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Melancholy Hobbit (1) ·
of the Grey Company (1) ·
of the Woodland Realm (1) ·
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Archer. At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [ELVEN] card, wound a minion. (1) ·
Archer. Hunter 1. (While skirmishing a non-hunter character, this character is strength +1.) Archery: Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot. (limit +3) (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
At the start of the fellowship phase, you may add (1) to play a possession on Gamling from your draw deck. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Each time a companion loses a skirmish involving a [MEN] minion, you may exert Grima to exert a companion. (1) ·
Lurker. (Skirmishes involving lurker minions must be resolved after any others.) Skirmish: Exert Gollum twice to make another minion strength +2. (1) ·
Ranger. Hunter 1. While you can spot 2 [GONDOR] rangers, Madril is twilight cost -2. At the start of the maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
Ranger. Skirmish: Exert a [GONDOR] Man with a resistance 6 or more to make that Man strength +3. (1) ·
Ring-bound. At the start of each skirmish involving Bilbo, you may exert him to take a [SHIRE] skirmish event into hand from your discard pile. (1) ·
Ring-bound. Sam is resistance +1 for each Hobbit you can spot. Regroup: Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (1) ·
Ring-bound. To play, add a burden. Each Ring-bound companion is resistance +1. Skirmish: Exert 2 Ring-bound Hobbits to make Smeagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (1) ·
Ring-bound. To play, add a burden. Each time Smeagol wins a skirmish, you may play the fellowship's next site. Skirmish: If Smeagol is at a marsh, exert him to cancel a skirmish involving him. (1) ·
Ring-bound. While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled. Skirmish: If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion. (1) ·
To play, spot 3 Elves. Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [ELVEN] card revealed. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains muster. Each time the fellowship moves during the regroup phase, you may take an [ELVEN] event into hand from your discard pile. (1) ·
While the fellowship is in region 1 and you can spot 2 other [SHIRE] companions, Fredegar Bolger is strength +3. (1)
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an
Each time a companion loses a skirmish involving a
While you can spot 2
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
At the start of each skirmish involving Bilbo, you may exert him to take a
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
Sam is resistance +1 for each Hobbit you can spot.
While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled.
Each Ring-bound companion is resistance +1.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each
Each time the fellowship moves during the regroup phase, you may take an
'''Archer. Hunter 1'''''(While skirmishing a non-hunter character, this character is strength +1.)''.
'''Archery:''' Exert Legolas to make the fellowship archery total +1 for each hunter minion you can spot.(Limit +3) (1) ·
'''Archer.'''
At the start of each archery phase, you may reveal the top card of your draw deck. If it is an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card, wound a minion. (1) ·
'''Lurker.''' ''(Skirmishes involving lurker minions must be resolved after any others.)''
Each time a companion loses a skirmish involving a [[Image:Culture_Men.svg|x20px|text-bottom|link=Men_Culture|class=whitebg]] minion, you may exert Gríma to exert a companion. (1) ·
'''Lurker.''' (Skirmishes involving lurker minions must be resolved after any others.)
'''Skirmish:''' Exert Gollum twice to make another minion strength +2. (1) ·
'''Ranger. Hunter 1.'''
While you can spot 2 [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] rangers, Madril is twilight cost –2.
At the start of the Maneuver phase, each minion is site number +1 for each threat you can spot until the start of the regroup phase. (1) ·
'''Ranger.'''
'''Skirmish:''' Exert a [[Image:Culture_Gondor.svg|x28px|bottom|link=Gondor_Culture|class=whitebg]] Man with a resistance 6 or more to make that Man strength +3. (1) ·
'''Ring-bound'''. To play, add a burden.
Each Ring-bound companion is resistance +1.
'''Skirmish:''' Exert 2 Ring-bound Hobbits to make Sméagol strength +1 and prevent him from being overwhelmed unless his strength is tripled. (1) ·
'''Ring-bound.'''
Sam is resistance +1 for each Hobbit you can spot.
'''Regroup:''' Exert Sam and transfer a follower he is bearing to your support area to discard a minion from play. (1) ·
'''Ring-bound.'''
While you can spot more minions than companions, Frodo cannot be overwhelmed unless his strength is tripled.
'''Skirmish:''' If Frodo is not assigned to a skirmish, exert Frodo to have him replace a Ring-bound companion skirmishing a minion. (1) ·
'''Ring-bound.'''
At the start of each skirmish involving Bilbo, you may exert him to take a [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] skirmish event into hand from your discard pile. (1) ·
'''Ring-bound.''' To play, add a burden.
Each time Sméagol wins a skirmish, you may play the fellowship's next site.
'''Skirmish:''' If Sméagol is at a marsh, exert him to cancel a skirmish involving him. (1) ·
At the start of the archery phase, you may spot another Elf to exert a minion. (1) ·
At the start of the fellowship phase, you may add [[Image:Twilight_1.svg|x20px|text-bottom|link=Twilight Cost|class=whitebg]] to play a possession on Gamling from your draw deck. (1) ·
To play, spot 3 Elves.
Each time the fellowship moves during the regroup phase, you may reveal a card from the top of your draw deck for each forest on the adventure path to heal an Elf for each [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] card revealed. (1) ·
While the fellowship in is region 1 and you can spot 2 other [[Image:Culture_Shire.svg|x20px|text-bottom|link=Shire_Culture|class=whitebg]] companions, Fredegar Bolger is strength +3. (1) ·
While the fellowship is at a forest site, each Elf who has resistance 7 or more gains '''muster'''.
Each time the fellowship moves during the regroup phase, you may take an [[Image:Culture_Elven.svg|x24px|bottom|link=Elven_Culture|class=whitebg]] event into hand from your discard pile. (1)
None (1) ·
"'Little do they know of our long labour for the safekeeping of their borders, and yet I grudge it not.'" (1) ·
"'You'll wish you were back here with me before this time tomorrow.'" (1) ·
Traveling to the council at Imladris was only the beginning of a much greater journey for the Elven Prince. “‘Few can foresee whither their road will lead them, till they come to its end.'” (1) ·
“...this creature is in some way bound up with my errand.'” (1) ·
“In his eyes was the hunted look of a beast seeking some gap in the ring of his enemies.” (1) ·
“They would have foundered in the Dead Marshes but for Gollum.” (1) ·
“You would die before your stroke fell!” (1) ·
“‘...the last of all the Company. The errand must not fail.'” (1) ·
“‘Do not let your hearts be troubled....'” (1) ·
“‘For that is the ruin of Osgiliath...'” (1) ·
“‘I did not know that your plight was so evil.'” (1) ·
“‘I want to see the wild country again before I die, and the Mountains....'” (1) ·
“‘If they come to bargain for our goods at Helm's Gate, they will pay a high price....'” (1) ·
“‘My heart bids me go on... but we must hold together. I will follow your counsel.'” (1) ·
“‘O yes, Shelob will get him, not Sméagol: he promised; he won't hurt Master at all.'” (1)
Showing below up to 16 results in range #1 to #16.